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	<title>Comments on: PreVa: Human After All</title>
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		<title>By: gunwingfan01</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-66369</link>
		<dc:creator>gunwingfan01</dc:creator>
		<pubDate>Tue, 08 Jul 2008 15:45:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-66369</guid>
		<description>Actually KG, the game has been released. GamersHell just got the demo, they&#039;ve had the game released since last month. The website (itbgames.com/preva) has the full game for sale.

As for the game, I think it&#039;s great. :D</description>
		<content:encoded><![CDATA[<p>Actually KG, the game has been released. GamersHell just got the demo, they&#8217;ve had the game released since last month. The website (itbgames.com/preva) has the full game for sale.</p>
<p>As for the game, I think it&#8217;s great. :D</p>
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		<title>By: vic</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-65409</link>
		<dc:creator>vic</dc:creator>
		<pubDate>Mon, 07 Jul 2008 00:24:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-65409</guid>
		<description>SHOGO multiplayer. That is all.</description>
		<content:encoded><![CDATA[<p>SHOGO multiplayer. That is all.</p>
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-65188</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Sun, 06 Jul 2008 01:27:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-65188</guid>
		<description>Chromehounds wasn&#039;t a real MMO, it was just an online matchmaker with the ability to buy new parts. Parts which you couldn&#039;t use in the much more complex SP missions after purchasing, sadly. There were only two types of missions online; the destroy-the-rival-HQ (or all enemies) missions that helped your nation claim a territory and were played against either CPU &#039;mechs or rival players(Chromehounds), and then the &#039;instant action&#039;-type missions where you were tasked with destroying a bunch of weak &#039;mechs (not chromehounds, walkers and such). There were also configurable deathmatch and team deathmatch missions people could host and run. It could be lots of fun with your friends, but most games are.

The customization system was quite good, not /quite/ as freeform as that indie game &#039;Master Plan&#039;, but more variety and more balanced. There was a strong sense of scale, most Chromehounds were quite slow, lumbering, they could dish out and take a lot of fire. Flying was merely the fevered dream of a madman (there wasn&#039;t any).

The main failing of Chromehounds was that the developers have given it no real support. Years after its release, you still have to wait through ten or twelve slooow &quot;X has given money to his nation&quot; announcements that mean absolutely nothing to you and that crowd out any news you&#039;d actually want to hear. 

On another tangent, I quite liked Armored Core 4(another XB360 game). It was very much in the anime mecha style, fast, maneuverable, included lots of swords in addition to machineguns, bazookas, etc, but the fidelity with which it delivered that experience really impressed me. I&#039;m fairly sure it&#039;s from the same developers but the customization was completely different. You could put together a mech that zipped around like a bee t and could fly for minutes at a time.

I wish I could still run HeavyGear 2, but it doesn&#039;t support either Windows XP or modern CPUs, can&#039;t remember which. The first HeavyGear PC game tried some interesting things, not really being faithful in the play and customization of the &#039;Gears themselves but bringing across the idea of a standard military campaign from the sourcebooks complete with dueling, landships, all that jazz. C&amp;C / Wing Commander - style cinematics (as in, actors).

I much preferred the gameplay of HeavyGear 2 though, and the way you could mount various weapons on different hardpoints, and that panel that let you tweak armor, speed, maneuverability, firecontrol and such was a little more in line with how I thought the pen&amp;and paper &#039;Gears should be translated. Never finished it, the campaign had a lot of welcome variety but was also a bit uneven, and I quit during the mission that asked me to jump over a bunch of underground moats in a tunnel ...

The unnusual thing about the whole HeavyGear theme that I&#039;d like to see brough tback, is that the &#039;Gears (mechs) aren&#039;t the end-all be-all battlefield juggernauts. They&#039;re maybe up to 5 meters tall, they can&#039;t have the biggest guns or the heaviest armor, they essentially fill the role of Stryker IFV&#039;s at best, or lightweight scout Humvees bristling with sensors and radar-absorbing paint. Tanks, gunships, jets, even infantry get to shine in their own roles, the &#039;Gears are just the best combination of maneuverability, capabilities and power.

