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	<title>Comments on: Age Of Chivalry</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/</link>
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		<title>By: nogitsune</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-57277</link>
		<dc:creator>nogitsune</dc:creator>
		<pubDate>Fri, 13 Jun 2008 21:51:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-57277</guid>
		<description>The game is largely plagued by the same thing that plagues a lot of other online multiplayer games; &quot;Fragheads&quot;. You know, the people who care more about their killcount than the objectives and their team. It&#039;s a sad universal fact that these guys seem to outnumber those of us who actually want to play as a team.

The fact that the mod, like most other games of the kind, doesn&#039;t discourage (and sometimes encourages) this sort of thing doesn&#039;t really help. But then, I guess they don&#039;t want to alienate the majority of the online gamers as the &quot;fragheads&quot; seem to be. Understandable, I guess.</description>
		<content:encoded><![CDATA[<p>The game is largely plagued by the same thing that plagues a lot of other online multiplayer games; &#8220;Fragheads&#8221;. You know, the people who care more about their killcount than the objectives and their team. It&#8217;s a sad universal fact that these guys seem to outnumber those of us who actually want to play as a team.</p>
<p>The fact that the mod, like most other games of the kind, doesn&#8217;t discourage (and sometimes encourages) this sort of thing doesn&#8217;t really help. But then, I guess they don&#8217;t want to alienate the majority of the online gamers as the &#8220;fragheads&#8221; seem to be. Understandable, I guess.</p>
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		<title>By: Powerhaus</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56993</link>
		<dc:creator>Powerhaus</dc:creator>
		<pubDate>Fri, 13 Jun 2008 04:01:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56993</guid>
		<description>Been playing this about a week, it&#039;s quite a bit of fun. Although the art and levels are well done, the actual combat still needs a considerable amount of polish, and it can be difficult to connect your inputs to the results youre achieving on the field.</description>
		<content:encoded><![CDATA[<p>Been playing this about a week, it&#8217;s quite a bit of fun. Although the art and levels are well done, the actual combat still needs a considerable amount of polish, and it can be difficult to connect your inputs to the results youre achieving on the field.</p>
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		<title>By: TychoCelchuuu</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56794</link>
		<dc:creator>TychoCelchuuu</dc:creator>
		<pubDate>Thu, 12 Jun 2008 15:36:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56794</guid>
		<description>There are basically a million single player mods but this is a story about AoC so I&#039;ll talk about AoC. I&#039;ve been playing it since the first release on and off and I really enjoy the newest version. I rebound the mouse wheel stuff to the other 2 buttons on my mouse and the combat feels much nicer, and there&#039;s really nothing that can beat hurling a spear into someone&#039;s face or tipping a pot of boiling pitch onto the enemy team. And the lone friendly knight who volunteered to hold them up under the pot. Noble.</description>
		<content:encoded><![CDATA[<p>There are basically a million single player mods but this is a story about AoC so I&#8217;ll talk about AoC. I&#8217;ve been playing it since the first release on and off and I really enjoy the newest version. I rebound the mouse wheel stuff to the other 2 buttons on my mouse and the combat feels much nicer, and there&#8217;s really nothing that can beat hurling a spear into someone&#8217;s face or tipping a pot of boiling pitch onto the enemy team. And the lone friendly knight who volunteered to hold them up under the pot. Noble.</p>
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		<title>By: nogitsune</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56688</link>
		<dc:creator>nogitsune</dc:creator>
		<pubDate>Thu, 12 Jun 2008 11:53:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56688</guid>
		<description>I played the mod quite a lot before, and quit. I don&#039;t know if Source just doesn&#039;t do hand to hand combat, but it just doesn&#039;t feel right. You&#039;re not fighting with swords, you&#039;re running around in a ridiculously frantic pace and hitting the fire button over and over hoping for a hit.

I would have liked to see more ways to attack and defend with the swords and shields; some room for variation so that you actually get to outsmart your opponent in a bout of actual fencing rather than just click the LMB faster and having a lower ping.

