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	<title>Comments on: Get A Life</title>
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	<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/</link>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58730</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Wed, 18 Jun 2008 10:34:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58730</guid>
		<description>Cooper, physics has a charming art style but the game is ASS! I completed it in 30 seconds due to them not blocking off parts of the level you&#039;re not supposed to get to.</description>
		<content:encoded><![CDATA[<p>Cooper, physics has a charming art style but the game is ASS! I completed it in 30 seconds due to them not blocking off parts of the level you&#8217;re not supposed to get to.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58394</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Tue, 17 Jun 2008 15:39:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58394</guid>
		<description>Nice, thanks for the heads up macc!</description>
		<content:encoded><![CDATA[<p>Nice, thanks for the heads up macc!
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		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58331</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Tue, 17 Jun 2008 12:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58331</guid>
		<description>On the subject of SP mods for HL2, &lt;a href=&quot;www.eclipsegame.com&quot; rel=&quot;nofollow&quot;&gt;Eclipse&lt;/a&gt; is a short, but fairly pretty, and an impressive bash and only-slightly-unwieldy attempt at focusing solely on physics based combat and puzzle solving.</description>
		<content:encoded><![CDATA[<p>On the subject of SP mods for HL2, <a href="www.eclipsegame.com" rel="nofollow">Eclipse</a> is a short, but fairly pretty, and an impressive bash and only-slightly-unwieldy attempt at focusing solely on physics based combat and puzzle solving.
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		<title>By: MacBeth</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58290</link>
		<dc:creator>MacBeth</dc:creator>
		<pubDate>Tue, 17 Jun 2008 09:57:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58290</guid>
		<description>Might well give it a go, despite the flaws.  However, it&#039;s things like this, that while admirable in themselves, remind you once again how brilliant the real Valve stuff is, in terms of all the elements that aren&#039;t done so well here - voice acting, difficulty curves, intuitive route-finding...

I get the same effect when building TF2 maps - I&#039;m assembling something I&#039;m quite proud of, but when I compare it to the real deal I still find myself somewhat lacking.  Then again they do have epic resources and as much time as they want...</description>
		<content:encoded><![CDATA[<p>Might well give it a go, despite the flaws.  However, it&#8217;s things like this, that while admirable in themselves, remind you once again how brilliant the real Valve stuff is, in terms of all the elements that aren&#8217;t done so well here &#8211; voice acting, difficulty curves, intuitive route-finding&#8230;</p>
<p>I get the same effect when building TF2 maps &#8211; I&#8217;m assembling something I&#8217;m quite proud of, but when I compare it to the real deal I still find myself somewhat lacking.  Then again they do have epic resources and as much time as they want&#8230;
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		<title>By: macc</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58289</link>
		<dc:creator>macc</dc:creator>
		<pubDate>Tue, 17 Jun 2008 09:55:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58289</guid>
		<description>Singleplayer mods are quite rare for HL2, it&#039;s a pity. All those deathmatch clones doesn&#039;t quite do it for me.

Anyway, here&#039;s a list of HL2 singleplayer mods which I think are really worth the download:

&lt;strong&gt;Minerva Metastasis&lt;/strong&gt; (the best!)
&lt;strong&gt;Riot Act&lt;/strong&gt; (also very good!)
&lt;strong&gt;Rock 24&lt;/strong&gt;
&lt;strong&gt;Union&lt;/strong&gt; (a lot of Ep2 stuff)
&lt;strong&gt;Coastline to atmosphere&lt;/strong&gt; (long! a lot of stuff in here)
&lt;strong&gt;Causality Effect&lt;/strong&gt; (different storyline for HL2)
&lt;strong&gt;Mistake of Pythagoras&lt;/strong&gt; (very arty, strange and original mod)
&lt;strong&gt;Dayhard&lt;/strong&gt; (funny mod!)

