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	<title>Comments on: Perimeter Expanding: Sequel to Cult-RTS!</title>
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	<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/</link>
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		<title>By: Wicksey</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-110445</link>
		<dc:creator>Wicksey</dc:creator>
		<pubDate>Sun, 09 Nov 2008 05:12:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-110445</guid>
		<description>&lt;cite&gt;Damn fine game. You always know you’re in for a wild ride when the Russians have the keys to the Sci-Fi car.&lt;/cite&gt;

Approved.  Am I the only only one who found the plot weirdly compelling and refreshing?  No ruggedy beardy buddy, no shoe-horned love interest poured into a bodice - it was like someone had made a &lt;i&gt;real&lt;/i&gt; science fiction game.</description>
		<content:encoded><![CDATA[<p><cite>Damn fine game. You always know you’re in for a wild ride when the Russians have the keys to the Sci-Fi car.</cite></p>
<p>Approved.  Am I the only only one who found the plot weirdly compelling and refreshing?  No ruggedy beardy buddy, no shoe-horned love interest poured into a bodice &#8211; it was like someone had made a <i>real</i> science fiction game.</p>
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		<title>By: Mr. Meh</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-65162</link>
		<dc:creator>Mr. Meh</dc:creator>
		<pubDate>Sat, 05 Jul 2008 21:36:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-65162</guid>
		<description>The first one was like stepping back into the old days of gaming (at least, back to the 16 bit days anyway), &#039;cos it was a fresh take on things.  It looked really modern to boot.  The only complaint I ever had was the performance, which still isn&#039;t great even on hardware that wasn&#039;t around at release.  Excellent game though, and I&#039;ll certainly πr8 myself a copy again.</description>
		<content:encoded><![CDATA[<p>The first one was like stepping back into the old days of gaming (at least, back to the 16 bit days anyway), &#8216;cos it was a fresh take on things.  It looked really modern to boot.  The only complaint I ever had was the performance, which still isn&#8217;t great even on hardware that wasn&#8217;t around at release.  Excellent game though, and I&#8217;ll certainly πr8 myself a copy again.</p>
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		<title>By: Jimi Hendrix</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64673</link>
		<dc:creator>Jimi Hendrix</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:34:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64673</guid>
		<description>quite the coincidence, i was just thinking of perimeter yesterday
a good game and I hope the sequel remains true to the weird backstory and general atmosphere of the game,..but forgoes the hideous starforce copyprotection.

Certainly one of the most unique RTS&#039;s of recent years.</description>
		<content:encoded><![CDATA[<p>quite the coincidence, i was just thinking of perimeter yesterday<br />
a good game and I hope the sequel remains true to the weird backstory and general atmosphere of the game,..but forgoes the hideous starforce copyprotection.</p>
<p>Certainly one of the most unique RTS&#8217;s of recent years.</p>
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		<title>By: Jae Armstrong</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64628</link>
		<dc:creator>Jae Armstrong</dc:creator>
		<pubDate>Fri, 04 Jul 2008 12:11:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64628</guid>
		<description>So... does this make me the only person ever to have actually completed Perimeter?

Damn fine game. You always know you&#039;re in for a wild ride when the Russians have the keys to the Sci-Fi car.</description>
		<content:encoded><![CDATA[<p>So&#8230; does this make me the only person ever to have actually completed Perimeter?</p>
<p>Damn fine game. You always know you&#8217;re in for a wild ride when the Russians have the keys to the Sci-Fi car.</p>
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		<title>By: cullnean</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64549</link>
		<dc:creator>cullnean</dc:creator>
		<pubDate>Fri, 04 Jul 2008 08:57:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64549</guid>
		<description>&quot;Perimeter broke my brain&quot;