I don&#039;t know if it can be done completely well with just a keyboard and a mouse, but there are games that have come a lot further, and with a bit of innovation, you can get even more.</description>
		<content:encoded><![CDATA[<p>I played the mod quite a lot before, and quit. I don&#8217;t know if Source just doesn&#8217;t do hand to hand combat, but it just doesn&#8217;t feel right. You&#8217;re not fighting with swords, you&#8217;re running around in a ridiculously frantic pace and hitting the fire button over and over hoping for a hit.</p>
<p>I would have liked to see more ways to attack and defend with the swords and shields; some room for variation so that you actually get to outsmart your opponent in a bout of actual fencing rather than just click the LMB faster and having a lower ping.</p>
<p>I don&#8217;t know if it can be done completely well with just a keyboard and a mouse, but there are games that have come a lot further, and with a bit of innovation, you can get even more.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56629</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Thu, 12 Jun 2008 09:36:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56629</guid>
		<description>If you want single-player maps and TC mods for the Source engine, head to &lt;a href=&quot;http://www.planetphillip.com/&quot; rel=&quot;nofollow&quot;&gt;Planet Phillip&lt;/a&gt;.

He&#039;s basically got every single-player project ever released for Source. The latest one is an Episode 1 Total Conversion mod in the style of the Cthulhu mythos. Sadly a lot of these mods are buggy on first release and don&#039;t get the attention they deserve when efforts are made to improve them for re-releases. PlanetPhillip is currently beginning a Beta Tester project that will provide testers to (HL2) single-player mods so they can get their first releases as bug-free as possible. If you&#039;d like to help out with the HL2 SP mod scene but don&#039;t have any technical modding skills, drop your details into the Beta Tester list.

Depending on their length, SP TCs  are much bigger projects than MP TCs. That&#039;s why you don&#039;t tend to see a lot of them. MINERVA is the polar opposite of a Total Conversion (Foster calls it an &quot;anti-modification&quot;) as it uses about 95% existing assets, and even then to get that level of quality it took the author and his testers just over 2 years for just 4 levels.</description>
		<content:encoded><![CDATA[<p>If you want single-player maps and TC mods for the Source engine, head to <a href="http://www.planetphillip.com/" rel="nofollow">Planet Phillip</a>.</p>
<p>He&#8217;s basically got every single-player project ever released for Source. The latest one is an Episode 1 Total Conversion mod in the style of the Cthulhu mythos. Sadly a lot of these mods are buggy on first release and don&#8217;t get the attention they deserve when efforts are made to improve them for re-releases. PlanetPhillip is currently beginning a Beta Tester project that will provide testers to (HL2) single-player mods so they can get their first releases as bug-free as possible. If you&#8217;d like to help out with the HL2 SP mod scene but don&#8217;t have any technical modding skills, drop your details into the Beta Tester list.</p>
<p>Depending on their length, SP TCs  are much bigger projects than MP TCs. That&#8217;s why you don&#8217;t tend to see a lot of them. MINERVA is the polar opposite of a Total Conversion (Foster calls it an &#8220;anti-modification&#8221;) as it uses about 95% existing assets, and even then to get that level of quality it took the author and his testers just over 2 years for just 4 levels.</p>
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		<title>By: Flint</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56561</link>
		<dc:creator>Flint</dc:creator>
		<pubDate>Thu, 12 Jun 2008 02:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56561</guid>
		<description>Seems to be so. There&#039;s a few but the quality isn&#039;t too great. I quite enjoyed Mistake of Pythagoras and its occasionally wacky level design, but then I got hopelessly stuck with no idea what to do.</description>
		<content:encoded><![CDATA[<p>Seems to be so. There&#8217;s a few but the quality isn&#8217;t too great. I quite enjoyed Mistake of Pythagoras and its occasionally wacky level design, but then I got hopelessly stuck with no idea what to do.</p>
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		<title>By: Mark</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56542</link>
		<dc:creator>Mark</dc:creator>
		<pubDate>Thu, 12 Jun 2008 01:18:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56542</guid>
		<description>So, are single-player Source mods (other than MINERVA) just not made? I was hopeful when I read about objectives and story, but then it turned out to still be multiplayer anyway.</description>
		<content:encoded><![CDATA[<p>So, are single-player Source mods (other than MINERVA) just not made? I was hopeful when I read about objectives and story, but then it turned out to still be multiplayer anyway.</p>
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		<title>By: Riotpoll</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56533</link>
		<dc:creator>Riotpoll</dc:creator>
		<pubDate>Thu, 12 Jun 2008 00:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56533</guid>
		<description>@Phil White; until in-game voice-chat is as good as Ventrilo there&#039;s no point using it, the terribleness of the source voice chat makes my ears twinge! [EDIT]-Also, just saw what RichPowers said, and have to agree with him.</description>
		<content:encoded><![CDATA[<p>@Phil White; until in-game voice-chat is as good as Ventrilo there&#8217;s no point using it, the terribleness of the source voice chat makes my ears twinge! [EDIT]-Also, just saw what RichPowers said, and have to agree with him.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56532</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Thu, 12 Jun 2008 00:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56532</guid>
		<description>@Phil

