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	<title>Comments on: Rise of the Argonauts: &#8220;Akin To Mass Effect&#8221;</title>
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	<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/</link>
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		<title>By: Derek K.</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-66363</link>
		<dc:creator>Derek K.</dc:creator>
		<pubDate>Tue, 08 Jul 2008 15:26:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-66363</guid>
		<description>I don&#039;t mind Mass Effect type RPGs.  But I do want an RPG that has *no* twitch involved.  Even Lost Odyssey had all the rings and such.  

I want a game when I have infinite time to select what I want to do for each character, where I get my list of actions, and pick one, and then something happens, and then I pick the next.

I&#039;m older now, I&#039;m easily distracted, and often times I&#039;m playing with one hand while the other is busy feeding a baby, or fending tiny hands away from my mouse.  I want something that I can pace as I like, and doesn&#039;t require any co-ordination.  I&#039;ve got TF2 when I&#039;m ready to twitch.

And yeah, the existence of PnP games is really irrelevant to the cRPG - two totally different experiences, and commitments.

I can play Mass Effect for an hour after the kids are asleep, or while they&#039;re napping at the same time once in a blue Saturday.  I can&#039;t go &quot;Oh, hey, I&#039;ve got an hour free - let&#039;s get the guys together, break out the books, get everything organized, order pizza, and play the campaign!&quot;</description>
		<content:encoded><![CDATA[<p>I don&#8217;t mind Mass Effect type RPGs.  But I do want an RPG that has *no* twitch involved.  Even Lost Odyssey had all the rings and such.  </p>
<p>I want a game when I have infinite time to select what I want to do for each character, where I get my list of actions, and pick one, and then something happens, and then I pick the next.</p>
<p>I&#8217;m older now, I&#8217;m easily distracted, and often times I&#8217;m playing with one hand while the other is busy feeding a baby, or fending tiny hands away from my mouse.  I want something that I can pace as I like, and doesn&#8217;t require any co-ordination.  I&#8217;ve got TF2 when I&#8217;m ready to twitch.</p>
<p>And yeah, the existence of PnP games is really irrelevant to the cRPG &#8211; two totally different experiences, and commitments.</p>
<p>I can play Mass Effect for an hour after the kids are asleep, or while they&#8217;re napping at the same time once in a blue Saturday.  I can&#8217;t go &#8220;Oh, hey, I&#8217;ve got an hour free &#8211; let&#8217;s get the guys together, break out the books, get everything organized, order pizza, and play the campaign!&#8221;</p>
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		<title>By: Skalpadda</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65434</link>
		<dc:creator>Skalpadda</dc:creator>
		<pubDate>Mon, 07 Jul 2008 05:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65434</guid>
		<description>Oh dear, this is starting to look like one of those discussions my friends have where they argue for hours about which heavy metal sub-genre some random band belongs to. Taking this stuff too seriously just can&#039;t be good for your mental health.

Anyway, since when did an over-arching story and lots of combat prevent something from being an RPG? Just as in a PnP RPG game, sometimes the GM will let you poke around and encourage you to write most of the story yourself and sometimes you&#039;ll have a GM who tries to hold everyone more firmly to a central story. I can&#039;t see where one is more or less roleplaying than the other.

Why would computer RPGs need stricter rules to be classified as such? In the end, the important questsion surely has to be; Am I enjoying this?</description>
		<content:encoded><![CDATA[<p>Oh dear, this is starting to look like one of those discussions my friends have where they argue for hours about which heavy metal sub-genre some random band belongs to. Taking this stuff too seriously just can&#8217;t be good for your mental health.</p>
<p>Anyway, since when did an over-arching story and lots of combat prevent something from being an RPG? Just as in a PnP RPG game, sometimes the GM will let you poke around and encourage you to write most of the story yourself and sometimes you&#8217;ll have a GM who tries to hold everyone more firmly to a central story. I can&#8217;t see where one is more or less roleplaying than the other.</p>
<p>Why would computer RPGs need stricter rules to be classified as such? In the end, the important questsion surely has to be; Am I enjoying this?</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65430</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Mon, 07 Jul 2008 04:35:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65430</guid>
		<description>It&#039;s also a warning sign if someone is unable or unwilling to exercise their power of categorization. I guess it&#039;s a symptom of the times. 

