<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Heavy Thinking: Robin Walker on next TF2 Pack</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/</link>
	<description></description>
	<lastBuildDate>Sun, 08 Nov 2009 09:45:15 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.5</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Man Raised by Puffins</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-101993</link>
		<dc:creator>Man Raised by Puffins</dc:creator>
		<pubDate>Thu, 16 Oct 2008 18:37:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-101993</guid>
		<description>@ Vengarato: Um, the &lt;a href=&quot;http://steamgames.com/tf2/heavy/&quot; rel=&quot;nofollow&quot;&gt;Heavy class pack&lt;/a&gt; got released a while back.</description>
		<content:encoded><![CDATA[<p>@ Vengarato: Um, the <a href="http://steamgames.com/tf2/heavy/" rel="nofollow">Heavy class pack</a> got released a while back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Vengarato</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-101990</link>
		<dc:creator>Vengarato</dc:creator>
		<pubDate>Thu, 16 Oct 2008 18:28:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-101990</guid>
		<description>I don&#039;t like the idea of a shield, because along with the medic, it would make the Heavy far too difficult to take down.  Also how about making it so the most damage a single sniper shot can do to a heavy is about 75% of full health, so the sniper still stands to be the biggest threat, but he can&#039;t take out a heavy with 1 shot?  

Replacing the fists with the Brass Knuckles really fits the Heavy character&#039;s image well.  What about replacing the Shotgun with a motorcycle chain that he can swing the clear out a circle around him.  

Maybe make the Brass Knuckles or the Chain stun the target(s) for a second or two, to give him an extra edge in melee combat?  Or the berzerker idea, where his fists do a level of damage inversely proportional to his health, since typically you&#039;d switch to fists once you ran out of ammo.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t like the idea of a shield, because along with the medic, it would make the Heavy far too difficult to take down.  Also how about making it so the most damage a single sniper shot can do to a heavy is about 75% of full health, so the sniper still stands to be the biggest threat, but he can&#8217;t take out a heavy with 1 shot?  </p>
<p>Replacing the fists with the Brass Knuckles really fits the Heavy character&#8217;s image well.  What about replacing the Shotgun with a motorcycle chain that he can swing the clear out a circle around him.  </p>
<p>Maybe make the Brass Knuckles or the Chain stun the target(s) for a second or two, to give him an extra edge in melee combat?  Or the berzerker idea, where his fists do a level of damage inversely proportional to his health, since typically you&#8217;d switch to fists once you ran out of ammo.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kenny</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-74102</link>
		<dc:creator>Kenny</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:34:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-74102</guid>
		<description>I think This-
Melee: Brass Knuckles
Secondary: Semi Auto Shotgun (Spas 12, Benilli M3/M4)
Primary: Either M249 or a M60 MG 
 That sounds pretty good to me, if they showed me an auto shottie I would praise the lord, because when I saw the Pyro didnt have one, I sulked. DAMN FLARE GUN. 

