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	<title>Comments on: Why Can&#8217;t We Get TF2 Out of Our Heads?</title>
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	<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/</link>
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		<title>By: Johndlar</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-193141</link>
		<dc:creator>Johndlar</dc:creator>
		<pubDate>Fri, 22 May 2009 07:20:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-193141</guid>
		<description>TF2?

Dude, people still play TF1, and it&#039;s hella better than TF2, in everything except graphics. Especially CustomTF.</description>
		<content:encoded><![CDATA[<p>TF2?</p>
<p>Dude, people still play TF1, and it&#8217;s hella better than TF2, in everything except graphics. Especially CustomTF.</p>
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		<title>By: Tasogare</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59779</link>
		<dc:creator>Tasogare</dc:creator>
		<pubDate>Fri, 20 Jun 2008 23:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59779</guid>
		<description>I think there is option for LAN, but no bots :P

as for soldiers vs pyros, every class has its strengths and weaknesses, 1 on 1 -soldier wins (maybe dies short after), but 5 soldiers on 1 pyro could still mean few soldiers dead 
soldier doesn&#039;t  do anything special, but its a class good for every thing
pyro is specjal :) just imagine TF2 without him</description>
		<content:encoded><![CDATA[<p>I think there is option for LAN, but no bots :P</p>
<p>as for soldiers vs pyros, every class has its strengths and weaknesses, 1 on 1 -soldier wins (maybe dies short after), but 5 soldiers on 1 pyro could still mean few soldiers dead<br />
soldier doesn&#8217;t  do anything special, but its a class good for every thing<br />
pyro is specjal :) just imagine TF2 without him</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59778</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 20 Jun 2008 23:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59778</guid>
		<description>You&#039;re clearly all strange... I&#039;ve never scored more than 5 in the hour and a half of Soldiering I have to my name - I scored higher with the Heavy in about 30 minutes on my second go!</description>
		<content:encoded><![CDATA[<p>You&#8217;re clearly all strange&#8230; I&#8217;ve never scored more than 5 in the hour and a half of Soldiering I have to my name &#8211; I scored higher with the Heavy in about 30 minutes on my second go!</p>
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		<title>By: Quirk</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59771</link>
		<dc:creator>Quirk</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59771</guid>
		<description>Well, the Soldier&#039;s had a bit of a nerf this patch. They&#039;re no longer resistant to damage from their own rockets, and Pyros now have the ability to chuck rockets back. It takes good timing to do it, but I&#039;ve already had a run where I charged down the sewer tunnel in 2Forts at a far-end Soldier throwing his rockets back at him and charring him to ash at the end. Still easier to play the Soldier than the Pyro, but a good Pyro will give a Soldier something more of a headache now I think.</description>
		<content:encoded><![CDATA[<p>Well, the Soldier&#8217;s had a bit of a nerf this patch. They&#8217;re no longer resistant to damage from their own rockets, and Pyros now have the ability to chuck rockets back. It takes good timing to do it, but I&#8217;ve already had a run where I charged down the sewer tunnel in 2Forts at a far-end Soldier throwing his rockets back at him and charring him to ash at the end. Still easier to play the Soldier than the Pyro, but a good Pyro will give a Soldier something more of a headache now I think.</p>
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59769</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Fri, 20 Jun 2008 22:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59769</guid>
		<description>i&#039;ve not yet tried TF2, though watching the little &#039;Meet the...&quot; ads makes me want to.
I&#039;m presuming, however there&#039;s no option for LANs or bots?
My lack of appreciation for the bunny-hop-sidestep method of evasion used in ET:QW and other team-based FPS games makes me a bit leery of the necessity of connecting to a public server to play.
dammit.</description>
		<content:encoded><![CDATA[<p>i&#8217;ve not yet tried TF2, though watching the little &#8216;Meet the&#8230;&#8221; ads makes me want to.<br />
I&#8217;m presuming, however there&#8217;s no option for LANs or bots?<br />
My lack of appreciation for the bunny-hop-sidestep method of evasion used in ET:QW and other team-based FPS games makes me a bit leery of the necessity of connecting to a public server to play.<br />
dammit.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59744</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:53:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59744</guid>
		<description>Yes, by far. In fact, although she loves her Pyro to death, my girlfriend has the following on her scoreboard:
Pyro - Played time: 7:02:45. Best score: 12
Soldier - Played time: 0:12:12. Best score: 15

That was yesterday, at least.

On mine, my best scoring class is Engineer (27), followed by Soldier (25), then Sniper (21), then Scout (19), then Pyro (15). My Pyro playtime is 1 hour more than my second highest, and about equal to all other playtimes put together.

