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	<title>Comments on: Are We Excited About Mercenaries 2?</title>
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	<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/</link>
	<description></description>
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		<title>By: DerkaDerka</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-66057</link>
		<dc:creator>DerkaDerka</dc:creator>
		<pubDate>Mon, 07 Jul 2008 20:29:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-66057</guid>
		<description>I think we&#039;re all forgetting God of War? QTE&#039;s were good in that.</description>
		<content:encoded><![CDATA[<p>I think we&#8217;re all forgetting God of War? QTE&#8217;s were good in that.</p>
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		<title>By: Maximum Fish</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65723</link>
		<dc:creator>Maximum Fish</dc:creator>
		<pubDate>Mon, 07 Jul 2008 13:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65723</guid>
		<description>Is it just me, or is that the Techno-Viking in this game?</description>
		<content:encoded><![CDATA[<p>Is it just me, or is that the Techno-Viking in this game?</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65417</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Mon, 07 Jul 2008 00:58:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65417</guid>
		<description>&lt;i&gt;QTE’s? I just lost any interest i might have had in this game&lt;/i&gt;

Likewise.  Well, a lot of the interest, anyway.  Somebody name one game in which they&#039;ve been a good idea.

Truly, they are the reversed control icons of this decade.</description>
		<content:encoded><![CDATA[<p><i>QTE’s? I just lost any interest i might have had in this game</i></p>
<p>Likewise.  Well, a lot of the interest, anyway.  Somebody name one game in which they&#8217;ve been a good idea.</p>
<p>Truly, they are the reversed control icons of this decade.</p>
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		<title>By: ShineDog</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65406</link>
		<dc:creator>ShineDog</dc:creator>
		<pubDate>Mon, 07 Jul 2008 00:14:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65406</guid>
		<description>It did? The officers were marked out by HUGE GLOWING SYMBOLS over there heads. regardless, the vehicle stealth was something you would call upon occasionally, or to remove hassle moving from mission zone to mission zone. While there are some stealth elements, don&#039;t be mislead into thinking that the intention with mercs was ever anything other than a ridiculously bombastic shooter.

And these QTEs, even if implemented for every vehicle jack, are still going to be a minor part of the game, and by the looks of it, very easy. Its just a way to keep you involved in the action rather than automate the whole procedure. its not a case of HIT X AND Y TO KILL BOSS. QTEs can be used for good or evil, in my opinion.</description>
		<content:encoded><![CDATA[<p>It did? The officers were marked out by HUGE GLOWING SYMBOLS over there heads. regardless, the vehicle stealth was something you would call upon occasionally, or to remove hassle moving from mission zone to mission zone. While there are some stealth elements, don&#8217;t be mislead into thinking that the intention with mercs was ever anything other than a ridiculously bombastic shooter.</p>
<p>And these QTEs, even if implemented for every vehicle jack, are still going to be a minor part of the game, and by the looks of it, very easy. Its just a way to keep you involved in the action rather than automate the whole procedure. its not a case of HIT X AND Y TO KILL BOSS. QTEs can be used for good or evil, in my opinion.</p>
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		<title>By: Akirasfriend</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65392</link>
		<dc:creator>Akirasfriend</dc:creator>
		<pubDate>Sun, 06 Jul 2008 22:34:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65392</guid>
		<description>I don&#039;t know if anyone else here mentioned it (considering I&#039;m an ignorant knob who doesn&#039;t read other people&#039;s posts when I have a point to make), but they had the vehicle disguise element in the original game. 
However, enemy officers could see through your disguises, which caused much irritation when trying to be sneaky. One attack on an SK-controlled city was greatly aggravated by all the enemies in the area being elite officers. I couldn&#039;t get through the gates without them sploding my bloody truck. The bastards.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t know if anyone else here mentioned it (considering I&#8217;m an ignorant knob who doesn&#8217;t read other people&#8217;s posts when I have a point to make), but they had the vehicle disguise element in the original game.<br />
However, enemy officers could see through your disguises, which caused much irritation when trying to be sneaky. One attack on an SK-controlled city was greatly aggravated by all the enemies in the area being elite officers. I couldn&#8217;t get through the gates without them sploding my bloody truck. The bastards.</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65216</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Sun, 06 Jul 2008 05:50:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65216</guid>
		<description>This looks so stupid.</description>
		<content:encoded><![CDATA[<p>This looks so stupid.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65175</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:27:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65175</guid>
		<description>&quot;QTE’s? I just lost any interest i might have had in this game&quot;

I have to mirror this. I can&#039;t think of a single instance in which a QTE was better than pretty much any alternative.</description>
		<content:encoded><![CDATA[<p>&#8220;QTE’s? I just lost any interest i might have had in this game&#8221;</p>
<p>I have to mirror this. I can&#8217;t think of a single instance in which a QTE was better than pretty much any alternative.</p>
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		<title>By: Hobbes</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65167</link>
		<dc:creator>Hobbes</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65167</guid>
		<description>QTE or not, its hard to really criticise a sequence in which you you pull a guy from a tank and nut him into submission.

