Rock, Paper, Shotgun: The Pub Lunch Exegesis » Ain’t No Pleasin’ Some Folks

Ain’t No Pleasin’ Some Folks

Written by Alec Meer on July 1, 2008 at 6:10 pm.

Just like WoW, eh?

You’d have thought “sequel to beloved game announced after eight year silence” would be good news for Diablo fans. And to most, it was. Not everyone felt the same way though – an undercurrent of disappointed muttering had it that the game looked too bright and cartoonish compared to its darker predecessors. Most of us will doubtless wait to see what the game’s actually like before passing judgement based on its appearance alone, but slighted naysayers have banded together for one of those e-petition thingies, determined to talk Blizzard into changing the game’s art style after just four years of development. Can’t fail, surely.

“What we ask Blizzard is to find a way of pleasing the fans of the Diablo universe by giving us a true sequel to Diablo 2 that is graphically coherent with the Diablo universe it belongs to.” Inevitably, they also bitch that they think it looks like “a remake” of WoW. Never forget, folks – A Bit More Colourful and Exactly Like World of Warcraft are in fact one and the same, no matter what the logical part of your brain might be telling you.

There are currently 9352 signatures on the petition, which, while a fair old chunk of disgruntlement, will probably need at least a couple more zeros on the end before Blizzard even read it. So, y’know, good luck with that.

Here’s one of the Photoshopped screenshots they’re using to state their case (original here). My, what elegant captioning:

Joining the ranks of Angries, albeit in rather more restrained fashion, is Fallout 3 producer Ashley Chen [Source]. “I must say I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft”, he notes in a recent blog post, carefully sugar-coating the barb with comments about Blizzard’s knack for fun and polish.

Which is an interesting/brave statement for a rival RPG developer to make in public. While I believe there’s much we’ve yet to see – most especially in terms of co-op/multiplayer – I’m inclined to agree a little at this stage. That D3 is so hugely similar to its eight-year-old predecessor in its play style seems a greater cause for potential concern than that it’s using a few more primary colours. I do hope there are some meaty surprises to come.

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Gravatar andy says:

while i like the fact that D3 seems to have a lot of the same feel as D1 (which D2 completely missed and caused me to hate it), i agree that the graphics direction is a tad bit ‘old’. not everything needs to look like crappy warcraft3 and wow.

July 1st, 2008 at 6:15 pm

Gravatar slang says:

Certainly dark enough for me…

July 1st, 2008 at 6:19 pm

Gravatar Duoae says:

Wha? I’ve said this on several places but i’ll chime in here. I think the graphics direction is great. I don’t agree with the petition because Diablo was dark and gothic but Diablo 2 was far from it. D2 was muddy at best. Diablo 3 looks a bit brighter – which is where i suppose they get the WoW comment from… but it looks nothing like WoW!

July 1st, 2008 at 6:20 pm

Gravatar DASH says:

The question is, if WoW was never released would these guy even have an argument for how D3 looks?

July 1st, 2008 at 6:23 pm

Gravatar Mo says:

I love their before/after shots. The formula goes: Diablo 3 screenshot + lower brightness & contrast = t3h 4wes0m3 gaem!!

I like the art direction Diablo 3 has taken. It struck me while looking at the screenshots that Blizzard are one of the few companies who’s artstyle has become more defined/unique with the jump to 3D as opposed to the other way around.

July 1st, 2008 at 6:23 pm

Gravatar fluffy bunny says:

Heh, people on the internet. Always fun to see what they come up with next.

July 1st, 2008 at 6:27 pm

Gravatar Al3xand3r says:

I’m sure it will have some pretty dark and gloomy and bloody and hideous environments to show off. Wouldn’t the effect wear out if EVERY area was like that? I’m sure it’s more intimidating to get in some dark cave or dungeon after being on the lush outdoors for a while…

People whine just because they showed something less than Diablo’s lair and showed off outdoors as well as indoor stuff. You know, Diablo 2 would have looked pretty happy also if you took a screenshot of the plains with some better real time lighting.

And I hope to god Blizzard doesn’t make everything pitch black five feet away from you like it happens in D2 in the dark because it would just be annoying, not atmospheric… Unless the particular area required such a feel.

July 1st, 2008 at 6:27 pm

Gravatar Jimi Hendrix says:

The screenshots do look a tad to bright hopefully it’ll be toned down but certainly aint game breaking
its not like say, making a isometric turn based RPG turn into a first person shooter.

July 1st, 2008 at 6:32 pm

Gravatar Cigol says:

@mo; what did you expect them to do exactly, break into Blizzards offices, steal the game and alter it themselves?

It’s a simple photoshop to accentuate the kind of ambience many long time fans of Diablo wished for. NOBODY IS CALLING THE ART DIRECTION IN DIABLO 3 BAD… They’d merely prefer it if it were more in line with the original; focused on horror, grime, grit and all that jazz.

When did expressing ones opinion or constructive criticism become the greatest insult?

July 1st, 2008 at 6:32 pm

Gravatar PaulMorel says:

Well, if anyone needed evidence that the proletariat is indeed a fickle bunch …

I am as big a Diablo fan as anyone, and I think that D3 is looking great! I wish it was being released next week!

July 1st, 2008 at 6:34 pm

Gravatar RichPowers says:

Couldn’t you adjust the in-game brightness and contrast sliders until it’s dark enough? Failing that, fiddle with your monitor’s settings. Instant darkness!

July 1st, 2008 at 6:35 pm

Gravatar The Hammer says:

“- Cartoon’ish art direction, obviously influenced by the Warcraft universe, Diablo isnt Warcraft.”

Wow. I think Blizzard will be very grateful for this petition to tell them that…

July 1st, 2008 at 6:37 pm

Gravatar cyrenic says:

I thought everyone was getting tired of the “n’th shade of gray/brown” art design trend. Guess not.

July 1st, 2008 at 6:37 pm

Gravatar mysticsika says:

1 outdoor enviroment * 1 indoor enviroment/pretty extensive gameplay video = vocal minority whining.

*has no math*

July 1st, 2008 at 6:40 pm

Gravatar Robin says:

I hated WC3’s art style and felt WoW’s was tolerable at best, but I have to say I quite like the look of Diablo 3. It’s more atmospheric and less goofy.

I’m also surprised at the level of blood and grue, I thought that usually got the (conspicuously bloodless) chop in favour of a lower age rating these days.

July 1st, 2008 at 6:43 pm

Gravatar Raptornas says:

Never really got diablo, I can understand the whole collecting addiction thing but I like to be in control of what I’m “collecting” which is why i think Eve grabbed me as I was able to say I want to get that and then focus on doing it.

Also clicking on bad guys repeatedly just didn’t do it for me. Then again it could have been magic online but I just didn’t bother.

July 1st, 2008 at 6:44 pm

Gravatar mpk says:

http://danielcraigisnotbond.com/

July 1st, 2008 at 6:44 pm

Gravatar derFeef says:

Whats wrong with that people. That comparison images are ridiculous. They even can achieve that with adjusting the monitors. I like art direction D3 has. It looks painted with watercolors, especially at outside areas. Its amazing and that is how a game should look.

July 1st, 2008 at 6:45 pm

Gravatar Ohle says:

Unfortunately I have to agree with those who are a bit put off by the lack of gore/blood/darkness. I like my Diablo with clear satanistic overtones, and the Teen-friendly gameplay vids just don’t fill me with that same sense of dread I’d get as I moved into the catacombs and deeper into hell.

July 1st, 2008 at 6:50 pm

Gravatar gulag says:

“It’s a simple photoshop to accentuate the kind of ambience many long time fans of Diablo wished for.”

Oh good! I suppose all they need to do is run a couple of filters and it’s all down the pub before closing.

July 1st, 2008 at 6:53 pm

Gravatar Seniath says:

“Unfortunately I have to agree with those who are a bit put off by the lack of gore/blood/darkness.”

The Living Siege Engine of Hell (or whatever it was called) tore someone’s head off in a spray of blood and guts (to whoops from the crowd). What more do you want?

July 1st, 2008 at 6:58 pm

Gravatar Natus says:

Wow, Ohle, I don’t get you guys. I really don’t. I thought D2 was plagued by the same darkn’creepy environment time after bloody time. As the posters above stated more clearly than I will: you NEED a bit of light and air (only a bit, mind you!) before you go back into the next crypt. Otherwise, like D2, it’s depressingly the same.

And if you were put off by the lack of gore and blood after watching the gameplay video, then NO game is going to satisfy you. Honestly, what will?

July 1st, 2008 at 6:58 pm

Gravatar J. Prevost says:

I’m just wondering how long it’ll take these folks to realize that their monitors have BRIGHTNESS CONTROLS.

