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	<title>Comments on: RPS Verdict: Spore Creature Creator</title>
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	<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/</link>
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		<title>By: Herbie</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-83207</link>
		<dc:creator>Herbie</dc:creator>
		<pubDate>Sat, 30 Aug 2008 00:40:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-83207</guid>
		<description>Jonah, thanks for bringing up Graffiti Kingdom! When Magic Pengel (the first installment) came out years ago, I just couldn&#039;t believe how well it worked.  The drawing system somehow translated my 2d drawings into the exact 3d shapes I wanted.  I was able to model anything I could imagine and then the engine was able to auto rig my drawings with nice, fluid animation that looked better than most premade creatures in other games.  I really couldn&#039;t believe it, I thought it was the most technically amazing and creatively empowering game ever made.

Magic Pengel and Graffiti Kingdom really beat Spore to the punch by a margin of many many years.  Beyond that, they offer even more dynamic and open ended character customization.  Beyond that, they did it on completely inferior hardware with a microscopic fraction of the processing power and storage capabilities of current gen hardware.

Spore looks nice, and it looks fun, but it just kills me that while the gaming press simply ignored Graffiti Kingdom and called it a minor novelty, these same people are going nuts championing Spore and calling it innovative. What a world what a world!

Anyway, Graffiti Kingdom rocks! Thanks for the trip down memory lane.</description>
		<content:encoded><![CDATA[<p>Jonah, thanks for bringing up Graffiti Kingdom! When Magic Pengel (the first installment) came out years ago, I just couldn&#8217;t believe how well it worked.  The drawing system somehow translated my 2d drawings into the exact 3d shapes I wanted.  I was able to model anything I could imagine and then the engine was able to auto rig my drawings with nice, fluid animation that looked better than most premade creatures in other games.  I really couldn&#8217;t believe it, I thought it was the most technically amazing and creatively empowering game ever made.</p>
<p>Magic Pengel and Graffiti Kingdom really beat Spore to the punch by a margin of many many years.  Beyond that, they offer even more dynamic and open ended character customization.  Beyond that, they did it on completely inferior hardware with a microscopic fraction of the processing power and storage capabilities of current gen hardware.</p>
<p>Spore looks nice, and it looks fun, but it just kills me that while the gaming press simply ignored Graffiti Kingdom and called it a minor novelty, these same people are going nuts championing Spore and calling it innovative. What a world what a world!</p>
<p>Anyway, Graffiti Kingdom rocks! Thanks for the trip down memory lane.</p>
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		<title>By: Crispy</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63965</link>
		<dc:creator>Crispy</dc:creator>
		<pubDate>Wed, 02 Jul 2008 20:12:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63965</guid>
		<description>Nice little read.

The parts where the discussion talked about the impact of Spore/sandpit games was an interesting diversion.</description>
		<content:encoded><![CDATA[<p>Nice little read.</p>
<p>The parts where the discussion talked about the impact of Spore/sandpit games was an interesting diversion.</p>
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		<title>By: Paul Moloney</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63755</link>
		<dc:creator>Paul Moloney</dc:creator>
		<pubDate>Wed, 02 Jul 2008 09:37:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63755</guid>
		<description>&quot;I’m eternally trying to get her into gaming, but failing desperately&quot;

Me too, with my wife, but she _does_ like the Creature Creator. Her latest creation, Buttwing, does exactly what it says on the tin.

P.</description>
		<content:encoded><![CDATA[<p>&#8220;I’m eternally trying to get her into gaming, but failing desperately&#8221;</p>
<p>Me too, with my wife, but she _does_ like the Creature Creator. Her latest creation, Buttwing, does exactly what it says on the tin.</p>
<p>P.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63708</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 02 Jul 2008 05:37:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63708</guid>
		<description>As if answering my earlier question, Gamespy posted a 5-page preview of &lt;i&gt;Spore&lt;/i&gt;. 

