<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Hell&#8217;s Highway Footage</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 18:31:23 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Dave "Arjuna" O'Connor</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59784</link>
		<dc:creator>Dave "Arjuna" O'Connor</dc:creator>
		<pubDate>Sat, 21 Jun 2008 00:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59784</guid>
		<description>test</description>
		<content:encoded><![CDATA[<p>test
<p class="report-comment">
				<span id="reportcomment_results_div_59784"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59784 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59784"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59749</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Fri, 20 Jun 2008 20:23:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59749</guid>
		<description>Ooooo, I haven&#039;t played a WW2 shooter since COD2, since I was bored to  tears with the whole WW2 scene... but this looks good! I&#039;m a huge fan of destructible environments.</description>
		<content:encoded><![CDATA[<p>Ooooo, I haven&#8217;t played a WW2 shooter since COD2, since I was bored to  tears with the whole WW2 scene&#8230; but this looks good! I&#8217;m a huge fan of destructible environments.
<p class="report-comment">
				<span id="reportcomment_results_div_59749"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59749 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59749"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brad</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59625</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Fri, 20 Jun 2008 14:16:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59625</guid>
		<description>There is no co-op, randy admitted that in an interview.  co-op was one thing i was looking forward to, and now there is no hope for it.

which sucks</description>
		<content:encoded><![CDATA[<p>There is no co-op, randy admitted that in an interview.  co-op was one thing i was looking forward to, and now there is no hope for it.</p>
<p>which sucks
<p class="report-comment">
				<span id="reportcomment_results_div_59625"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59625 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59625"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vasara</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59567</link>
		<dc:creator>Vasara</dc:creator>
		<pubDate>Fri, 20 Jun 2008 12:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59567</guid>
		<description>I agree, it looks like the new physics engine is geared more toward awesomeness than realism. It reminds me of Company of Heroes, complete with sandbags that are apparently glued together at some points and characters flying around like, well, ragdolls. Although I don&#039;t think it was that bad in CoH, only the bigger explosives caused infantry to fly around.

Apart from that, it looks pretty nice, especially the wooden things and buildings.</description>
		<content:encoded><![CDATA[<p>I agree, it looks like the new physics engine is geared more toward awesomeness than realism. It reminds me of Company of Heroes, complete with sandbags that are apparently glued together at some points and characters flying around like, well, ragdolls. Although I don&#8217;t think it was that bad in CoH, only the bigger explosives caused infantry to fly around.</p>
<p>Apart from that, it looks pretty nice, especially the wooden things and buildings.
<p class="report-comment">
				<span id="reportcomment_results_div_59567"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59567 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59567"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: TychoCelchuuu</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59553</link>
		<dc:creator>TychoCelchuuu</dc:creator>
		<pubDate>Fri, 20 Jun 2008 11:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59553</guid>
		<description>I guess sandbags blow up in chunks of four now. I have to say that while I loved the first two Brothers in Arms this one is looking a little melodramatic in parts and a little silly in parts. The big old floppy-limbed Nazis flying everywhere when you throw a grenade looks ridiculous and completely out of place in a series that takes (took?) World War II seriously.</description>
		<content:encoded><![CDATA[<p>I guess sandbags blow up in chunks of four now. I have to say that while I loved the first two Brothers in Arms this one is looking a little melodramatic in parts and a little silly in parts. The big old floppy-limbed Nazis flying everywhere when you throw a grenade looks ridiculous and completely out of place in a series that takes (took?) World War II seriously.
<p class="report-comment">
				<span id="reportcomment_results_div_59553"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59553 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59553"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59551</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Fri, 20 Jun 2008 11:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59551</guid>
		<description>What&#039;s the bet that the clip of that building&#039;s roof being blown off and the chimney stack flying off was pre-modeled and that the environments are no where near as desctructible in normal gameplay?</description>
		<content:encoded><![CDATA[<p>What&#8217;s the bet that the clip of that building&#8217;s roof being blown off and the chimney stack flying off was pre-modeled and that the environments are no where near as desctructible in normal gameplay?
<p class="report-comment">
				<span id="reportcomment_results_div_59551"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59551 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59551"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59538</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:58:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59538</guid>
		<description>Reply to Gap Gen

Uncanny. Really quite out of place when you think about it. Certainly isn&#039;t what dog tags sound like.</description>
		<content:encoded><![CDATA[<p>Reply to Gap Gen</p>
<p>Uncanny. Really quite out of place when you think about it. Certainly isn&#8217;t what dog tags sound like.
<p class="report-comment">
				<span id="reportcomment_results_div_59538"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59538 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59538"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59527</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:34:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59527</guid>
		<description>Yeah, I think I like BiA so much simply because they aren&#039;t really comparable with traditional FPS games. Having to command fireteams and use cover really makes a big difference to how you respond during play. It&#039;s much more intense than most FPS games simply because you have other people to worry about.