July 1st, 2008 at 7:00 pm

Gravatar The Hammer says:

http://www.rockpapershotgun.com/images/june08/diab1.jpg

Nope. No blood/gore/darkness to see there.

July 1st, 2008 at 7:01 pm

Gravatar Bowl of Snakes says:

I thought that trailer was for a Simpsons game, the balls of those damn blizzard people!

Seriosly, I’m sure there will be plenty of flaming blood drenched pentagrams to go round the table when its all said and done.

July 1st, 2008 at 7:01 pm

Gravatar alphaxion says:

derfeef: that’s because all blizzard textures are painted and then put through a diffuse map.

I have to go on the side of the current art direction, it looks stunning and I have no problems with the elemental damage and death animations.

Do they really want everything to look like 1990’s software rendering?

July 1st, 2008 at 7:02 pm

Gravatar Tak says:

I’m withholding judgement. I honestly think WC3 looks bad, and prefer WoW over it if left to pick between the two styles (similar though they are, WC3 is hyper-exaggerated). SC2 looks a bit too much of that ’skewed proportion polygons’ like WC3 from the screenies I’ve seen (but again, waiting for release to condemn it) for my liking.

Diablo 3 vids look like they got rid of the bloated polies thing, but kept the larger color range, which IMO isn’t a bad thing. It’s all in the application. I expect my outdoors to be bright (when it’s daytime without demonic locust clouds, of course) and my dungeons to be dark, and the video and caps look like they’re going for that. I would hope they don’t put their darkest nastiest dungeon in the promo vid. Also, Diablo 2 tended to get darker the closer you got to ‘evil’ (Diablo 1 not so much, but the entire game was underground and the tech was limited). If they keep with that trend in D3, having the larger color range and more variance in the environments will help make the deeper dungeons all that much more evil and dark.

Seriously though, crying foul over a few minutes and some screen caps is just not right. I’m sure I’m not the only one who had this same discussion with friends after seeing the vid, but out of respect for a proven studio at the very least we all can agree to wait for the finished product before we jump in completely for or against.

July 1st, 2008 at 7:03 pm

Gravatar Meat Circus says:

NEEDS MORE DANK

July 1st, 2008 at 7:07 pm

Gravatar Hermes says:

@Ohle

Teen-Friendly? I’m not so sure, it looks gory enough. Limbs popping off and blood cascading whenever the barbarian does that leap ability.

Have to say though some of those doctored shots do look quite good, but like everyone is saying it may just be down to a contrast and brightness setting in the final version of D3 to allay these fears. For the presentation they had to up the brightness to show off the engine. The final version will likely not be that bright.

July 1st, 2008 at 7:08 pm

Gravatar Crispy says:

I thought WC3 was fine, it has it’s own style contrinued over from the previous games and it’s never supposed to be gritty, dark or serious. It is light fantasy and nothing more. This was carried over into WoW.

D3 looks fine to me as well. I think it looks ever so slightly cheerier than Diablo, but it’s definitely nothing like WoW, so where’s the problem?

P.S. I’d love to see some of the great musical styles of Diablo revisited for D3.

July 1st, 2008 at 7:14 pm

Gravatar Noc says:

The silliness of the whole petition thing aside, (”How DARE they make design choices I wouldn’t!”) I think there is something of merit in the criticism. It’s the same thing, I think, as what DoW did with WH40K: It’s got the same stuff, and it’s pretty, but it looks more like [Titan Quest and Warcraft 3 respectively] than it does the source material. On the before/after things, the light radius shots were specifically interesting. That’s something that’s also bothered me about Oblivion: when I fiddled with the construction set, I was able to make, pretty easily, these really powerful lighting schemes with a few strong sources of light, but all of the caves and dungeons in the game seemed to be lit with an inexplicably uniform ambient light.

Then again, on the gameplay front: if this is the flak they’re getting for tweaking the ambiance, imagine what people would say if they, god forbid, made changes to the gameplay? I agree with the criticisms because I sort of feel that an art direction that’s evocative of something is probably superior to an art direction that’s kind of pretty but evocative of nothing in particular – but I think the argument here is that instead of making a new game, huge fans of Diablo 2 want Diablo 2 again.

July 1st, 2008 at 7:14 pm

Gravatar alphaxion says:

not forgetting the explosion of the fat guys into piles of worms/maggots.. I actually heard a few people near me in the crowd going “eurgh” when they happened.

argh, will someone help me to get the D2 act 1 music out of my head >.<

July 1st, 2008 at 7:15 pm

Gravatar Chris R says:

Whhaa??

D1 was very dark/moody… D2 was much more bright and less scary than D1… D3 looks like a mix between D1 and D2 as far as dark atmosphere goes.

It looks fine to me, in fact it looks great. No need to change anything… and if you want the game to be darker, then lower the brightness and contrast on your monitor. And in the game.

July 1st, 2008 at 7:18 pm

Gravatar Ojive says:

Is it just me, or is the only difference in the before/after pics a layer of gray added over the environment?

July 1st, 2008 at 7:19 pm

Gravatar Noc says:

D2 was brighter, but it looked . . . desolate. Maybe it was just the graphics of the time.

July 1st, 2008 at 7:30 pm

Gravatar Mark-P says:

I have to say I agree with them. :/ I prefer their filtered shots, and not just by a small amount. Especially ones like: http://img180.imageshack.us/my.php?image=makeluvnotwarcraftzs3.jpg

They seem more in keeping with the ambience of the previous 2 games. Unfortunately this is an e-petition, and therefore a complete waste of time for everyone involved.

July 1st, 2008 at 7:30 pm

Gravatar Converted Sceptic says:

I was initially a little disappointed in the art direction showed by diablo 3.

But then I watched the whole gameplay video and I must say I’m convinced by diablo 3. Graphics looks ok- I just hope there will be some gruesome and dark setting somewhere, something full of dismembered body parts everywhere etc- but the game play is amazing. I’m not some ex diablo junkie- so clickfest doesn’t do much for me, but the game trailer showed something that looked pretty fun to play. Also the scripted sequences, the variety of attacks and enemy behaviour seemed to add some much needed diversion to the click click click sequence.

Also Leonard Boyarsky as lead world designer is great news

July 1st, 2008 at 7:31 pm

Gravatar Jacques says:

I’ve got to say I really don’t like the character design of the two characters we’ve seen so far, they do look cartoony, and I’m not a fan of that. I’m happy with everything else though.

July 1st, 2008 at 7:38 pm

Gravatar Shon says:

These must the jerks who keep insisting that every FPS takes place in a green/gray industrial setting. Who are they kidding? Diablo 3 could take place in a primary color amusement park filled with clowns and cheery robots and they would still play it.

July 1st, 2008 at 7:38 pm

Gravatar SwiftRanger says:

“I’m also surprised at the level of blood and grue, I thought that usually got the (conspicuously bloodless) chop in favour of a lower age rating these days.”

Well, that’s basically a core element of the Diablo franchise. The room in which you found the Butcher in Diablo, or Diablo’s death (there hasn’t been a more joyful waiting time until the cd gets running to show the death animation), the slaughterfest in the Lut Gholein harem in Diablo II, the funny explosion of blood in the Lord of Destruction intro cinematic… it’s very reassuring that the ‘new’ devs are continuing the gore tradition with virginal sacrifices to build up a mini-boss out of human blood and bones or how a mini-boss creature can rip apart a player character at once. A pity the corpses don’t stay though, I hope there’ll be an option for that.

Diablo III looks and seems to play the same but if anyone has actually listened to what Jay Wilson & co were saying then there are a lot of improvements and new bits announced already if you think about it, at least a lot more than that StarCraft-remake they’re doing. It’s all in the many details, people said the same thing about Diablo II and that just blew away any previous Diablo-clone (Darkstone, Revenant, Nox) when it came out, not because of its name but because it expanded the hack & slash gameplay with brilliant and extensive skilltrees and an itemhunt like no-one had ever seen before. I couldn’t stop playing it for a whole week, and then that replayability… simply crazy stuff, right up there with BGII and JA2, games like they don’t make them anymore. :(

I have a feeling it will be the same again with DIII (they said they still have a lot under wraps, that white/red theme in the logo must mean something in terms of gameplay as well I think), though probably because the competition isn’t that big now.

July 1st, 2008 at 7:43 pm

Gravatar mcw says:

I think the involvement of Leonard Boyarsky (Fallout 1 and 2, Arcanum, Vampire: The Masquerade – Bloodlines) should be proof enough that Diablo 3 will not turn out to be a game with rainbows and funky colors.

