Twenty Minutes Of Far Cry 2

By Jim Rossignol on June 26th, 2008 at 10:43 am.


“A completely real, no bullshit open world.” The presentation from this year’s Dreamhack shows the sophisticated AI in action, the scale of the open world, the way the missions are implemented, the freedom of the open world, the combat, the vehicles, fixing broken vehicles, the wildlife, the physics and fire-propagation.

Game Of The Year, anyone?

We’re going to try and bring you more on Far Cry 2 in the coming weeks.

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78 Comments »

  1. Ian says:

    Oh well, I guess I know what I’ll be doing during my lunch break then.

  2. Josh says:

    Yeah…I dunno, I attended a Spore presentation recently, and while this looks fun and all…Spore, man. Spore. I didn’t even need to play it. I’m 99% certain Spore will be my game of the year, and should absolutely be included as a contender.

  3. Turin Turambar says:

    Dunno, this type of open, sandbox, dynamic game is very hard to well. Look at Boiling Point (buggy, perfomance issues, design issues) or Stalker (very scaled back from the original design) as examples.

  4. Jon says:

    The most rapid surgeon of the world !! Is unreal this part of the game .

  5. Commando says:

    I mocked the idea of Far Cry 2 without Crytek.

    Now I need to unmock it somehow.

  6. Jim Rossignol says:

    Stalker and Boiling Point were also done by tiny, poorly-funded teams. Far Cry 2 has Ubisoft’s deep pockets and some of the best developers in the world working on it.

  7. Feet says:

    I am excited. Still. This looks great.

  8. John P (Katsumoto) says:

    This will certainly be up there with Clear Sky I’m reckoning/hoping, in answer to the question. I’ve been blown away by Mass Effect in the last two weeks, wasn’t expecting it to be anywhere near as good as it was as it averaged 8/10 (which I know is “good”, but I find it “mindblowing”), so was pleasantly surprised. FC2 and Clear Sky will need to do some fighting to get the top spot! This year will probably be remembered as one of the best in a long time for pc gaming, I reckon. Then again, 2007 was pretty awesome too.

  9. rb_lestr says:

    Much…. MUCH better than Crysis.
    Underwhelming much?

    Bring on FC2

  10. Anthony Damiani says:

    Can’t even muster a lot of interest, beyond remarking on the technical prowess of the graphics.

    I guess the Rambo fantasy just isn’t my thing.

  11. Jonelo says:

    Hum about the myth of the poor Ukrainian and Russian developers .

    GSC – Grigorovich Sergei Company – not is a poor men – , He is the owner of the richest developer of CIS. He sold 5 million copies of Cossacks 1 – about a 100 million dollars of revenue – and most of the expansions of this game. Few independent developers have sold as much as GSC in the world.

    http://www.my-b.ru/mb/m050207.htm

    http://dpk.com.ua/files/u4/Ferrari.jpg

    And

    http://www.gameru.net/index.php?type=artc&id=266

    “B. About the low salaries in the GSC, at 150-200 bucks, already widely known. Will be able to comment?
    O. Wages are very low and often do not relate to the volume of work done by you. Happened that people came to leave, but heads do not even know what it is and who works .”

  12. FlupKe says:

    I mocked the idea of Far Cry 2 without Crytek.
    Now I need to unmock it somehow.

    Same here, this game is gonna rock !

  13. Jim Rossignol says:

    GSC’s boss having money does not necessarily make it a well funded development team. Obviously a lot of his, and THQ’s money did go into the project long term.

  14. Someone says:

    Looks awesome .
    And to the guy who said he doesn’t like the rambo style,it’s only one of the ways you can do missions.

  15. CrashT says:

    As good as this game is looking I still wonder about some of the mechanics they’ve included to make it appear more realistic.

    Pulling bullets out of your arms sounds interesting but the last game to feature something like that was Dark Corners Of The Earth and it was only just this side of irksome in a game with a much slower pace and horror focus. In an action orientated game like Far Cry 2 I can see stopping to bandage yourself up rapidly becoming frustrating.

    Also weapons that jam? System Shock 2 tried that and, well that didn’t really work so well did it? I can understand the desire to encourage players to improvise by forcing them to think on their feet if their weapon jams, but after spending half an hour to scouting an enemy base only to have your plan to go casters up when you silenced MP5 jams is again likely to frustrate very quickly.

    Of course this game does remind me of what is still my favourite game of all time, Midwinter II. So it’s got to be doing something right.

    On and …
    [Geek Mode]That was an MP5SD not an MP5K[/Geek Mode]

  16. Flint says:

    Flint wants.

    Although “this is too much of realistic nitpickery for my taste” things like jamming weapons are meh.