they can stick that one on the box from me for free</description>
		<content:encoded><![CDATA[<p>&#8220;Perimeter broke my brain&#8221;</p>
<p>they can stick that one on the box from me for free</p>
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		<title>By: shinygerbil</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64548</link>
		<dc:creator>shinygerbil</dc:creator>
		<pubDate>Fri, 04 Jul 2008 08:56:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64548</guid>
		<description>That somehow makes me like the game even more. Even if it does put me &lt;i&gt;very slightly&lt;/i&gt; in mind of Limbo of the Lost for some reason...</description>
		<content:encoded><![CDATA[<p>That somehow makes me like the game even more. Even if it does put me <i>very slightly</i> in mind of Limbo of the Lost for some reason&#8230;</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64546</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Fri, 04 Jul 2008 08:48:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64546</guid>
		<description>I met the guy who created Perimeter when I was in Moscow last month. He looks like the least-likely candidate for the job: a shaven-headed Russian tough-guy, who is somehow responsible for one of the weirdest fictions and the strangest modular RTS play.</description>
		<content:encoded><![CDATA[<p>I met the guy who created Perimeter when I was in Moscow last month. He looks like the least-likely candidate for the job: a shaven-headed Russian tough-guy, who is somehow responsible for one of the weirdest fictions and the strangest modular RTS play.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64502</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 04 Jul 2008 06:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64502</guid>
		<description>Emperor&#039;s Testament.</description>
		<content:encoded><![CDATA[<p>Emperor&#8217;s Testament.</p>
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		<title>By: Tunips</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64487</link>
		<dc:creator>Tunips</dc:creator>
		<pubDate>Fri, 04 Jul 2008 05:06:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64487</guid>
		<description>It&#039;s good to see KD-lab going back to some of their earlier work. They made Vangers, Perimeter and then Maelstrom, and their games became progressively less wierd. Which is a shame, as that was their selling point.
I found the first perimeter to be more of a puzzle game than an RTS. Each enemy base had a fatal flaw, and you had to keep restarting until you figured it out, and then win inside of five minutes.

There was an expansion, wasn&#039;t there? I can&#039;t for the life of me remember the name.</description>
		<content:encoded><![CDATA[<p>It&#8217;s good to see KD-lab going back to some of their earlier work. They made Vangers, Perimeter and then Maelstrom, and their games became progressively less wierd. Which is a shame, as that was their selling point.<br />
I found the first perimeter to be more of a puzzle game than an RTS. Each enemy base had a fatal flaw, and you had to keep restarting until you figured it out, and then win inside of five minutes.</p>
<p>There was an expansion, wasn&#8217;t there? I can&#8217;t for the life of me remember the name.</p>
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		<title>By: jph wacheski</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64458</link>
		<dc:creator>jph wacheski</dc:creator>
		<pubDate>Fri, 04 Jul 2008 00:55:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64458</guid>
		<description>Caiman -could you send that unused copy to me ?  
I would like to have a go,. .</description>
		<content:encoded><![CDATA[<p>Caiman -could you send that unused copy to me ?<br />
I would like to have a go,. .</p>
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		<title>By: Caiman</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64444</link>
		<dc:creator>Caiman</dc:creator>
		<pubDate>Thu, 03 Jul 2008 23:38:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64444</guid>
		<description>Perimeter is one of the 7 games stacked on the shelf above my desk (next to the more serious stuff I have there) that I have yet to install.  It&#039;s just one of those &quot;never quite got around to playing it&quot; games, which tends to happen with games that aren&#039;t quite capable of grabbing all your attention when they&#039;re released, but which you think are interesting enough that you&#039;ll probably play one day.  As I&#039;ve found out, I rarely ever play those games.</description>
		<content:encoded><![CDATA[<p>Perimeter is one of the 7 games stacked on the shelf above my desk (next to the more serious stuff I have there) that I have yet to install.  It&#8217;s just one of those &#8220;never quite got around to playing it&#8221; games, which tends to happen with games that aren&#8217;t quite capable of grabbing all your attention when they&#8217;re released, but which you think are interesting enough that you&#8217;ll probably play one day.  As I&#8217;ve found out, I rarely ever play those games.</p>
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		<title>By: shinygerbil</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/perimeter-expanding-sequel-to-cult-rts/comment-page-1/#comment-64441</link>
		<dc:creator>shinygerbil</dc:creator>
		<pubDate>Thu, 03 Jul 2008 23:24:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2041#comment-64441</guid>
		<description>I really, really loved Perimeter.

So much so that I played it all the way through* many times.



*by &#039;all the way through&#039; I mean &#039;as far through as I could get&#039; which wasn&#039;t really very far.</description>
		<content:encoded><![CDATA[<p>I really, really loved Perimeter.</p>
<p>So much so that I played it all the way through* many times.</p>
<p>*by &#8216;all the way through&#8217; I mean &#8216;as far through as I could get&#8217; which wasn&#8217;t really very far.</p>
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