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	<title>Comments on: First Person To Say &#8216;Portal Rip-Off&#8217; Will Be Shot</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/</link>
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		<item>
		<title>By: Ci2e</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-63120</link>
		<dc:creator>Ci2e</dc:creator>
		<pubDate>Mon, 30 Jun 2008 11:27:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-63120</guid>
		<description>Okay just how the hell do you get past level 5c?

There&#039;s no way to move the black holes and well that&#039;s my main problem.  I can&#039;t seem to find a way to collect the last orb.  I think maybe you have to give the ball just enough momentum to get down the path but not too much where it drops through the black hole...</description>
		<content:encoded><![CDATA[<p>Okay just how the hell do you get past level 5c?</p>
<p>There&#8217;s no way to move the black holes and well that&#8217;s my main problem.  I can&#8217;t seem to find a way to collect the last orb.  I think maybe you have to give the ball just enough momentum to get down the path but not too much where it drops through the black hole&#8230;</p>
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		<title>By: BOBSAGET</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-56890</link>
		<dc:creator>BOBSAGET</dc:creator>
		<pubDate>Thu, 12 Jun 2008 20:58:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-56890</guid>
		<description>Its LIKE portal but not a rip off</description>
		<content:encoded><![CDATA[<p>Its LIKE portal but not a rip off</p>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55923</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Tue, 10 Jun 2008 09:09:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55923</guid>
		<description>@Andrew: Looks like an interesting read, cheers. Their &quot;SiegePos&quot; is exactly the kind of thing you need, but (as they say), they had some niceties in only having to map/connect things on a 2D plane.</description>
		<content:encoded><![CDATA[<p>@Andrew: Looks like an interesting read, cheers. Their &#8220;SiegePos&#8221; is exactly the kind of thing you need, but (as they say), they had some niceties in only having to map/connect things on a 2D plane.</p>
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		<title>By: MindBrain</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55879</link>
		<dc:creator>MindBrain</dc:creator>
		<pubDate>Tue, 10 Jun 2008 05:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55879</guid>
		<description>Shouldn&#039;t the time reverse uncollect the tokens too ?</description>
		<content:encoded><![CDATA[<p>Shouldn&#8217;t the time reverse uncollect the tokens too ?</p>
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		<title>By: Andrew Doull</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55868</link>
		<dc:creator>Andrew Doull</dc:creator>
		<pubDate>Tue, 10 Jun 2008 03:51:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55868</guid>
		<description>LionsPhil: As far as I am aware,  the Dungeon Siege game engine does something like this... certainly it supports designing its content in a non-Euclidean fashion (&lt;a HREF=&quot;http://www.drizzle.com/~scottb/gdc/continuous-world.htm&quot; rel=&quot;nofollow&quot;&gt;White paper&lt;/a&gt;).</description>
		<content:encoded><![CDATA[<p>LionsPhil: As far as I am aware,  the Dungeon Siege game engine does something like this&#8230; certainly it supports designing its content in a non-Euclidean fashion (<a HREF="http://www.drizzle.com/~scottb/gdc/continuous-world.htm" rel="nofollow">White paper</a>).</p>
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		<title>By: Sucram</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55860</link>
		<dc:creator>Sucram</dc:creator>
		<pubDate>Tue, 10 Jun 2008 02:34:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55860</guid>
		<description>From 3D Realms To Continue “Portal Race”:
&lt;i&gt; What about escalation!

You bring a portal in space, he brings a portal in time and space.&lt;/i&gt; 

and I claim my 5 bucks.</description>
		<content:encoded><![CDATA[<p>From 3D Realms To Continue “Portal Race”:<br />
<i> What about escalation!</p>
<p>You bring a portal in space, he brings a portal in time and space.</i> </p>
<p>and I claim my 5 bucks.</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55847</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Tue, 10 Jun 2008 01:23:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55847</guid>
		<description>I was actually a little disappointed in the time-rewinding.  You didn&#039;t really use it cleverly to SOLVE puzzles, you just grabbed orbs one at a time.  I was hoping for something more like Chronotron: were the ball would go through a portal and come out at a different TIME, which would open up a path that let the ball get to the entrance portal in the first place.  

