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	<title>Comments on: Eurogamer: Mythos</title>
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	<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/</link>
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		<title>By: James</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-63259</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 30 Jun 2008 18:20:51 +0000</pubDate>
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		<description>THOMAS - if you are still giving out your account I&#039;d love to give this game a shot.  Frescogear@[NoSpam)gmail.com.

Thanks</description>
		<content:encoded><![CDATA[<p>THOMAS &#8211; if you are still giving out your account I&#8217;d love to give this game a shot.  Frescogear@[NoSpam)gmail.com.</p>
<p>Thanks
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61715</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Thu, 26 Jun 2008 00:30:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1988#comment-61715</guid>
		<description>@Alec: It is very early in the Overworld development, as the devs continue to assure us on the forums. I simply don&#039;t understand the need to move from the fast-paced, click-to-kill, quirky-race-selection game it was to what they&#039;re trying to turn it into. The devs state, per forums, that they&#039;re doing what players wanted. I hadn&#039;t realized so many people who played it wanted to turn it into Yet Another MMO In The Successful WoW Vein. There are guilds and crafting and all sorts of stuff on the &#039;Olde Beta&#039; game (which is actually what is running on their &quot;production&quot; servers (not sure what else to call them - it&#039;s a beta test, but it&#039;s not their test-center server, as it&#039;s running overworld)) The Overworld just extends a neo-hippie-socialize-while-traipsing-through-the-evil-forest mentality from instanced towns into everywhere but dungeons.
*sighs*
Hopefully it will roll in some of the fun stuff that is present in what is now termed &#039;old beta&#039; by the overworld fans.

@chris - i&#039;m sure they&#039;ll address those things. right now they&#039;re working a lot on making the tiles they used to &#039;paint&#039; the overworld seamless, and fixing glitches with character race/class, stuff like that. As Alec mentioned, it&#039;s very early yet, though further development on the &#039;Olde Beta&#039; has been abandoned, I believe.</description>
		<content:encoded><![CDATA[<p>@Alec: It is very early in the Overworld development, as the devs continue to assure us on the forums. I simply don&#8217;t understand the need to move from the fast-paced, click-to-kill, quirky-race-selection game it was to what they&#8217;re trying to turn it into. The devs state, per forums, that they&#8217;re doing what players wanted. I hadn&#8217;t realized so many people who played it wanted to turn it into Yet Another MMO In The Successful WoW Vein. There are guilds and crafting and all sorts of stuff on the &#8216;Olde Beta&#8217; game (which is actually what is running on their &#8220;production&#8221; servers (not sure what else to call them &#8211; it&#8217;s a beta test, but it&#8217;s not their test-center server, as it&#8217;s running overworld)) The Overworld just extends a neo-hippie-socialize-while-traipsing-through-the-evil-forest mentality from instanced towns into everywhere but dungeons.<br />
*sighs*<br />
Hopefully it will roll in some of the fun stuff that is present in what is now termed &#8216;old beta&#8217; by the overworld fans.</p>
<p>@chris &#8211; i&#8217;m sure they&#8217;ll address those things. right now they&#8217;re working a lot on making the tiles they used to &#8216;paint&#8217; the overworld seamless, and fixing glitches with character race/class, stuff like that. As Alec mentioned, it&#8217;s very early yet, though further development on the &#8216;Olde Beta&#8217; has been abandoned, I believe.
