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	<title>Comments on: Carmack: &#8220;Quake III was my personal favorite&#8221;</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/</link>
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		<title>By: qqq3</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-2/#comment-149445</link>
		<dc:creator>qqq3</dc:creator>
		<pubDate>Sun, 22 Feb 2009 22:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-149445</guid>
		<description>best fps ever
playing it now, for 8 straight years</description>
		<content:encoded><![CDATA[<p>best fps ever<br />
playing it now, for 8 straight years</p>
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		<title>By: gnustep</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-149143</link>
		<dc:creator>gnustep</dc:creator>
		<pubDate>Sun, 22 Feb 2009 01:54:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-149143</guid>
		<description>UT3 sucks (like you have weights strapped to your feet), but UT2004 rocks, especially in &quot;Capture the Flag with Vehicles&quot; mode, where your buddy can give you a ride on the hovercraft (Manta) while you carry the flag and stuff. Super fast, super crazy.

There is also a level-up mod called Rosebum which is an even better server (search for Rosebum VCTF) with 100+ different weapons and power-ups, of which you can choose only a select few, so every player has somewhat different powers. Plus hundreds of colorful and ingenious custom maps, jump pads, teleports, black hole gravity gun, Strangelove rideable missiles, TranslocatorSniperGun, etc. ... Mucho Fun!!

Quake never really caught my interest, but maybe Quake Live will change that... ?</description>
		<content:encoded><![CDATA[<p>UT3 sucks (like you have weights strapped to your feet), but UT2004 rocks, especially in &#8220;Capture the Flag with Vehicles&#8221; mode, where your buddy can give you a ride on the hovercraft (Manta) while you carry the flag and stuff. Super fast, super crazy.</p>
<p>There is also a level-up mod called Rosebum which is an even better server (search for Rosebum VCTF) with 100+ different weapons and power-ups, of which you can choose only a select few, so every player has somewhat different powers. Plus hundreds of colorful and ingenious custom maps, jump pads, teleports, black hole gravity gun, Strangelove rideable missiles, TranslocatorSniperGun, etc. &#8230; Mucho Fun!!</p>
<p>Quake never really caught my interest, but maybe Quake Live will change that&#8230; ?</p>
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		<title>By: zima</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62725</link>
		<dc:creator>zima</dc:creator>
		<pubDate>Sat, 28 Jun 2008 17:47:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62725</guid>
		<description>Never got into Q3 multi (only dialup with paying by the minute available here back then...), however the game still has a place in my heart; especially its engine.

So far not a lot of people (to which I mentioned that) agreed with me, but...for some reason Q3 engine is for me THE best ever when it comes to feel/immersion. It reacts perfectly to commands, presents the movement perfectly...no other game made me feel so much that &quot;I was there&quot; (at least when it comes to technical means :P )

So I&#039;m glad it comes back...and this time I won&#039;t skip on it.

PS. Though it&#039;s a little frustrating that &quot;pure DM&quot; isn&#039;t exactly my cup of tea...so I&#039;m torn between games with immersive gameplay and...immersive engine/feel... :/</description>
		<content:encoded><![CDATA[<p>Never got into Q3 multi (only dialup with paying by the minute available here back then&#8230;), however the game still has a place in my heart; especially its engine.</p>
<p>So far not a lot of people (to which I mentioned that) agreed with me, but&#8230;for some reason Q3 engine is for me THE best ever when it comes to feel/immersion. It reacts perfectly to commands, presents the movement perfectly&#8230;no other game made me feel so much that &#8220;I was there&#8221; (at least when it comes to technical means :P )</p>
<p>So I&#8217;m glad it comes back&#8230;and this time I won&#8217;t skip on it.</p>
<p>PS. Though it&#8217;s a little frustrating that &#8220;pure DM&#8221; isn&#8217;t exactly my cup of tea&#8230;so I&#8217;m torn between games with immersive gameplay and&#8230;immersive engine/feel&#8230; :/</p>
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		<title>By: wray</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62671</link>
		<dc:creator>wray</dc:creator>
		<pubDate>Sat, 28 Jun 2008 15:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62671</guid>
		<description>Q3A is the best! CPMA Pro-Mode ftw! Rocket Arena for shots and giggles, man, and TDM was great

defrag anyone?! hahahaa</description>
		<content:encoded><![CDATA[<p>Q3A is the best! CPMA Pro-Mode ftw! Rocket Arena for shots and giggles, man, and TDM was great</p>
<p>defrag anyone?! hahahaa</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62665</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Sat, 28 Jun 2008 15:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62665</guid>
		<description>Quake is to UT as UT is to Halo? Quite interesting if you think about it. Halo DM is just... urgh. Especially with those stupid little sticks. No precision at all. No immersion either in single player.</description>
		<content:encoded><![CDATA[<p>Quake is to UT as UT is to Halo? Quite interesting if you think about it. Halo DM is just&#8230; urgh. Especially with those stupid little sticks. No precision at all. No immersion either in single player.</p>
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		<title>By: Yhancik</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62606</link>
		<dc:creator>Yhancik</dc:creator>
		<pubDate>Sat, 28 Jun 2008 13:06:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62606</guid>
		<description>&quot;more of a sport than a movie&quot;