  17. Ghiest says:

    I thought Crysis looked excellent from the videos and previews ect, but when I played it – suckage.

  18. wcaypahwat says:

    Stalker had jammimg weapons. No one complained about that now, did they? Well obviously some people did, but not here, now, and considering we are comparing the two….

  19. Crispy says:

    Brings back memories of Operation Flashpoint.

  20. SuperNashwan says:

    Looking good, makes you wonder why they developed it under the Far Cry brand with its reputation spoilt by Ubisoft milking it and everyone aware Crytek aren’t involved any more. The one thing that really distinguishes Far Cry and Crysis is they’re very wide corridor shooters giving the illusion of free approach without the drawbacks of a truly open world and this doesn’t follow that.

  21. redrain85 says:

    Looks pretty darn impressive. There are a lot of neat little touches, like having the character’s hands actually grab items and hold the map in front of him. Too bad the surgery and car repair is rather oversimplified, though.

    But I’ll withhold judgment until the game is released, and people have had a chance to play it. Been fooled by early promises before.

  22. Ian says:

    There’s a lot of exciting stuff in the demo, but as with everybody else I’ll be trying to reign in anticipation and just hope it lives up to the hype and potential.

    Gotta say, that hang-glider looked FUN.

  23. essell says:

    Game of the year? With LittleBigPlanet and Spore coming out, I seriously hope not…

  24. Duncan says:

    I really don’t see what is so amazing about this. It looks like a fun beautiful game to be sure but the gameplay, as seen is this video, is pretty much exactly the same as Far Cry 1 although obviously with better tech. It cracked me up when attacking the base a second time he told the player to go the other way this time and then he trumpeted the whole ‘open world’ thing. ‘Oooh, a fork in the road! That’s new!’ and those red ‘go this way dumbass’ sign posts better be optional.
    Fixing cars, removing bullets look like gimmicky one-trick things which won’t really add anything to the game.

  25. Batolemaeus says:

    This looks like the game Crysis should have been to be completely honest.

  26. itsallcrap says:

    I’m actually not that excited about the idea of Far Cry 2, but that is definitely the best lighting in any game anywhere.
    Anyone know what sort of video card that needs?

  27. Chaz says:

    I like the way you get to watch the game’s loading screen for 40 secs. I thought my PC was having trouble buffering the video.

  28. FhnuZoag says:

    Pretty long load times, eh?

  29. MeestaNob! says:

    The enthusiasm was kind of infectious. Gotta love any tech demo that has an audience with fog horns.

    “You like flame throwers?”
    “BLAAARRRRRRG!”

  30. Majorb says:

    @ essle

    Littltbigplanet? It’s a platformer it might be good but not in the realm of other games coming out.

  31. The D-Man says:

    “A completely real, noble shit, open world.”

    Noble shit???
    :P

  32. Heartless_ says:

    ROFL… game of the year? How about…. bore of the year? Sigh, we’ve seen FPS games before. Give me a break.

  33. PaulMorel says:

    crap. This looks like a better version of STALKER. I hate it when games look so good that I have to buy them on launch day.

    Also, I should just give nVidia my soul. When I bought the 8600, I swore that it would be good enough for me. I swore that I wouldn’t need to upgrade to the 8800. So far, I’ve been ok, but I don’t know if I can run this game on less than full settings. It just looks .. soo … pretty.

    Oh, and I hope that the PC version isn’t just a crappy port from the 360 version. That was the reason that I didn’t buy Assassin’s Creed.

  34. Ian Dorsch says:

    It did start life as a PC exclusive. Not that that’s any guarantee, but hey, it makes me feel better.

  35. Turin Turambar says:

    Yes Jim, Ubisoft have resources that didn’t have GSC or the BP’s team, but also Ubisoft is the type of big company interested in making big bucks in the mainstream public, so they will assure the game is enough simple and “streamlined” for everyone to enjoy. Look at Ass Creed, Splinter Cell, PoP, etc, imo they are not exactly brilliant.

    So i am waiting to try it before deciding his worth, it could be excellent, of course, but it also could be a shallow and gimmicky action game where your actions are not really important and the AI is underwhelming.

  36. Riotpoll says:

    @PaulMorel, you shouldn’t be looking at at nvidia for budget cards now, new ati stuff is really good (4850 is £125 and outperforms/is on par with the 9800gtx and 8800gtx/ultra, and the £180 4870 outperforms the gtx260). /hardwaremodeoff

    Does look pretty, but I’ll wait for impressions of the actual gameplay.

  37. John P (Katsumoto) says:

    “Sigh, we’ve seen FPS games before. Give me a break.”