PS- Cant w8 to see the new pistol! maybe an M1911!</description>
		<content:encoded><![CDATA[<p>I think This-<br />
Melee: Brass Knuckles<br />
Secondary: Semi Auto Shotgun (Spas 12, Benilli M3/M4)<br />
Primary: Either M249 or a M60 MG<br />
 That sounds pretty good to me, if they showed me an auto shottie I would praise the lord, because when I saw the Pyro didnt have one, I sulked. DAMN FLARE GUN. </p>
<p>PS- Cant w8 to see the new pistol! maybe an M1911!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-65179</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 06 Jul 2008 00:13:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-65179</guid>
		<description>What are the bonuses the medic gives? Healing, clearly. Ubercharge, maybe. It means the Heavy can take chances, too. I would imagine the knuckle dusters will end up regaining some health - he can&#039;t melee with a Medic, it&#039;s too dangerous, but it helps him when he&#039;s alone. That more or less fits Walker&#039;s requisites, right?</description>
		<content:encoded><![CDATA[<p>What are the bonuses the medic gives? Healing, clearly. Ubercharge, maybe. It means the Heavy can take chances, too. I would imagine the knuckle dusters will end up regaining some health &#8211; he can&#8217;t melee with a Medic, it&#8217;s too dangerous, but it helps him when he&#8217;s alone. That more or less fits Walker&#8217;s requisites, right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Exleus</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-65099</link>
		<dc:creator>Exleus</dc:creator>
		<pubDate>Sat, 05 Jul 2008 15:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-65099</guid>
		<description>I don&#039;t think its been suggested yet, but I thought that having a mini-gun that fires one of a few shots behind him could help disarm spies, while keeping his role largely the same, and weakening his ability to team with a medic. I also liked the magnet ideas to draw headshots down. This would all work to make the heavy better alone, and roughly the same with a medic, since the shots that fire behind would still use the same ammo pool.
Plus, doesn&#039;t everybody want to see a two-sided mini-gun?</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think its been suggested yet, but I thought that having a mini-gun that fires one of a few shots behind him could help disarm spies, while keeping his role largely the same, and weakening his ability to team with a medic. I also liked the magnet ideas to draw headshots down. This would all work to make the heavy better alone, and roughly the same with a medic, since the shots that fire behind would still use the same ammo pool.<br />
Plus, doesn&#8217;t everybody want to see a two-sided mini-gun?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: spacedoubt</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64920</link>
		<dc:creator>spacedoubt</dc:creator>
		<pubDate>Fri, 04 Jul 2008 23:35:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64920</guid>
		<description>I&#039;d say having a short-term accurate fire mode (alt fire) that overheats but lets you target snipers a bit better could work.  Also as balancers to this (or anyone else suggestions) would be either faster ammo depletion or stopping the heavy from moving at all, including little to no turning.  It sets up the heavy as &#039;bracing&#039; himself and the gun as he lets rip with a more powerful burst.  A medic can stay with him but then two people won&#039;t be moving forward and in the open he becomes a target to everyone else, especially scouts that could avoid the focused fire with ease.  

Etc.  anyway, my 2 cents.

PS. Also, all these &#039;health buff&#039; ideas are really not keeping in mind that the medic will make that buff even greater and they don&#039;t want to unbalance that aspect.  The heavy is already hard enough to kill at 300hp base!</description>
		<content:encoded><![CDATA[<p>I&#8217;d say having a short-term accurate fire mode (alt fire) that overheats but lets you target snipers a bit better could work.  Also as balancers to this (or anyone else suggestions) would be either faster ammo depletion or stopping the heavy from moving at all, including little to no turning.  It sets up the heavy as &#8216;bracing&#8217; himself and the gun as he lets rip with a more powerful burst.  A medic can stay with him but then two people won&#8217;t be moving forward and in the open he becomes a target to everyone else, especially scouts that could avoid the focused fire with ease.  </p>
<p>Etc.  anyway, my 2 cents.</p>
<p>PS. Also, all these &#8216;health buff&#8217; ideas are really not keeping in mind that the medic will make that buff even greater and they don&#8217;t want to unbalance that aspect.  The heavy is already hard enough to kill at 300hp base!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen K</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64892</link>
		<dc:creator>Stephen K</dc:creator>
		<pubDate>Fri, 04 Jul 2008 21:35:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64892</guid>
		<description>Huge anti-tank style rifle/cannon that fires large, wide shells that cause damage and knockback to targets, but causes small (1 or two steps?)knockback to user after each shot to keep Heavy&#039;s speed limited. Acts as replacement for minigun for medic-less/solo Heavies, bringing them closer in solo offensive capacility to solo soldier (without the splash damage, one of the soldiers distinct traits). Also works as a feasible sniper-scaring weapon.

A stylised bomb disposal suit (http://www.freepatentsonline.com/D0475812-0-large.jpg) replete with ushanka, replaces minigun with some sort of automatic rifle with only 3 40 round clips, no wind-up, no crits. All sniper headshots treated as normal shots, nullifies splash damage from explosives to some degree.