Universal voice chat would be annoying. All of my Source games have voice chat turned off, especially &lt;i&gt;Counter-Strike&lt;/i&gt;, which attracts more idiots per public server than any other game. If my friends and I are playing together, we&#039;ll set up a private Vent server instead.</description>
		<content:encoded><![CDATA[<p>@Phil</p>
<p>Universal voice chat would be annoying. All of my Source games have voice chat turned off, especially <i>Counter-Strike</i>, which attracts more idiots per public server than any other game. If my friends and I are playing together, we&#8217;ll set up a private Vent server instead.</p>
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		<title>By: Don Hodgson</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56530</link>
		<dc:creator>Don Hodgson</dc:creator>
		<pubDate>Thu, 12 Jun 2008 00:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56530</guid>
		<description>Age of Chivalry is a source engine mod, so it has built-in voicechat like TF2.</description>
		<content:encoded><![CDATA[<p>Age of Chivalry is a source engine mod, so it has built-in voicechat like TF2.</p>
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		<title>By: Phil White</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56512</link>
		<dc:creator>Phil White</dc:creator>
		<pubDate>Wed, 11 Jun 2008 22:41:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56512</guid>
		<description>Do people not feel handicapped/lonely by the lack of universal voice-chat on PCs nowadays?

I could be (probably am) miles wrong, but it seems like a wilderness compared to modern console communities. (The sort of place you&#039;d find Mr Walker on assignment, perhaps.)

Although I&#039;d love to get into PC gaming online again, I think it&#039;s a little backwards of late; even next to PSN.</description>
		<content:encoded><![CDATA[<p>Do people not feel handicapped/lonely by the lack of universal voice-chat on PCs nowadays?</p>
<p>I could be (probably am) miles wrong, but it seems like a wilderness compared to modern console communities. (The sort of place you&#8217;d find Mr Walker on assignment, perhaps.)</p>
<p>Although I&#8217;d love to get into PC gaming online again, I think it&#8217;s a little backwards of late; even next to PSN.</p>
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		<title>By: Lord_Mordja</title>
		<link>http://www.rockpapershotgun.com/2008/06/11/age-of-chivalry/comment-page-1/#comment-56508</link>
		<dc:creator>Lord_Mordja</dc:creator>
		<pubDate>Wed, 11 Jun 2008 22:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1897#comment-56508</guid>
		<description>It&#039;s a fun mod once you get used to it. Comparing it to PVKII is ridiculous though; they&#039;re both completely different in gameplay and ascetics. Oh and Theory, the latest build allows you to hold shields up; just hold down the middle mouse button (default) and your block will hold as long as you have stamina.</description>
		<content:encoded><![CDATA[<p>It&#8217;s a fun mod once you get used to it. Comparing it to PVKII is ridiculous though; they&#8217;re both completely different in gameplay and ascetics. Oh and Theory, the latest build allows you to hold shields up; just hold down the middle mouse button (default) and your block will hold as long as you have stamina.</p>
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