July 1st, 2008 at 7:44 pm

Gravatar Darkelp says:

*sigh*
Petition’s are so stupid.
Well, petition’s about the art style of a game are stupid.
Petition’s should be left to freeing political prisoners and being against the war.
So Diablo 3 has kept up with the times, used new graphics to create what could very well be the original design the artists had in mind at the time, but technical restraints stopped them.

I say we petition to ban petition’s.

Yes, darkly ironic.

As Noc said, its just some people upset that the people who own the product decided to make a design choice that they wouldn’t of done.

July 1st, 2008 at 7:48 pm

Gravatar Freeid says:

I have to agree with the petition guys, after seeing the giant shoulderpads bleeding over from WoW into Diablo I am not suprised they want to try and head it off.

July 1st, 2008 at 7:51 pm

Gravatar kenok says:

I’ll blame samwise for his art style in the Warcraft universe. Hopes he doesn’t get involved in any D3 meetings. ;)

July 1st, 2008 at 7:52 pm

Gravatar Tak says:

In so many ways, clowns and cheery robots in full primary colors would be far, far creepier than anything Diablo could touch.

NCTPCCAR?
(nothing compared to primary colored clowns and robots!)

July 1st, 2008 at 8:05 pm

Gravatar Tr00jg says:

New Blizzard is not really reknown for innovation, but rather polishing a game to death, and we all know that makes the better game in the end.

July 1st, 2008 at 8:07 pm

Gravatar Someone says:

I actually agree with this petition at parts and like their changes to the screenshots.
But I know blizzard won’t change the game just because of that.

http://img180.imageshack.us/my.php?image=makeluvnotwarcraftzs3.jpg
(A screenshot someone gave a few posts above) I just like to point out that after the edit it looks so much more awesome.It just looks like WC3 otherwise.

July 1st, 2008 at 8:10 pm

Gravatar alphaxion says:

the “necro version” has lost a shitload of definition on the image (inevitable when you mess about with a jpg, I know).

I still prefer the “wow gayness” version because it’s a breath of fresh air – it’s something new instead of a continuation of a starved colour pallet.
Yes, the gore gets lost in a brighter world compared to an almost sin city style but I’d rather have a varied environment instead of having my memories blur into a single image that reminds me of how I recall my time playing delta force 1.

July 1st, 2008 at 8:20 pm

Gravatar Ted says:

Fallout 3 is going to be a piece of crap. I’m pretty certain of that after being bored to tears by Oblivion. So I don’t much care what the clowns at Bethesda think.

July 1st, 2008 at 8:23 pm

Gravatar CobaltLion says:

People are saying it looks “Cartoonish?” What kind of cartoons did these people watch growing up?

July 1st, 2008 at 8:24 pm

Gravatar Steven Hutton says:

I’m actually replaying Diablo 2 right now. Well, not RIGHT now but currently and I’m enjoying the hell out of it. I may have gone a bit overboard with the skeletons though because I rarely have to do much except walk into a room and my undead legions (plus golem) take care of buisness more or less on thier own. Anywho, if I was going to complain about one thing it would be how dark the graphics are I’m slightly undergeared at the moment because I refuse to throw away any item with ” 1 to light range” on it and I’m STILL annoyed that I have to walk into the corner of every room to see if there’re XP bloated demon’s hiding in the corners of the room. So, roll on the bright and shinys I guess.

July 1st, 2008 at 8:25 pm

Gravatar cHeal says:

After looking at a few of their before and afters I tend to agree. It does look a little WoWish and there is just too much coloured lighting.

Evidenced by the above screen shot (post above this), these guys are actually right, the game does look too bright and colourful. It’s as if coloured lighting was just invented and these guys decided to go mad. Incidentally if you read any guide on level designing for FPS’s they will tend to warn against the over use of coloured lighting, specifically the use of primary colours. In summary they definitely have a point.

I would sign the petition but I actually don’t care.

July 1st, 2008 at 8:34 pm

Gravatar Dave says:

@Robin:
I hated WC3’s art style and felt WoW’s was tolerable at best, but I have to say I quite like the look of Diablo 3. It’s more atmospheric and less goofy.

Agreed on all counts.

July 1st, 2008 at 8:36 pm

Gravatar Pijama says:

Eff them, those who think that “DARK INDUSTRIAL GOTHIC GRITTY” must be in EVERY DAMN GAME. I find the colour pallete very good thank you very much. Also, check out the artwork for Old/New Tristam. There is one screen which portrays the dark cathedral. Isn’t it dark enough?

That being said, I agree with the playstyle comment. Checking the barb slashing away with the same repeating moves made me worry a little, because come on, eight years of technologic development has surely allowed devs to put some variety in the combat… Add it Blizz!

July 1st, 2008 at 8:41 pm

Gravatar Jacques says:

Steven, once you get some AoE’s you’ll tend to find everything offscreen is dead long before you can see it.

July 1st, 2008 at 8:47 pm

Gravatar AnarkiJ says:

over 4000 people think that photoshop filtered screenshots look better than Blizzards trained and talented team of artists. Now that is a depressing thought. I wonder how many of those people even saw the first Warcraft games and how much of a departure in terms of art WC3 was. There just seems to be a lack of understanding that the reason the games looked like they did then was that was all the technology could do. I have a feeling that if Blizzard had the tech they do now back when D1 & 2 were made, they would look pretty close to what we’ve seen of D3 so far.

As an actual arguement for the palettes used it does bring some pre-established and ideas of contextual colour, and Blizzard have been using this for a while now. The bright primary colours of the PC’s and things is about the only thing I can attribute to looking anything like WoW. I think it works because they’re there to make it easier on the eye when in the middle of a battle to tell whose character is whose, and they are easier to be identified for what their role in battle is by colour. It’s clever artistic design that really nails the feeling of a well constructed game, with well thought out and meaningful game design. Even looking back at Diablo 1, when compared to a lot of things around at the time, it still stood out artistically different from everything else, despite limited tech and the fact the whole game was about going deeper and deeper underground. I think with D3 there’s definitely something to be proved in terms of trying to look different from all the other “gritty, dark and realistic” games. Although it seems Blizzard has still got further to go to prove that if anyone can pull it off, they can.

July 1st, 2008 at 9:03 pm

Gravatar Ci2e says:

People complain too much, look at the bright side at least Blizzard cares enough to hear what everyone thinks instead of keeping it a total secret until it’s released. Then all those people would have nothing to complain about…

July 1st, 2008 at 9:08 pm

Gravatar Elitedruin says:

Wow…I a lot of you are smoking crack. I think this new Diablo looks fantastic and I can’t wait for it to come out. I’ve been playing the Diablo series since 95′ and even got into the beta for Diablo 2 and I must say I love where they took the game. I will definitely be purchasing the colletors edition, because you know they will have one….they always do! See you in Sanctuary!

July 1st, 2008 at 9:10 pm

Gravatar EyeMessiah says:

Omg! People on the internet didn’t like something! How dare they!

July 1st, 2008 at 9:12 pm

Gravatar Steven Hutton says:

Another question that I find particularly interesting: Why do so many people suddenly think that the WoW and (apparantly) warcraft 3 art styles are bad? I’ve not really heard that complaint before but a couple of minutes trolling around the net and it seems like there’s been some kind of secret “I hate wow’s art” underground movement the whole time.

I think sometimes people forget that the greatest game of all time (Ape Escape) was all about the bright primary colours.

July 1st, 2008 at 9:16 pm

Gravatar Tak says:

@Hutton

I can only speak for myself, but I’ve always disliked the WC3 style. Oversized and slightly goofy I don’t mind, so I think WoW got it right in that regard. But that super sharp angled look that everything had in WC3 just hurt the game, for me. I’d have rather had 2d units/building thrown on top of WC3’s mechanics.

July 1st, 2008 at 9:32 pm

Gravatar faelnor says:

I’d just like the ingame design to match the artworks.
http://eu.blizzard.com/diablo3/_images/artwork/ss24-hires.jpg

July 1st, 2008 at 9:37 pm

Gravatar Po says:

4000 really isn’t that many people compared to the…Oh…Hundreds of thousands to millions that are watching this stuff and freaking out with excitement. There’s ALWAYS a vocal minority complaining and bitching.

Let them.

July 1st, 2008 at 9:44 pm

Gravatar Sahagin says:

I think the graphics could be more grim, dark, and Diablo-ish. But for christs sake, we should be thankful we’re even getting another Diablo game.

July 1st, 2008 at 10:02 pm

Gravatar Tom says:

“I do hope there are some meaty surprises to come”
Didn’t you guys notice, D3 being 3D-accelerated!
Now that surely counts for something, ey?

