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	<title>Comments on: Breaking The Chain: Bioshock DRM Now Less Evil</title>
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	<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/</link>
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		<title>By: موبایل</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-64489</link>
		<dc:creator>موبایل</dc:creator>
		<pubDate>Fri, 04 Jul 2008 05:16:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-64489</guid>
		<description>thank you (usefull)</description>
		<content:encoded><![CDATA[<p>thank you (usefull)</p>
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		<title>By: Txiasaeia</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60911</link>
		<dc:creator>Txiasaeia</dc:creator>
		<pubDate>Tue, 24 Jun 2008 03:23:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60911</guid>
		<description>To the makers of Bioshock: still not good enough.  Remove the limitations on your game so that I can play it ten or twenty years from now, if I so choose, and I&#039;ll buy your game.  Otherwise, no sale -- still.</description>
		<content:encoded><![CDATA[<p>To the makers of Bioshock: still not good enough.  Remove the limitations on your game so that I can play it ten or twenty years from now, if I so choose, and I&#8217;ll buy your game.  Otherwise, no sale &#8212; still.</p>
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		<title>By: Dean</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60901</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Tue, 24 Jun 2008 02:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60901</guid>
		<description>I&#039;m happy to trade online activation for not having to have the CD in the drive.
It annoys me from an historian&#039;s viewpoint that these games might cease to be playable at some point in the future, but as Alec points out, that&#039;s not the case as there are cracks for the activation within days of release. Sure, ferreting around the web for one 6 years on might be a pain, but you&#039;re going to have to do that for the inevitable patches anyway.

Also I dislike the fact that activations aren&#039;t automatically refunded, as I might want to sell on my game.

But all these other issues... well there was this guy on the Mass Effect forum, moaning that he couldn&#039;t get the game to work and ended up re-installing Windows twice in a week and then was out of activations. Simple solution: take it back to the shop.
Product stops working, then product not fit for purpose, then product go back for refund or replacement. The EULA can harp on as much as it wants but we still have our statutory rights as consumers (at least in the UK). Screw calling EA for more activations. Game no-worky, game go back.
And y&#039;know, if the problem really is that far-reaching, and everyone starts doing that, the publishers will soon junk any such systems when they&#039;re having to pulp a boxed copy of the game for every DRM-fault.</description>
		<content:encoded><![CDATA[<p>I&#8217;m happy to trade online activation for not having to have the CD in the drive.<br />
It annoys me from an historian&#8217;s viewpoint that these games might cease to be playable at some point in the future, but as Alec points out, that&#8217;s not the case as there are cracks for the activation within days of release. Sure, ferreting around the web for one 6 years on might be a pain, but you&#8217;re going to have to do that for the inevitable patches anyway.</p>
<p>Also I dislike the fact that activations aren&#8217;t automatically refunded, as I might want to sell on my game.</p>
<p>But all these other issues&#8230; well there was this guy on the Mass Effect forum, moaning that he couldn&#8217;t get the game to work and ended up re-installing Windows twice in a week and then was out of activations. Simple solution: take it back to the shop.<br />
Product stops working, then product not fit for purpose, then product go back for refund or replacement. The EULA can harp on as much as it wants but we still have our statutory rights as consumers (at least in the UK). Screw calling EA for more activations. Game no-worky, game go back.<br />
And y&#8217;know, if the problem really is that far-reaching, and everyone starts doing that, the publishers will soon junk any such systems when they&#8217;re having to pulp a boxed copy of the game for every DRM-fault.</p>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60820</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Mon, 23 Jun 2008 21:00:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60820</guid>
		<description>Al3x: I&#039;m not defending TakeTwo&#039;s FUBAR but I recognise that it was at least not intentional.

Why are you still going on about reinstallation limits? I&#039;d have thought it was an easy practice to boycott seeing as LITERALLY ZERO PC games currently available to buy feature it.

As for those proclaiming that they won&#039;t buy any games for fear of them no longer being supported: how is the situation of online activation ceasing to be available any different from a publisher deleting a title from sale? Both cases amount to trivial inconvenience and no money changing hands at some future date.</description>
		<content:encoded><![CDATA[<p>Al3x: I&#8217;m not defending TakeTwo&#8217;s FUBAR but I recognise that it was at least not intentional.</p>
<p>Why are you still going on about reinstallation limits? I&#8217;d have thought it was an easy practice to boycott seeing as LITERALLY ZERO PC games currently available to buy feature it.</p>
<p>As for those proclaiming that they won&#8217;t buy any games for fear of them no longer being supported: how is the situation of online activation ceasing to be available any different from a publisher deleting a title from sale? Both cases amount to trivial inconvenience and no money changing hands at some future date.</p>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60814</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Mon, 23 Jun 2008 20:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60814</guid>
		<description>Yeah, the whole &quot;CD must be in the drive&quot; thing is fairly silly.

