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	<title>Comments on: Raven Squad: All-Guns Blazing Squad</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/</link>
	<description></description>
	<lastBuildDate>Mon, 23 Nov 2009 01:03:32 +0000</lastBuildDate>
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		<title>By: christian</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-156334</link>
		<dc:creator>christian</dc:creator>
		<pubDate>Tue, 10 Mar 2009 01:28:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-156334</guid>
		<description>i love your game i never play this.</description>
		<content:encoded><![CDATA[<p>i love your game i never play this.</p>
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		<title>By: Roger Giraud</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-84748</link>
		<dc:creator>Roger Giraud</dc:creator>
		<pubDate>Wed, 03 Sep 2008 17:16:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-84748</guid>
		<description>Hello,
I would like to send you the final packshots for the the title Raven Squad.
Also, Evolved Games is the publisher not Southpeak, they are the distributers.
Please send me a contact to send updated packshots to.
Thank you.
Roger</description>
		<content:encoded><![CDATA[<p>Hello,<br />
I would like to send you the final packshots for the the title Raven Squad.<br />
Also, Evolved Games is the publisher not Southpeak, they are the distributers.<br />
Please send me a contact to send updated packshots to.<br />
Thank you.<br />
Roger</p>
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		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-66158</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Mon, 07 Jul 2008 23:44:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-66158</guid>
		<description>@sinister agent:

&lt;i&gt;Deus Ex’s choices were limited, yeah, but it’s hardly fair to call that a massive flaw after looking at what came before it. &lt;/i&gt;

I didn&#039;t call it a massive flaw, but it is a flaw nonetheless. There were certainly examples of less ham fisted level design before Deus Ex, for instance - Thief and System Shock come to mind. And if we want to sub Ion Storm&#039;s game somewhere in the role-playing genre, you can&#039;t go wrong with most games of the genre between Ultima VII and Fallout when it comes to ethics, morals, and consequences to actions.

&lt;i&gt;And how else are you supposed to do character exposition without dialogue? What exactly did the System Shock games do with character exposition that was so different? You meet almost no characters at all in them, and what you do get is done in monologues. Comparing most any game to SS in terms of characters is pretty pointless, because in SS you can’t interact with anyone at all in any way.&lt;/i&gt;

So by your definition, Half-Life and its sequel&#039;s character exposition are either pointless or non-existant.</description>
		<content:encoded><![CDATA[<p>@sinister agent:</p>
<p><i>Deus Ex’s choices were limited, yeah, but it’s hardly fair to call that a massive flaw after looking at what came before it. </i></p>
<p>I didn&#8217;t call it a massive flaw, but it is a flaw nonetheless. There were certainly examples of less ham fisted level design before Deus Ex, for instance &#8211; Thief and System Shock come to mind. And if we want to sub Ion Storm&#8217;s game somewhere in the role-playing genre, you can&#8217;t go wrong with most games of the genre between Ultima VII and Fallout when it comes to ethics, morals, and consequences to actions.</p>
<p><i>And how else are you supposed to do character exposition without dialogue? What exactly did the System Shock games do with character exposition that was so different? You meet almost no characters at all in them, and what you do get is done in monologues. Comparing most any game to SS in terms of characters is pretty pointless, because in SS you can’t interact with anyone at all in any way.</i></p>
<p>So by your definition, Half-Life and its sequel&#8217;s character exposition are either pointless or non-existant.</p>
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		<title>By: Crash Monkey Dog</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-66009</link>
		<dc:creator>Crash Monkey Dog</dc:creator>
		<pubDate>Mon, 07 Jul 2008 18:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-66009</guid>
		<description>Digital Reality was working on a similar game called Field Ops that was supposed to be out last year and has since then faded away.  Anyone know what happened to that one?  The trailers for it looked pretty sweet.</description>
		<content:encoded><![CDATA[<p>Digital Reality was working on a similar game called Field Ops that was supposed to be out last year and has since then faded away.  Anyone know what happened to that one?  The trailers for it looked pretty sweet.</p>
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		<title>By: H</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65441</link>
		<dc:creator>H</dc:creator>
		<pubDate>Mon, 07 Jul 2008 07:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65441</guid>
		<description>If you can command your squad using action points in a turn-based stylee, I shall marry it forthwith.</description>
		<content:encoded><![CDATA[<p>If you can command your squad using action points in a turn-based stylee, I shall marry it forthwith.</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65411</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Mon, 07 Jul 2008 00:43:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65411</guid>
		<description>Deus Ex&#039;s choices were limited, yeah, but it&#039;s hardly fair to call that a massive flaw after looking at what came before it.  And how else are you supposed to do character exposition without dialogue?  