Too lazy for links, just do a search on moddb.:P

By the way, the upcoming mod Strider Mountain also looks very promising:
http://www.stridermountain.com/

And of course Black Mesa if it ever comes out.</description>
		<content:encoded><![CDATA[<p>Singleplayer mods are quite rare for HL2, it&#8217;s a pity. All those deathmatch clones doesn&#8217;t quite do it for me.</p>
<p>Anyway, here&#8217;s a list of HL2 singleplayer mods which I think are really worth the download:</p>
<p><strong>Minerva Metastasis</strong> (the best!)<br />
<strong>Riot Act</strong> (also very good!)<br />
<strong>Rock 24</strong><br />
<strong>Union</strong> (a lot of Ep2 stuff)<br />
<strong>Coastline to atmosphere</strong> (long! a lot of stuff in here)<br />
<strong>Causality Effect</strong> (different storyline for HL2)<br />
<strong>Mistake of Pythagoras</strong> (very arty, strange and original mod)<br />
<strong>Dayhard</strong> (funny mod!)</p>
<p>Too lazy for links, just do a search on moddb.:P</p>
<p>By the way, the upcoming mod Strider Mountain also looks very promising:<br />
<a href="http://www.stridermountain.com/" rel="nofollow">http://www.stridermountain.com/</a></p>
<p>And of course Black Mesa if it ever comes out.
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		<title>By: Feet</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58275</link>
		<dc:creator>Feet</dc:creator>
		<pubDate>Tue, 17 Jun 2008 08:46:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58275</guid>
		<description>I&#039;ve played through a good 7 hours of this until I hit the randomly on fire catacombs under a church bit where I got bored and stopped. Some parts of this were very good, the difficulty curve is all over the show, the voice acting and plot are pretty non-sensible, there are random dream sequences, and generally speaking it&#039;s just way way too long to hold ones attention till the bitter end.