Course, I still remember &quot;Open your manual to page 47, go to line 12, and type the 3rd letter of the 19th word&quot; or &quot;Turn your outer code wheel to *symbol that looks like four different symbols* and your inner code wheel to *symbol that I am absolutely convinced isn&#039;t on the wheel* and type the word that appears on the column labelled &#039;Squidadiddly&#039;&quot; so CD in the drive is pretty easy to me.  ;)</description>
		<content:encoded><![CDATA[<p>Yeah, the whole &#8220;CD must be in the drive&#8221; thing is fairly silly.</p>
<p>Course, I still remember &#8220;Open your manual to page 47, go to line 12, and type the 3rd letter of the 19th word&#8221; or &#8220;Turn your outer code wheel to *symbol that looks like four different symbols* and your inner code wheel to *symbol that I am absolutely convinced isn&#8217;t on the wheel* and type the word that appears on the column labelled &#8216;Squidadiddly&#8217;&#8221; so CD in the drive is pretty easy to me.  ;)</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60760</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Mon, 23 Jun 2008 17:49:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60760</guid>
		<description>And on second thought, screw having to get no cd cracks also, CD checks are so backwards themselves, especially in an age where digital distribution keeps growing... My games should work out of the box even if I reopen the box (or rather, packed files) fifteen years from now, so long as I still use a compatible OS (of which the company doesn&#039;t have control over and they state the OS requirements of purchase day so I can&#039;t fault them for that), without having to scourge the internet for cracks that may not even be possible to find or download after so many years.</description>
		<content:encoded><![CDATA[<p>And on second thought, screw having to get no cd cracks also, CD checks are so backwards themselves, especially in an age where digital distribution keeps growing&#8230; My games should work out of the box even if I reopen the box (or rather, packed files) fifteen years from now, so long as I still use a compatible OS (of which the company doesn&#8217;t have control over and they state the OS requirements of purchase day so I can&#8217;t fault them for that), without having to scourge the internet for cracks that may not even be possible to find or download after so many years.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60707</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Mon, 23 Jun 2008 16:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60707</guid>
		<description>Robin my final paragraph is in fact speaking against SecuRom because even if there are no reports of it raping people&#039;s hardware like StarForce, there still were MANY people for who it could and did &quot;cause problems&quot; as I specifically state. Many weren&#039;t able to play the game you know, and that&#039;s unacceptable to me, even if it worked fine for many more. Or are we all going to ignore the first weeks with all the reports of people being unable to play and the slow as heck support with the revoke tools (which didn&#039;t fix the problem of non activation in the FIRST install)? Why should people go through all that trouble to enjoy the games they paid for? So, yes, SecuRom&#039;s implementation in Bioshock is far more intrusive and problem causing than the protection I state I&#039;m &quot;ok&quot; with there.

Besides, I&#039;m buying my games dammit, I don&#039;t want to call the company every time I surpass what they define as the sensible reinstallation limit, not to mention in this day and age you can&#039;t trust long term support of especially single player titles, unless they come from studios like Valve since most companies go for the early buck and then quickly move on to the next titles so there&#039;s a high chance that they will really not provide fixed exes or keep the activation servers up if they deem that simply not enough people are interested in the game anymore.

I reformat every 6 months or so, and no, I really don&#039;t feel like uninstalling all my software beforehand in order to reclaim their activations or whatever so of course I&#039;ll be against the use of such measures. All the games I buy have no problems with such actions even if they involve some sort of activation.