July 1st, 2008 at 10:06 pm

Gravatar tks says:

I dont see why the giant fat monster needs to be 1 color with shades of black..and shiny. It just doesn’t fit the diablo art theme.

http://img180.imageshack.us/my.php?image=makeluvnotwarcraftzs3.jpg

Necromancer’s look better because they pulled out the black from the screenshot, defining the shadows more. The original screenshot, you almost ignore all the small details..because they kind of get blurred out. I think this is what people are complaining about…its not too ‘bright’, theres just very little shadows…..and a shiny fat guy who’s face looks like it belongs in a pixar movie or something. Lighting and shading is where its at.

Keep the colors, make stuff that shouldn’t be shiny..not shiny and add more lighting and shading. This would affect performance issues, but thats why there’s options to turn it down.

July 1st, 2008 at 10:07 pm

Gravatar wahwah says:

I don’t really care that much, but looking at that comparison pic tks posted I’d definitely prefer the darker version

July 1st, 2008 at 10:14 pm

Gravatar sbs says:

Embarrassing.

July 1st, 2008 at 10:19 pm

Gravatar Frank says:

And here’s the rebuttal to Bethesda:
Diablo 3 vs Fallout 3: How to make a proper Sequel
Personally, half the reason I didn’t like Warcraft 3 was the primitive 3D conversion. It looked awful next to SC. This looks fine though, and Boyarsky’s yet to fail.

July 1st, 2008 at 10:23 pm

Gravatar Skalpadda says:

I’d say people should take a deep breath, relax and ponder what’s wrong with their heads if they can’t enjoy the action in an action game because the colours are the wrong shade or too vibrant or they can see 3 inches further of what’s on the screen than they’d like.

Personally, I appreciate the art style, but then again I found most of the art and atmosphere rather dreary and boring in D2.

July 1st, 2008 at 10:31 pm

Gravatar Ci2e says:

You know this is a new Diablo so there is going to be changes I don’t know why people bother complaining so much, voice your opinion and be civil about it – don’t cry in a forum because it’s not exactly what Diablo 2 was… It’s called Diablo III not Diablo 2 3/4ths- so what the hell…

July 1st, 2008 at 10:37 pm

Gravatar dhex says:

the difference between the darker and lighter versions is rather slight.

but such is the nature of fandom.

July 1st, 2008 at 10:42 pm

Gravatar The Shed says:

If it’s colourful, doesn’t that mean it’s not ‘next-gen’? Whoa there, brutha…

July 1st, 2008 at 10:55 pm

Gravatar Noc says:

Frank: I think that article is missing the difference between a sequel and a remake. Making a “proper sequel” does NOT involve just making the same game over again in a nearly indistinguishable format but with one or two new bits. That’s what you put in expansion packs. If someone’s going to make a sequel to a game years and years after it came out, they’d BEST be trying to use the new level of technology to it’s fullest to try and trump the limitations that hampered the original game.

Because when you do things “Old school” just because “That’s how good games were made,” you get shit like Lost Odyssey. There’s no excuse for Lost Odyssey, purely because it didn’t have a ten-year-old prequel to sell it on unadultered nostalgia value for a time when good-looking sprites meant something was state-of-the-art.

Also, I’m with TKS on this: it’s not that it needs to be brown, it just needs to have contrast. You can do contrast with colors besides gray and brown, you just can’t have the sort of mid-range phantom ambient light that seems to suffuse every inch of underground complexes and render it all comfortably well-lit.

The reason people flock to dirt-brown color schemes isn’t because they hate color. It’s because in something that’s mostly monochrome, instances of color and light pop out so much more. “Realistic” is a misnomer for this, because in the real world our eyes tend to adjust pretty quickly to the color of ambient light, so different colors in our view tend to appear much more saturated. But monochromatic palettes call attention to the color of the light source and make people FEEL more like they’re looking at something real.

By the same argument that people raised, where you need the brightly colored outside to make the dungeons properly gloomy, you also need some dark brown and gray about to make the bloody trail you leave behind you show up as gloriously as it should.

The fact that this has been reduced to an argument of “Omg looks like WoW wicked gay, but this BROWN one’s cool and awesome” is simply an unfortunate side effect of masses of people not having the proper vocabulary to analyze something they’re looking at.

July 1st, 2008 at 10:59 pm

Gravatar Someone says:

@Ci2e:
For the most part people have been pretty civil about it. People criticizing the graphics have gone out of their to provide detailed screenshot comparison and mock up to support their position. Only to be met with a lot of animosity. The story title at the top isn’t exactly neutral.

I like the look of World of Warcraft, I think it’s awesome looking. But when I look at the screenshots of Diablo 3, especially of the blue green dungeon, it looks more in the style of WOW then the style of the older Diablo games. I’d prefer the franchises keep their own visually distinct look. Ultimately, I give Blizzard the benefit of a doubt, because they have a long history of excellence.

July 1st, 2008 at 11:02 pm

Gravatar Frank says:

I didn’t mean to endorse that blogger’s post…though for the most part I do. Noc says:

they’d BEST be trying to use the new level of technology to it’s fullest to try and trump the limitations that hampered the original game.

I think Bethesda had BEST be clear on what, if anything, was hampering Fallout before they go trump thumping. And what is their trump card, anyway? Judging by Oblivion, it’s the cheap trick of auto-generating 90% of their content.
EDIT: Though it looks like you’re more set on attacking Diablo 3 than defending Fallout 3.

July 1st, 2008 at 11:23 pm

Gravatar K says:

Obviously they should have used my suggestion of having it all in the style of a Gustave Doré etching. But, I haven’t seen WoW, so it’s all new to me. Hurrah!

July 1st, 2008 at 11:27 pm

Gravatar Crash says:

I believe that, no matter what would be done, there’s ALWAYS some group of people who is ALWAYS dissappointed. Maybe their tin foil hats are too tight, or their parents forced them to eat their spinach.

Jokes aside, I can’t see anything in Diablo3 that looks similar to WoW. Since when colors equals cartoonish? I hated dungeons so dark, that even with shiny hat, shiny staff, armor & pants I couldn’t see end of my own boobs. I always played D2 with brightness turned on to max, and my eyes still hurts from that.

Ignore those always disappointed cranky morons, and support Blizzard. I believe they do a good job.

July 1st, 2008 at 11:31 pm

Gravatar RichPowers says:

Flashbacks to the incessant whining that accompanied the first TF2 screens. “Why is the game so colorful!?” “These cartoon graphics suck!” “What right does a FPS have to abandon camo, fatigues, and military bases!?”

Is there a gaming organization that patrols the internet, bitching about every game that uses colors besides black, brown, and gray?

Diablo III, WoW, and TF2 all have distinct art styles preciously because of the colors and stylization. They stand out from the pack! You instantly recognize TF2 in a screenshot. But to someone’s who not a hardcore FPS player, Counter-Strike, Rainbow Six and everything else blends together.

WoW has one of the best art directions of any game. Besides being scalable to a wide range of systems, it’s distinctive and full of character. You know WoW when you see it.

July 1st, 2008 at 11:46 pm

Gravatar Noc says:

Frank: I’m not attacking Diablo 3 as much as I am framing the objections to it’s art style in a way that makes more sense. I don’t, personally, mind that D3 isn’t innovating as much as it could: coming up with new ideas isn’t really Blizzard’s thing. And complaining about THAT is like complaining about Square-Enix not putting out any good FPSs. (I don’t know why JRPGs are creeping into all my metaphors today. I haven’t even played one in forever.)

What I was mostly attacking was the blog post’s comparison between the two sequels. For the reasons mentioned above.

Also, Oblivion didn’t have auto-generated content. They SAID it would, but it didn’t. The “Radiant AI” isn’t even IN the game: NPCs, instead of going about their business dynamically according to intelligent AI, run on schedules you input manually. Granted, this doesn’t speak in Bethesda’s favor either, but my point about them attempting innovation stands. The Infinity Engine wasn’t made for gunfights, and as a result the combat system was, if I can say it, pretty boring. You had your FPSs at the time, but THOSE engines weren’t really built for the level of art design and character interaction that Fallout was about, either. Yes, I know they made it work with Deus Ex two years later . . . but Deus Ex is a perfect example of how a good idea can be stilted by unready technology. So Bethesda, making a game when the technology has finally caught up with the vision, is trying to expand the vision to fit today’s technology.

Will they do it well? I don’t know. But they’re trying. And I approve of that.

July 1st, 2008 at 11:56 pm

Gravatar Michael Negranol says:

Meh. MEH I say!