Anyway, if its more mercenaries, I&#039;m all for it.  The original gave me some of the most fun I&#039;ve ever had with a game.</description>
		<content:encoded><![CDATA[<p>QTE or not, its hard to really criticise a sequence in which you you pull a guy from a tank and nut him into submission.</p>
<p>Anyway, if its more mercenaries, I&#8217;m all for it.  The original gave me some of the most fun I&#8217;ve ever had with a game.</p>
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		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-65084</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sat, 05 Jul 2008 14:18:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-65084</guid>
		<description>The only thing I didn&#039;t like about the first Mercenaries was that the border skirmishes were always in the same  places.  You could say it&#039;s a comment on the futility of war, blah blah blah, but I wish there had been some way of telling who was actually winning the battle.  Sometimes it felt as though you were the only one causing anything significant.</description>
		<content:encoded><![CDATA[<p>The only thing I didn&#8217;t like about the first Mercenaries was that the border skirmishes were always in the same  places.  You could say it&#8217;s a comment on the futility of war, blah blah blah, but I wish there had been some way of telling who was actually winning the battle.  Sometimes it felt as though you were the only one causing anything significant.</p>
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		<title>By: shinygerbil</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-64952</link>
		<dc:creator>shinygerbil</dc:creator>
		<pubDate>Sat, 05 Jul 2008 01:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-64952</guid>
		<description>I just remembered another game which used enemy vehicles as a disguise; Codename Eagle.

Now &lt;i&gt;there&lt;/i&gt; was a game. At least, it shone in multiplayer.

...At least, that is how I remember it.</description>
		<content:encoded><![CDATA[<p>I just remembered another game which used enemy vehicles as a disguise; Codename Eagle.</p>
<p>Now <i>there</i> was a game. At least, it shone in multiplayer.</p>
<p>&#8230;At least, that is how I remember it.</p>
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		<title>By: MeestaNob!</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-64948</link>
		<dc:creator>MeestaNob!</dc:creator>
		<pubDate>Sat, 05 Jul 2008 01:22:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-64948</guid>
		<description>It looks fun, but I&#039;d need a demo and/or play of console/PC version to see which was better.

Obliviously, in a perfect world when we could assume a good port then the PC would be better, but I&#039;m remaining skeptical until then.</description>
		<content:encoded><![CDATA[<p>It looks fun, but I&#8217;d need a demo and/or play of console/PC version to see which was better.</p>
<p>Obliviously, in a perfect world when we could assume a good port then the PC would be better, but I&#8217;m remaining skeptical until then.</p>
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		<title>By: Marcin</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/are-we-excited-about-mercenaries-2/comment-page-1/#comment-64916</link>
		<dc:creator>Marcin</dc:creator>
		<pubDate>Fri, 04 Jul 2008 23:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2044#comment-64916</guid>
		<description>In the first game, stealthy lady had an aggro radius reduction bonus, main dude had a faster run, and angerman had a larger health bar. I really didn&#039;t mind those &quot;distinctions&quot;, and I can&#039;t say I see this changing much here. The commentary is a bit overblown, since in the end they all get into big destructive devices and blow shit up - which is just fine by me.

I hope the 3-faction balance is still in the game, and that they still have skirmishes on territory borders. Mercs was one of the most alive games I&#039;ve played ...</description>
		<content:encoded><![CDATA[<p>In the first game, stealthy lady had an aggro radius reduction bonus, main dude had a faster run, and angerman had a larger health bar. I really didn&#8217;t mind those &#8220;distinctions&#8221;, and I can&#8217;t say I see this changing much here. The commentary is a bit overblown, since in the end they all get into big destructive devices and blow shit up &#8211; which is just fine by me.</p>
<p>I hope the 3-faction balance is still in the game, and that they still have skirmishes on territory borders. Mercs was one of the most alive games I&#8217;ve played &#8230;</p>
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