Rock, Paper, Shotgun

Cryostasis Trailer

By Jim Rossignol on June 10th, 2008 at 8:30 am.


Cryostasis is one of the most promising Russian games currently in development, and publishers 1c know it. They were allowing hands-on play of the opening level at this year’s KRI (Russian’s GDC) in Moscow last month. Needless to say, I was there and… well, I’m going to preview this in some more depth in a the coming weeks, along with an interview from developers Action Forms. So let’s just take a look at that trailer for now. The Bioshock influence is strong here…

Definitely a first person shooter videogame, but the total lack of dialogue and heavy atmosphere of weirdness to seem to send it scuttling in the right direction.

There’s quite a lot of footage we’ve already seen here, and it’s a shame that Action Forms haven’t shown much of the flashback sequences. The fact that we’ve seen much the same material several times now might be cause for concern: it could be too short? Too repetitive? Action Forms impressed me with the creativity of what they demonstrated at KRI, so perhaps they can keep it up for a full-length game. I guess we’ll find out in October.

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78 Comments »

  1. H says:

    Are we sure it’s not just a Bioshock mod? It does look rather similar, doesn’t it?

  2. Ubernutz says:

    If that wasn’t Bioshock 2, I will eat my own hands.

  3. Phil says:

    Its good to see the game will finally settle the old ‘Fire axes vs. Pickaxes as melee weapons’ debate.

    Looks like it could be interesting though the enemies seem a little samey, and well, brown.

  4. Jonas says:

    Of course the enemies are brown. There is no colour in Russia.

  5. Larington says:

    In mother russia – Brown drinks all the other colours.

    Sorry. Couldn’t resist. Was quite impressed by the trailer though.

  6. muscrat says:

    Looks like Bioshock crossed with Condemned crossed with Cold Fear.

  7. Valentin Galea says:

    Russian take on Art Deco? With a twist of Totalitarism? Count me in!!

  8. Jonathan says:

    Goddamn guns, I thought this was going to be a horror adventure game from the early previews. Also what the heck was going on with that guy stuck in the window? I mean did they just showcase a bug?

  9. Jim Rossignol says:

    I thought he was reaching in through the window for some reason.

  10. Ben Abraham says:

    Why does it sound like another of the (now dime-a-dozen) future Crysis titles? Fight your way out of cold storage in the new game: Cryostasis!

    Edit: More games that ‘scuttle’ please!

  11. MacBeth says:

    Looks like he’s trying to open the locked door by reaching through with a cutting torch to me. Anyway looks like some fairly creepy fun. Though mysterious frozen ships = Episode 3 surely.

  12. Dood says:

    Well, could be good, could be Doom 3. We’ll see…

    But I like the fact that you can see the protagonists hand when they do something. I hope you’ll also be able to see your feet. I find that a lot more immersive for some reason.

  13. Urre says:

    The guy in the window was very clearly using his blowtorch to try and open the door.

    Anyhow, it almost saddens me how similar it is to Bioshock, I mean god why? Are marketing people really this retarded, “ooh, that game went well, let’s make our own take on it”. Then again, given how long it takes to actually make a game, they might’ve begun working on this way before they could make such a decision. Unless ofcourse, which is quite possible, they changed the direction of the game after Bioshocks success.

    The game though, looks far more interesting than Bioshock did, which is a nice surprise.

  14. Slappeh says:

    Is that based during WW2?

  15. Turin Turambar says:

    Goddamn, if i read another time the “omg, it’s a Bioshock ripoff!”, “a copy of Bioshock” , “Bioshock inspired” or variations, i am going to kill someone. :P It is not this site, i read the same thing in other forums and sites.

    Inform yourselves a bit before speak (or type), this game was in development for years, i remember a trailer at least 2 years ago, before the Bioshock’s fame, and obviously the game had to be in development well before the release of a in-game trailer.

  16. Nick says:

    Not to mention Bioshock was a watered (punny!) down SS / SS2.

    Let’s not start that again actually. Sorry.

  17. Mooey Poo says:

    I reckon that game will get 72%.

    What’s up with the lighting as well? When people say a game’s dark, they don’t mean literally dark. You have to actually be able to see things.

  18. AndrewC says:

    omg, it’s a Bioshock ripoff!

  19. H says:

    I was being sarky about it looking like Bioshock, but you have to admit, it really does. Mind you, are there any original ideas left in games any more?