&lt;a href=&quot;http://pc.gamespy.com/pc/spore/884718p1.html&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt;But gamers are wondering: Is there any game there?&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>As if answering my earlier question, Gamespy posted a 5-page preview of <i>Spore</i>. </p>
<p><a href="http://pc.gamespy.com/pc/spore/884718p1.html" title="" rel="nofollow">But gamers are wondering: Is there any game there?</a></p>
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		<title>By: james b</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63658</link>
		<dc:creator>james b</dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:29:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63658</guid>
		<description>i like the design toy- aspect of the creature editor and i am sure spore will be an ok fun- lego  like thing. but it absolutely does not seem to have anything to do with the whole sandpit procedural paradigm- that mr wright  claimed in its early development. The developer went quiet for a year or so because they failed to make a game of this aspect and have decided to make 4  or 5 mini games that interlink based around this theme.... the natural selection- procedural design aspect is all token, the player just gains dna (or whatever)points in one section of the game to spend in another...none of the stages really link up. Anyone care to correct me? mr Wright wanted to make a game of Karl Sims&#039;s work and has not pulled it of. (noble failure) http://www.framsticks.com/    is still one of the best- just not a game.</description>
		<content:encoded><![CDATA[<p>i like the design toy- aspect of the creature editor and i am sure spore will be an ok fun- lego  like thing. but it absolutely does not seem to have anything to do with the whole sandpit procedural paradigm- that mr wright  claimed in its early development. The developer went quiet for a year or so because they failed to make a game of this aspect and have decided to make 4  or 5 mini games that interlink based around this theme&#8230;. the natural selection- procedural design aspect is all token, the player just gains dna (or whatever)points in one section of the game to spend in another&#8230;none of the stages really link up. Anyone care to correct me? mr Wright wanted to make a game of Karl Sims&#8217;s work and has not pulled it of. (noble failure) <a href="http://www.framsticks.com/" rel="nofollow">http://www.framsticks.com/</a>    is still one of the best- just not a game.</p>
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		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63640</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Tue, 01 Jul 2008 21:10:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63640</guid>
		<description>&lt;blockquote&gt;some people basically wanted a FUNCTIONAL god thing. The idea of you as a designer, trying to make a perfect speedy leg formation.&lt;/blockquote&gt;
I&#039;m one such person, though optimizing legs is not much fun. I want to recognize a beast&#039;s niche by its sihouette (as in the design philosophy of TF2) and have a lot of niches to choose from, or evolve into (as opposed to all beasts being mid-size lumps). That would probably be like climbing two Everests, so maybe I&#039;ll have to wait.</description>
		<content:encoded><![CDATA[<blockquote><p>some people basically wanted a FUNCTIONAL god thing. The idea of you as a designer, trying to make a perfect speedy leg formation.</p></blockquote>
<p>I&#8217;m one such person, though optimizing legs is not much fun. I want to recognize a beast&#8217;s niche by its sihouette (as in the design philosophy of TF2) and have a lot of niches to choose from, or evolve into (as opposed to all beasts being mid-size lumps). That would probably be like climbing two Everests, so maybe I&#8217;ll have to wait.</p>
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63562</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63562</guid>
		<description>RichPowers says: &quot;Anyone else think EA has done a terrible job of marketing Spore the actual game?&quot;

Personally I have no idea what sort of game Spore is going to be.  I fear that its either going to be the sims, or one of those 6/10 every-stage-is-a-shallow-impersonation-of-a-different-genre games.  

I was stunned by the creature creator for the first few hours.  Its certainly a neat toy, but I don&#039;t really feel any desire to go back to it now.  Personally I would have swapped some of the gloss and accessibility for something a bit more freeform &amp; mechanical.  Hopefully it will be more meaningful once its integrated into the full game.

