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	<title>Comments on: First-person shooty: Huxley In-Game Footage</title>
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	<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/</link>
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		<title>By: FRIENDLYUNIT</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-134572</link>
		<dc:creator>FRIENDLYUNIT</dc:creator>
		<pubDate>Thu, 15 Jan 2009 02:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-134572</guid>
		<description>Disappointing. 

Yeah, it looks like they have just added areas you can walk around in to buy your new gun, instead of a UI that does the same thing. Tedious!

Sorry, but deathmatch IS a dirty word. We&#039;ve already played this game a thousand times.</description>
		<content:encoded><![CDATA[<p>Disappointing. </p>
<p>Yeah, it looks like they have just added areas you can walk around in to buy your new gun, instead of a UI that does the same thing. Tedious!</p>
<p>Sorry, but deathmatch IS a dirty word. We&#8217;ve already played this game a thousand times.
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61743</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:57:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61743</guid>
		<description>I thought they might go with a more down-to-earth, maybe tactical system where death actually mattered, and the overall metagame (the whole MMORPG thing) would add weight and tension to it. Instead it looks like pure mindless deathmatch. In my opinion the two modes will not complement eachother, so they&#039;ll just be haphazardly fusing an MMORPG and an FPS together, neither of which by itself achieves anything new or worthwhile.

The tiniest bit of latency will mean combat makes zero sense at all. When things are that agile and that explosive, not to mention people are bunnyhopping every second, there&#039;s really no way to avoid the feeling that everything important (hit detection) is completely desynced.</description>
		<content:encoded><![CDATA[<p>I thought they might go with a more down-to-earth, maybe tactical system where death actually mattered, and the overall metagame (the whole MMORPG thing) would add weight and tension to it. Instead it looks like pure mindless deathmatch. In my opinion the two modes will not complement eachother, so they&#8217;ll just be haphazardly fusing an MMORPG and an FPS together, neither of which by itself achieves anything new or worthwhile.</p>
<p>The tiniest bit of latency will mean combat makes zero sense at all. When things are that agile and that explosive, not to mention people are bunnyhopping every second, there&#8217;s really no way to avoid the feeling that everything important (hit detection) is completely desynced.
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		<title>By: Eschatos</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61741</link>
		<dc:creator>Eschatos</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:18:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61741</guid>
		<description>It&#039;s too bad this isn&#039;t a true MMO.  If it was in a persistent online world I would happily pay.</description>
		<content:encoded><![CDATA[<p>It&#8217;s too bad this isn&#8217;t a true MMO.  If it was in a persistent online world I would happily pay.
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61740</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:04:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61740</guid>
		<description>&quot;i wonder who this game is being marketed to.&quot;

The Republic of Korea?

I personally would &lt;i&gt;love&lt;/i&gt; a twitchy shooter style MMO myself. But this is so ripping off Unreal gameplay I&#039;m thinking... no. Plus, anyone see the PvE Video? The guy dies to the same four people what, 12, 13 times?</description>
		<content:encoded><![CDATA[<p>&#8220;i wonder who this game is being marketed to.&#8221;</p>
<p>The Republic of Korea?</p>
<p>I personally would <i>love</i> a twitchy shooter style MMO myself. But this is so ripping off Unreal gameplay I&#8217;m thinking&#8230; no. Plus, anyone see the PvE Video? The guy dies to the same four people what, 12, 13 times?
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		<title>By: Legandir</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61739</link>
		<dc:creator>Legandir</dc:creator>
		<pubDate>Thu, 26 Jun 2008 03:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61739</guid>
		<description>The mute button was invented for this game</description>
		<content:encoded><![CDATA[<p>The mute button was invented for this game
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		<title>By: Lavitz</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61732</link>
		<dc:creator>Lavitz</dc:creator>
		<pubDate>Thu, 26 Jun 2008 02:07:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61732</guid>
		<description>i wonder who this game is being marketed to. I don&#039;t think anyone wants a face paced point and click (shoot) game anymore. You need avg running speed, with more gameplay in shooting - iron sights, cover, leaning.I been down on this game since i seen the gamplay vid awhile back.</description>
		<content:encoded><![CDATA[<p>i wonder who this game is being marketed to. I don&#8217;t think anyone wants a face paced point and click (shoot) game anymore. You need avg running speed, with more gameplay in shooting &#8211; iron sights, cover, leaning.I been down on this game since i seen the gamplay vid awhile back.
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61675</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Wed, 25 Jun 2008 22:07:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61675</guid>
		<description>...are we &lt;i&gt;sure&lt;/i&gt; this isn&#039;t EPIC doing a number on us behind the scenes?</description>
		<content:encoded><![CDATA[<p>&#8230;are we <i>sure</i> this isn&#8217;t EPIC doing a number on us behind the scenes?
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		<title>By: terry</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61669</link>
		<dc:creator>terry</dc:creator>
		<pubDate>Wed, 25 Jun 2008 21:57:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61669</guid>
		<description>Every time I read &quot;Huxley&quot; I picture a first person butler sim.