    (Not being a git, just putting the question out there.)

  20. fluffy bunny says:

    This looks quite good, Bioshock-ripoff or not.

    Jim Rossignol: Did you happen to catch a glimpse of Rig’n'Roll while you were there? It sounds lame, but I loved the last trucking game from the same devs. It was like Elite, sort of, but with trucks.

  21. brog says:

    H: There exist ideas that haven’t been used yet in games. They are just out there waiting for someone to find them. Don’t expect them to be used by large companies; they will stick to established genres. Of course, a lot of them are not good ideas; expect to sift through a lot of crap to find something good. Also, be prepared to play horribly unpolished games which might have a great idea in there somewhere.

  22. AndrewC says:

    It looks like a lot of games, to be honest. The ones mentioned above, Penumbra, lots more i’m sure. I think the approach of making an atmospheric fp game rather than a Doom style blaster will lead to very similar results. The trailer is very, very Bioshock however.

    But doesn’t it feel like a shooter from 5 years ago? The movement looks very clunky. And did they actually show a ‘Big Daddy’ type mosnter getting stuck in some scenery?

  23. Jim Rossignol says:

    Fluffy: I didn’t see Rig ‘N’ Roll, no.

  24. Mark says:

    Did you go there on your own dime Jim? Or was that an RPS expense :)

  25. Malagate says:

    AndrewC: Penumbra was what I thought of too, if it has some of the cooler penumbra elements then I’ll happily snap up this.

    Also clunky movements could I suppose be a part of the feel, smooth cat-like grace could be a bit incongruous in this setting, although that wouldn’t excuse glitches/poor animation.

  26. CrashT says:

    Reminds me of Dark Corners of The Earth, which isn’t a bad thing.

  27. Yhancik says:

    Umh I don’t really see in what it reminds you of Penumbra, uh, aside from the fact that it’s a first person view and a dark, rather creepy place… It just applies to so many games.
    And there wasn’t so much fighting in Penumbra..
    (But seeing the video, I wish it took the Penumbra route instead of the Bioshock one.. bah..)

  28. AndrewC says:

    That’s what i meant. It’s FP and going for the creepy – this makes it look exactly like a dozen other games in the creepy fp sub-genre that Bioshock happens to be a part of.

  29. Al3xand3r says:

    I really don’t see how people find this similar to Bioshock in any way… There’s no art deco from what I see as it takes place on a regular ship, there are no hideously deformed mutants or plasmids, and it’s basically a dark creepy fps. Bioshock did not invent the tommy gun. Is that enough to warrant the copy cat comments? If so, Bioshock sure is a shameless copy cat itself then.

  30. Yhancik says:

    But, Bioshock is a shameless copy cat itself, isn’t it ? ;p

    *kidding kidding kindding*

  31. AndrewC says:

    Part of that may be down to us gamers being conditioned to recognise tiny distinctions between games, as most of them really do look a lot alike. Partly due to limitations of presentation and quite a lot due to trend chasing and a lack of imagination.

  32. Thiefsie says:

    looks liek penumbra crossed with bioshock to me!

  33. Yhancik says:

    It should be scientifically quantizable :p
    A very common element (barrels, dark metallic corridors, ww2) get a low distinctive score, when something more rare (like a tommy gun or a lot of water) get a higher score. A game set in a jungle is less “different” than a game set in the 60s because there are more “jungle games” (Far Cry, Crysis, Just Cause, those russian games, …) than 60s games (NOLF, Evil Genius). And at the same time, of course, 2 games with a rare similarity (portals for example) will be very closely associated. Then put that in an N-dimensional database and we might have an interesting map of videogames creativity :p

  34. Jonelo says:

    No, this game is not the BioShock Russian. It seems as if the previews are done with the trailer, without playing the game, or without knowing anything about it. There are many videos on Youtube of gameplay and also some information in English. To think that may be more a mixture of Condemned, the Thing, Second Shigh .. . If Jim Rossignol is not able to tell us anything more than ” BioShock Russian ” I short my veins XD

    This information was placed on the website of the game a few days, is the translation of information on the web Russian.

    http://forum.1cpublishing.eu/showpost.php?p=38853&

    Videos – gameplay –

    http://www.youtube.com/watch?v=AWQnuHPQt8k

    Old video of the 2006 – August – . Is Cryostasis ;) .

    http://es.youtub e.com/watch?v=vJPAGiCPE_Y

    And Cryostasis not is a “Crytek name” .

    http://en.wikipedia.org/wiki/Cryostasis_(clathrate_hydrates)

    And the name in russian is “Anabiosis”

    http://www.answers.com/topic/anabiosis?cat=technology

  35. H says:

    Okay, what I’m trying to say is, why release a demo movie or trailer for your game when it just looks like every other game or, more importantly, a big game from recent months? Why not do something a bit different to at least get the punters hooked?