I was disappointed to learn that building editor, for instance, won&#039;t have any mechanical impact on the game.  I&#039;d rather the bells and whistles were essentially integrated into the game play.  I worry that it will be something that I play with a few times and then just bypass after that so you can get on with playing the &quot;real&quot; game.</description>
		<content:encoded><![CDATA[<p>RichPowers says: &#8220;Anyone else think EA has done a terrible job of marketing Spore the actual game?&#8221;</p>
<p>Personally I have no idea what sort of game Spore is going to be.  I fear that its either going to be the sims, or one of those 6/10 every-stage-is-a-shallow-impersonation-of-a-different-genre games.  </p>
<p>I was stunned by the creature creator for the first few hours.  Its certainly a neat toy, but I don&#8217;t really feel any desire to go back to it now.  Personally I would have swapped some of the gloss and accessibility for something a bit more freeform &#038; mechanical.  Hopefully it will be more meaningful once its integrated into the full game.</p>
<p>I was disappointed to learn that building editor, for instance, won&#8217;t have any mechanical impact on the game.  I&#8217;d rather the bells and whistles were essentially integrated into the game play.  I worry that it will be something that I play with a few times and then just bypass after that so you can get on with playing the &#8220;real&#8221; game.</p>
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		<title>By: Jamie</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63559</link>
		<dc:creator>Jamie</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63559</guid>
		<description>That Day of the Tentacle creature is absolutely brilliant, top notch</description>
		<content:encoded><![CDATA[<p>That Day of the Tentacle creature is absolutely brilliant, top notch</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63538</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 01 Jul 2008 17:13:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63538</guid>
		<description>Something this verdict touched on briefly.

If the core of WoW are all those zillions of people who play rpgs and love fantasy role playing.
And the core of Sims was all the people in aol chatrooms who wanted a better representation of themselves [whilst still chatting to their online chums].
Who will the core players of Spore be?</description>
		<content:encoded><![CDATA[<p>Something this verdict touched on briefly.</p>
<p>If the core of WoW are all those zillions of people who play rpgs and love fantasy role playing.<br />
And the core of Sims was all the people in aol chatrooms who wanted a better representation of themselves [whilst still chatting to their online chums].<br />
Who will the core players of Spore be?</p>
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		<title>By: phuzz</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63533</link>
		<dc:creator>phuzz</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:51:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63533</guid>
		<description>&lt;i&gt;personally&lt;/i&gt; I played with it for a little while, then got bored and haven&#039;t been back (and for some reason I never even thought of making a cock creature).
Mind you, I only managed to sustain interest in the Sims for about a week.</description>
		<content:encoded><![CDATA[<p><i>personally</i> I played with it for a little while, then got bored and haven&#8217;t been back (and for some reason I never even thought of making a cock creature).<br />
Mind you, I only managed to sustain interest in the Sims for about a week.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63528</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:22:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63528</guid>
		<description>Anyone else think EA has done a terrible job of marketing &lt;i&gt;Spore&lt;/i&gt; the actual game? How you play, what you do, how you control your creatures...all of this is nebulous at best. Considering the game will be released in a little over two months, EA should really rectify this.

I wonder how many players will move beyond the content creators and into the actual game, especially since &lt;i&gt;Spore&lt;/i&gt; is a RTS/4X more than anything.</description>
		<content:encoded><![CDATA[<p>Anyone else think EA has done a terrible job of marketing <i>Spore</i> the actual game? How you play, what you do, how you control your creatures&#8230;all of this is nebulous at best. Considering the game will be released in a little over two months, EA should really rectify this.</p>
<p>I wonder how many players will move beyond the content creators and into the actual game, especially since <i>Spore</i> is a RTS/4X more than anything.</p>
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		<title>By: Radiant</title>
		<link>http://www.rockpapershotgun.com/2008/07/01/rps-verdict-spore-creature-creator/comment-page-1/#comment-63523</link>
		<dc:creator>Radiant</dc:creator>
		<pubDate>Tue, 01 Jul 2008 16:06:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2027#comment-63523</guid>
		<description>Holy shit!
Graffiti Kingdom looked absolutely amazing!
The evolution of that robot with the wheels!
Something hit deep in my heart right there.</description>
		<content:encoded><![CDATA[<p>Holy shit!<br />
Graffiti Kingdom looked absolutely amazing!<br />
The evolution of that robot with the wheels!<br />
Something hit deep in my heart right there.</p>
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