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	<title>Comments on: Spore: Creature Video Rampage</title>
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56855</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Thu, 12 Jun 2008 18:19:22 +0000</pubDate>
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		<description>I am getting the impression of an evolution based &quot;The Sims&quot; (level up relentlessly then bask in the complete lack of anything to do  at high levels), I  realise this strikes horror into most people&#039;s souls but I&#039;ll wager more than your standard gamer demographic group will end up buying it.

If it has half the depth of Simant (which seems to be what the galaxy concept is based on) I will be chuffed to bits.

Edit: for clarity</description>
		<content:encoded><![CDATA[<p>I am getting the impression of an evolution based &#8220;The Sims&#8221; (level up relentlessly then bask in the complete lack of anything to do  at high levels), I  realise this strikes horror into most people&#8217;s souls but I&#8217;ll wager more than your standard gamer demographic group will end up buying it.</p>
<p>If it has half the depth of Simant (which seems to be what the galaxy concept is based on) I will be chuffed to bits.</p>
<p>Edit: for clarity
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56618</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Thu, 12 Jun 2008 08:41:31 +0000</pubDate>
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		<description>Aidan: I hear you.  What I was kind of looking forward to would be something that actually presents design issues: which creature designs would me more effective? Which would look impressive, but wouldn&#039;t be?  

I was even kind of hoping that the evolution angle would let me winnow off less effective variants and explore the effects of mutations.  A Sim Everything more in the vein of Sim City: Darwin than the The Sims: Alien Madness! 

It still looks neat, but it&#039;s just a different game from what my ideal one would be.</description>
		<content:encoded><![CDATA[<p>Aidan: I hear you.  What I was kind of looking forward to would be something that actually presents design issues: which creature designs would me more effective? Which would look impressive, but wouldn&#8217;t be?  </p>
<p>I was even kind of hoping that the evolution angle would let me winnow off less effective variants and explore the effects of mutations.  A Sim Everything more in the vein of Sim City: Darwin than the The Sims: Alien Madness! </p>
<p>It still looks neat, but it&#8217;s just a different game from what my ideal one would be.
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		<title>By: Doug F</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56539</link>
		<dc:creator>Doug F</dc:creator>
		<pubDate>Thu, 12 Jun 2008 01:05:05 +0000</pubDate>
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		<description>Biology? &lt;a href=&quot;http://xkcd.com/435/&quot; rel=&quot;nofollow&quot;&gt;That&#039;s just applied Chemistry.&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Biology? <a href="http://xkcd.com/435/" rel="nofollow">That&#8217;s just applied Chemistry.</a>
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56537</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Thu, 12 Jun 2008 01:00:31 +0000</pubDate>
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		<description>Gah, they should have asked some real zoologists to send them some sound files.  I have plenty of great croc ones.   Also, as one of the extremely rare zoologists out there who actually works as a zoologist AND plays silly computer games, I&#039;m curious how many others of my genus this game will bring out of the woodwork...</description>
		<content:encoded><![CDATA[<p>Gah, they should have asked some real zoologists to send them some sound files.  I have plenty of great croc ones.   Also, as one of the extremely rare zoologists out there who actually works as a zoologist AND plays silly computer games, I&#8217;m curious how many others of my genus this game will bring out of the woodwork&#8230;
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56429</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Wed, 11 Jun 2008 18:20:38 +0000</pubDate>
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		<description>My flirtacious interest in this game has evolved into a throbbing desire (with an unreasonable centre of gravity).</description>
		<content:encoded><![CDATA[<p>My flirtacious interest in this game has evolved into a throbbing desire (with an unreasonable centre of gravity).
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		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56418</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Wed, 11 Jun 2008 17:51:09 +0000</pubDate>
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		<description>Problem? Surely that&#039;s the point?</description>
		<content:encoded><![CDATA[<p>Problem? Surely that&#8217;s the point?
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		<title>By: Aidan</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56380</link>
		<dc:creator>Aidan</dc:creator>
		<pubDate>Wed, 11 Jun 2008 16:39:46 +0000</pubDate>
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		<description>The problem I still see with Spore is that everything always works (or so it seems)
http://www.youtube.com/watch?v=px3G0kypRsg</description>
		<content:encoded><![CDATA[<p>The problem I still see with Spore is that everything always works (or so it seems)<br />
<a href="http://www.youtube.com/watch?v=px3G0kypRsg" rel="nofollow">http://www.youtube.com/watch?v=px3G0kypRsg</a>
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		<title>By: Stuk</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56318</link>
		<dc:creator>Stuk</dc:creator>
		<pubDate>Wed, 11 Jun 2008 10:38:54 +0000</pubDate>
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		<description>Adobe Illustrator stores all of its information in png files as well.