    All FPS games in “automatically shit” shocker! I was kinda hoping for this to be a Morris Dancing Sim tbqfh.

  38. hungSolo says:

    The presenter’s voice sounds like a toothpick being jammed between the folds of my brain. Maybe he needs to take up smoking or drinking or testicular augmentation.

  39. MisterBritish says:

    All future posts from me will contain ‘tbqfh’ :)

  40. gaijin says:

    i was just pleased to see that someone else scrolls through their weapons in the wrong direction and ends up vainly flailing around with the melee weapon when the nearest enemies are a hundred yards off and pumping them full of bullets.

  41. Ian says:

    @Turin Turambar: So… you’re criticising Ubisoft for making accessible, playable games?

    Being the ignorant gaming philistine that I am, I’ll take Sands of Time over something so unwilling to let me have fun that it makes me want to cave my head in with my own keyboard every day of the week.

    Don’t get me wrong, I’m not saying Far Cry 2 is going to be game of the year or anything like it, but you seem to have a rather peculiar thing stuck in your craw about this one.

  42. Turin Turambar says:

    I am criticising Ubisfot for making unfun games. Accessible games are good.

  43. dhex says:

    while the announcer has a bit of the amway presenter thing going on, i guess that’s sort of the point at an event like that, right? except instead of getting people excited about “selling up” and whatnot, it’s about flameflowers.

    i can live with that.

  44. Dinger says:

    Man, that Far Cry 2 dude has a pretty bad morphine addiction.
    So the map is 7kmx7km, or roughly 1/4 the size of the original OFP maps. Of course, the detail is better, and the engine looks pretty (except for the tearing, and with allowances for stutters on loading sound files, textures, and what not). It’s nice to see they’ve kept the super-slo-mo RPGs from the original Far Cry.

    Game of the Year? Let’s talk about awards after they bring it to the market. The only thing we can judge at this moment is the pre-release story (aka Hype). And, if we’re judging the history of the game and not the game itself, then, on that account, Limbo of the Lost has set the bar pretty high; it’ll be tough for Far Cry 2 or LittleBigPlanet to maintain that standard for GOTY honours.

  45. a-scale says:

    The bullet pulling thing seems very strange. I know this is still beta, but the guy pulled like 10 bullets out of his arm. Were they shooting at him with real bullets, or toothpicks? I would say an AK-47 has enough power to pierce right through one’s arm.

  46. hungSolo says:

    @dhex: “except instead of getting people excited about ‘selling up’ and whatnot, it’s about flameflowers. … i can live with that.”

    And Frank Builders! Flamethrowers and Frank Builders, who you can actually play as! ;)

  47. Muzman says:

    This does look nice. I’m kinda suspicious though. Mostly this is because I keep reading things about Bioshock’s development and such where they seem to swear that what these guys appear to be trying to do is not possible. And, what’s worse, it’s not what people want, can comprehend etc etc. Everything’s got to be focussed and spelled out not sprawly and complex and long. It might not be fair to compare the games directly, but the conclusions about gaming and gaming audiences that the Bioshock devs seem to have arrived at over the years and what it did to their design means that this can’t succeed the way it is. It’ll be niche and ‘hard-core’ and then probably buggy and nerfed as well.
    That’s my pessimistic little viewpoint, just because I daren’t hope this game is as good as it looks.
    Additionally, didn’t I hear these guys are some of the folks who did some of the Splinter Cell games? Some of whom were apparently big fans of Thief and so on, and from the way they talk have been kinda holding back on their dev dreams for a while now. If that’s true and these guys knock it out of the park where Irrational really kinda didn’t, it will slay me.

  48. Chris R says:

    I was chuckling at how the presenter doesn’t really say his “H” sounds for certain words…

    “‘Uge boats and ‘Uge environments! Everything is ‘Uge!”

    Not making fun of his English, it just made me chuckle during those parts. :)

  49. whitebrice says:

    Pulling bullets out of his arm? I thought he was injecting himself with some sort of painkiller.

    When Ubisoft first started talking about this game, I was completely unconvinced that they could pull off what they were promising. To me, Ubi only made fun-but-inconsequential games, the also-rans. Why play Splinter Cell when you can play Metal Gear Solid? Or why bother with Rainbow Six: Vegas when you’ve got Gears of War?

    But after playing Assassin’s Creed, which I kind of fell in love with, I can’t help but have a bit of hope for this game.

  50. a-scale says:

    It’s definitely a bullet in the arm. They went into great detail on how you have to perform battlefield surgery on yourself. They claimed that they would have 40 or more animations for stitching yourself up/pulling things out of yourself. I’m still at a loss why it is necessary to remove a bullet from your arm during the heat of battle, or why it didn’t pass through in the first place!