    I’m not so narrow-minded I won’t play a game that looks like something else. I’ll try anything. But I just expect more from a game these days than something that looks like everything else.

  36. Muzman says:

    Ok, water, aquariums, old music aaaannnnd… what else was like Bioshock? The ice?

  37. AndrewC says:

    People saying this looks nothing like Bioshock are being very willful at the moment. Also – games are not made in a vacuum – a trailer that emphasises many elements from one of the most distinctive and succesful FPS’s of last year is not just a coincidence

  38. Muzman says:

    It looks like a shooter trailer (from what doesn’t seem to be a shooter) . They had those before Bioshock.
    Seriously, it doesn’t make me think of Bioshock. Not in design, nor tone. *shrug* What can I say.

  39. Malagate says:

    Reading the translated website with more information about this game, it does sound quite impressive and not much at all like Bioshock (other than it being dark with nasty enemies).
    Actually set in the 60′s on board an old nuclear ice breaker that’s been trapped in the flows for years, featuring a thermodynamic system where you have to keep your character warm (I’m a sucker for survival elements in a game) and the “Mental Echo” ability certainly looks a very interesting addition to this kind of game.
    In some ways it sounds like it could hold my interest for longer than Bioshock has!

  40. Jim Rossignol says:

    “what else was like Bioshock?”

    The great big, slow-moving shooting, baddy?

  41. Novotny says:

    Jim – please tell me you know something about SOW BOB. People are going insane on the 1C forums. I am too!

  42. J.A. says:

    Doesn’t remind you of Bioshock at all? Really? Claustrophobic environment with lots of water, the faint crackling of an old radio with a 50′s score in the distance, intense one-on-one combat, tommy gun, heavy emphasis on creepy, silent atmosphere and a protagonist with “magical” abilities. Warrants at least “reminds me of” if you ask me.

  43. Jim Rossignol says:

    Novotny: Oleg mentioned that was what he was working on, but he had nothing to show when I was out there.

  44. Novotny says:

    Ah, he’s so secretive! I’m going to be senile by the time it comes out. Thanks.

  45. 18Rabbit says:

    It reminded me of BioShock. Underwater, check. Creepy zombies, check. Old phonograph music playing in the background, check. Creepy and dark, check. Big daddies, check. FPS, check. Reaching out to suck the soul out of something, check. It looked like BioShock with little brothers instead of little sisters and no super powers. If it is nothing like BioShock then they shouldn’t make it feel like it in their trailer and show what is new and different.

  46. Verdugo says:

    I’m going to laugh if this game ends up kicking BioShock’s ass.

    Anyways, this looks pretty cool. I may try it out sometime.

  47. Kommissar Nicko says:

    Tommy gun? Philistines! That right there, friends, is a PPSh-41, not a Tommy gun. Since it’s the trendy thing to do, I would decry a lack of research on the part of the internet, but I go against the grain. In case you were wondering, also, the rifle is a Mosin-Nagant M91/30, though to be honest, the 1944 Carbine would’ve made more sense.

    By the way: I’ll say it’s “reminiscent of Bioshock.”

  48. Jonelo says:

    Old video- August 2006 – , the name not is Cryostasis , but is Cryostasis ;) .

    http://es.youtube.com/watch?v=vJPAGiCPE_Y

    Two scenes, a combat and a travel with the mental hechoe to the past . And well , the old music remember a bit Bioshock .

  49. Dracko says:

    These sorts of ill-informed comments are pretty much why I want Ken Levine dead at this point.

    What? Aquatic environments and mid-20th century setting are Irrational exclusives now?

    Hey guys! Half-Life² is a shameless rip-off of Sin! That game had warehouses and buildings too! And it was in the future!

    Please.

  50. Dogman says:

    I assure you it looks like Bioshock.

  51. TychoCelchuuu says:

    It looks like Bioshock insomuch as a dark, crepy, UE3 engine powered shooter set in claustrophobic hallways with a tommy gun looks like Bioshock. Any further comparisons are unwarranted I feel.