This is possible because the png file format is made up of &quot;chunks&quot;. Each chunk has an ID, of which several are reserved for storing image data. If the renderer (eg. your browser) comes across a chunk with an ID it doesn&#039;t recognise, then it just ignores it.
Programs can then store whatever data they want in chunks by using a unique ID.

And the files are so small because they just store information on &lt;i&gt;how&lt;/i&gt; to generate the creature, not the actual textures and 3D model. Does anyone remember &lt;a href=&quot;http://www.theprodukkt.com/kkrieger&quot; rel=&quot;nofollow&quot;&gt;.kkrieger&lt;/a&gt;?

/end lesson
source: http://www.libpng.org/pub/png/spec/1.2/PNG-Structure.html</description>
		<content:encoded><![CDATA[<p>Adobe Illustrator stores all of its information in png files as well.</p>
<p>This is possible because the png file format is made up of &#8220;chunks&#8221;. Each chunk has an ID, of which several are reserved for storing image data. If the renderer (eg. your browser) comes across a chunk with an ID it doesn&#8217;t recognise, then it just ignores it.<br />
Programs can then store whatever data they want in chunks by using a unique ID.</p>
<p>And the files are so small because they just store information on <i>how</i> to generate the creature, not the actual textures and 3D model. Does anyone remember <a href="http://www.theprodukkt.com/kkrieger" rel="nofollow">.kkrieger</a>?</p>
<p>/end lesson<br />
source: <a href="http://www.libpng.org/pub/png/spec/1.2/PNG-Structure.html" rel="nofollow">http://www.libpng.org/pub/png/spec/1.2/PNG-Structure.html</a>
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		<title>By: Leelad</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56301</link>
		<dc:creator>Leelad</dc:creator>
		<pubDate>Wed, 11 Jun 2008 09:14:02 +0000</pubDate>
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		<description>I think i&#039;m more worried about what will fill my &quot;want gland&quot; (tm) when I actually get this, it&#039;s going to be another appendix, I&#039;m sure. 

They need to announce spore 2, minutes before this is released to prevent mass deaths from underused and infected &quot;want glands&quot; (tm)</description>
		<content:encoded><![CDATA[<p>I think i&#8217;m more worried about what will fill my &#8220;want gland&#8221; &#8482; when I actually get this, it&#8217;s going to be another appendix, I&#8217;m sure. </p>
<p>They need to announce spore 2, minutes before this is released to prevent mass deaths from underused and infected &#8220;want glands&#8221; &#8482;
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		<title>By: Discosauce</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56253</link>
		<dc:creator>Discosauce</dc:creator>
		<pubDate>Wed, 11 Jun 2008 05:25:46 +0000</pubDate>
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		<description>Acosta:
I was thinking of how exactly to make a Great One and or Shoggoth.</description>
		<content:encoded><![CDATA[<p>Acosta:<br />
I was thinking of how exactly to make a Great One and or Shoggoth.
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		<title>By: darkripper</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56198</link>
		<dc:creator>darkripper</dc:creator>
		<pubDate>Wed, 11 Jun 2008 00:18:39 +0000</pubDate>
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		<description>DO WANT.</description>
		<content:encoded><![CDATA[<p>DO WANT.
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		<title>By: Riotpoll</title>
		<link>http://www.rockpapershotgun.com/2008/06/10/spore-creature-video-rampage/#comment-56193</link>
		<dc:creator>Riotpoll</dc:creator>
		<pubDate>Tue, 10 Jun 2008 23:52:05 +0000</pubDate>
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		<description>@Yhancik; that giant wotsit is made of win.</description>
		<content:encoded><![CDATA[<p>@Yhancik; that giant wotsit is made of win.
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