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		<title>By: Alec Meer</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61707</link>
		<dc:creator>Alec Meer</dc:creator>
		<pubDate>Thu, 26 Jun 2008 00:10:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1988#comment-61707</guid>
		<description>Spoke to one of the devs today. It&#039;s early days for the Overworld, by the sound of it. I&#039;d probably agree it&#039;s currently a less distinctive approach than before, but I suspect we&#039;ll see a fair bit of change from it yet.</description>
		<content:encoded><![CDATA[<p>Spoke to one of the devs today. It&#8217;s early days for the Overworld, by the sound of it. I&#8217;d probably agree it&#8217;s currently a less distinctive approach than before, but I suspect we&#8217;ll see a fair bit of change from it yet.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61686</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 25 Jun 2008 22:52:41 +0000</pubDate>
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		<description>I&#039;m sure they&#039;re working on a fix for the problems you described then (grave markers, better map, party portals, etc)... Those issues seem way to annoying to be left the way it currently is. even HG:L has party portals and grave markers, etc, etc, I&#039;m sure Flagship will eventually implement those basic things into Mythos... right? Right?   :(</description>
		<content:encoded><![CDATA[<p>I&#8217;m sure they&#8217;re working on a fix for the problems you described then (grave markers, better map, party portals, etc)&#8230; Those issues seem way to annoying to be left the way it currently is. even HG:L has party portals and grave markers, etc, etc, I&#8217;m sure Flagship will eventually implement those basic things into Mythos&#8230; right? Right?   :(
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		<title>By: The Discordian</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61658</link>
		<dc:creator>The Discordian</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1988#comment-61658</guid>
		<description>I&#039;m the above-mentioned g/f to neo&#039;s post.  I was in love with Mythos, and now just I&#039;m bored.  Imagine Pre-NGE SWG (the magnitude of change rather than a statement on actual gameplay &amp; UI), and you&#039;ve about got it.  It was great to party up with the two of us. Now, it&#039;s just slogging through mobs that respawn in thirty seconds or less (great for farming the named mobs that pop in same exact spot over and over again) to get to instance maps that show me as somewhere off the top left corner of the map when I&#039;m inside them.  A mediocre WoW clone at best.  I think we&#039;re sticking to HG:L for as long as it lasts.</description>
		<content:encoded><![CDATA[<p>I&#8217;m the above-mentioned g/f to neo&#8217;s post.  I was in love with Mythos, and now just I&#8217;m bored.  Imagine Pre-NGE SWG (the magnitude of change rather than a statement on actual gameplay &amp; UI), and you&#8217;ve about got it.  It was great to party up with the two of us. Now, it&#8217;s just slogging through mobs that respawn in thirty seconds or less (great for farming the named mobs that pop in same exact spot over and over again) to get to instance maps that show me as somewhere off the top left corner of the map when I&#8217;m inside them.  A mediocre WoW clone at best.  I think we&#8217;re sticking to HG:L for as long as it lasts.
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61648</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:41:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1988#comment-61648</guid>
		<description>well, navigating the Overworld can be tricky. The &#039;map&#039; doesn&#039;t show you the locations of sites with any particular granularity, so you end up making wrong turns and running around in circles. I understand that there&#039;s been some work done on the map, but I haven&#039;t seen it - it&#039;s possible it&#039;s not as bad as it was.
An example - my girlfriend and I were playing in a dungeon we happened upon while wandering around. it was a few levels higher than either of us, but we thought it would be a decent challenge. I ended up getting killed in there, and it literally took me 15 minutes to figure out where I had been when I died, and get back there. No grave marker, nothing on the map to indicate the point I&#039;d died, and no way to get back there, except the long way. No way to &#039;party-portal&#039; to her - just a long run back from town through the aforementioned mobs of creatures. Not my idea of fun at all...</description>
		<content:encoded><![CDATA[<p>well, navigating the Overworld can be tricky. The &#8216;map&#8217; doesn&#8217;t show you the locations of sites with any particular granularity, so you end up making wrong turns and running around in circles. I understand that there&#8217;s been some work done on the map, but I haven&#8217;t seen it &#8211; it&#8217;s possible it&#8217;s not as bad as it was.<br />
An example &#8211; my girlfriend and I were playing in a dungeon we happened upon while wandering around. it was a few levels higher than either of us, but we thought it would be a decent challenge. I ended up getting killed in there, and it literally took me 15 minutes to figure out where I had been when I died, and get back there. No grave marker, nothing on the map to indicate the point I&#8217;d died, and no way to get back there, except the long way. No way to &#8216;party-portal&#8217; to her &#8211; just a long run back from town through the aforementioned mobs of creatures. Not my idea of fun at all&#8230;
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		<title>By: bleeps</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61640</link>
		<dc:creator>bleeps</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:28:03 +0000</pubDate>
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		<description>I agree with neoanderthal, the addition of the overworld made Mythos a lot more generic and a lot less fun.</description>
		<content:encoded><![CDATA[<p>I agree with neoanderthal, the addition of the overworld made Mythos a lot more generic and a lot less fun.