There was a Battletech MMO about (guessing here) 5 years ago. My brother was in the beta, I watched it, seemed sort of interesting though little more than a battletech team deathmatch game apparently. Got cancelled. :P There are probably still Battletech MU*&#039;s out there, though my brother quit playing them so I haven&#039;t been kept abreast of their state.

I don&#039;t think anybody&#039;s quite figured out the formula for a good vehicular MMO that keeps people playing. Probably something along the lines of EVE, let them find their own goals and you&#039;ll have a core of people that never leave.</description>
		<content:encoded><![CDATA[<p>Chromehounds wasn&#8217;t a real MMO, it was just an online matchmaker with the ability to buy new parts. Parts which you couldn&#8217;t use in the much more complex SP missions after purchasing, sadly. There were only two types of missions online; the destroy-the-rival-HQ (or all enemies) missions that helped your nation claim a territory and were played against either CPU &#8216;mechs or rival players(Chromehounds), and then the &#8216;instant action&#8217;-type missions where you were tasked with destroying a bunch of weak &#8216;mechs (not chromehounds, walkers and such). There were also configurable deathmatch and team deathmatch missions people could host and run. It could be lots of fun with your friends, but most games are.</p>
<p>The customization system was quite good, not /quite/ as freeform as that indie game &#8216;Master Plan&#8217;, but more variety and more balanced. There was a strong sense of scale, most Chromehounds were quite slow, lumbering, they could dish out and take a lot of fire. Flying was merely the fevered dream of a madman (there wasn&#8217;t any).</p>
<p>The main failing of Chromehounds was that the developers have given it no real support. Years after its release, you still have to wait through ten or twelve slooow &#8220;X has given money to his nation&#8221; announcements that mean absolutely nothing to you and that crowd out any news you&#8217;d actually want to hear. </p>
<p>On another tangent, I quite liked Armored Core 4(another XB360 game). It was very much in the anime mecha style, fast, maneuverable, included lots of swords in addition to machineguns, bazookas, etc, but the fidelity with which it delivered that experience really impressed me. I&#8217;m fairly sure it&#8217;s from the same developers but the customization was completely different. You could put together a mech that zipped around like a bee t and could fly for minutes at a time.</p>
<p>I wish I could still run HeavyGear 2, but it doesn&#8217;t support either Windows XP or modern CPUs, can&#8217;t remember which. The first HeavyGear PC game tried some interesting things, not really being faithful in the play and customization of the &#8216;Gears themselves but bringing across the idea of a standard military campaign from the sourcebooks complete with dueling, landships, all that jazz. C&#038;C / Wing Commander &#8211; style cinematics (as in, actors).</p>
<p>I much preferred the gameplay of HeavyGear 2 though, and the way you could mount various weapons on different hardpoints, and that panel that let you tweak armor, speed, maneuverability, firecontrol and such was a little more in line with how I thought the pen&#038;and paper &#8216;Gears should be translated. Never finished it, the campaign had a lot of welcome variety but was also a bit uneven, and I quit during the mission that asked me to jump over a bunch of underground moats in a tunnel &#8230;</p>
<p>The unnusual thing about the whole HeavyGear theme that I&#8217;d like to see brough tback, is that the &#8216;Gears (mechs) aren&#8217;t the end-all be-all battlefield juggernauts. They&#8217;re maybe up to 5 meters tall, they can&#8217;t have the biggest guns or the heaviest armor, they essentially fill the role of Stryker IFV&#8217;s at best, or lightweight scout Humvees bristling with sensors and radar-absorbing paint. Tanks, gunships, jets, even infantry get to shine in their own roles, the &#8216;Gears are just the best combination of maneuverability, capabilities and power.</p>
<p>There was a Battletech MMO about (guessing here) 5 years ago. My brother was in the beta, I watched it, seemed sort of interesting though little more than a battletech team deathmatch game apparently. Got cancelled. :P There are probably still Battletech MU*&#8217;s out there, though my brother quit playing them so I haven&#8217;t been kept abreast of their state.</p>
<p>I don&#8217;t think anybody&#8217;s quite figured out the formula for a good vehicular MMO that keeps people playing. Probably something along the lines of EVE, let them find their own goals and you&#8217;ll have a core of people that never leave.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-65045</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Sat, 05 Jul 2008 10:52:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-65045</guid>
		<description>I&#039;m surprised it took me so long to get the Daft Punk reference.