Mass Effect was a great game, certainly sported aspects of the RPG genre, but ultimately was more of an interactive movie with a third person shooter thrown in.

Simply put Mass Effect was too linear and too focused on action. A REAL cRPG is far more sandbox and presents you with far more complexity. Again, Mass Effect was a fine interactive movie, and a decent shooter, but if ME was an RPG than so was Deus Ex and Dark Messiah. I don&#039;t blame Bioware. Producing a true cRPG with the production values everyone expects these days would be prohibitively expensive.</description>
		<content:encoded><![CDATA[<p>It&#8217;s also a warning sign if someone is unable or unwilling to exercise their power of categorization. I guess it&#8217;s a symptom of the times. </p>
<p>Mass Effect was a great game, certainly sported aspects of the RPG genre, but ultimately was more of an interactive movie with a third person shooter thrown in.</p>
<p>Simply put Mass Effect was too linear and too focused on action. A REAL cRPG is far more sandbox and presents you with far more complexity. Again, Mass Effect was a fine interactive movie, and a decent shooter, but if ME was an RPG than so was Deus Ex and Dark Messiah. I don&#8217;t blame Bioware. Producing a true cRPG with the production values everyone expects these days would be prohibitively expensive.</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65308</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65308</guid>
		<description>This was more of a personal rant about why I got jaded with cRPGs, playing any of them really felt more like a compulsion than an enjoyable experience after a bit. And genre nitpicking makes me lightheaded and violent, atop of my ivory tower of dice. 

I was going to say more power to the likes of Vince D. Weller and Age of Decadence, but cut it because I ran out of time. I won&#039;t play it, it doesn&#039;t excite me, but so what so long as it&#039;s someone&#039;s idea of fun, and they can make a profit out of it. And the same to Jason.</description>
		<content:encoded><![CDATA[<p>This was more of a personal rant about why I got jaded with cRPGs, playing any of them really felt more like a compulsion than an enjoyable experience after a bit. And genre nitpicking makes me lightheaded and violent, atop of my ivory tower of dice. </p>
<p>I was going to say more power to the likes of Vince D. Weller and Age of Decadence, but cut it because I ran out of time. I won&#8217;t play it, it doesn&#8217;t excite me, but so what so long as it&#8217;s someone&#8217;s idea of fun, and they can make a profit out of it. And the same to Jason.</p>
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		<title>By: Klaus</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65299</link>
		<dc:creator>Klaus</dc:creator>
		<pubDate>Sun, 06 Jul 2008 14:52:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65299</guid>
		<description>I&#039;m interested in the &#039;They&#039;re not REAL people&#039; one. Where else could you use that outside of atrocities?</description>
		<content:encoded><![CDATA[<p>I&#8217;m interested in the &#8216;They&#8217;re not REAL people&#8217; one. Where else could you use that outside of atrocities?</p>
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		<title>By: Albides</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65270</link>
		<dc:creator>Albides</dc:creator>
		<pubDate>Sun, 06 Jul 2008 12:07:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65270</guid>
		<description>&quot;Those aren&#039;t real boobs.&quot;</description>
		<content:encoded><![CDATA[<p>&#8220;Those aren&#8217;t real boobs.&#8221;</p>
]]></content:encoded>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65268</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 06 Jul 2008 12:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65268</guid>
		<description>It applies to any and all of them: &quot;It isn&#039;t REAL music&quot; &quot;It&#039;s not a REAL game&quot; &quot;They&#039;re not REAL people&quot;

KG</description>
		<content:encoded><![CDATA[<p>It applies to any and all of them: &#8220;It isn&#8217;t REAL music&#8221; &#8220;It&#8217;s not a REAL game&#8221; &#8220;They&#8217;re not REAL people&#8221;</p>
<p>KG</p>
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		<title>By: Albides</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65265</link>
		<dc:creator>Albides</dc:creator>
		<pubDate>Sun, 06 Jul 2008 11:33:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65265</guid>
		<description>Not a &quot;real rpg&quot; I think he means.