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		<title>By: Chris R</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61625</link>
		<dc:creator>Chris R</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:59:38 +0000</pubDate>
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		<description>Neoanderthal: Can&#039;t you by-pass the overworld and head directly for an instanced dungeon (either solo or with a group of friends)?  And when I say &quot;by-pass&quot; I mean &quot;run by all the monsters.&quot;</description>
		<content:encoded><![CDATA[<p>Neoanderthal: Can&#8217;t you by-pass the overworld and head directly for an instanced dungeon (either solo or with a group of friends)?  And when I say &#8220;by-pass&#8221; I mean &#8220;run by all the monsters.&#8221;
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		<title>By: Jacques</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61610</link>
		<dc:creator>Jacques</dc:creator>
		<pubDate>Wed, 25 Jun 2008 19:29:57 +0000</pubDate>
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		<description>Dear god I can&#039;t stand the art direction of that game. Played for an hour and I&#039;d had enough.</description>
		<content:encoded><![CDATA[<p>Dear god I can&#8217;t stand the art direction of that game. Played for an hour and I&#8217;d had enough.
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		<title>By: neoanderthal</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61591</link>
		<dc:creator>neoanderthal</dc:creator>
		<pubDate>Wed, 25 Jun 2008 18:12:52 +0000</pubDate>
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		<description>mythos was a lot more interesting before they started off on the &#039;overworld&#039; concept.
before, it was a nice fast-paced hack-n-slash that happened to feature good grouping, and a few shared areas to meet up with people from all over the world and run instanced dungeons. my girlfriend and i have beta accounts, and we spent a lot of time playing - simple hack and slash, but without your mates trying to steal your loot ;)
now it&#039;s a typical MMO slog through the wilderness, watching other people online wade through mobs of monsters and hoping to get clear of that area before the critters respawn and tie you up en route to whatever instanced dungeon you&#039;re off to. it&#039;s horribly boring in the &#039;overworld&#039;, and seeing as that is the direction that flagship intends to take Mythos, we aren&#039;t really interested in playing now. neither of us have logged on in a month, where we used to play 3 or 4 days a week. it was a diablo 2 plus game - beatiful graphics, some cool concepts, and simple fast-paced gameplay. with the overworld, it&#039;s boring and frustrating.</description>
		<content:encoded><![CDATA[<p>mythos was a lot more interesting before they started off on the &#8216;overworld&#8217; concept.<br />
before, it was a nice fast-paced hack-n-slash that happened to feature good grouping, and a few shared areas to meet up with people from all over the world and run instanced dungeons. my girlfriend and i have beta accounts, and we spent a lot of time playing &#8211; simple hack and slash, but without your mates trying to steal your loot ;)<br />
now it&#8217;s a typical MMO slog through the wilderness, watching other people online wade through mobs of monsters and hoping to get clear of that area before the critters respawn and tie you up en route to whatever instanced dungeon you&#8217;re off to. it&#8217;s horribly boring in the &#8216;overworld&#8217;, and seeing as that is the direction that flagship intends to take Mythos, we aren&#8217;t really interested in playing now. neither of us have logged on in a month, where we used to play 3 or 4 days a week. it was a diablo 2 plus game &#8211; beatiful graphics, some cool concepts, and simple fast-paced gameplay. with the overworld, it&#8217;s boring and frustrating.
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		<title>By: KingMob</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61586</link>
		<dc:creator>KingMob</dc:creator>
		<pubDate>Wed, 25 Jun 2008 17:40:29 +0000</pubDate>
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		<description>I tried out Dungeon Runners the other day and was very disappointed. Here&#039;s hoping Mythos is vastly superior.</description>
		<content:encoded><![CDATA[<p>I tried out Dungeon Runners the other day and was very disappointed. Here&#8217;s hoping Mythos is vastly superior.
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/eurogamer-mythos/#comment-61583</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Wed, 25 Jun 2008 17:35:33 +0000</pubDate>
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		<description>Looks good, let us know when its ready to play.</description>
		<content:encoded><![CDATA[<p>Looks good, let us know when its ready to play.
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