One love to you, Gillen.

Chromehounds was allegedly one of the most dull singleplayer experiences ever- but the online MMO battles were said to be good. A good acquaintence of mine waged clan wars on it for a good year or two, and it was apparently fantastique. Certainly sounded like prog action fun.</description>
		<content:encoded><![CDATA[<p>I&#8217;m surprised it took me so long to get the Daft Punk reference.</p>
<p>One love to you, Gillen.</p>
<p>Chromehounds was allegedly one of the most dull singleplayer experiences ever- but the online MMO battles were said to be good. A good acquaintence of mine waged clan wars on it for a good year or two, and it was apparently fantastique. Certainly sounded like prog action fun.</p>
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		<title>By: spd from Russia</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64904</link>
		<dc:creator>spd from Russia</dc:creator>
		<pubDate>Fri, 04 Jul 2008 22:31:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64904</guid>
		<description>looks like poo</description>
		<content:encoded><![CDATA[<p>looks like poo</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64885</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Fri, 04 Jul 2008 21:19:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64885</guid>
		<description>There are two distinct breeds of giant robot - there&#039;s the Battletech interpretation (the quasi-vaguely-realistic one, in other words), where giant robots are huge lumbering tanks that tend to lead to games that are basically sims. This appears to be the direction you were approaching from. I like this fine, and think it makes more sense. But there&#039;s also the anime school of robot, as epitomized in things like Super Dimensional Fortress Macross, where they&#039;re fast, nimble, and have a distressing fondness for energy swords. This game sounds like it&#039;s using that take on them.

I don&#039;t mean to suggest that there are no anime where mechs are big and clunky and so on, but anime is where the fast, nimble ones mostly come from.</description>
		<content:encoded><![CDATA[<p>There are two distinct breeds of giant robot &#8211; there&#8217;s the Battletech interpretation (the quasi-vaguely-realistic one, in other words), where giant robots are huge lumbering tanks that tend to lead to games that are basically sims. This appears to be the direction you were approaching from. I like this fine, and think it makes more sense. But there&#8217;s also the anime school of robot, as epitomized in things like Super Dimensional Fortress Macross, where they&#8217;re fast, nimble, and have a distressing fondness for energy swords. This game sounds like it&#8217;s using that take on them.</p>
<p>I don&#8217;t mean to suggest that there are no anime where mechs are big and clunky and so on, but anime is where the fast, nimble ones mostly come from.</p>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64881</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Fri, 04 Jul 2008 21:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64881</guid>
		<description>I would murder a small innocent puppy for a TRUE Transformers RPG - true in the sense that is must be G1, must feature at least Cybertron &amp; Earth (via Space Bridges) and allow true Spore-esque procedural character creation that allows mechanical transformation between robot and its alt-form.

It would do a mint!</description>
		<content:encoded><![CDATA[<p>I would murder a small innocent puppy for a TRUE Transformers RPG &#8211; true in the sense that is must be G1, must feature at least Cybertron &amp; Earth (via Space Bridges) and allow true Spore-esque procedural character creation that allows mechanical transformation between robot and its alt-form.</p>
<p>It would do a mint!</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64873</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Fri, 04 Jul 2008 20:33:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64873</guid>
		<description>On the Mech Warrior-esque MMO: 

