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	<title>Comments on: The MMORTSES Cometh</title>
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	<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/</link>
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		<title>By: The Dreamer</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-95367</link>
		<dc:creator>The Dreamer</dc:creator>
		<pubDate>Tue, 30 Sep 2008 18:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-95367</guid>
		<description>No it hasn&#039;t, Lockpick is still running their version at www.dreamlords.com 

They licensed it to Aeria though, as they did with Gamigo in Germany and apparently Akella in Russia too</description>
		<content:encoded><![CDATA[<p>No it hasn&#8217;t, Lockpick is still running their version at <a href="http://www.dreamlords.com" rel="nofollow">http://www.dreamlords.com</a> </p>
<p>They licensed it to Aeria though, as they did with Gamigo in Germany and apparently Akella in Russia too</p>
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		<title>By: DreamLord</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-64844</link>
		<dc:creator>DreamLord</dc:creator>
		<pubDate>Fri, 04 Jul 2008 18:42:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-64844</guid>
		<description>Dream Lords has been taken over by aeria games</description>
		<content:encoded><![CDATA[<p>Dream Lords has been taken over by aeria games</p>
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		<title>By: Havoc</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58951</link>
		<dc:creator>Havoc</dc:creator>
		<pubDate>Wed, 18 Jun 2008 17:33:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58951</guid>
		<description>Um, Lorya, pretty sure you mean Beyond Protocol there. I think I remember you from the early days, but I haven&#039;t seen you on much lately. There have been a lot of improvements since the early days in beta, including graphics overhauls, management interfaces and the new guild features. One last thing, Beyond Protocol has no &quot;level design&quot; not sure what you meant there. If you mean the environments, like planets/space etc, then those have been polished as well.

As you should all be able to tell, I play Beyond Protocol and have played the others, including Boundless Planet (raigan ;)) I love the strategy and depth of play that these titles give. It&#039;s true that in the past, they&#039;ve been in need of work, and I don&#039;t think Saga&#039;s launch was all they were hoping for, but Beyond Protocol has excellent support and a dedicated community behind it, I&#039;m pretty sure it&#039;ll quell everyone&#039;s fears and make MMORTS a more widely known genre, even though it has been around since 1998...</description>
		<content:encoded><![CDATA[<p>Um, Lorya, pretty sure you mean Beyond Protocol there. I think I remember you from the early days, but I haven&#8217;t seen you on much lately. There have been a lot of improvements since the early days in beta, including graphics overhauls, management interfaces and the new guild features. One last thing, Beyond Protocol has no &#8220;level design&#8221; not sure what you meant there. If you mean the environments, like planets/space etc, then those have been polished as well.</p>
<p>As you should all be able to tell, I play Beyond Protocol and have played the others, including Boundless Planet (raigan ;)) I love the strategy and depth of play that these titles give. It&#8217;s true that in the past, they&#8217;ve been in need of work, and I don&#8217;t think Saga&#8217;s launch was all they were hoping for, but Beyond Protocol has excellent support and a dedicated community behind it, I&#8217;m pretty sure it&#8217;ll quell everyone&#8217;s fears and make MMORTS a more widely known genre, even though it has been around since 1998&#8230;</p>
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		<title>By: Iorya Dragon</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58755</link>
		<dc:creator>Iorya Dragon</dc:creator>
		<pubDate>Wed, 18 Jun 2008 11:35:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58755</guid>
		<description>Beyond Control while it has great features, but is very unpolished, from level design, models, interface and most of the game, it a good game, but needs a lot of work.</description>
		<content:encoded><![CDATA[<p>Beyond Control while it has great features, but is very unpolished, from level design, models, interface and most of the game, it a good game, but needs a lot of work.</p>
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58246</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Tue, 17 Jun 2008 07:22:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58246</guid>
		<description>Thingus: Yeah, I heard about at least one of those. I guess one problem is that few people would have the patience to program in-depth, and MMOs live on the size of their subscriber base.</description>
		<content:encoded><![CDATA[<p>Thingus: Yeah, I heard about at least one of those. I guess one problem is that few people would have the patience to program in-depth, and MMOs live on the size of their subscriber base.</p>
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		<title>By: veerus</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58233</link>
		<dc:creator>veerus</dc:creator>
		<pubDate>Tue, 17 Jun 2008 05:52:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58233</guid>
		<description>Worldshift...  RPS featured a small article about it when the demo came out.  That&#039;s mmorts-ish.</description>
		<content:encoded><![CDATA[<p>Worldshift&#8230;  RPS featured a small article about it when the demo came out.  That&#8217;s mmorts-ish.</p>
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		<title>By: internisus</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58179</link>
		<dc:creator>internisus</dc:creator>
		<pubDate>Tue, 17 Jun 2008 00:06:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58179</guid>
		<description>An MMO Homeworld has been my dream for quite some time.</description>
		<content:encoded><![CDATA[<p>An MMO Homeworld has been my dream for quite some time.</p>
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		<title>By: Thingus</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58138</link>
		<dc:creator>Thingus</dc:creator>
		<pubDate>Mon, 16 Jun 2008 22:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58138</guid>
		<description>Gap, and anyone else interested, check this article:
http://en.wikipedia.org/wiki/Programming_game
They&#039;re all quite old, and not RTS games per se, but there&#039;s free conversions of one or two out there, and the code for some of them can be written in Notepad and emailed to others, so they&#039;re great PBEM games. I think a RPS Robot Battle league would be a beautiful thing :D</description>
		<content:encoded><![CDATA[<p>Gap, and anyone else interested, check this article:<br />
<a href="http://en.wikipedia.org/wiki/Programming_game" rel="nofollow">http://en.wikipedia.org/wiki/Programming_game</a><br />
They&#8217;re all quite old, and not RTS games per se, but there&#8217;s free conversions of one or two out there, and the code for some of them can be written in Notepad and emailed to others, so they&#8217;re great PBEM games. I think a RPS Robot Battle league would be a beautiful thing :D</p>
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		<title>By: raigan</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58126</link>
		<dc:creator>raigan</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:59:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58126</guid>
		<description>BOUNDLESS PLANET!!</description>
		<content:encoded><![CDATA[<p>BOUNDLESS PLANET!!</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58122</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:53:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58122</guid>
		<description>Dreamlords also has you founding and managing cities via a browser-based overworld. Well, over-island, not world, you&#039;d essentially control an island, choose what resources you want each city to gather (efficiency varied by location), research, and do battles that would increase your gnosis and allow you to expand. I think it may have made you island bigger after awhile (or at least your population), and you&#039;d have to fight all sorts of critters that&#039;d appear on your island and threaten your cities via the separate RTS client.

