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	<title>Comments on: Dead Space: &#8220;Strategic Dismemberment&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/</link>
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		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-60162</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Sat, 21 Jun 2008 23:11:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-60162</guid>
		<description>This is looking more and more like an hectic action type of horror game, instead of a psychological, SS2 style horror game.

Which can be fine of course. It&#039;s just that hectic action games are a dime a dozen while tense, deep horror games are, well, nowhere to be seen.</description>
		<content:encoded><![CDATA[<p>This is looking more and more like an hectic action type of horror game, instead of a psychological, SS2 style horror game.</p>
<p>Which can be fine of course. It&#8217;s just that hectic action games are a dime a dozen while tense, deep horror games are, well, nowhere to be seen.
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		<title>By: SatansSoldier</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-60160</link>
		<dc:creator>SatansSoldier</dc:creator>
		<pubDate>Sat, 21 Jun 2008 23:07:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-60160</guid>
		<description>This is the first trailer for this game that makes me actually want to play it. Oh, and strategic dismemberment is one of the best gameplay catches I&#039;ve heard this year.</description>
		<content:encoded><![CDATA[<p>This is the first trailer for this game that makes me actually want to play it. Oh, and strategic dismemberment is one of the best gameplay catches I&#8217;ve heard this year.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59923</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sat, 21 Jun 2008 12:48:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59923</guid>
		<description>I&#039;ll suggest that both fire and venting people into space should be methods of killing aliens/undead/monster/bastards however, should you set people on fire and then vent the atmosphere? You&#039;ll likely just put out the fire.

Some kind of acid gun, melt people, and of course, the old fashioned Gib with a rocket.</description>
		<content:encoded><![CDATA[<p>I&#8217;ll suggest that both fire and venting people into space should be methods of killing aliens/undead/monster/bastards however, should you set people on fire and then vent the atmosphere? You&#8217;ll likely just put out the fire.</p>
<p>Some kind of acid gun, melt people, and of course, the old fashioned Gib with a rocket.
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		<title>By: Kast</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59892</link>
		<dc:creator>Kast</dc:creator>
		<pubDate>Sat, 21 Jun 2008 12:00:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59892</guid>
		<description>Dismemberment is a welcome technique but it shouldn&#039;t be the ONLY solution to the problem of &#039;nasty alien/monster wants to feast on your innards&#039;. That just invites repetition and is likely to quickly get tedious.</description>
		<content:encoded><![CDATA[<p>Dismemberment is a welcome technique but it shouldn&#8217;t be the ONLY solution to the problem of &#8216;nasty alien/monster wants to feast on your innards&#8217;. That just invites repetition and is likely to quickly get tedious.
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		<title>By: Kareem</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59891</link>
		<dc:creator>Kareem</dc:creator>
		<pubDate>Sat, 21 Jun 2008 11:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59891</guid>
		<description>Interesting concept, and I&#039;m in complete support of the zombie limbs-tearing genre. However the environments look terrifyingly uninteresting, like they&#039;re ripped off of Doom 3 or Quake 4.</description>
		<content:encoded><![CDATA[<p>Interesting concept, and I&#8217;m in complete support of the zombie limbs-tearing genre. However the environments look terrifyingly uninteresting, like they&#8217;re ripped off of Doom 3 or Quake 4.
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		<title>By: Arsewisely</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59867</link>
		<dc:creator>Arsewisely</dc:creator>
		<pubDate>Sat, 21 Jun 2008 11:05:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59867</guid>
		<description>I like the dismemberment style of combat but I hope they don&#039;t make it THE game concept so you&#039;re bored sick of it by the half-way mark.  Reminds me of The Thing.</description>
		<content:encoded><![CDATA[<p>I like the dismemberment style of combat but I hope they don&#8217;t make it THE game concept so you&#8217;re bored sick of it by the half-way mark.  Reminds me of The Thing.
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		<title>By: Gurrah</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59859</link>
		<dc:creator>Gurrah</dc:creator>
		<pubDate>Sat, 21 Jun 2008 10:39:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59859</guid>
		<description>For some reason I just love that handgun/multitool thing with the three target painters.</description>
		<content:encoded><![CDATA[<p>For some reason I just love that handgun/multitool thing with the three target painters.
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		<title>By: Kadayi</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59850</link>
		<dc:creator>Kadayi</dc:creator>
		<pubDate>Sat, 21 Jun 2008 09:52:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59850</guid>
		<description>I like the approach, but I know I&#039;m too much of a scaredy cat to ever play this game ;)</description>
		<content:encoded><![CDATA[<p>I like the approach, but I know I&#8217;m too much of a scaredy cat to ever play this game ;)
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		<title>By: Skree</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59849</link>
		<dc:creator>Skree</dc:creator>
		<pubDate>Sat, 21 Jun 2008 09:47:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59849</guid>
		<description>Anyone else reminded of an article in PCG not so long ago? Alec Meer, in fact, talking about dismemberment as a gameplay device in AvP and how nobody has attempted it since... hhm :P</description>
		<content:encoded><![CDATA[<p>Anyone else reminded of an article in PCG not so long ago? Alec Meer, in fact, talking about dismemberment as a gameplay device in AvP and how nobody has attempted it since&#8230; hhm :P
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59845</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 21 Jun 2008 09:17:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59845</guid>
		<description>The more and more I see this game, the more it turns into a Resident Evil-style survival horror game and thus the less interested I get...</description>
		<content:encoded><![CDATA[<p>The more and more I see this game, the more it turns into a Resident Evil-style survival horror game and thus the less interested I get&#8230;
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		<title>By: Stijn</title>
		<link>http://www.rockpapershotgun.com/2008/06/21/dead-space-strategic-dismemberment/#comment-59843</link>
		<dc:creator>Stijn</dc:creator>
		<pubDate>Sat, 21 Jun 2008 09:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1960#comment-59843</guid>
		<description>&quot;Telekinesis Gun&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Telekinesis Gun&#8221;
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