edit: And am constantly disappointed.</description>
		<content:encoded><![CDATA[<p>Every time I read &#8220;Huxley&#8221; I picture a first person butler sim.</p>
<p>edit: And am constantly disappointed.
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		<title>By: Gap Gen</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61668</link>
		<dc:creator>Gap Gen</dc:creator>
		<pubDate>Wed, 25 Jun 2008 21:51:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61668</guid>
		<description>Didn&#039;t they know that the lightning gun wasn&#039;t as good as a big ol&#039; sniper rifle, anyways?</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t they know that the lightning gun wasn&#8217;t as good as a big ol&#8217; sniper rifle, anyways?
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61650</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61650</guid>
		<description>My first impression was that I was actually &lt;i&gt;watching&lt;/i&gt; UT3. Honestly, if I didn&#039;t see that Huxley name on there, I never would have known. They use the same lightning gun shot/explosives markers/&lt;i&gt;giant health kit&lt;/i&gt; for God&#039;s sake.</description>
		<content:encoded><![CDATA[<p>My first impression was that I was actually <i>watching</i> UT3. Honestly, if I didn&#8217;t see that Huxley name on there, I never would have known. They use the same lightning gun shot/explosives markers/<i>giant health kit</i> for God&#8217;s sake.
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		<title>By: Tom</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61647</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 25 Jun 2008 20:34:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61647</guid>
		<description>so... what happened to the Huxley game that looked like fun?  the one with the swarms of monsters and all that jazz?  This... well... this looks shite</description>
		<content:encoded><![CDATA[<p>so&#8230; what happened to the Huxley game that looked like fun?  the one with the swarms of monsters and all that jazz?  This&#8230; well&#8230; this looks shite
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		<title>By: Steven Hutton</title>
		<link>http://www.rockpapershotgun.com/2008/06/25/huxley-in-game-footage/#comment-61599</link>
		<dc:creator>Steven Hutton</dc:creator>
		<pubDate>Wed, 25 Jun 2008 18:40:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=1987#comment-61599</guid>
		<description>&lt;blockquote cite=&quot;&quot;&gt; even if this fails it should at least spark the interest so we can get something more than fantasy WoW clones (God I hate trusting reviews which said it’s so different and new and buying Conan).&quot; &lt;/blockquote&gt;

On the subject of Age of Conan when is the RPS hivemind going to tell me what to think about it? Tell me what to think!</description>
		<content:encoded><![CDATA[<blockquote cite=""><p> even if this fails it should at least spark the interest so we can get something more than fantasy WoW clones (God I hate trusting reviews which said it’s so different and new and buying Conan).&#8221; </p></blockquote>
<p>On the subject of Age of Conan when is the RPS hivemind going to tell me what to think about it? Tell me what to think!
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