Also, other games in the past may have used SecuRom but I&#039;m sure not all of them used limited activations or installs which would make me fine with them so long as it actually allowed all paying customers to play without hassle (how can indie devs provide robust measures that simply WORK and such big specialised companies can&#039;t?). Like I said, I&#039;m ok with one time activation and cd checks (since I can get no cd cracks) so long as they actually work properly. I&#039;ve not purchased ANY games with limited activations copy protection involved and these days I get most of my &quot;big&quot; games via Steam anyway since often they don&#039;t include the crappy original copy protection (though sometimes, apparently they do, and I avoid). I guess that will soon change and I&#039;ll be getting them via Impulse, alongside the &quot;smaller&quot; games (aside from Steam exclussive stuff I guess) but that&#039;s a tad off topic.</description>
		<content:encoded><![CDATA[<p>Robin my final paragraph is in fact speaking against SecuRom because even if there are no reports of it raping people&#8217;s hardware like StarForce, there still were MANY people for who it could and did &#8220;cause problems&#8221; as I specifically state. Many weren&#8217;t able to play the game you know, and that&#8217;s unacceptable to me, even if it worked fine for many more. Or are we all going to ignore the first weeks with all the reports of people being unable to play and the slow as heck support with the revoke tools (which didn&#8217;t fix the problem of non activation in the FIRST install)? Why should people go through all that trouble to enjoy the games they paid for? So, yes, SecuRom&#8217;s implementation in Bioshock is far more intrusive and problem causing than the protection I state I&#8217;m &#8220;ok&#8221; with there.</p>
<p>Besides, I&#8217;m buying my games dammit, I don&#8217;t want to call the company every time I surpass what they define as the sensible reinstallation limit, not to mention in this day and age you can&#8217;t trust long term support of especially single player titles, unless they come from studios like Valve since most companies go for the early buck and then quickly move on to the next titles so there&#8217;s a high chance that they will really not provide fixed exes or keep the activation servers up if they deem that simply not enough people are interested in the game anymore.</p>
<p>I reformat every 6 months or so, and no, I really don&#8217;t feel like uninstalling all my software beforehand in order to reclaim their activations or whatever so of course I&#8217;ll be against the use of such measures. All the games I buy have no problems with such actions even if they involve some sort of activation.</p>
<p>Also, other games in the past may have used SecuRom but I&#8217;m sure not all of them used limited activations or installs which would make me fine with them so long as it actually allowed all paying customers to play without hassle (how can indie devs provide robust measures that simply WORK and such big specialised companies can&#8217;t?). Like I said, I&#8217;m ok with one time activation and cd checks (since I can get no cd cracks) so long as they actually work properly. I&#8217;ve not purchased ANY games with limited activations copy protection involved and these days I get most of my &#8220;big&#8221; games via Steam anyway since often they don&#8217;t include the crappy original copy protection (though sometimes, apparently they do, and I avoid). I guess that will soon change and I&#8217;ll be getting them via Impulse, alongside the &#8220;smaller&#8221; games (aside from Steam exclussive stuff I guess) but that&#8217;s a tad off topic.</p>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60636</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Mon, 23 Jun 2008 13:51:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60636</guid>
		<description>I&#039;m just amused by the comment that they&#039;ll release a patched exe.

&quot;We&#039;re about to go belly up!  Someone get on bittorrent and pull a cracked version, then publish it, STAT!&quot;</description>
		<content:encoded><![CDATA[<p>I&#8217;m just amused by the comment that they&#8217;ll release a patched exe.</p>
<p>&#8220;We&#8217;re about to go belly up!  Someone get on bittorrent and pull a cracked version, then publish it, STAT!&#8221;</p>
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		<title>By: Robin</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60623</link>
		<dc:creator>Robin</dc:creator>
		<pubDate>Mon, 23 Jun 2008 12:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60623</guid>
		<description>Al3xand3r: Lumping together Securom and Starforce isn&#039;t accurate. Virtually all retail PC games have a copy protection mechanism at least as &quot;intrusive&quot; as Securom (in fact, quite frequently it /is/ Securom). Starforce was a different kettle of fish entirely, in so far as it could (potentially) physically bugger up your hardware, and was briefly adopted by a few publishers (who had been using Securom, Safedisc, Macrovision, etc without complaint for years) on the basis that it undercut its rivals rather than whether it was fit for purpose.

Thanks for clarifying the point about comparative budgets. It is the case that fans of specialist games are more likely to support them financially. It&#039;s not an issue of morality, just recognition that developers need to be rewarded for their work.