  52. Jonelo says:

    No . No one woman in this game ;) . No vitachambers for Jason Ocampo ;)

    http://pc.ign.com/articles/879/879913p1.html

    There are no vending machines of ammunition in the game, the ammunition is scarce. The weapons are recharged each time with the worst cold. The enemies bring the cold, and heat makes them more vulnerable. The cold us weakens us. In BioShock not exist travel to the past, to resolve situations of this and understand the story. What’s more? XD

    The connection with Bioshock is a strategy of marketing in the trailer, and many previews are made only with the trailer and the first corridor of the game, as the preview of IGN

  53. Tomzor! says:

    I seem to recall that bioshock was very colourful, much more steampunk and as scary as a baby teddybear.

    This game, on the other hand, looks genuinely creepy. I am tentatively interested.

  54. Al3xand3r says:

    From the added descriptions, it is reinforced that it’s actually not much like Bioshock at all (even if the trailer tries to make it appear so, it’s obvious it’s not), and actually reminds me of Echo Nights done in FPS with elements from survival horror games like Silent Hill and The Thing (I love this cold thing). Stranded on a ship, time travelling to learn more about the ex passengers’ turned monsters (ghosts in Echo Nights) stories and set them free (you actually save them here) and find out what the hell is going on. I love it, let’s hope for a finished and stable release unlike other Russian titles (STALKER, I’m looking at you… but I still love you).

  55. Gylfi says:

    methinks games today should provide something more than just atmosphere and coolness and hibby-jibbies.

    Aside from KOO-factor, it’s just some dude shooting things that move.

    Where the blazes is interaction, people? Gimme fook choices!

  56. Erlam says:

    ““what else was like Bioshock?”

    The great big, slow-moving shooting, baddy?”

    Didn’t Wolfenstein 3D have that? F.E.A.R.? Quake 2? Hexen (well, not shooting)? Deus Ex? Resident Evil? And so on.

  57. Noc says:

    I think the “Like Bioshock” impression comes from the aesthetic rather than the content. Since it IS doing the “Abandoned half-wrecked environment from the earlier half of the century” thing.

    Which is a fair comparison to make. But extrapolating that to content is a little silly.

  58. Chris_24 says:

    Well it looked like you could decide the fate of that guy at the end – little-sister-esque (although you can do that in half the games you buy now…) and it’s a fps so it can’t be too different can it? Unless the level design is drastically different or there are a lot of unshown gameplay elements…

  59. Al3xand3r says:

    When people dissect an experience into meaningless tiny pieces like “you can shoot” “you can save people” and “you walk in corridors” instead of looking at the sum of its parts and the end result, then a lot of games will appear too similar for their own good. It’s still stupid to do it.

    This reminds me more of adventure games like Echo Nights or survival horror like The Thing and Silent Hill instead of Bioshock in any way shape or form.

    Bioshock offered little new things anyway and its main saving grace was the atmosphere and especially the style (without saying those were all new, it was clearly inspired by many sources), both of which are mostly absent and/or quite different here.

    If “little brothers” and “armored daddies” are all people can come up with to falselsy associate this to Bioshock, well, it’s sad, because saving people or encountering tough as nails enemies was done since the dawn of gaming.

  60. Jonelo says:

    The narrative in Cryostasis is mainly with flashbacks to the past, through enemies killed by you , with corpses – as the scene of the cow – or as seen in a video, maybe images.

    You have to travel to the past , to solve their problems in the gameplay with puzles or another actuations , and in these trips will develop the narrative of the game, like in System Shock, Doom 3, or BioShock the recordings are for narrate part of the story happened in the past. In Cryostasis, seems to be a cinematographic flashback , but not only this , is also a flashback playable.

    Well, this is totally different from the structure of other games. The gameplay also seems different, more like Condenmed and other elements as the cold. Some reviewers of these previews died of cold, the cold is a constant throughout the game.

    About the gameplay

    “t the beginning, the Hero, who hasn’t obtained the whole arsenal, will be forced to fight the monsters, practically, with his bare hands. To increase the efficiency of his attack, Alexander Nesterov takes an old water valve, torn off a rusty high-pressure pipe. The valve is heavy. It complicates the fighting and slows the movements of the attacking hand, but increases the damage greatly!

    The controls during the fight are performed with the help of keyboard and mouse buttons. Left mouse button – punch, right button – block. Foreward, Backward, Left Strafe and Right Strafe buttons define the type of the hit and the trajectory.