Still, it&#039;s a solid puzzle game with more than it&#039;s share of polish.  I approve.</description>
		<content:encoded><![CDATA[<p>I was actually a little disappointed in the time-rewinding.  You didn&#8217;t really use it cleverly to SOLVE puzzles, you just grabbed orbs one at a time.  I was hoping for something more like Chronotron: were the ball would go through a portal and come out at a different TIME, which would open up a path that let the ball get to the entrance portal in the first place.  </p>
<p>Still, it&#8217;s a solid puzzle game with more than it&#8217;s share of polish.  I approve.</p>
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		<title>By: Tricky</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55814</link>
		<dc:creator>Tricky</dc:creator>
		<pubDate>Mon, 09 Jun 2008 23:33:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55814</guid>
		<description>I actually liked the depth of Epsilon&#039;s puzzles much more than when I played Portal the second time through. Did anybody else?

Also, that quote about mathematics and reality was AWESOME.</description>
		<content:encoded><![CDATA[<p>I actually liked the depth of Epsilon&#8217;s puzzles much more than when I played Portal the second time through. Did anybody else?</p>
<p>Also, that quote about mathematics and reality was AWESOME.</p>
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		<title>By: Vivian</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55806</link>
		<dc:creator>Vivian</dc:creator>
		<pubDate>Mon, 09 Jun 2008 22:58:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55806</guid>
		<description>nice bit of bargain basement bristol goon bass at the end</description>
		<content:encoded><![CDATA[<p>nice bit of bargain basement bristol goon bass at the end</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55792</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Mon, 09 Jun 2008 22:34:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55792</guid>
		<description>The ghost room thing is genius, if insanely confusing at first. Nice little game.

EDIT: Theres some aggro bugs in there as well. I found portals often giving up on their duty to teleport things. Stuff like that. Still a good game.</description>
		<content:encoded><![CDATA[<p>The ghost room thing is genius, if insanely confusing at first. Nice little game.</p>
<p>EDIT: Theres some aggro bugs in there as well. I found portals often giving up on their duty to teleport things. Stuff like that. Still a good game.</p>
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		<title>By: LionsPhil</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55743</link>
		<dc:creator>LionsPhil</dc:creator>
		<pubDate>Mon, 09 Jun 2008 20:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55743</guid>
		<description>@FatZombie: On occasion. Unfortunately, I&#039;m now neck-deep in an (unrelated) PhD, and the other devs are also busy with life.

One of the big problems is that a proper portal engine means that there is no unambiguous global co-ordinate system, because you can have overlapping space. This then means that you find yourself having to write everything from scratch. Maybe by the time DNF is released, we&#039;ll have caught up with the Quake engine. ;) I would still like to get a proper tech demo/playground out there, because the game we made for the assignment doesn&#039;t show off the dynamic nature of it all.</description>
		<content:encoded><![CDATA[<p>@FatZombie: On occasion. Unfortunately, I&#8217;m now neck-deep in an (unrelated) PhD, and the other devs are also busy with life.</p>
<p>One of the big problems is that a proper portal engine means that there is no unambiguous global co-ordinate system, because you can have overlapping space. This then means that you find yourself having to write everything from scratch. Maybe by the time DNF is released, we&#8217;ll have caught up with the Quake engine. ;) I would still like to get a proper tech demo/playground out there, because the game we made for the assignment doesn&#8217;t show off the dynamic nature of it all.</p>
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		<title>By: Rogue</title>
		<link>http://www.rockpapershotgun.com/2008/06/09/first-person-to-say-portal-rip-off-will-be-shot/comment-page-1/#comment-55742</link>
		<dc:creator>Rogue</dc:creator>
		<pubDate>Mon, 09 Jun 2008 20:07:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1883#comment-55742</guid>
		<description>&quot;Ahem. Noobfags: ITYM “Prey rip-off”.&quot;
I got there eventually. :(</description>
		<content:encoded><![CDATA[<p>&#8220;Ahem. Noobfags: ITYM “Prey rip-off”.&#8221;<br />
I got there eventually. :(</p>
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