One of my friends played TF2 for the first time as a Soldier, and got second place on his team. His words after were &quot;Jesus. Those rockets are... certainly something.&quot;

If you look at the TF2 stats (on the steam website), Soldiers Rockets account for 35% of all damage done. In the game. (These stats were taken before the weekend, so those may have dipped, but that was true as of tuesday.) Think about it, over 1/3rd of all damage done was by one classes one weapon.

Ouch.</description>
		<content:encoded><![CDATA[<p>Yes, by far. In fact, although she loves her Pyro to death, my girlfriend has the following on her scoreboard:<br />
Pyro &#8211; Played time: 7:02:45. Best score: 12<br />
Soldier &#8211; Played time: 0:12:12. Best score: 15</p>
<p>That was yesterday, at least.</p>
<p>On mine, my best scoring class is Engineer (27), followed by Soldier (25), then Sniper (21), then Scout (19), then Pyro (15). My Pyro playtime is 1 hour more than my second highest, and about equal to all other playtimes put together.</p>
<p>One of my friends played TF2 for the first time as a Soldier, and got second place on his team. His words after were &#8220;Jesus. Those rockets are&#8230; certainly something.&#8221;</p>
<p>If you look at the TF2 stats (on the steam website), Soldiers Rockets account for 35% of all damage done. In the game. (These stats were taken before the weekend, so those may have dipped, but that was true as of tuesday.) Think about it, over 1/3rd of all damage done was by one classes one weapon.</p>
<p>Ouch.</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59743</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:46:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59743</guid>
		<description>Erlam: Best score as a Soldier? *Really*? Soldier is one of my lowest scoring classes...</description>
		<content:encoded><![CDATA[<p>Erlam: Best score as a Soldier? *Really*? Soldier is one of my lowest scoring classes&#8230;</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59739</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Fri, 20 Jun 2008 19:38:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59739</guid>
		<description>&quot;On the other hand, they’re definitely one of the easiest to do okay with, in part due to those crit rockets...&quot;

It&#039;s funny, when I first played TF2, it was basically my first TF experience since QTF (before Air Quake and all that). So, as with QTF, I picked a Pyro... and was surprised he wasn&#039;t that great. It wasn&#039;t that I had become worse (although I had), it was that the entire gameplay for the class had changed. Take my QTF general playstyle as Pyro (I&#039;ll use 2forts as an example):

-&gt;Get into enemy base.
-&gt;See turret at top of the staircase, in the main hall.
-&gt;Fire 3-4 Incendiary rockets at it, including one at the Neer fixing it.
-&gt;Throw a napalm grenade at it.
-&gt;Once it was destroyed, run into the room outside the spawn, and drop 1-2 napalm grenades.

And so on. Note, I pretty much never used the flamethrower. It was slow damage, horrible if you turned and fired it, and basically wasn&#039;t enough to kill anyone. Now take how I play Pyro in TF2:

-&gt;Try to get over the bridge.
-&gt;Soldier crit rockets me.
-&gt;Try again, this time making it.
-&gt;See turret at top of the main stairwell.
-&gt;Wait for a soldier/Demo/Heavy/Sniper to take it out.
-&gt;Go up the stairs towards their spawn.
-&gt;Burn 1-2 people with my flame thrower, die.

Now, I&#039;m making this more simplistic than it really was, but essentially the Pyro isn&#039;t &#039;great&#039; at ambushing, it&#039;s that you &lt;i&gt;have&lt;/i&gt; to ambush, or you&#039;re screwed. Even then, a quick-turning heavy will annihilate you, a soldier can crit rocket you (and hit himself, yet live), a medic can run backwards and heal himself while shooting you, and for some reason not die to your actively-burning-him Flamethrower, etc etc.

Why did I go through that whole tirade after mentioning that quote?

Every. Single. Person. That I introduce to this game, gets the best score early on as a soldier. Why? Crit rockets. They absolutely remove the need for good aim, tactics, and so on. Now I think the soldier is a great class - I love the ability to remove sentries, rocket jump to better locations, defend objectives, etc. I think, however, that the crit rocket becomes a problem because it acts like a crutch. I was so tired of dying to the aforementioned rockets, I changed to a Soldier. We were defending (I forget which map), and I was trying to disrupt them as a pyro. I went from 5 kills, 10 deaths, and 8 assists, to 24 kills, 12 deaths, 10 assists in about 3 minutes. And all I did was find a group of people, and fire rockets while strafing left and right. That was it. Crit rocket, boom three down, crit rocket, boom two down.

I like what they are doing with these class patches (although they really, really need to do two at a time, to prevent teams of 9 of &#039;x&#039; class, 1 medic, 1 heavy teams), but I think there are larger issues at stake. Especially considering the Kritskreigh pretty much takes the most complained about feature, and makes it happen a lot more often.