What exactly did the System Shock games do with character exposition that was so different?  You meet almost no characters at all in them, and what you do get is done in monologues.    Comparing most any game to SS in terms of characters is pretty pointless, because in SS you can&#039;t interact with anyone at all in any way.

Sure, you can listen and play at the same time, but that wouldn&#039;t really work in Deus Ex unless you had the entire cast following you round the high-security underground laboratory, and doing that would remove all player choice from the interactions anyway.</description>
		<content:encoded><![CDATA[<p>Deus Ex&#8217;s choices were limited, yeah, but it&#8217;s hardly fair to call that a massive flaw after looking at what came before it.  And how else are you supposed to do character exposition without dialogue?  </p>
<p>What exactly did the System Shock games do with character exposition that was so different?  You meet almost no characters at all in them, and what you do get is done in monologues.    Comparing most any game to SS in terms of characters is pretty pointless, because in SS you can&#8217;t interact with anyone at all in any way.</p>
<p>Sure, you can listen and play at the same time, but that wouldn&#8217;t really work in Deus Ex unless you had the entire cast following you round the high-security underground laboratory, and doing that would remove all player choice from the interactions anyway.</p>
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		<title>By: The New Guy</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65328</link>
		<dc:creator>The New Guy</dc:creator>
		<pubDate>Sun, 06 Jul 2008 17:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65328</guid>
		<description>Atomic Motion is none other than the merger between CDV and Digital Reality. Raven Squad started out as Ghost Wars which was to be published by HIP Interactive(which went bankrupt). Later Freeze Interactive picked up the game and renamed it to Field Ops. 

Just google &#039;Atomic Motion digital reality&#039;.</description>
		<content:encoded><![CDATA[<p>Atomic Motion is none other than the merger between CDV and Digital Reality. Raven Squad started out as Ghost Wars which was to be published by HIP Interactive(which went bankrupt). Later Freeze Interactive picked up the game and renamed it to Field Ops. </p>
<p>Just google &#8216;Atomic Motion digital reality&#8217;.</p>
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		<title>By: Diogo Ribeiro</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65234</link>
		<dc:creator>Diogo Ribeiro</dc:creator>
		<pubDate>Sun, 06 Jul 2008 09:09:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65234</guid>
		<description>Actually, I think some of the major flaws can be found in the choices it presents. The choices in Deus Ex were exceedingly limited, and easily breakable if you wanted to step outside the script. It was good that it offered multiple ways to overcome obstacles in the course of missions, but a lot of the choices seemed entirely superficial. I seem to remember a corridor that branched into three separate passages, one filled with water, one filled with LAMs, and the third filled with robots. The choices in many places were so black and white, they may as well have done away with them. It&#039;s when choices are somewhere in a grey area that they become a reasonable inclusion.

I also tend to dislike heavy dialogue interactions as a primary means of character exposition, something that both System Shocks handled nicely without suddenly wrestling control away so that the author could force you into reading &quot;deep&quot; dialogue.