I thought &lt;a href=&quot;http://en.wikipedia.org/wiki/Chromehounds&quot; rel=&quot;nofollow&quot;&gt;Chromehounds &lt;/a&gt; was one?  For the 360?  Though I don&#039;t know if it was any good or not.</description>
		<content:encoded><![CDATA[<p>On the Mech Warrior-esque MMO: </p>
<p>I thought <a href="http://en.wikipedia.org/wiki/Chromehounds" rel="nofollow">Chromehounds </a> was one?  For the 360?  Though I don&#8217;t know if it was any good or not.</p>
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		<title>By: Janto</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64730</link>
		<dc:creator>Janto</dc:creator>
		<pubDate>Fri, 04 Jul 2008 15:24:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64730</guid>
		<description>Every mech game should be more like Lungfishopolis

A blend of stomping along at high speed, blasting out missiles and anti personnel rounds to fight infantry and aircraft, and then fixed positions to deploy your main guns against other mechs could be nice if balanced properly. 

and who wouldn&#039;t want to play an 40K Epic MMO where you  were Titans, eh? Little men living in your feet, shooting wildly as you stomp your big foot down into the middle of an infantry squad. Hah, transformers!</description>
		<content:encoded><![CDATA[<p>Every mech game should be more like Lungfishopolis</p>
<p>A blend of stomping along at high speed, blasting out missiles and anti personnel rounds to fight infantry and aircraft, and then fixed positions to deploy your main guns against other mechs could be nice if balanced properly. </p>
<p>and who wouldn&#8217;t want to play an 40K Epic MMO where you  were Titans, eh? Little men living in your feet, shooting wildly as you stomp your big foot down into the middle of an infantry squad. Hah, transformers!</p>
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		<title>By: CLLMM</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64687</link>
		<dc:creator>CLLMM</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:22:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64687</guid>
		<description>Sounds vaguely like an indie Heavy Gear actually.</description>
		<content:encoded><![CDATA[<p>Sounds vaguely like an indie Heavy Gear actually.</p>
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		<title>By: iainl</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64685</link>
		<dc:creator>iainl</dc:creator>
		<pubDate>Fri, 04 Jul 2008 14:21:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64685</guid>
		<description>&quot;here’s little sense that these are enormous suits. They feel like spacesuits, even to the way they control. They’re nimble, turning on a dime and able to walk as quickly forward as backwards.&quot;
 
I may not be the biggest fan of Big Robot games (or indeed much of a fan at all), but far too many of them make the reverse mistake of _really_ playing just like an FPS, except (to imply the momentum of 25 tonnes of metal on the go) like your standard FPS guy is running in treacle with controls about as intuitive as the original GTA.
 
There has to be some balance between the two somewhere; the _idea_ of big robots clouting each other is great.</description>
		<content:encoded><![CDATA[<p>&#8220;here’s little sense that these are enormous suits. They feel like spacesuits, even to the way they control. They’re nimble, turning on a dime and able to walk as quickly forward as backwards.&#8221;</p>
<p>I may not be the biggest fan of Big Robot games (or indeed much of a fan at all), but far too many of them make the reverse mistake of _really_ playing just like an FPS, except (to imply the momentum of 25 tonnes of metal on the go) like your standard FPS guy is running in treacle with controls about as intuitive as the original GTA.</p>
<p>There has to be some balance between the two somewhere; the _idea_ of big robots clouting each other is great.</p>
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		<title>By: cullnean</title>
		<link>http://www.rockpapershotgun.com/2008/07/04/preva-human-after-all/comment-page-1/#comment-64667</link>
		<dc:creator>cullnean</dc:creator>
		<pubDate>Fri, 04 Jul 2008 13:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2046#comment-64667</guid>
		<description>@KG: i catch ya drift now

Exoskeleton size being the only real choice at the start building into a make your own class type game, hopefully with a system to stop the forcing of cookie cutter builds.

or a mad max style mmo thats not shit, just noticed im now repeating you but with slightly different words.</description>
		<content:encoded><![CDATA[<p>@KG: i catch ya drift now</p>
<p>Exoskeleton size being the only real choice at the start building into a make your own class type game, hopefully with a system to stop the forcing of cookie cutter builds.</p>
<p>or a mad max style mmo thats not shit, just noticed im now repeating you but with slightly different words.</p>
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