Though that might apply too, I&#039;d guess.</description>
		<content:encoded><![CDATA[<p>Not a &#8220;real rpg&#8221; I think he means.</p>
<p>Though that might apply too, I&#8217;d guess.</p>
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		<title>By: sigma83</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65264</link>
		<dc:creator>sigma83</dc:creator>
		<pubDate>Sun, 06 Jul 2008 11:14:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65264</guid>
		<description>i.e. NOT A REAL FALLOUT GAME!!!! sorta thing?</description>
		<content:encoded><![CDATA[<p>i.e. NOT A REAL FALLOUT GAME!!!! sorta thing?</p>
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		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65261</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 06 Jul 2008 11:02:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65261</guid>
		<description>I always find the word &quot;Real&quot; applied to any argument a bit of a WARNING! WARNING! sign.

KG</description>
		<content:encoded><![CDATA[<p>I always find the word &#8220;Real&#8221; applied to any argument a bit of a WARNING! WARNING! sign.</p>
<p>KG</p>
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		<title>By: Albides</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65225</link>
		<dc:creator>Albides</dc:creator>
		<pubDate>Sun, 06 Jul 2008 06:47:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65225</guid>
		<description>I know Wikipedia isn&#039;t a reliable source, and I&#039;m not sure how widely accepted this thing is, but I was &lt;a href=&quot;http://en.wikipedia.org/wiki/Gamist&quot; rel=&quot;nofollow&quot;&gt;reading this article&lt;/a&gt;, and wondered is it so wrong to simply say that different people get different things out of RPGs, and there is no definitive ideal? Some like bashing monsters and fulfilling their power fantasies, and probably care little for choice. Some care more about seeing themes unfolding within a narrative, like some sort of participatory novel. Still others like the simulation aspect of being able to do anything within wide limits. And yeah, I can see how freedom to choose and make decisions can be important, but is that the only reason anyone plays roleplaying games? Wouldn&#039;t even the most patient GM eventually get frustrated with repeated attempts to do whatever you want? (I honestly don&#039;t know, as I&#039;ve never played a pen and paper rpg, though have looked at a few sourcebooks and such).

Then there&#039;s the question if CRPGs are in any way the same animal as pnp rpgs. Haven&#039;t CRPGs historically been dungeoncrawlers, making labels like action-rpgs a revisionist attempt at promoting a certain ideal?</description>
		<content:encoded><![CDATA[<p>I know Wikipedia isn&#8217;t a reliable source, and I&#8217;m not sure how widely accepted this thing is, but I was <a href="http://en.wikipedia.org/wiki/Gamist" rel="nofollow">reading this article</a>, and wondered is it so wrong to simply say that different people get different things out of RPGs, and there is no definitive ideal? Some like bashing monsters and fulfilling their power fantasies, and probably care little for choice. Some care more about seeing themes unfolding within a narrative, like some sort of participatory novel. Still others like the simulation aspect of being able to do anything within wide limits. And yeah, I can see how freedom to choose and make decisions can be important, but is that the only reason anyone plays roleplaying games? Wouldn&#8217;t even the most patient GM eventually get frustrated with repeated attempts to do whatever you want? (I honestly don&#8217;t know, as I&#8217;ve never played a pen and paper rpg, though have looked at a few sourcebooks and such).</p>
<p>Then there&#8217;s the question if CRPGs are in any way the same animal as pnp rpgs. Haven&#8217;t CRPGs historically been dungeoncrawlers, making labels like action-rpgs a revisionist attempt at promoting a certain ideal?</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/03/rise-of-the-argonauts-akin-to-mass-effect/comment-page-1/#comment-65204</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sun, 06 Jul 2008 04:48:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2040#comment-65204</guid>
		<description>Tabletop roleplaying is great, but I don&#039;t know why that means we can&#039;t have videogames with strong stories, plenty of chances to meaningfully change outcomes, character upgrading, and phat lewt.

I thought both Battle Realms and Dragonshard were great, though Battle Realms I find stupidly hard. I even hear Desperate Housewives (the game) is surprisingly decent for what it is.</description>
		<content:encoded><![CDATA[<p>Tabletop roleplaying is great, but I don&#8217;t know why that means we can&#8217;t have videogames with strong stories, plenty of chances to meaningfully change outcomes, character upgrading, and phat lewt.</p>
<p>I thought both Battle Realms and Dragonshard were great, though Battle Realms I find stupidly hard. I even hear Desperate Housewives (the game) is surprisingly decent for what it is.</p>
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