I honestly am terrified of what the Demoman and Soldier unlockables are. Because I imagine those will not be fun days when they come out.</description>
		<content:encoded><![CDATA[<p>&#8220;On the other hand, they’re definitely one of the easiest to do okay with, in part due to those crit rockets&#8230;&#8221;</p>
<p>It&#8217;s funny, when I first played TF2, it was basically my first TF experience since QTF (before Air Quake and all that). So, as with QTF, I picked a Pyro&#8230; and was surprised he wasn&#8217;t that great. It wasn&#8217;t that I had become worse (although I had), it was that the entire gameplay for the class had changed. Take my QTF general playstyle as Pyro (I&#8217;ll use 2forts as an example):</p>
<p>-&gt;Get into enemy base.<br />
-&gt;See turret at top of the staircase, in the main hall.<br />
-&gt;Fire 3-4 Incendiary rockets at it, including one at the Neer fixing it.<br />
-&gt;Throw a napalm grenade at it.<br />
-&gt;Once it was destroyed, run into the room outside the spawn, and drop 1-2 napalm grenades.</p>
<p>And so on. Note, I pretty much never used the flamethrower. It was slow damage, horrible if you turned and fired it, and basically wasn&#8217;t enough to kill anyone. Now take how I play Pyro in TF2:</p>
<p>-&gt;Try to get over the bridge.<br />
-&gt;Soldier crit rockets me.<br />
-&gt;Try again, this time making it.<br />
-&gt;See turret at top of the main stairwell.<br />
-&gt;Wait for a soldier/Demo/Heavy/Sniper to take it out.<br />
-&gt;Go up the stairs towards their spawn.<br />
-&gt;Burn 1-2 people with my flame thrower, die.</p>
<p>Now, I&#8217;m making this more simplistic than it really was, but essentially the Pyro isn&#8217;t &#8216;great&#8217; at ambushing, it&#8217;s that you <i>have</i> to ambush, or you&#8217;re screwed. Even then, a quick-turning heavy will annihilate you, a soldier can crit rocket you (and hit himself, yet live), a medic can run backwards and heal himself while shooting you, and for some reason not die to your actively-burning-him Flamethrower, etc etc.</p>
<p>Why did I go through that whole tirade after mentioning that quote?</p>
<p>Every. Single. Person. That I introduce to this game, gets the best score early on as a soldier. Why? Crit rockets. They absolutely remove the need for good aim, tactics, and so on. Now I think the soldier is a great class &#8211; I love the ability to remove sentries, rocket jump to better locations, defend objectives, etc. I think, however, that the crit rocket becomes a problem because it acts like a crutch. I was so tired of dying to the aforementioned rockets, I changed to a Soldier. We were defending (I forget which map), and I was trying to disrupt them as a pyro. I went from 5 kills, 10 deaths, and 8 assists, to 24 kills, 12 deaths, 10 assists in about 3 minutes. And all I did was find a group of people, and fire rockets while strafing left and right. That was it. Crit rocket, boom three down, crit rocket, boom two down.</p>
<p>I like what they are doing with these class patches (although they really, really need to do two at a time, to prevent teams of 9 of &#8216;x&#8217; class, 1 medic, 1 heavy teams), but I think there are larger issues at stake. Especially considering the Kritskreigh pretty much takes the most complained about feature, and makes it happen a lot more often.</p>
<p>I honestly am terrified of what the Demoman and Soldier unlockables are. Because I imagine those will not be fun days when they come out.</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59720</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Fri, 20 Jun 2008 18:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59720</guid>
		<description>How sad you consider TF2 &quot;Real Genius&quot;.</description>
		<content:encoded><![CDATA[<p>How sad you consider TF2 &#8220;Real Genius&#8221;.</p>
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		<title>By: Jickel</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59539</link>
		<dc:creator>Jickel</dc:creator>
		<pubDate>Fri, 20 Jun 2008 10:02:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59539</guid>
		<description>Those little bottles are a nice touch! :D</description>
		<content:encoded><![CDATA[<p>Those little bottles are a nice touch! :D</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59458</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Fri, 20 Jun 2008 02:17:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59458</guid>
		<description>Or engineer?</description>
		<content:encoded><![CDATA[<p>Or engineer?</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/06/18/why-cant-we-get-tf2-out-of-our-heads/comment-page-2/#comment-59453</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Fri, 20 Jun 2008 01:17:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1946#comment-59453</guid>
		<description>shouldn&#039;t you be heavy or soldier and racking up kills?</description>
		<content:encoded><![CDATA[<p>shouldn&#8217;t you be heavy or soldier and racking up kills?</p>
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