You’re switching over from a sprite based pseudo-3d to a true, polygon&texture based true 3d. OF COURSE it’s going to look more like WC3 and WoW than D2!

Honestly, the Graphics don’t bother me. At all. The WoWish instance that bothers me is this retarded Witchdoctor class. Gee, Blizzard, you certainly haven’t done the demented pseudo-voodoo, every bad stereotype about Caribbean people EVER thing befor- OH WAIT.

If you haven’t gotten too far into designing any serious environments based off this character, do us all a favor and trash him so we can have the Necromancer back. It’s not funny anymore, and it stopped being unique and/or interesting with the fifth Troll instance of WoW. Since when did Blizzard become so hideously obsessed with Rastafarians?

Leave the bad mojo to the WarCraft Trolls and give us a REAL Diablo class, thanks.

July 2nd, 2008 at 12:02 am

Gravatar The Hammer says:

Agreed, actually, Michael. That is the one frown I had about what was otherwise a brilliant reveal.

July 2nd, 2008 at 12:07 am

Gravatar Jochen Scheisse says:

MOAR DARKAR PLX!!

July 2nd, 2008 at 12:35 am

Gravatar Alex says:

People should stop whining about other people whining. If you can’t do it on the internet, where can you do it..

The internet swings both ways. Blizzard isn’t afraid to turn to the internet to get a big, sloppy load of hype going, so here’s a tiny bit of anti-hype. It’ll get drowned out by the sound of Diablo-fans fainting at every new tidbit of info that is dropped anyway. Let the whiners do their whiney thing.

July 2nd, 2008 at 1:24 am

Gravatar Zeno says:

To hell with people whining about the graphics. It could be bright pink for all I care.

The only thing that matters is that it plays like Diablo should.

July 2nd, 2008 at 1:38 am

Gravatar tks says:

Honestly, i’m pretty sure this game is nowhere near complete. It wouldn’t surprise me if the lighting system hasn’t been implemented yet. It also wouldn’t surprise me if they let you to enable it and disable it along with other graphic settings that will be in the game.

I don’t think the graphics are bad enough to really cause an uproar, but these are just things they can improve on.

I really don’t believe anyone is going to play D3 zoomed all the way up screaming bloody murder over a statue with 1 color and a diffuse map dropped on it. When that fat guy in the screenshot above is trying to kill me, I wont pause the game, and judge him like a painting on a wall…really the art isn’t bad enough to get upset about.

July 2nd, 2008 at 1:50 am

Gravatar Whiteout says:

Cartoony? Not to me. I think the art style looks sick and darker than Diablo 2. I mean I’m no art expert here of course.
But to say that it looks like WoW? No WoW has human male characters with those god awful “Chester Molester” staches.
Diablo III so far seems fleshy.
/shrugs

July 2nd, 2008 at 1:59 am

Gravatar kibibu says:

At least these people are giving the Blizzard art department a good giggle.

July 2nd, 2008 at 2:05 am

Gravatar Name required says:

Yeah, they should totally make it look like shit. Limiting their sales really would be worth appealing to fuckwad fanboys. They’re a business, they don’t give a fuck what some splinter sized faction of the gaming community wants and nor should they.

July 2nd, 2008 at 2:16 am

Gravatar Stick says:

Oh, let’s just admit it. We want sprites! None of this fancy schmancy 3D animation junk!

July 2nd, 2008 at 3:09 am

Gravatar Snarky says:

I guess some people still prefer generic darkness, blood and gore for their demony-horrorish games.

I for one, hope that this more-colorful (yet still muted, and a bit surreally at that) route leads to a more deep, complicated atmoshere than OMG evil and shit that jumps out of the dark at you in overtly grim and blandly-colored, though very detailed, surroundings.

After all, tainted beauty can be pretty damn disturbing… with more colors than black, slate-gray, random earth tones, poop-brown, puke-green, blood-red and a small bit of gradient in between, to boot.

July 2nd, 2008 at 3:17 am

Gravatar Ci2e says:

I’m just happy it’s not going to be limited to 800×600 and they kept the isometric view. I’m going to give Blizzard the benefit of the doubt – and hope the dungeons are more open like in Diablo 2, and I never played the Original. Still loved Diablo 2 and still like what I see for the most part in Diablo 3 and I really do hate World of Warcraft primarily because it’s pay to play…

July 2nd, 2008 at 3:23 am

Gravatar The Pope says:

I have to say I like the photoshopped versions a lot more. It says Grimdark Conan crushes his enemies, sees them driven before him and hears the lamentations of their women. The pre photoshop ones look more like Pretty Legolas saves the day from those horrid orcs who don’t floss their teeth.

I’m not going to pretend the whole RAAAGH BLOODDEATH is more mature than oversaturated happyland, but it does make clicking on pixels so much more enjoyable. And thats what this is all about.

July 2nd, 2008 at 3:34 am

Gravatar Ci2e says:

@ The Pope

LOL I so didn’t understand one bit you were tryin to say. Maybe its because everything you mentioned you used games I’ve never played before to support your opinion, so I’m lost…

July 2nd, 2008 at 3:48 am

Gravatar The Pope says:

I was talking about the effect the color scheme has on the emotional state of the player. The entire hack&slash genre is based around the adolescent fantasy of being an invincible macho man, so the color scheme should compliment that. Saturday morning cartoon colors do not.

July 2nd, 2008 at 4:02 am

Gravatar Ci2e says:

Ah okay I see what your saying – but when you comment on the colors are you looking at everything as a whole? It looked pretty dark to me I guess I’m just not that picky about the color scheme, the only thing I do agree is the out door areas looked to be a little colorful compared to Diablo 2 but have you thought about the fact that 8 years have gone by and maybe Blizzard put that into account in the Diablo timeline?

Maybe after the Lord of Destruction, Earth had time to green up and maybe it’s colorful because they were showing what it looks like far from the evil. Or maybe it was all made to show everyone what Diablo 3 is capable of…

July 2nd, 2008 at 4:14 am

Gravatar Through beige-tinted glasses says:

This article could use more brown. The white reminds me of Microsoft Word.

July 2nd, 2008 at 4:17 am

Gravatar Ci2e says:

LMAO I think they need a quote system in this opinion posting thingamajig… You can never please everyone when you reach a large audience…

July 2nd, 2008 at 4:19 am

Gravatar James O says:

http://bulk.destructoid.com/ul/user/2/23985-92764-diablo20jpg-468x.jpg

No bright colors there I reckon.

I think D3 is suffering from the same sort of thing Fallout 3 is (with regards to art) – people remember the game rather differently from how it actually looked, and get upset when the new game doesn’t look like their idealized imagined memory of the original game. D2 had quite a lot of saturated primary colors; I think the real difference isn’t in the color saturation but the palette breadth – D3 isn’t that much brighter, but it does seem to use a broader variety of colors.

Some tone-mapping postprocessing to increase value contrast would be nice though, and considering how shader-heavy D3 already is, I’ll bet we’ll see it in some form eventually.

July 2nd, 2008 at 6:00 am

Gravatar Andrea Lannister says:

There’s a new petition going on to actually KEEP the current art style and it looks like the Blizzard Guru site that spotted Ashley’s blog is leading the charge.

They’ve just thrown a petition up: http://www.petitiononline.com/d3color/petition.html

July 2nd, 2008 at 6:08 am

Gravatar The Pope says:

@Ci2e:

I’m mostly commenting on the blue dungeon. Having the outdoor sections cheery to provide contrast with the horrible places is a good idea, but I’d say the horrible places should have more reddish tones. Red suggests danger whereas blue suggests tranquility.

This one shows what I mean. The top picture looks far more ominous and dramatic, because it isn’t bright blue and the dark corners are actually dark.

As an aside, the Bethesda post is a bit of a joke to me. Someone shows the world that you can make a sequel to a beloved isometric classic without turning it into Gears of War, and they cry foul.

July 2nd, 2008 at 6:36 am

Gravatar yutt says:

Thank you Internet, because what I need is one more fucking game that is entirely muddy brown and grey gothic castles and dungeons.

Primary colors are terrifying. If the concept art can’t be entirely rendered using ash and excrement: I will have none!

http://www.escapistmagazine.com/videos/view/zero-punctuation/14-Clive-Barkers-Jericho

July 2nd, 2008 at 7:45 am

Gravatar Chaz says:

I thought the vids looked bloody great, what with the destructable environments and all that jazz. D3 certainly gets the thumbs up from me, from what I’ve seen of it so far.

July 2nd, 2008 at 7:53 am

Gravatar Arnulf says:

I am totally incredulous!

Don’t have people better things to do with their time?