Your final paragraph pretty much exactly mirrors my view (and, seemingly, the market&#039;s view) on how DRM can be responsibly used, which makes it odd that you seem to be railing against Bioshock&#039;s DRM, which doesn&#039;t violate these wishes.

redrain85: Uninstalling not refunding credits was an error.</description>
		<content:encoded><![CDATA[<p>Al3xand3r: Lumping together Securom and Starforce isn&#8217;t accurate. Virtually all retail PC games have a copy protection mechanism at least as &#8220;intrusive&#8221; as Securom (in fact, quite frequently it /is/ Securom). Starforce was a different kettle of fish entirely, in so far as it could (potentially) physically bugger up your hardware, and was briefly adopted by a few publishers (who had been using Securom, Safedisc, Macrovision, etc without complaint for years) on the basis that it undercut its rivals rather than whether it was fit for purpose.</p>
<p>Thanks for clarifying the point about comparative budgets. It is the case that fans of specialist games are more likely to support them financially. It&#8217;s not an issue of morality, just recognition that developers need to be rewarded for their work.</p>
<p>Your final paragraph pretty much exactly mirrors my view (and, seemingly, the market&#8217;s view) on how DRM can be responsibly used, which makes it odd that you seem to be railing against Bioshock&#8217;s DRM, which doesn&#8217;t violate these wishes.</p>
<p>redrain85: Uninstalling not refunding credits was an error.</p>
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		<title>By: Jonathan</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60548</link>
		<dc:creator>Jonathan</dc:creator>
		<pubDate>Mon, 23 Jun 2008 09:54:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60548</guid>
		<description>Reply to Rich Powers

You&#039;re a fan of Art Bell I take it. Unless you personally march to the developer/publishers offices and protest outside their window I doubt they&#039;ll get the message. 

I don&#039;t mind pirates who admit they just don&#039;t want to pay. But pirates who try to blame it on people who have worked on the product for years really really tick me off.</description>
		<content:encoded><![CDATA[<p>Reply to Rich Powers</p>
<p>You&#8217;re a fan of Art Bell I take it. Unless you personally march to the developer/publishers offices and protest outside their window I doubt they&#8217;ll get the message. </p>
<p>I don&#8217;t mind pirates who admit they just don&#8217;t want to pay. But pirates who try to blame it on people who have worked on the product for years really really tick me off.</p>
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		<title>By: Some Guy</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60543</link>
		<dc:creator>Some Guy</dc:creator>
		<pubDate>Mon, 23 Jun 2008 09:41:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60543</guid>
		<description>What&#039;s the big deal about being able to play without the CD/DVD in your drive?  I could care less. As long as I can play the game without any hitches, I&#039;m happy.</description>
		<content:encoded><![CDATA[<p>What&#8217;s the big deal about being able to play without the CD/DVD in your drive?  I could care less. As long as I can play the game without any hitches, I&#8217;m happy.</p>
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		<title>By: Alarik</title>
		<link>http://www.rockpapershotgun.com/2008/06/22/breaking-the-chain-bioshock-now-drm-free/comment-page-2/#comment-60531</link>
		<dc:creator>Alarik</dc:creator>
		<pubDate>Mon, 23 Jun 2008 08:03:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1965#comment-60531</guid>
		<description>As a customer, I don&#039;t mind some DRM in software installation - basically one-time internet activation, registration codes, on-line verification when wanting to play on-line multiplayer

I don&#039;t like these though:
- copy protection - I don&#039;t care about &quot;copy&quot; part, but I REFUSE to play with CD/DVD in drive, in fact I haven&#039;t played with CD in drive for years now, and I still haven&#039;t played Gothic 2 (bought it 3 years ago) just because I haven&#039;t found solution how to play it without DVD in drive

- rootkits and drivers (well, I have Securom 7 installed, apparently, and haven&#039;t noticed any issues, so it isn&#039;t bad it seems, but still I am avoiding Starforce like a plague)</description>
		<content:encoded><![CDATA[<p>As a customer, I don&#8217;t mind some DRM in software installation &#8211; basically one-time internet activation, registration codes, on-line verification when wanting to play on-line multiplayer</p>
<p>I don&#8217;t like these though:<br />
- copy protection &#8211; I don&#8217;t care about &#8220;copy&#8221; part, but I REFUSE to play with CD/DVD in drive, in fact I haven&#8217;t played with CD in drive for years now, and I still haven&#8217;t played Gothic 2 (bought it 3 years ago) just because I haven&#8217;t found solution how to play it without DVD in drive</p>
<p>- rootkits and drivers (well, I have Securom 7 installed, apparently, and haven&#8217;t noticed any issues, so it isn&#8217;t bad it seems, but still I am avoiding Starforce like a plague)</p>
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