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	<title>Comments on: Champions Online Screenshot Heroism</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/</link>
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		<title>By: Dogman</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62695</link>
		<dc:creator>Dogman</dc:creator>
		<pubDate>Sat, 28 Jun 2008 16:30:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62695</guid>
		<description>I feel bad for any developer trying to gain publicity amidst the shitstorm that is the release of Diablo 3.  This looks interesting, though.</description>
		<content:encoded><![CDATA[<p>I feel bad for any developer trying to gain publicity amidst the shitstorm that is the release of Diablo 3.  This looks interesting, though.</p>
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	<item>
		<title>By: Supersomething</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62654</link>
		<dc:creator>Supersomething</dc:creator>
		<pubDate>Sat, 28 Jun 2008 14:36:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62654</guid>
		<description>I&#039;d be more excited if I didn&#039;t think Statesman was going to hold this game back like he held CoX back.</description>
		<content:encoded><![CDATA[<p>I&#8217;d be more excited if I didn&#8217;t think Statesman was going to hold this game back like he held CoX back.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62367</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Sat, 28 Jun 2008 07:16:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62367</guid>
		<description>Looks like the same &#039;shader&#039; effects that the new PoP game will have...</description>
		<content:encoded><![CDATA[<p>Looks like the same &#8217;shader&#8217; effects that the new PoP game will have&#8230;</p>
]]></content:encoded>
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62361</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Sat, 28 Jun 2008 06:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62361</guid>
		<description>The concept got me interested. The trailer kept up my interest. These shots ... do nothing. I&#039;m intrigued and ready for the demo. 

Please withhold further media until demo. Thanks. :D (that&#039;s a bit of a mass communique to all overhyped/overexposed  titles these days).

Besides, I&#039;ve seen #4 and its potential for Powers&#039; customisation before. Need real live PROOF now. And Super Jump. If you can make Super Jump, hero customisation engine, and enough varied mission environments and &quot;dungeons&quot; all work together, you got another 700 hours&#039; worth of subscription here!</description>
		<content:encoded><![CDATA[<p>The concept got me interested. The trailer kept up my interest. These shots &#8230; do nothing. I&#8217;m intrigued and ready for the demo. </p>
<p>Please withhold further media until demo. Thanks. :D (that&#8217;s a bit of a mass communique to all overhyped/overexposed  titles these days).</p>
<p>Besides, I&#8217;ve seen #4 and its potential for Powers&#8217; customisation before. Need real live PROOF now. And Super Jump. If you can make Super Jump, hero customisation engine, and enough varied mission environments and &#8220;dungeons&#8221; all work together, you got another 700 hours&#8217; worth of subscription here!</p>
]]></content:encoded>
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		<title>By: Sp4rkR4t</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62340</link>
		<dc:creator>Sp4rkR4t</dc:creator>
		<pubDate>Sat, 28 Jun 2008 01:55:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62340</guid>
		<description>The new shots look alot more defined than the earlier shots.</description>
		<content:encoded><![CDATA[<p>The new shots look alot more defined than the earlier shots.</p>
]]></content:encoded>
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	<item>
		<title>By: J.A.</title>
		<link>http://www.rockpapershotgun.com/2008/06/27/champions-online-screenshot-heroism/comment-page-1/#comment-62321</link>
		<dc:creator>J.A.</dc:creator>
		<pubDate>Fri, 27 Jun 2008 22:25:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2007#comment-62321</guid>
		<description>Like a mix of XIII and the bog-standard hi-res graphics like Crysis... It looks decent, but from what I can see in these screenshots, I like it better when they go for either of the clearly defined stlyes.</description>
		<content:encoded><![CDATA[<p>Like a mix of XIII and the bog-standard hi-res graphics like Crysis&#8230; It looks decent, but from what I can see in these screenshots, I like it better when they go for either of the clearly defined stlyes.</p>
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