I mean, come on, the game isn’t even released yet. There’s probably years. Maybe Blizz will change the art direction totally. It could be that these are all placeholders (albeit very good looking ones)! Some parts of the dungeon look very Scholomance-y to me…

Anyway, if that is the final Art, and it happens you don’t like it. Well, then don’t buy it!

/throws hands up in the air in desperation

July 2nd, 2008 at 8:29 am

Gravatar Muggins says:

I don’t mind the ‘blue glow’ dungeon – it does remind me of oblivion though… (good/bad i’m undecided)

IMHO More realistic looking accoutrements would certainly fit the Diablo theme better.

July 2nd, 2008 at 8:53 am

Gravatar cullnean says:

Blizz – “ok guys scrap the last 4 years and just make some D2 maps and stuff, then we can go to the pub instead.”

mental internet fellas – “Woot D3 is the best”

July 2nd, 2008 at 9:17 am

Gravatar MeestaNob! says:

I thought it looked fine in the gameplay video, but I must admit I’d like to see some more detail/polys in your character itself. The zoom on the Barb for instance looked rather Warcraft 3-era ish, but nicer.

July 2nd, 2008 at 9:26 am

Gravatar Jochen Scheisse says:

But also, People should stop whining about other people whining about people whining.

July 2nd, 2008 at 9:42 am

Gravatar Malagate says:

@The Pope: I actually feel the blue mist in the example dungeon works quite well, it gives the whole dungeon a sort of mystical, other-worldly feel to it, like it wouldn’t be unusual to have ghouls crawling all over the place trying to eat you. I wouldn’t find blue mists calming, what with them being quite unnatural and hence alarming, besides more alarming and dark colours would obviously be saved for later and more dangerous dungeons, you wouldn’t expect them to show the most evil looking stuff they have first would you?
The “necromancers choice” just looks quite generic to me, about as demon infested as a suburban cellar with a candle in it. I’d rather have the ambient mists and lights than be squinting in the darkness of a dungeon that could be from any game made since 2003.

July 2nd, 2008 at 10:02 am

Gravatar haowan says:

I did done a picture that represents what we, the true diablo fans, require of a true next-gen sequel to diablo.

July 2nd, 2008 at 10:14 am

Gravatar Ci2e says:

Yeah I don’t like having to edit brightness and contrast just to be able to see where I’m going, I’ve watched a video on GameTrailers and it looks like they are focusing on character design more than art style…

July 2nd, 2008 at 10:21 am

Gravatar MetalCircus says:

I love how, despite everything going on in the world, this is the petition people are signing.

I hate people so very much.

July 2nd, 2008 at 10:40 am

Gravatar Ian says:

If there’s one thing the gaming world needs, it’s another set of ravenous fanboys deciding they don’t like a game before it’s even been released.

And they will then of course buy it anyway and refuse to change their stance no matter what.

“I’m only playing it for the third time to make sure it still sucks!”

July 2nd, 2008 at 11:04 am

Gravatar Butler` says:

Have to say i’m in the minority here. Based on what’s shown thus far, it does look too bright/not “Diablo-ey” enough for my tastes.

July 2nd, 2008 at 11:11 am

Gravatar Charlie says:

Well I thought this was a load of rubbish really but now I quite like the altered screenshots. But I don’t think they should change anything. It’s their game and they should make it how they see it.

July 2nd, 2008 at 11:35 am

Gravatar Kazz says:

Meh, just turn the brightness down and be happy Diablo 3 is on its way

July 2nd, 2008 at 11:42 am

Gravatar The Hammer says:

“we, the true diablo fans, require of a true next-gen sequel to diablo.”

Good grief. There are so many things wrong with that statement.

Also, good luck spotting your enemies when the shadows are darker.

July 2nd, 2008 at 11:53 am

Gravatar Ashen says:

I’m forced to agree with the naysayers. The artwork itself is good, but the ambient lighting looks like Quake2 colored lightning phenomenon – it’s way overblown, there’s little to no contrast and it doesn’t fit in with Diablo at all.

I’d hope that at least they have a shadow system similar to D2 planned (ie. http://i31.tinypic.com/2zta5o7.jpg), but given their priority on low system requirements I kinda doubt it.

Too bad, since just about everything else about the game screams bloody fantastic.

July 2nd, 2008 at 12:43 pm

Gravatar sana says:

I’m astonished by the amount of elitism in this thread. Some people act like those who don’t like Diablo 3’s color choice are sub-human creatures which emerged from the shadows of idiocy..
Yes, some people actually think that Diablo 3’s art style is too different from Diablo 2’s and too near to StarCraft 2/World of Warcraft’s.. what’s the problem? They’re not idiots, they have a freakin’ point, as anyone who played both games for a long time can surely at least partially agree with. Try ignoring the arguments – maybe it isn’t too bright, maybe it’s the broader color choice which makes it look different, maybe it’s even the way Blizzard’s level designers work – but it does look different from older games in the series.
There’s no reason to patronize those, who do not share your opinion, folks..

July 2nd, 2008 at 12:46 pm

Gravatar mulayim says:

Ashley Cheng can suck it.

July 2nd, 2008 at 1:26 pm

Gravatar alphaxion says:

during the concept panel talk they said their first point of reference for the art direction was to spend days watching classic horror movies (not a bad job, is it?).

It’s not like they turned up at a dulux paint store and played spin the colour wheel – they’ve done a load of research before they arrived at the style.

July 2nd, 2008 at 1:27 pm

Gravatar CajoleJuice says:

I’m mostly disappointed because I’m not sure if Diablo 3 even looks better than Titan Quest, a 2-year-old game. Of course, D3 is a ways off, but it’s still a bit disheartening. But the game will doubtlessly blow my nuts off when it comes out, so whatever.

July 2nd, 2008 at 2:20 pm

Gravatar genx says:

not dark enough for ya.. turn down the brightness and STFU. thats my 2cents. game looks good to me and im itchin to play.

July 2nd, 2008 at 3:03 pm

Gravatar Plant42 says:

People are getting sidetracked a bit with the light/dark thing – brightness and contrast are not an art style. The original Diablo had characters composed of sprites that were rendered by the cinematics team – subdued colors, highly detailed and realistic, highly textured…

Warcraft 3 and WOW moved in the opposite direction – bright, unrealistic colors, washes of color due to monochromatic, bright ambient light, and a blocky, cartoony art style. You could almost say painterly. The screenshots of Diablo 3, while they do depict dark dungeons and all the requisite torches, rats, spiderwebs, statues, stone and rubble, they’ve definitely kept the low-poly, painterly, pseudo-cartoonish style intact. Look at the first outdoor scene – the flowers and leaves almost look like brush strokes.

And for what it’s worth (not much), I did like the realistic, detailed, gritty style better than the cartoony one. Add to that spells directly lifted from WOW (such as fear, with the same screaming skulls above each terrified creature) and I can see the complaints. Diablo was ‘about’ gritty realism and fighting demons, WOW seems to be about huge, cartoony shoulder pads and massive anime-style glowing swords. Just a tad crappier.

July 2nd, 2008 at 3:11 pm

Gravatar Cigol says:

Game looks good and I’m itching to play it also. I just wish they’d alter the art direction to be more in line with the original Diablo – so hopefully by petitioning them in this sincere manner they will look at the response and weigh up their options. Whatever they do I’m sure we’ll enjoy the game regardless.

It’s not the people asking Blizzard to tweak the ambience that are causing the ruckus but the people playing the role of apologists – Blizzard don’t need you to ‘defend’ them as they aren’t being attacked. So seriously, if you are content with how it currently looks; shut up. You obviously trust enough in Blizzard to deliver when the time comes and so you don’t need to whine.

July 2nd, 2008 at 3:13 pm

Gravatar cullnean says:

@planT42

“Diablo was ‘about’ gritty realism and fighting demons”

lol realism and demons

July 2nd, 2008 at 3:28 pm

Gravatar Ohle says:

To be honest, I haven’t watched all of the gameplay footage — don’t really want to spoil much of the game, as I can still guarantee I’ll be buying it on day one — so my previous statement about the lack of gore may be out of line… I might have missed the gory bits of the footage. And I really have no problem with the outdoor/light environments. It just seems like the monsters themselves are a bit less demonic and a bit more Warcraftly-colorful.

July 2nd, 2008 at 3:46 pm

Gravatar alphaxion says:

cigol: the real problem is that each side is reacting to the news of diablo3 with their own opinion/preference over how it looks from a small glimpse at the game.

It’s something that can rage on for an eternity without people ever reaching agreement. Best thing to do would be waiting to see what the gameplay is like. even then, a lot of that will be subjective too.