    For instance, press Right Strafe and left mouse button and you perform a right hand hook from the right. Press Right Strafe, Back and left mouse button and you hit an appercut with your right hand. A block is performed with a right mouse button.

    It is possible and necessary to use series of hits and think out the most efficient combos. For example: Right Strafe, left mouse button and, while hitting press Left Strafe, left mouse button. The Hero will perform a hook with his right hand from the right and while turning his body back hits with the other side of his right hand. To succeed in a close combat one should remember to maneuver, jump and duck.”

  61. Malagate says:

    Look at the gameplay footage that Jonelo kindly links from youtube, it is much more reminiscant of Penumbra: Black Plague what with the permafrost, it’s dark almost everywhere, really decayed environment (properly aged, not just recently trashed), the dreaded hounds and trying to stay warm whilst braving the elements, except Cryostatis goes much deeper.
    Frankly looking at the gameplay footage there is barely even a passing resemblance to Bioshock, other than aggressive enemies and there’s a gun that looks similar. Big whoop.
    It looks like another dark survival/horror game, but with some extra saucy gameplay features. Seriously, look at that gameplay trailer:
    http://www.youtube.com/watch?v=AWQnuHPQt8k
    The cow bit alone is worth it! Cheers Jonelo for all your links.

  62. J.A. says:

    When people dissect an experience into meaningless tiny pieces like “you can shoot” “you can save people” and “you walk in corridors” instead of looking at the sum of its parts and the end result, then a lot of games will appear too similar for their own good. It’s still stupid to do it.

    So is simplifying and badly paraphrasing other peoples’ arguments. Someone asked what we connotate with Bioshock in this game, we give a straight answer, and then we get flak for breaking it down. What? If we don’t break it down, how are we supposed to explain it? “It gives me a certain feeling!” certainly won’t do as an answer, will it? I would say the same era, same claustrophobic corridors, enemies that look the same, guns that look the same (PPSh as this one may be), even music that sounds the same, are all valid reasons for connecting this game and Bioshock, in addition to the overall feel the trailer gives me.

    If “little brothers” and “armored daddies” are all people can come up with to falselsy associate this to Bioshock, well, it’s sad, because saving people or encountering tough as nails enemies was done since the dawn of gaming.

    Does this game have to be Bioshock to remind me of it? If I associated dark, creepy corridors with happy faces and a cheery clown, you’re still in no right to tell me I associate wrong. Association is completely subjective.

  63. Al3xand3r says:

    Okay, so now the enemies, environments and weapons all look the same and the music sounds the same… That’s a bit more than saying “it reminds of Bioshock” and actually more like saying the game “is” Bioshock which you’ve already denied. Contradicting much? I think so.

    My subjective opinion is that you’re also very wrong and none of that looks “the same”, especially given the heavy stylised look of Bioshock which is absent from here, and how that game took place in an underwater city with shops, homes, laboratories, lobbies and basically, well, a damn city.

    How all that looks similar to a game taking place on a ship (ON the water is much different to UNDERwater) just because of the similar era is beyond me. Also, from the few different attack methods we have seen, only one of them uses the same gun as Bioshock, but as you understand yourself, it’s a trivial detail anyway. All WW2 games aren’t the same after all, even if half the guns are always the same. Medal of Honor was nothing like Call of Duty 2 which was not much like Company of Heroes or the older Hidden & Dangerous or even Wolfenstein games or Red Orchestra or…

    Back to this game, I’ve yet to see a single neon sign or pip boy style character, or art deco decorations which characterised Bioshock since it was some of the first strong images you saw and they persisted throughout the game. Not that if it has some of those elements tucked in it will mean much, since it’s not the defining look and style anyway from what we have seen (as it was for Bioshock), while given the era it makes sense to have traces of such.

    Yes, this game is claustophobic, like Bioshock, but so is most every horror adventure. Woo.

  64. waffles says:

    One thing that stood out to me-Some of the systems (such as the stoves and fishtanks) were running perfectly.
    also, its impossible to tell the time of the game, as if a ship ran into a iceburg, its doubtful new weapons would be a priority.
    those were all WWII weapons, so its likely it was an American ship that ran aground. Also another thing i found interesting is that there were no pistols.

  65. Jonelo says:

    The game happens at the end of the years 70 . . That part of history being visited over the mental hechoe happens in 1968.

