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	<title>Comments on: Depths of Peril: Steven Peeler Interview</title>
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	<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/</link>
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		<title>By: bet a home</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-566661</link>
		<dc:creator>bet a home</dc:creator>
		<pubDate>Fri, 26 Nov 2010 20:50:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-566661</guid>
		<description>Awsome article Waiting for more info buddy !!</description>
		<content:encoded><![CDATA[<p>Awsome article Waiting for more info buddy !!
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		<title>By: Stefan</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-418680</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-418680</guid>
		<description>RPS, the last link in the article is broken, it&#039;s missing the initial &#039;h&#039; letter.</description>
		<content:encoded><![CDATA[<p>RPS, the last link in the article is broken, it&#8217;s missing the initial &#8216;h&#8217; letter.
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		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-59772</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:28:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-59772</guid>
		<description>After playing the demo, I am still wandering where my 4 hours went. Fantastic game and awesome day, I will certainly buy it when I have the chance.</description>
		<content:encoded><![CDATA[<p>After playing the demo, I am still wandering where my 4 hours went. Fantastic game and awesome day, I will certainly buy it when I have the chance.
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		<title>By: Chandrose</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-59366</link>
		<dc:creator>Chandrose</dc:creator>
		<pubDate>Thu, 19 Jun 2008 18:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-59366</guid>
		<description>Thanks for the heads up on this one RPS!  Nice little gem, and Soldak just received another 20 bucks for it.</description>
		<content:encoded><![CDATA[<p>Thanks for the heads up on this one RPS!  Nice little gem, and Soldak just received another 20 bucks for it.
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		<title>By: WCAYPAHWAT</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58791</link>
		<dc:creator>WCAYPAHWAT</dc:creator>
		<pubDate>Wed, 18 Jun 2008 12:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58791</guid>
		<description>looks interesting. actually, looks to be just the thing for people who want to play an MMO, but have money or internet letting them down. 

or you know....wait for a patch?

will give it a shot, which is a compliment for me, since I usually cant be arsed looking through indie games (mostly because i have a &#039;thing&#039; with platformers)</description>
		<content:encoded><![CDATA[<p>looks interesting. actually, looks to be just the thing for people who want to play an MMO, but have money or internet letting them down. </p>
<p>or you know&#8230;.wait for a patch?</p>
<p>will give it a shot, which is a compliment for me, since I usually cant be arsed looking through indie games (mostly because i have a &#8216;thing&#8217; with platformers)
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		<title>By: Mr Pink</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58773</link>
		<dc:creator>Mr Pink</dc:creator>
		<pubDate>Wed, 18 Jun 2008 11:56:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58773</guid>
		<description>I&#039;ve been giving the demo a go. It&#039;s fun, although it certainly feels &quot;indie&quot; due to the graphics and slightly clunky combat (imho). I thought it reminded me of an MMO in many ways, especially if you&#039;re the type to play an MMO &quot;alone&quot;, what with the characters from opposing covenants being in action around you. It made me think, how awesome would an MMO based on a dynamic world like this be! This is surely the natural evolution of the current standard fantasy MMO- to move from a static to a dynamic world.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been giving the demo a go. It&#8217;s fun, although it certainly feels &#8220;indie&#8221; due to the graphics and slightly clunky combat (imho). I thought it reminded me of an MMO in many ways, especially if you&#8217;re the type to play an MMO &#8220;alone&#8221;, what with the characters from opposing covenants being in action around you. It made me think, how awesome would an MMO based on a dynamic world like this be! This is surely the natural evolution of the current standard fantasy MMO- to move from a static to a dynamic world.
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58536</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Tue, 17 Jun 2008 21:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58536</guid>
		<description>I may start asking developers that question.

KG</description>
		<content:encoded><![CDATA[<p>I may start asking developers that question.</p>
<p>KG
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58456</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Tue, 17 Jun 2008 19:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58456</guid>
		<description>Oh you guys. LIGHTEN UP.

Enjoyed the demo of this to an extent, but something didn&#039;t click with me. I guess games like this need to feel really polished, something TQ did excellently, for instance. Is excellently a word?

The factions thing is a genius idea, though, make no mistake. </description>
		<content:encoded><![CDATA[<p>Oh you guys. LIGHTEN UP.</p>
<p>Enjoyed the demo of this to an extent, but something didn&#8217;t click with me. I guess games like this need to feel really polished, something TQ did excellently, for instance. Is excellently a word?</p>
<p>The factions thing is a genius idea, though, make no mistake.
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		<title>By: lungfish</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58423</link>
		<dc:creator>lungfish</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:59:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58423</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt;
So you’ve always loved RPS&lt;/blockquote&gt;
I can&#039;t see how anyone could dislike RPS, but still a little presumptuous maybe?

Anyway, yet another interesting article, sounds like something i should try out, although the relative dearth of games available for mac has made it rather effective as a work computer, what with not much to distract me on it.</description>
		<content:encoded><![CDATA[<blockquote cite=""><p>
So you’ve always loved RPS</p></blockquote>
<p>I can&#8217;t see how anyone could dislike RPS, but still a little presumptuous maybe?</p>
<p>Anyway, yet another interesting article, sounds like something i should try out, although the relative dearth of games available for mac has made it rather effective as a work computer, what with not much to distract me on it.
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		<title>By: cyrenic</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58415</link>
		<dc:creator>cyrenic</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1937#comment-58415</guid>
		<description>&lt;blockquote&gt;We were working on an RPG of course. It’s too bad we never got the game to the market. It would have been cool. Some of the more interesting things about that game were that anyone could setup their own server, you could customize the world quite a bit, and you could link different.servers together to form larger worlds. It would have been interesting to see what zones people setup and how they got hooked up together.&lt;/blockquote&gt;

I&#039;ve thought about a similar concept before and would really like to see someone release a game like that.  Kind of like never winter nights but with an in game portal for exploring different player created &quot;shards&quot;.

&lt;blockquote&gt;RPS: So you’ve always loved RPS.&lt;/blockquote&gt;

Sure you&#039;re not assuming too much Kieron?</description>
		<content:encoded><![CDATA[<blockquote><p>We were working on an RPG of course. It’s too bad we never got the game to the market. It would have been cool. Some of the more interesting things about that game were that anyone could setup their own server, you could customize the world quite a bit, and you could link different.servers together to form larger worlds. It would have been interesting to see what zones people setup and how they got hooked up together.</p></blockquote>
<p>I&#8217;ve thought about a similar concept before and would really like to see someone release a game like that.  Kind of like never winter nights but with an in game portal for exploring different player created &#8220;shards&#8221;.</p>
<blockquote><p>RPS: So you’ve always loved RPS.</p></blockquote>
<p>Sure you&#8217;re not assuming too much Kieron?
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		<title>By: Nick</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/depths-of-peril-steven-peeler-interview/#comment-58414</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:16:20 +0000</pubDate>
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		<description>That last link there is broken.</description>
		<content:encoded><![CDATA[<p>That last link there is broken.
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