*sigh*

July 2nd, 2008 at 3:48 pm

Gravatar Bluee says:

Honestly leave the artist alone. WoW gayness? Don’t even use wow as a mark scheme its not even comparable. If u play wow then im sad to say u think it looks like wow if u don’t even play wow at all why complain. Prejudice. Find a person that has never played WoW and have him review this and im sure he/she will know there is no difference. The Future is today has to look clean not dirty. If you don’t like it then dont buy it..or adjust the options durh? Talk is cheap. Don’t like it why not suggest it and make a game called diablo III before this was even release.

July 2nd, 2008 at 3:51 pm

Gravatar Zyrusticae says:

I actually at least partially agree here. Not so much with the brightness/color scheme, mind you, but with the lack of texture detail/noise that results in that washed-out “painterly” look. It feels like Diablo 3 inherited WoW’s propensity for low-resolution textures, and given how every Diablo 2 game has looked before, that is not a good thing.

July 2nd, 2008 at 4:22 pm

Gravatar Erlam says:

I have to admit, that I do generally like the ‘darker’ versions people have posted.

While not a game-breaker, so to speak, Diablo 3 is awfully… bright. I remember the rather dank feeling of Diablo 2, and this, at best, does not replicate that feeling.

July 2nd, 2008 at 5:50 pm

Gravatar Arnulf says:

I’ve got an idea: Blizzard incorporates the grit-filter. Turning that on, or moving a slider into the direction “more grittiness” applies that change wanted by the “true” Diablo-fans.

People content with the WoW-gayness leave it alone. Problem solved.

July 2nd, 2008 at 6:03 pm

Gravatar tks says:

http://i99.photobucket.com/albums/l318/frostwake/Diablo31.jpg
This is probably the best example I’ve seen, it is a little dark for my taste though. Way more epic though. Once again, proper lighting and shading/contrast.

Also contrast is the difference between light and dark areas or negative areas. Brightness and contrast are different, just try changing your contrast then brightness on your monitor.

July 2nd, 2008 at 6:13 pm

Gravatar Through beige-tinted glasses says:

I could’ve sworn I saw this very same whine before. Oh right- Starcraft 2 is not Warcraft in space!

Blizzard clearly shouldn’t be allowed to adopt new art styles, or even improve on their own, especially when there’s plenty other dark/brown styles they could imitate!

July 2nd, 2008 at 6:39 pm

Gravatar Slaughter says:

I think a darker atmosphere is a good thing to wish for. Have you ever played the first Diablo? I can’t imagine a game more scary. The atmosphere was perfect. Diablo II was less frightening, but still had some there. But Diablo was full of “HOLY SHIT!” moments. I also think that there are too many weak enemies in Diablo III. In Diablo, fighting a horde of blood-thirsty demons turned into a incredible fight where all your wits, might and magic were needed to survive. In Diablo II, a horde of demons was easy pray for any stupid level-3 noob. And that’s completely anticlimatic. I’m more of a quality over quantity guy. Remember in the first Diablo, when those Lizards that fired lighting atacked you in hordes, shooting lighting arcs maddly at you? That’s Diablo for ya.

What I want Diablo III do to is to Scare me again, like the first Diablo.

And Ashley Cheng is not the right guy to speak about being conservative. Look at what he did to Fallout. That’s not fallout, that’s a aberration. Fallout does not need anything removed, and the only thing that needs to be changed are the graphics and perspective (make it 3D freecam, not FPP). That game needs only to be added upon. Diablo III shows how much Blizzard cares about the Diablo franchise, while Bethesda does not care about Fallout.

July 2nd, 2008 at 7:08 pm

Gravatar Jochen Scheisse says:

Don’t know if it’s been linked already, but Keith Lee has commented on the palette issue on MTV Multiplayer:

http://multiplayerblog.mtv.com/2008/07/02/diablo-iii-art-direction/

July 2nd, 2008 at 8:30 pm

Gravatar sunny beach says:

16463 Total Signatures in less than two days
This should be a top story to make it noticeable!

July 2nd, 2008 at 10:38 pm

Gravatar Alan Au says:

Maybe Blizzard will add a “monitor gamma” slider to the D3 video settings. Problem solved!

July 2nd, 2008 at 11:41 pm

Gravatar Brian. says:

So… This guy applies a few filters in photoshop and all the sudden he owns the pallet?

Ok.

I think that the graphics are the least of “those” fans’ worries. Gameplay movie was released recently. lol.

July 3rd, 2008 at 12:51 am

Gravatar Jenderi says:

why do people have to start looking at the first released pictures/video clips like they are the final product? its not lie D3 is coming out tomorrow and will look like that… give blizzard some time, and lets see what they come up with

July 3rd, 2008 at 2:23 am

Gravatar MeestaNob! says:

I tend to agree that the darker fan version looks a heck of a lot better.

July 3rd, 2008 at 3:22 am

Gravatar Frymaster says:

it doesn’t seem any different to diablo 1 tbh (well, the dungeon bit didn’t). Diablo II maybe, but that was mainly grey anyway.

I think what they _have_ done is put more dynamic lighting in – daylight looks like daylight, not just like a dungeon with a grass floor, and the magic looks more neon, which is as it should be.

anyway, me likes.

July 3rd, 2008 at 3:35 am

Gravatar Butler` says:

I’ve seen 0 decent counters to this “too bright” complaint. There’s definately an issue here whether the stalwart Blizzard defenders like it or not.

July 3rd, 2008 at 11:04 am

Gravatar MaxMcG says:

Out of interest, have Blizzard ever made a game that was crap? (Insert WoW jibe here)

I’m sure D3 will be great. They’re experts, the 9352 signatories are likely not.

Maek Daiblo3 Blak and wite! Every idiot has an opinion but they’re still idiots. Like me for example.

July 3rd, 2008 at 4:36 pm

Gravatar SBTD says:

I’m not complaining, as I think the game already looks beautiful as it is, but I DEFINITELY prefer the edited, more “realistic” look to the current one. I signed the stupid petition.

July 3rd, 2008 at 5:03 pm

Gravatar A coin says:

I can personally can see where this is coming from – the Diablo series has kind of been getting less and less grim since the first one, and having played the first two I can say this is a trend I’m not particularly fond of overall. However, I think its a bit early to say the trend is continuing full-speed towards outright cartoonishness, though again I can certainly see how someone could get that from the gameplay video. Ultimately though I’m just glad we’re getting another Diablo game.

July 3rd, 2008 at 9:59 pm

Gravatar luphisto says:

why are people so negative? just be glad blizzard didnt decide to mearly milk warcraft indefinitly if one has to bitch about the slightly lighter levels of light shown in 20MINS of gameplay. I assert that one is not the fan they believe themselves to be.

in short: stfu you prats your not helping

July 4th, 2008 at 7:56 am

Gravatar Arnulf says:

What personally disgusts me is that some fans (and in this case the original form “fanatic” is quite appropriate) apparently know better how a game should look like. For years they were complaining that Blizzard would not let on if they were working on a third Diablo game. And now that Blizzard admitted they did, they’re not content and immediately demand changes.

July 4th, 2008 at 10:20 am

Gravatar Alarik says:

luphisto, Arnulf: Maybe because the fans of games CARE about the Diablo III? How bold of them :-)

July 4th, 2008 at 6:53 pm

Gravatar Juror #9 says:

Boy i tell ya. I played D1 and got halfway through D2 due to a couple kids being born (time limited), this one, D3, even with the new atmospheric hues, looks great. I remember just before D2 came out everyone was complaining “where’s D2″, “why don’t we have it in our mits yet!!”, “it better be good!” Well just like a only a few have said, has Bliz ever failed to come through for the players? They may have been late on a few occasions i’ll give you that but i’m sure they are wondering if you hardcore complainers have jobs and lives to deal with also. Relax, it’ll be here soon and just becuase you have seen a couple of screenies, don’t cast such a dismal cloud over this one

July 4th, 2008 at 7:04 pm

Gravatar luphisto says:

@ alarik
Caring is one thing, ill be as pissed as any fanboy if DIII turns out shit. However bitching about what they see in a 20minute video which is in no way, or could be representative of the whole game. a slightly different palette or higher gamma is no reason to go off ones nut in a cyclone of hate and garbled rhetoric.

July 5th, 2008 at 8:13 am

Gravatar JS says:

It’s fine the way it is, personally all that darkness was bad for my eyes I couldnt see for crap! LEAVE IT ALONE

it looks awesome, and we should be happy they even choose to make another Diablo game, SHAME ON YOU idiots bashing the color. I think it looks AWESOME!!!

