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	<title>Comments on: Project Origin: First Person Shootings</title>
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		<title>By: Pod</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58712</link>
		<dc:creator>Pod</dc:creator>
		<pubDate>Wed, 18 Jun 2008 09:33:46 +0000</pubDate>
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		<description>I&#039;m glad to see the return of bullet time into games.</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to see the return of bullet time into games.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58681</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Wed, 18 Jun 2008 07:25:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58681</guid>
		<description>Actually</description>
		<content:encoded><![CDATA[<p>Actually
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		<title>By: WCAYPAHWAT</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58624</link>
		<dc:creator>WCAYPAHWAT</dc:creator>
		<pubDate>Wed, 18 Jun 2008 03:01:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58624</guid>
		<description>well, the Ring movies weren&#039;t particularly scary either (any of them).

cant we just take this as a &quot;supernaturally themed slow-motion head kicking action game&quot;?</description>
		<content:encoded><![CDATA[<p>well, the Ring movies weren&#8217;t particularly scary either (any of them).</p>
<p>cant we just take this as a &#8220;supernaturally themed slow-motion head kicking action game&#8221;?
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		<title>By: Skalpadda</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58615</link>
		<dc:creator>Skalpadda</dc:creator>
		<pubDate>Wed, 18 Jun 2008 02:13:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58615</guid>
		<description>The original F.E.A.R. felt like an action game with scary bits glued on to me. The combat was enjoyable enough and the scary bits, while not very scary, at least had some surreal fun factor, they just didn&#039;t come together very well (I wasn&#039;t into the whole &quot;The Ring&quot;-hype thing either, so maybe that&#039;s why it didn&#039;t work for me).

I have to agree Stalker is a really good example of a game being genuinely scary, not because it had a lot of &quot;OHMYGAWD!&quot;-moments but because I was almost constantly feeling unnerved and uneasy while playing it. Partly due to the atmosphere (every post about Stalker has that word, I know..) and also because you weren&#039;t a superhero; If you got were careless and got shot in the head or something ate your face, you&#039;d die.

I hope they focus on making this a cool action game with good combat.</description>
		<content:encoded><![CDATA[<p>The original F.E.A.R. felt like an action game with scary bits glued on to me. The combat was enjoyable enough and the scary bits, while not very scary, at least had some surreal fun factor, they just didn&#8217;t come together very well (I wasn&#8217;t into the whole &#8220;The Ring&#8221;-hype thing either, so maybe that&#8217;s why it didn&#8217;t work for me).</p>
<p>I have to agree Stalker is a really good example of a game being genuinely scary, not because it had a lot of &#8220;OHMYGAWD!&#8221;-moments but because I was almost constantly feeling unnerved and uneasy while playing it. Partly due to the atmosphere (every post about Stalker has that word, I know..) and also because you weren&#8217;t a superhero; If you got were careless and got shot in the head or something ate your face, you&#8217;d die.</p>
<p>I hope they focus on making this a cool action game with good combat.
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		<title>By: vic</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58590</link>
		<dc:creator>vic</dc:creator>
		<pubDate>Wed, 18 Jun 2008 00:47:04 +0000</pubDate>
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		<description>The Fear Combat multi-player was great in the first few weeks after it was released. Running amok in a more or less realistic  office pace was just so ... liberating. And FPS games need more jump kicks to the head for melee attacks. I think COD4 has borrowed a little from FEAR in the dynamics of the combat - (swift) lets hope that FEAR:PO borrows back.</description>
		<content:encoded><![CDATA[<p>The Fear Combat multi-player was great in the first few weeks after it was released. Running amok in a more or less realistic  office pace was just so &#8230; liberating. And FPS games need more jump kicks to the head for melee attacks. I think COD4 has borrowed a little from FEAR in the dynamics of the combat &#8211; (swift) lets hope that FEAR:PO borrows back.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58551</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 17 Jun 2008 22:21:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58551</guid>
		<description>Nah it was more like a slow booooOOOOOOOOO00000oooooo.

Actually what would have made FEAR a better scare fest would be to actually have the player fear for their life.

Not in the sense that one of the dev team would threaten to come to your house and knife you but if the game was paced so the scares came when your life was at its lowest point.