It did rather devolve into samey &quot;supress and flank&quot; tactics for the most part, and some of the level design was just dull, but I&#039;ve been constantly surprised how few designers have tried to pinch its mechanics. There&#039;s elements of it in Gears of War, but clearly Epic&#039;s focus is on cinematic fights rather than realistic skirmish tactics.</description>
		<content:encoded><![CDATA[<p>Yeah, I think I like BiA so much simply because they aren&#8217;t really comparable with traditional FPS games. Having to command fireteams and use cover really makes a big difference to how you respond during play. It&#8217;s much more intense than most FPS games simply because you have other people to worry about.</p>
<p>It did rather devolve into samey &#8220;supress and flank&#8221; tactics for the most part, and some of the level design was just dull, but I&#8217;ve been constantly surprised how few designers have tried to pinch its mechanics. There&#8217;s elements of it in Gears of War, but clearly Epic&#8217;s focus is on cinematic fights rather than realistic skirmish tactics.
<p class="report-comment">
				<span id="reportcomment_results_div_59527"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59527 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59527"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C0nt1nu1ty</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59525</link>
		<dc:creator>C0nt1nu1ty</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:21:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59525</guid>
		<description>Better or worse is a bit difficult to say, I&#039;d say....different. 
Whereas the COD games are very refined traditional FPSs BIA tend towards a sorta tactical hybrid especially as there is no cross-hair (you literally have to look down the sights). 
The majority of game situations are designed to be more realistic (you can get killed really easily, guns are not that accurate etc) and rely heavily on tactics, using troops and lots and lots of flanking manoeuvres. 

Some people love it some people not so much, depends if you want run and gun or if you want something a bit more tactical</description>
		<content:encoded><![CDATA[<p>Better or worse is a bit difficult to say, I&#8217;d say&#8230;.different.<br />
Whereas the COD games are very refined traditional FPSs BIA tend towards a sorta tactical hybrid especially as there is no cross-hair (you literally have to look down the sights).<br />
The majority of game situations are designed to be more realistic (you can get killed really easily, guns are not that accurate etc) and rely heavily on tactics, using troops and lots and lots of flanking manoeuvres. </p>
<p>Some people love it some people not so much, depends if you want run and gun or if you want something a bit more tactical
<p class="report-comment">
				<span id="reportcomment_results_div_59525"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59525 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59525"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: feffrey</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59517</link>
		<dc:creator>feffrey</dc:creator>
		<pubDate>Fri, 20 Jun 2008 09:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59517</guid>
		<description>I never got into the BIA games. Are they better than the COD series (not 4 of course).</description>
		<content:encoded><![CDATA[<p>I never got into the BIA games. Are they better than the COD series (not 4 of course).
<p class="report-comment">
				<span id="reportcomment_results_div_59517"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59517 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59517"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: C0nt1nu1ty</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59515</link>
		<dc:creator>C0nt1nu1ty</dc:creator>
		<pubDate>Fri, 20 Jun 2008 08:50:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59515</guid>
		<description>splodes? distorying stuff? Why do I get the feeling I&#039;m in Company of Heroes but as a grunt this time?
Anyway I&#039;d like to see them implement some kind of Light tank rams buildings and makes walls fall off kinda action, that would be awesome.</description>
		<content:encoded><![CDATA[<p>splodes? distorying stuff? Why do I get the feeling I&#8217;m in Company of Heroes but as a grunt this time?<br />
Anyway I&#8217;d like to see them implement some kind of Light tank rams buildings and makes walls fall off kinda action, that would be awesome.
<p class="report-comment">
				<span id="reportcomment_results_div_59515"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59515 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59515"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Chaz</title>
		<link>http://www.rockpapershotgun.com/2008/06/20/hells-highway-footage/#comment-59512</link>
		<dc:creator>Chaz</dc:creator>
		<pubDate>Fri, 20 Jun 2008 08:32:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1954#comment-59512</guid>
		<description>Very nice indeed, I&#039;m really looking forward to this one.</description>
		<content:encoded><![CDATA[<p>Very nice indeed, I&#8217;m really looking forward to this one.
<p class="report-comment">
				<span id="reportcomment_results_div_59512"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 59512 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_59512"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

