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	<title>Comments on: RPS Exclusive: Multiwinia Hands-on</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/</link>
	<description></description>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59925</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 21 Jun 2008 12:56:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59925</guid>
		<description>It really was... Why don&#039;t they make any RTS like it anymore... Medieval II would be right up my alley if it didn&#039;t have the turn based affair (I clocked countless hours in Civilization II, I just don&#039;t want it in my RTS) and you acquired units through the storyline and then had to decide which to put in each battle etc like in Dark Omen... It was deceptively simple and fun stuff that still allowed for the (also realistic for its time I think) strategy to be the main part of the game...</description>
		<content:encoded><![CDATA[<p>It really was&#8230; Why don&#8217;t they make any RTS like it anymore&#8230; Medieval II would be right up my alley if it didn&#8217;t have the turn based affair (I clocked countless hours in Civilization II, I just don&#8217;t want it in my RTS) and you acquired units through the storyline and then had to decide which to put in each battle etc like in Dark Omen&#8230; It was deceptively simple and fun stuff that still allowed for the (also realistic for its time I think) strategy to be the main part of the game&#8230;</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59785</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Sat, 21 Jun 2008 00:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59785</guid>
		<description>Alexander,

Dark Omen. Yes that was an awesome game. I can&#039;t get into traditional resource gathering RTS games either, but I love MTW2 and the close combat series. I really wish they came out with a new CC.</description>
		<content:encoded><![CDATA[<p>Alexander,</p>
<p>Dark Omen. Yes that was an awesome game. I can&#8217;t get into traditional resource gathering RTS games either, but I love MTW2 and the close combat series. I really wish they came out with a new CC.</p>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59521</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59521</guid>
		<description>It doesn&#039;t really matter to me what this game is like, I&#039;ve bought everything Introversion have put out, and enjoyed all of them for varying amounts of time, so I&#039;m sure I&#039;ll enjoy this one too, plus Darwinia is such a beautiful place to be.  And kill things.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t really matter to me what this game is like, I&#8217;ve bought everything Introversion have put out, and enjoyed all of them for varying amounts of time, so I&#8217;m sure I&#8217;ll enjoy this one too, plus Darwinia is such a beautiful place to be.  And kill things.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59507</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Fri, 20 Jun 2008 07:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59507</guid>
		<description>September.

KG</description>
		<content:encoded><![CDATA[<p>September.</p>
<p>KG</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59456</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 20 Jun 2008 02:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59456</guid>
		<description>Great write up.
When is it out?

Also conversely I&#039;ve /won/ a game of Super Puzzle Fighter whilst passed out.
Bomberman on the Sega Saturn with 10 players is BITCH HARD.</description>
		<content:encoded><![CDATA[<p>Great write up.<br />
When is it out?</p>
<p>Also conversely I&#8217;ve /won/ a game of Super Puzzle Fighter whilst passed out.<br />
Bomberman on the Sega Saturn with 10 players is BITCH HARD.</p>
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		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59447</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Fri, 20 Jun 2008 00:40:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59447</guid>
		<description>I generally hate RTS games in multiplayer (also mostly in singleplayer) but DEFCON won me over big-time.

It seemed much, much more strategic and tactical than I&#039;ve ever felt any RTS be. Like some global game of chess...

I think, by taking the alternative fork and heading down the arcade route a la worms and bomberman, Introversion may win me over again.

Not only are their games purty, fun and clever. They made me like RTS games. Nothing since the first C&amp;C and RA has done that.</description>
		<content:encoded><![CDATA[<p>I generally hate RTS games in multiplayer (also mostly in singleplayer) but DEFCON won me over big-time.</p>
<p>It seemed much, much more strategic and tactical than I&#8217;ve ever felt any RTS be. Like some global game of chess&#8230;</p>
<p>I think, by taking the alternative fork and heading down the arcade route a la worms and bomberman, Introversion may win me over again.</p>
<p>Not only are their games purty, fun and clever. They made me like RTS games. Nothing since the first C&amp;C and RA has done that.</p>
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		<title>By: phelanpt</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59444</link>
		<dc:creator>phelanpt</dc:creator>
		<pubDate>Fri, 20 Jun 2008 00:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59444</guid>
		<description>If you are on the beta, should you be talking about all that stuff? Didn&#039;t you have to sign a non-disclosure agreement?</description>
		<content:encoded><![CDATA[<p>If you are on the beta, should you be talking about all that stuff? Didn&#8217;t you have to sign a non-disclosure agreement?</p>
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		<title>By: Andy</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59434</link>
		<dc:creator>Andy</dc:creator>
		<pubDate>Thu, 19 Jun 2008 23:37:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59434</guid>
		<description>ZOMG WANT!!!