Actually to be honest; in the og FEAR you were never in any danger of dying [infact I don&#039;t remember having to restart once or worry about my health, ammo or armour] so when the bloody lass walked across the screen it was more a case of &quot;huh?&quot; rather then &quot;FUCK I MADE IT...&quot; *noise* &quot;SHIT MORE BAD GUYS... HELP!&quot; *creepy thing* &quot;WHAT THE FUCK WAS THAT????&quot; *reloads pants*</description>
		<content:encoded><![CDATA[<p>Nah it was more like a slow booooOOOOOOOOO00000oooooo.</p>
<p>Actually what would have made FEAR a better scare fest would be to actually have the player fear for their life.</p>
<p>Not in the sense that one of the dev team would threaten to come to your house and knife you but if the game was paced so the scares came when your life was at its lowest point.</p>
<p>Actually to be honest; in the og FEAR you were never in any danger of dying [infact I don't remember having to restart once or worry about my health, ammo or armour] so when the bloody lass walked across the screen it was more a case of &#8220;huh?&#8221; rather then &#8220;FUCK I MADE IT&#8230;&#8221; *noise* &#8220;SHIT MORE BAD GUYS&#8230; HELP!&#8221; *creepy thing* &#8220;WHAT THE FUCK WAS THAT????&#8221; *reloads pants*
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		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58533</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 17 Jun 2008 21:34:39 +0000</pubDate>
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		<description>&lt;i&gt;STALKER&lt;/i&gt;, yes, that was the game I always give as an example of a game that is actually scary, unlike &lt;i&gt;FEAR&lt;/i&gt;, which is just someone going &quot;boo!&quot; over the course of a couple of hours.</description>
		<content:encoded><![CDATA[<p><i>STALKER</i>, yes, that was the game I always give as an example of a game that is actually scary, unlike <i>FEAR</i>, which is just someone going &#8220;boo!&#8221; over the course of a couple of hours.
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		<title>By: windlab</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58478</link>
		<dc:creator>windlab</dc:creator>
		<pubDate>Tue, 17 Jun 2008 19:27:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58478</guid>
		<description>@OldmanTick
&lt;blockquote cite=&quot;&quot;&gt;I just finally finished ep. 2 and the strider boss battle at the end was a terrible experience but most of the rest of the game was fine. COD4, Stalker and MOHA were pretty much the same.&lt;/blockquote&gt;

I have an AMD 2.5Ghz DC with 7300GT @ 1440x900 and found that the only jerky parts in Ep. 2 were the bridge and portal destruction scenes, each of which only last for a few seconds.
Incidentally, I turned dynamic shadows and all the lighting options ON in Stalker, and was glad I&#039;d played the X11 labs without it beforehand, it&#039;s &lt;i&gt;that scary&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>@OldmanTick</p>
<blockquote cite=""><p>I just finally finished ep. 2 and the strider boss battle at the end was a terrible experience but most of the rest of the game was fine. COD4, Stalker and MOHA were pretty much the same.</p></blockquote>
<p>I have an AMD 2.5Ghz DC with 7300GT @ 1440&#215;900 and found that the only jerky parts in Ep. 2 were the bridge and portal destruction scenes, each of which only last for a few seconds.<br />
Incidentally, I turned dynamic shadows and all the lighting options ON in Stalker, and was glad I&#8217;d played the X11 labs without it beforehand, it&#8217;s <i>that scary</i>.
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		<title>By: Bogulmon</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58441</link>
		<dc:creator>Bogulmon</dc:creator>
		<pubDate>Tue, 17 Jun 2008 18:43:28 +0000</pubDate>
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		<description>At the end of the 2nd vid, did it say Sgt. Jancowski at the left hand side?</description>
		<content:encoded><![CDATA[<p>At the end of the 2nd vid, did it say Sgt. Jancowski at the left hand side?
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		<title>By: Where Now For Man Raised By Puffins?</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58433</link>
		<dc:creator>Where Now For Man Raised By Puffins?</dc:creator>
		<pubDate>Tue, 17 Jun 2008 18:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58433</guid>
		<description>Proof if proof be need be.</description>
		<content:encoded><![CDATA[<p>Proof if proof be need be.
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		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58418</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1936#comment-58418</guid>
		<description>@Arsewisely: What I meant is that the scares in FEAR are always of the things suddenly surprising you type, instead of creating an ominous, freaky atmosphere through images, sounds and gameplay like Silent Hill or System Shock did.</description>
		<content:encoded><![CDATA[<p>@Arsewisely: What I meant is that the scares in FEAR are always of the things suddenly surprising you type, instead of creating an ominous, freaky atmosphere through images, sounds and gameplay like Silent Hill or System Shock did.
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/17/project-origin-first-person-shootings/#comment-58413</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 17 Jun 2008 17:14:24 +0000</pubDate>
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		<description>Lots of gas burns and a very sweaty work environment I would imagine.</description>
		<content:encoded><![CDATA[<p>Lots of gas burns and a very sweaty work environment I would imagine.
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