Also, the skill system was somewhat botched, in the sense it tried to have physical dexterity and background statistics work simultaneously, which would either frustrate the player or let the player circumvent the statistical restrictions by exploiting the game.</description>
		<content:encoded><![CDATA[<p>Actually, I think some of the major flaws can be found in the choices it presents. The choices in Deus Ex were exceedingly limited, and easily breakable if you wanted to step outside the script. It was good that it offered multiple ways to overcome obstacles in the course of missions, but a lot of the choices seemed entirely superficial. I seem to remember a corridor that branched into three separate passages, one filled with water, one filled with LAMs, and the third filled with robots. The choices in many places were so black and white, they may as well have done away with them. It&#8217;s when choices are somewhere in a grey area that they become a reasonable inclusion.</p>
<p>I also tend to dislike heavy dialogue interactions as a primary means of character exposition, something that both System Shocks handled nicely without suddenly wrestling control away so that the author could force you into reading &#8220;deep&#8221; dialogue.</p>
<p>Also, the skill system was somewhat botched, in the sense it tried to have physical dexterity and background statistics work simultaneously, which would either frustrate the player or let the player circumvent the statistical restrictions by exploiting the game.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65229</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Sun, 06 Jul 2008 08:09:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65229</guid>
		<description>DX&#039;s flaws are utterly, utterly &lt;i&gt;vanishing&lt;/i&gt; in comparison to its successes.  Although it is, of course, a bit cruder in its mechanics than the (disappointingly few) games which took after it (ie, the game has aged -- heaven forfend!), I&#039;ve never had it &#039;break&#039;, much less present me with lesser flaws that might aggravate me into not playing the game (what &lt;i&gt;are&lt;/i&gt; the &#039;massive&#039; flaws supposed to be, anyway?  Some of the voice-acting sucks?  Whoop-de-shit.)</description>
		<content:encoded><![CDATA[<p>DX&#8217;s flaws are utterly, utterly <i>vanishing</i> in comparison to its successes.  Although it is, of course, a bit cruder in its mechanics than the (disappointingly few) games which took after it (ie, the game has aged &#8212; heaven forfend!), I&#8217;ve never had it &#8216;break&#8217;, much less present me with lesser flaws that might aggravate me into not playing the game (what <i>are</i> the &#8216;massive&#8217; flaws supposed to be, anyway?  Some of the voice-acting sucks?  Whoop-de-shit.)</p>
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		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65205</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 06 Jul 2008 04:49:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65205</guid>
		<description>Kieron knows how to get us excited about a game, and Erlam knows how to piss us (or me, anyway) off.
The only problem I have with Deus Ex is the skill points system. I&#039;ve memorized where to pick up the points (enter the statue three ways; that sort of thing), but it&#039;s tedious to do so on a replay.</description>
		<content:encoded><![CDATA[<p>Kieron knows how to get us excited about a game, and Erlam knows how to piss us (or me, anyway) off.<br />
The only problem I have with Deus Ex is the skill points system. I&#8217;ve memorized where to pick up the points (enter the statue three ways; that sort of thing), but it&#8217;s tedious to do so on a replay.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65202</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Sun, 06 Jul 2008 04:42:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65202</guid>
		<description>Dude. I could only wish for more bugs involving sudden, hilarious teammate death.

Most of the ones I encounter involve sudden CTDs or hangs. Only occasionally do I get ported into a weird, empty alternate dimension (LOTRO beta), or watch my herald swim majestically along the ceiling (LOTRO release.)</description>
		<content:encoded><![CDATA[<p>Dude. I could only wish for more bugs involving sudden, hilarious teammate death.</p>
<p>Most of the ones I encounter involve sudden CTDs or hangs. Only occasionally do I get ported into a weird, empty alternate dimension (LOTRO beta), or watch my herald swim majestically along the ceiling (LOTRO release.)</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/raven-squad-all-guns-blazing-squad/comment-page-1/#comment-65192</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sun, 06 Jul 2008 02:30:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2050#comment-65192</guid>
		<description>I&#039;m still surprised how many people gloss over Deus Ex&#039;s massive flaws. I mean, it&#039;s still one of my top 5 favourite games. But every time I read someones nostalgic remarks, they always seem to avoid the massive, massive problems.</description>
		<content:encoded><![CDATA[<p>I&#8217;m still surprised how many people gloss over Deus Ex&#8217;s massive flaws. I mean, it&#8217;s still one of my top 5 favourite games. But every time I read someones nostalgic remarks, they always seem to avoid the massive, massive problems.</p>
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