OK, now that I&#039;ve dispensed with the &lt;i&gt;Internet&lt;/i&gt; formalities, I have to say that I&#039;m a little concerned about Introversion&#039;s desire to simplify the RTS.  When it was released (well, we &quot;borrowed&quot; the leaked review build and then immediately went legit as soon as it was put up on Steam... waited overnight for it even) my friends and I put hours into DEFCON.  Probably something on the order of 30 hours individually (there were four of us).  Even whilst playing online, the game wore thin relatively quickly.  The fact that you were &quot;forced&quot; into a &quot;tech tree&quot; (really, it was the DEFCON levels dictating what you could do) was a great advantage, but ultimately it was strategically weak.  Europe would come out on top if it had good placement of its missile silos, or last if placement was poor.

I&#039;m saying this because, even with everything that made it cool, it just lacked that special *something* to make it great.

However, if you ever want to have a great game of DEFCON, and don&#039;t mind losing the fog of war, have a spectator system hooked up to a projector, with creepy music as a background.</description>
		<content:encoded><![CDATA[<p>ZOMG WANT!!!</p>
<p>OK, now that I&#8217;ve dispensed with the <i>Internet</i> formalities, I have to say that I&#8217;m a little concerned about Introversion&#8217;s desire to simplify the RTS.  When it was released (well, we &#8220;borrowed&#8221; the leaked review build and then immediately went legit as soon as it was put up on Steam&#8230; waited overnight for it even) my friends and I put hours into DEFCON.  Probably something on the order of 30 hours individually (there were four of us).  Even whilst playing online, the game wore thin relatively quickly.  The fact that you were &#8220;forced&#8221; into a &#8220;tech tree&#8221; (really, it was the DEFCON levels dictating what you could do) was a great advantage, but ultimately it was strategically weak.  Europe would come out on top if it had good placement of its missile silos, or last if placement was poor.</p>
<p>I&#8217;m saying this because, even with everything that made it cool, it just lacked that special *something* to make it great.</p>
<p>However, if you ever want to have a great game of DEFCON, and don&#8217;t mind losing the fog of war, have a spectator system hooked up to a projector, with creepy music as a background.</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59421</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:58:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59421</guid>
		<description>MasterBoo: I&#039;m not. I think someone from RPS is though.

KG</description>
		<content:encoded><![CDATA[<p>MasterBoo: I&#8217;m not. I think someone from RPS is though.</p>
<p>KG</p>
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		<title>By: MasterBoo</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59412</link>
		<dc:creator>MasterBoo</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:24:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59412</guid>
		<description>I loved Darwinia and Defcon. I hope this will turn out to be good. I wonder if it&#039;ll be fun on small LAN parties.

Offtopic: Kieron, are you going to attend the WWI at Paris next week? Any chance for special coverage? (*cough*Diablo 3 announcement*cough*).</description>
		<content:encoded><![CDATA[<p>I loved Darwinia and Defcon. I hope this will turn out to be good. I wonder if it&#8217;ll be fun on small LAN parties.</p>
<p>Offtopic: Kieron, are you going to attend the WWI at Paris next week? Any chance for special coverage? (*cough*Diablo 3 announcement*cough*).</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59411</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Thu, 19 Jun 2008 21:11:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59411</guid>
		<description>Red Penguin: Tim is the squaddies.

But yeah.  I&#039;m liking what I&#039;m seeing, and I suspect that the multiplayer aspect is going to be tremendous: from the looks of it, it&#039;s very High Strategy, and the game&#039;ll likely hinge on your ability to properly outhink your opponent.  As opposed to hinging on having more tanks.  Though tanks never hurt.</description>
		<content:encoded><![CDATA[<p>Red Penguin: Tim is the squaddies.</p>
<p>But yeah.  I&#8217;m liking what I&#8217;m seeing, and I suspect that the multiplayer aspect is going to be tremendous: from the looks of it, it&#8217;s very High Strategy, and the game&#8217;ll likely hinge on your ability to properly outhink your opponent.  As opposed to hinging on having more tanks.  Though tanks never hurt.</p>
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		<title>By: The_B</title>
		<link>http://www.rockpapershotgun.com/2008/06/19/rps-exclusive-multiwinia-hands-on/comment-page-1/#comment-59403</link>
		<dc:creator>The_B</dc:creator>
		<pubDate>Thu, 19 Jun 2008 20:19:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1952#comment-59403</guid>
		<description>I&#039;m sorry. but this game has already won me over.

&lt;a href=&quot;http://www.computerandvideogames.com/article.php?id=189894&quot; rel=&quot;nofollow&quot;&gt;It&#039;s got the Companion Cube.&lt;/a&gt;

&lt;blockquote&gt;Fuck and, indeed, yeah.&lt;/blockquote&gt;</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry. but this game has already won me over.</p>
<p><a href="http://www.computerandvideogames.com/article.php?id=189894" rel="nofollow">It&#8217;s got the Companion Cube.</a></p>
<blockquote><p>Fuck and, indeed, yeah.</p></blockquote>
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