July 6th, 2008 at 4:13 am

Gravatar JustDave says:

Mo’s comment: “I love their before/after shots. The formula goes: Diablo 3 screenshot lower brightness & contrast = t3h 4wes0m3 gaem!!” made me just about piss myself! Fantastic!!

But on a serious note, “What we ask Blizzard is to find a way of pleasing the fans of the Diablo universe” ….

Hold on a minute, *I’m* a fan, and i LIKE the new graphical direction, where’s my poll?!…regardless of the colours, or lack of, surely the most important factor is how the gameplay feels.

Like many have said, best to reserve judgement till the game is actually out. You never know, Blizzard might put in a Gothic contrast/brightness modifier option to keep everyone happy.

July 7th, 2008 at 12:05 pm

Gravatar Twizted Mettle says:

First of all, to those who have complained within the first thirty seconds of the gameplay demo, shut up. What were seeing now will probably not even make it into the game. Its blizzard. Five months before it’s release date they are going to scrap the entire game and do it over with twice the expertise they finished the first version with. So again, shut up. I particularly ENJOYED the techniques the barbarian showed. I always thought many of the original characters and characters in D2 worked off of different skills that were kind of “the same”. Or there were so many build-up skills that were more or less wasted. I liked that the barbarian’s skills were fairly varied and much more tactical. Even the shaman had some of these characteristics despite the fact that im not completely sold on it. (i have a deep love relationship with the necromancer class). As far as the brightness goes, get over it. It’s a different game. If you want the color settings of D1, go play D1. Idiots.

July 8th, 2008 at 2:21 am

Gravatar Twizted Mettle says:

At the same time however, it is their right to voice their opinions. If some constructive criticism will, in the end, make the game better. Then so be it. But thats what forums like these are for. Not stupid petitions that attempt to force blizzard into changing a gorgious looking game. It’s THEIR game. NOT yours. Leave a comment, and get on with your life. They sure wish you would.

July 8th, 2008 at 2:30 am

Gravatar Hmm-hmm. says:

I liked Diablo I and II, and really, in my opinion the ones who say it could be darker may have a point. For one, the whole world and theme of the Diablo games has been rather dark and ominous. Now, that doesn’t mean there cannot be bright environments. Diablo II had those. But they weren’t as.. colour-saturated. It could do with a bit more grime, a bit more despair. An outside area can be light and bright, but grass doesn’t need to look like over-the-top my little ponies green. Yes, that’s exaggerated for emphasis.

That’s especially so in the dungeon parts. Now, if Diablo III has ‘durance of hate’-like environs (a rather.. atmospheric and dark dungeon in Diablo II), I’ll be dang pleased. It doesn’t need to be all gloom. But if that dungeon they show is exemplary of all darker areas.. I’ll be a tad disappointed. A tad, because the game looks good, but it’ll be less than it could be.. for the use of colouration and art style does impact the atmosphere of a game.

And what could use a bit of ‘gloom-and-doom-ifying’ may very well include not being able to see the edges of the screen. For me, having that added to the horror-movie like aspect for the many dungeons. It’s a vicious, dark world. Things do crawl up on you out of the dark.

Now, if this actually is an issue (which I think it may well be) the changes necessary needn’t be too big to satisfy many of the dissatisfied fans. But the time to speak is -especially- now, I’d say. For the longer you wait the harder it’ll be for the developer to actually change anything. In fact, it may be too late already, given the fact that the product is out in the open with screenshots, movies and all.

Personally I expect nothing will be changed exactly because of that. I think they’ve decided on a course, an art-concept. And yes, it has some resemblance to the (much brighter and shinier still) other product they’re developing: Starcraft 2. Indeed, I think what we may be seeing in the artwork is the result of a somewhat different art-direction than they had in the days of Diablo II and Starcraft.

Also, given the gameplay of the Diablo franchise, players have little to fear for radical changes there (especially knowing Blizzard). And given the propensity for many hardcore players of Diablo II to keep on hacking for hours upon hours through the various difficulty levels all the way up to level 99, they’ll sure be seeing a lot of the game in the time it takes to get there.. if III follows II in that aspect, which I suspect it will. So I think it’s a rather valid point to target if one is doubting Blizzard’s current direction.

@Twizted Mettle: But it IS their game, too. Really, who other than great fans of the previous Diablo games would bother? It’s simply a case of players actually caring for a product turning out the way they hope it will. That doesn’t mean the petitioners represent the entirety of the fan population, but it doesn’t invalidate their opinions. And I rather doubt Blizzard would like to see any long-time customer of theirs leave. At the very least responding to concerns among the player-base makes for sound business practice.

July 8th, 2008 at 10:42 pm

Gravatar Al3xand3r says:

The point is, we really can be certain that those dungeons are not an indication of EVERY (or even most) dungeon that will be in the game… Blizzard would be crazy to show the best bits year(s) away from release. So we should not criticise the whole game because of those videos, that much is evident.

Talking about how the whole game is too bright right now, or even a wish to change the few bits that are bright is as stupid as saying the game’s now less dark because we don’t see any dead bodies laying around for us to loot even if they’re impaled, hanged, or whatever else we saw in previous games. I’m sure such sights will be apparent throughout the game even if none are visible in the tiny areas we’ve seen so, again, silly to act as if we know nothing like that exists in the game.

Claiming now is the time to speak will only make the stupid whiners think much of themsleves when the full game gets released and it includes a ton of gloomy, bloody, horrifying, nightmare areas and they start talking about how they’re the reason things got done right, when Blizzard had planned it all along. Petitions against rainbows my ass.

As for having a small light radious as in previous games, I’d be against that. I’d like to be able to see the whole screen area and appreciate the environment design more. The way the camera works you already don’t really know what’s expecting you a few metres ahead, there’s no reason to reduce it further by adding a pitch black ring around your character. I guess the effect could be replicated just by making the screen’s edges fade a bit for a smoother finish without really narrowing your field of vision much (or nowhere near as much as in D2 at least) but that’s not a big issue either way.

July 8th, 2008 at 10:55 pm

Gravatar Hmm-hmm. says:

@Alexander: Well first of all, all things I’ve seen and read so far point towards a more ‘colourful’ style. You may not have seen this: http://www.youtube.com/watch?v=BB-nVF2UcdE&feature=related

Also, why should they (or anyone else concerned about something about the game) not talk about the things they would like to see if speaking up now makes it more likely they will get implemented? Certainly, those who think otherwise are allowed to speak their minds, too. That, and there’s no telling what Blizzard will change (if anything) anyway. That some people will be overreacting and exaggerating no matter what is just something you have to take in stride if you take a look at opinions from fans at all.

And on the light radius: well, I liked it. I may like Diablo III just as much without, but hey, at least I know I liked that. ;) That, and it’s obvious there’ll be conflicting opinions on just about anything, so feel free to disagree.

In the end, as I said, the problem may be nonexistent.. but there’s no way to say for sure at this point. Maybe that’s an argument to postpone criticism, but given the circumstances there may be sufficient reasons to speak up now or to have your voice disregarded because it’s all decided anyway.

July 8th, 2008 at 11:24 pm

Gravatar Cossak says:

I can certainly see what the complaints are getting at, the darker screenshot certainly seems more atmospheric and a bit more ominous, but there’s no telling how that would look in motion. I personally had no problem with the art-style from watching the video, but after seeing the comparisons, I can’t help but feel that a bit more gloom would aid the atmosphere of the game in the same way that STALKER’s aesthetics do. There’s no reason why deeper, more dangerous dungeons couldn’t be darker; I’d love to see them slowly progress from the “light” to the “dark” as you got further into the game, but after listening to that video interview I can appreciate what was said about the art style. Blizzard have probably already tried a darker style, similar to the other games, but felt it didn’t work as well overall, so I’m not going to suggest they change off the back of a screenshot comparison.

July 8th, 2008 at 11:45 pm

Gravatar MeowCat says:

It look fine to me. I like the atmosphere the way it is. Do the PhotoShop’d images improve the game…no. It’s just different and I doubt this opinion based call for change will (or should) matter. I could play it with either style but prefer the original.

July 9th, 2008 at 3:12 pm

Gravatar Irk says:

The current signatures for the petition is 41489 as of 7/12/08

July 12th, 2008 at 5:50 pm

Gravatar Haoki says:

This looks like more of the same crappy games we have had to slog through for so long…. Diablo 1 was original, diablo 2 was large and in charge but three looks like a colorful squishy piece of crap. C’MON PEOPLE OPEN YOUR EYES…. Im just saying I want a game that will be awesome, not just something to make a little money to go on top of the WoW folder

July 13th, 2008 at 1:39 pm

Gravatar Dr. Premraj Pushpakaran says:

y

September 19th, 2008 at 6:51 am

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