It felt a bit like work to me after awhile, but I can say that about every MMORPG I&#039;ve ever played so take that with a grain of salt.</description>
		<content:encoded><![CDATA[<p>Dreamlords also has you founding and managing cities via a browser-based overworld. Well, over-island, not world, you&#8217;d essentially control an island, choose what resources you want each city to gather (efficiency varied by location), research, and do battles that would increase your gnosis and allow you to expand. I think it may have made you island bigger after awhile (or at least your population), and you&#8217;d have to fight all sorts of critters that&#8217;d appear on your island and threaten your cities via the separate RTS client.</p>
<p>It felt a bit like work to me after awhile, but I can say that about every MMORPG I&#8217;ve ever played so take that with a grain of salt.</p>
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		<title>By: Testicular Torsion</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58106</link>
		<dc:creator>Testicular Torsion</dc:creator>
		<pubDate>Mon, 16 Jun 2008 21:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58106</guid>
		<description>Re: SG: It had a lot of potential, but it ended up turning me off after a while. I was more of a casual player, and there was just no way that any random mix of casual players was going to beat the hardcore, well-coordinated clans that were emerging. After a couple weeks of nothing but beatdowns, I just said &quot;You know what? You want this planet so badly, just go ahead and take it.&quot;, and canceled my subscription.

I wonder how any future PvP MMORTS games will avoid this.</description>
		<content:encoded><![CDATA[<p>Re: SG: It had a lot of potential, but it ended up turning me off after a while. I was more of a casual player, and there was just no way that any random mix of casual players was going to beat the hardcore, well-coordinated clans that were emerging. After a couple weeks of nothing but beatdowns, I just said &#8220;You know what? You want this planet so badly, just go ahead and take it.&#8221;, and canceled my subscription.</p>
<p>I wonder how any future PvP MMORTS games will avoid this.</p>
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		<title>By: mechazawa</title>
		<link>http://www.rockpapershotgun.com/2008/06/16/the-mmortses-cometh/comment-page-1/#comment-58081</link>
		<dc:creator>mechazawa</dc:creator>
		<pubDate>Mon, 16 Jun 2008 20:25:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1929#comment-58081</guid>
		<description>I came here to speak about Shattered Galaxy, too. It was basically something like a Starcraft clone, but with epic battles, unit customization, strategies, politics, and greatness.

It kinda sunk into oblivion now, thought, which is a shame. Despite the awful graphics, it was really deep and interesting.</description>
		<content:encoded><![CDATA[<p>I came here to speak about Shattered Galaxy, too. It was basically something like a Starcraft clone, but with epic battles, unit customization, strategies, politics, and greatness.</p>
<p>It kinda sunk into oblivion now, thought, which is a shame. Despite the awful graphics, it was really deep and interesting.</p>
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