    The enemies

    http://image.com.com/gamespot/images/2008/157/932840_20080606_screen021.jpg

    Soviet “Big Dady”

    http://image.com.com/gamespot/images/2008/157/932840_20080606_screen023.jpg

    The weapons. A water valve, a chain and a padlock and weapons like in Codenmed and firearms of the Soviet Union . The boat is a Soviet atomic icebreaker

  66. Snarf says:

    “only one of them uses the same gun as Bioshock”
    It doesn’t, as Kommissar Nicko pointed out, it’s a PPSH rather than a Thompson.

  67. Jim Rossignol says:

    That dude has a room inside his face!

  68. H says:

    I’m just glad I didn’t mention the dirty knife.

  69. J.A. says:

    Okay, so now the enemies, environments and weapons all look the same and the music sounds the same… That’s a bit more than saying “it reminds of Bioshock” and actually more like saying the game “is” Bioshock which you’ve already denied. Contradicting much? I think so.

    Examples of why it reminds me of Bioshock:
    It has elements that makes me think of Bioshock – slow moving giant enemies (slow moving giant enemies remind me of Bioshock because Big Daddies were the most intense enemies of that kind I have encountered in a video game), loads and loads of water everywhere, creepy atmosphere, the same era, protagonist with magical abilities, similar music (only Russian this time, notably).

    Reasons why I do not think it is a Bioshock-clone:
    It has elements that does NOT resemble Bioshock in any way – like you said: It’s not as stylized (though you can hardly claim it tries to reach realistic graphics compared to, say, Crysis), it’s not loaded with art-deco, the boat-setting versus the underwater city setting, and everything else that is different fro Bioshock.

    If you subjective opinion is that my subjective opinion is wrong, you’ve misunderstood the entire point of subjectiveness – we’re both right, just not to each others’ minds.

  70. AndrewC says:

    Woah.

  71. J.A. says:

    Yeah, I’ll shut up now. Sorry. The Internet has that effect on me sometimes.

  72. Jonelo says:

    The big boss remember me the big men of FEAR .

    http://canalgame.com/data/docs/20060810101641/fear_01.jpg

    http://image.com.com/gamespot/images/2004/screen_e3/920744_20040510_screen001.jpg

    Or the Ubersoldiers of RTCW or NOLF 2 .

    Some weapons? In the video appears only a weapon Soviet that resembles a Thomson. The other weapon is not in BioShock, or its equivalent in the West. There is no gun lock in BioShock. I do not remember.

    The environments? . Cryostasis is a boat frozen , BioShock is an underwater city, but is like a luxury hotel of the 30 .

    We’re just waiting to music, and the game is mean sea frozen , with water at certain times. Any game then with water, and with music similar to that of BioShock- the music of Russian music will be 60 , and perhaps a bit of music of the Western –.

    Anyway, for some journalists who have a lot of work as in IGN , and cannot spend the first room and the first enemy, the trailer is an aid to make a previeview of the game. Said it Goebbels, messages short and simple analogies, people do not want complex concepts.

  73. Muzman says:

    Jim Rossignol says:

    “what else was like Bioshock?”

    The great big, slow-moving shooting, baddy?

    I didn’t really clock him as a Big Daddy myself. Just looked like a big thing with a lot of gun flashes. I guess those guys hauling large tanks on their backs is somewhat evocative as well.
    The Call of Cthulhu comparison is more in line with my impression; Gritty murky monochrome visuals, old dark boat, flickering lights, underwater, lurching people coming to get you, the absence of a HUD, the particular way the gun movement lags behind your turning, the can’t-quite-reload-fast-enough-for-comfort.
    No one’s probably played that lately though.

  74. J.A. says:

    My head kind of hurts after reading that, but from what I could deduct it does seem rather interesting – moreso than the trailer. I will definitely be following this game in development.

  75. Grandstone says:

    The Russians really like to make games that make you lonely and afraid, don’t they? I’m interested, but only if there aren’t many bugs and the translation is good. STALKER and Pathologic drove me up the wall.

  76. Deuteronomy says:

    I sincerely hope this game won’t resemble Bioshock in anything but the most superficial way. We don’t need another tension-free pretentious-beyond-all-measure pseudo-intellectual mess. To my eyes this looks fresh and very little like Bioshock, hopefully the execution goes well.

    Oh and I hope they leave it untranslated with subtitles.

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