Replacing fists with a two-handed, extremely slow swing of the minigun. Has extended melee range and potential knockback, will gib on crit.</description>
		<content:encoded><![CDATA[<p>Huge anti-tank style rifle/cannon that fires large, wide shells that cause damage and knockback to targets, but causes small (1 or two steps?)knockback to user after each shot to keep Heavy&#8217;s speed limited. Acts as replacement for minigun for medic-less/solo Heavies, bringing them closer in solo offensive capacility to solo soldier (without the splash damage, one of the soldiers distinct traits). Also works as a feasible sniper-scaring weapon.</p>
<p>A stylised bomb disposal suit (<a href="http://www.freepatentsonline.com/D0475812-0-large.jpg" rel="nofollow">http://www.freepatentsonline.com/D0475812-0-large.jpg</a>) replete with ushanka, replaces minigun with some sort of automatic rifle with only 3 40 round clips, no wind-up, no crits. All sniper headshots treated as normal shots, nullifies splash damage from explosives to some degree.</p>
<p>Replacing fists with a two-handed, extremely slow swing of the minigun. Has extended melee range and potential knockback, will gib on crit.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Malagate</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64676</link>
		<dc:creator>Malagate</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:42:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64676</guid>
		<description>Hmm, another take on this whole shield idea thing, the Heavy Personal Force Field.

Basically it&#039;s a minigun attachment, to use it just hold alt fire and when the barrels reach full rotation the shield comes up and protects from a helluva lot of damage (maybe even all of it).
It consumes ammo faster than regular fire, if you start shooting normally the shield is turned off, also the gun cannot crit and you cannot be healed whilst the shield is up.
I think that would be a lot more interesting and tactical than a large shield that replaces a gun entirely, honestly being the guy just standing there getting shot at is no fun unless you can shoot back.</description>
		<content:encoded><![CDATA[<p>Hmm, another take on this whole shield idea thing, the Heavy Personal Force Field.</p>
<p>Basically it&#8217;s a minigun attachment, to use it just hold alt fire and when the barrels reach full rotation the shield comes up and protects from a helluva lot of damage (maybe even all of it).<br />
It consumes ammo faster than regular fire, if you start shooting normally the shield is turned off, also the gun cannot crit and you cannot be healed whilst the shield is up.<br />
I think that would be a lot more interesting and tactical than a large shield that replaces a gun entirely, honestly being the guy just standing there getting shot at is no fun unless you can shoot back.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64509</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Fri, 04 Jul 2008 07:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64509</guid>
		<description>Well, it IS a &quot;Team&quot; Fortress.  

Also, getting from one place to another.</description>
		<content:encoded><![CDATA[<p>Well, it IS a &#8220;Team&#8221; Fortress.  </p>
<p>Also, getting from one place to another.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Y3k-Bug</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64508</link>
		<dc:creator>Y3k-Bug</dc:creator>
		<pubDate>Fri, 04 Jul 2008 07:04:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64508</guid>
		<description>How does a shield help the Heavy when he&#039;s alone though?</description>
		<content:encoded><![CDATA[<p>How does a shield help the Heavy when he&#8217;s alone though?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Scandalon</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64436</link>
		<dc:creator>Scandalon</dc:creator>
		<pubDate>Thu, 03 Jul 2008 23:06:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64436</guid>
		<description>Semi-mobile shields could be brilliant. Everyone keeps whining about how they would be unbalanced. So make the shields have their own health that can be whittled/blasted away. (And repaired by engies.)</description>
		<content:encoded><![CDATA[<p>Semi-mobile shields could be brilliant. Everyone keeps whining about how they would be unbalanced. So make the shields have their own health that can be whittled/blasted away. (And repaired by engies.)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pus Filled Sac</title>
		<link>http://www.rockpapershotgun.com/2008/07/02/heavy-thinking-robin-walker-on-next-tf-2-pack/comment-page-3/#comment-64396</link>
		<dc:creator>Pus Filled Sac</dc:creator>
		<pubDate>Thu, 03 Jul 2008 20:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2033#comment-64396</guid>
		<description>Now that&#039;s a good idea Jahkaivah. The medic is too often a sitting duck while healing, even when hiding around a corner.</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s a good idea Jahkaivah. The medic is too often a sitting duck while healing, even when hiding around a corner.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.173 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-08 09:54:39 -->