This pretty sums up why I&#039;m really not interested in such games...
(not that I like much the movies wannabe games with hours of cutscenes either :p)</description>
		<content:encoded><![CDATA[<p>&#8220;more of a sport than a movie&#8221;</p>
<p>This pretty sums up why I&#8217;m really not interested in such games&#8230;<br />
(not that I like much the movies wannabe games with hours of cutscenes either :p)</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62313</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:18:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62313</guid>
		<description>Quake 2 took my deathmatch virginity but I never bothered with 3. To be honest, as much as I enjoyed 2, still play 1/DMC on occasion, and had a blast playing dormwide UT matches in college, this style of multiplayer has never truly been my cup of tea. The speed, the endless deaths, the goddamned bunny-hopping; it all eventually leaves a bad taste in my mouth.</description>
		<content:encoded><![CDATA[<p>Quake 2 took my deathmatch virginity but I never bothered with 3. To be honest, as much as I enjoyed 2, still play 1/DMC on occasion, and had a blast playing dormwide UT matches in college, this style of multiplayer has never truly been my cup of tea. The speed, the endless deaths, the goddamned bunny-hopping; it all eventually leaves a bad taste in my mouth.</p>
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		<title>By: Valentin Galea</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62309</link>
		<dc:creator>Valentin Galea</dc:creator>
		<pubDate>Fri, 27 Jun 2008 21:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62309</guid>
		<description>There is something almost magical to that &quot;Quad Damage&quot; sound...</description>
		<content:encoded><![CDATA[<p>There is something almost magical to that &#8220;Quad Damage&#8221; sound&#8230;</p>
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		<title>By: Dean</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62306</link>
		<dc:creator>Dean</dc:creator>
		<pubDate>Fri, 27 Jun 2008 20:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62306</guid>
		<description>As a level editor who wrestled with Build, Quake, and Quake 2, Unreal&#039;s tools were a revelation.

I bought both Quake 3 and Unreal Tournament at about the same time, and after a quick futzing around with Q3&#039;s tools, went over to UT and never looked back.</description>
		<content:encoded><![CDATA[<p>As a level editor who wrestled with Build, Quake, and Quake 2, Unreal&#8217;s tools were a revelation.</p>
<p>I bought both Quake 3 and Unreal Tournament at about the same time, and after a quick futzing around with Q3&#8217;s tools, went over to UT and never looked back.</p>
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		<title>By: n3utr0n</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62294</link>
		<dc:creator>n3utr0n</dc:creator>
		<pubDate>Fri, 27 Jun 2008 19:12:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62294</guid>
		<description>Always preferred UT myself, but more for the maps than anything else. The look of Q3 threw me off, ugh brown (I know, it&#039;s quake). Also UnrealED = win. Loved mapping back in the old days, good ol&#039; bsp. None of this staticmesh shiny glossy phong shaded normal mapped stuff of UT3.. /old</description>
		<content:encoded><![CDATA[<p>Always preferred UT myself, but more for the maps than anything else. The look of Q3 threw me off, ugh brown (I know, it&#8217;s quake). Also UnrealED = win. Loved mapping back in the old days, good ol&#8217; bsp. None of this staticmesh shiny glossy phong shaded normal mapped stuff of UT3.. /old</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62288</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Fri, 27 Jun 2008 18:44:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62288</guid>
		<description>@sbs EXACTLY!
The skill involved in strafe jumping your way around a map adds a depth to a game that far exceeds just opening and closing an umbrella attached to a bear.

Online FPS games have been around for decades on the Pc they really matured into some spectacular games and gameplay dynamics where skills like strafe jumping became the norm.

Unfortunately games like Halo really reset the online FPS experience to zero. If you think about it; Halo brought online FPS to the console masses.
I&#039;m mean jesus every game on the xbox360 doesn&#039;t even have zero lag net code. Let alone something as advanced as skill based movement.
Achievements? I&#039;d rather learn new skill based ways to get around to nail someone with a rocket then spend most of my time farting around trying to fulfill some idiotic requirement that gets me a better gun.</description>
		<content:encoded><![CDATA[<p>@sbs EXACTLY!<br />
The skill involved in strafe jumping your way around a map adds a depth to a game that far exceeds just opening and closing an umbrella attached to a bear.</p>
<p>Online FPS games have been around for decades on the Pc they really matured into some spectacular games and gameplay dynamics where skills like strafe jumping became the norm.</p>
<p>Unfortunately games like Halo really reset the online FPS experience to zero. If you think about it; Halo brought online FPS to the console masses.<br />
I&#8217;m mean jesus every game on the xbox360 doesn&#8217;t even have zero lag net code. Let alone something as advanced as skill based movement.<br />
Achievements? I&#8217;d rather learn new skill based ways to get around to nail someone with a rocket then spend most of my time farting around trying to fulfill some idiotic requirement that gets me a better gun.</p>
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		<title>By: Plentiful</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/carmack-quake-iii-arena-was-my-personal-favorite/comment-page-1/#comment-62285</link>
		<dc:creator>Plentiful</dc:creator>
		<pubDate>Fri, 27 Jun 2008 18:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2003#comment-62285</guid>
		<description>wcaypahwat - UT vs CS could be a lot of fun. Maybe a UT guy with 5 respawns vs 5 terrorists.</description>
		<content:encoded><![CDATA[<p>wcaypahwat &#8211; UT vs CS could be a lot of fun. Maybe a UT guy with 5 respawns vs 5 terrorists.</p>
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