I was impressed at points though.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played through a good 7 hours of this until I hit the randomly on fire catacombs under a church bit where I got bored and stopped. Some parts of this were very good, the difficulty curve is all over the show, the voice acting and plot are pretty non-sensible, there are random dream sequences, and generally speaking it&#8217;s just way way too long to hold ones attention till the bitter end.</p>
<p>I was impressed at points though.
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		<title>By: OverlordUbiquitous</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58274</link>
		<dc:creator>OverlordUbiquitous</dc:creator>
		<pubDate>Tue, 17 Jun 2008 08:42:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58274</guid>
		<description>The level design is fairly unintuative, I spent many a while just wandering around trying to find out where I was supposed to go next. The biggest problem however, is the &#039;Flashlight is a seperate weapon&#039;. I thought we&#039;d seen the last of that with Doom3. Yeah, yeah. It supposedly &#039;adds atmosphere&#039;. Only atmosphere it adds is that of frustration. Especially coupled with the aforementioned level design, and the lack of other light sources.</description>
		<content:encoded><![CDATA[<p>The level design is fairly unintuative, I spent many a while just wandering around trying to find out where I was supposed to go next. The biggest problem however, is the &#8216;Flashlight is a seperate weapon&#8217;. I thought we&#8217;d seen the last of that with Doom3. Yeah, yeah. It supposedly &#8216;adds atmosphere&#8217;. Only atmosphere it adds is that of frustration. Especially coupled with the aforementioned level design, and the lack of other light sources.
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58237</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Tue, 17 Jun 2008 06:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58237</guid>
		<description>Being tired of machinegun renders is a silly reason to skip HL2 multiplay mods. It&#039;s were the best stuff is.  Eternal Silence just recently released version 3. A pick-up space shooter in the Source engine? That&#039;s standing out from the crowd.
http://www.eternal-silence.net/</description>
		<content:encoded><![CDATA[<p>Being tired of machinegun renders is a silly reason to skip HL2 multiplay mods. It&#8217;s were the best stuff is.  Eternal Silence just recently released version 3. A pick-up space shooter in the Source engine? That&#8217;s standing out from the crowd.<br />
<a href="http://www.eternal-silence.net/" rel="nofollow">http://www.eternal-silence.net/</a>
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		<title>By: ViscountGrizzley</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58224</link>
		<dc:creator>ViscountGrizzley</dc:creator>
		<pubDate>Tue, 17 Jun 2008 04:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58224</guid>
		<description>It was pretty slow, frustrating and anti-fun from what I played.  Lot of effort around some bad basic design.
I had a lot more fun with this.
http://www.moddb.com/mods/10513/union
Better simple and well executed than overcomplicated.
Edit: Another good one, while I&#039;m on it...
http://www.moddb.com/mods/9348/riot-act</description>
		<content:encoded><![CDATA[<p>It was pretty slow, frustrating and anti-fun from what I played.  Lot of effort around some bad basic design.<br />
I had a lot more fun with this.<br />
<a href="http://www.moddb.com/mods/10513/union" rel="nofollow">http://www.moddb.com/mods/10513/union</a><br />
Better simple and well executed than overcomplicated.<br />
Edit: Another good one, while I&#8217;m on it&#8230;<br />
<a href="http://www.moddb.com/mods/9348/riot-act" rel="nofollow">http://www.moddb.com/mods/9348/riot-act</a>
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		<title>By: Thiefsie</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58217</link>
		<dc:creator>Thiefsie</dc:creator>
		<pubDate>Tue, 17 Jun 2008 03:30:18 +0000</pubDate>
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		<description>This reminds me to try the Toronto mod...whatever it is.. with Canada fairly accurately reproduced in game?</description>
		<content:encoded><![CDATA[<p>This reminds me to try the Toronto mod&#8230;whatever it is.. with Canada fairly accurately reproduced in game?
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		<title>By: Ging</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58203</link>
		<dc:creator>Ging</dc:creator>
		<pubDate>Tue, 17 Jun 2008 01:38:32 +0000</pubDate>
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		<description>There&#039;s nothing wrong with machine gun renders, especially when they&#039;re just the default modeling package grey with fancy lighting applied.</description>
		<content:encoded><![CDATA[<p>There&#8217;s nothing wrong with machine gun renders, especially when they&#8217;re just the default modeling package grey with fancy lighting applied.
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		<title>By: Lord_Mordja</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/get-a-life/#comment-58201</link>
		<dc:creator>Lord_Mordja</dc:creator>
		<pubDate>Tue, 17 Jun 2008 01:27:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1934#comment-58201</guid>
		<description>It was actually pretty fun, though with a bit of an...how should I say? &quot;Oldschool&quot; feel to it. By this I mean that the level design felt somewhat archaic and many moments felt a lot like HL1&#039;s singleplayer. 

I&#039;m definitely agreeing with Alec&#039;s consensus on bullet time; it&#039;s practically useless. The enemies are generally pretty inaccurate until you go slo-mo and they suddenly start to hit you. 

Oh and the story is largely incoherent and you keep falling unconscious unexplainably and waking up in completely different locations.

Still worth a download, and pretty much the only HL2 TC that lasts for more than an hour.



Edit: Not true, there&#039;s also a newly released RPG mod Called &quot;Bloodstone&quot; that&#039;s supposedly long as well. Haven&#039;t played it yet.</description>
		<content:encoded><![CDATA[<p>It was actually pretty fun, though with a bit of an&#8230;how should I say? &#8220;Oldschool&#8221; feel to it. By this I mean that the level design felt somewhat archaic and many moments felt a lot like HL1&#8242;s singleplayer. </p>
<p>I&#8217;m definitely agreeing with Alec&#8217;s consensus on bullet time; it&#8217;s practically useless. The enemies are generally pretty inaccurate until you go slo-mo and they suddenly start to hit you. </p>
<p>Oh and the story is largely incoherent and you keep falling unconscious unexplainably and waking up in completely different locations.</p>
<p>Still worth a download, and pretty much the only HL2 TC that lasts for more than an hour.</p>
<p>Edit: Not true, there&#8217;s also a newly released RPG mod Called &#8220;Bloodstone&#8221; that&#8217;s supposedly long as well. Haven&#8217;t played it yet.
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