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	<title>Comments on: Tank Russian</title>
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	<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/</link>
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		<title>By: Subjective Effect</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-73797</link>
		<dc:creator>Subjective Effect</dc:creator>
		<pubDate>Wed, 30 Jul 2008 20:37:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-73797</guid>
		<description>I&#039;m a big CoH fan (I play online alot and I never have 1vs1 games go on for 60 minutes. You can&#039;t with Vicotry Points) but if this is indeed the way that TychoCelchuuu describes it, it will be so different as to be incomparable. Like Enemy Territory vs Red Orchestra.

The changes sound refreshing and, more importantly, alot of fun. 

Now I&#039;m interested.</description>
		<content:encoded><![CDATA[<p>I&#8217;m a big CoH fan (I play online alot and I never have 1vs1 games go on for 60 minutes. You can&#8217;t with Vicotry Points) but if this is indeed the way that TychoCelchuuu describes it, it will be so different as to be incomparable. Like Enemy Territory vs Red Orchestra.</p>
<p>The changes sound refreshing and, more importantly, alot of fun. </p>
<p>Now I&#8217;m interested.
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		<title>By: Grill</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65898</link>
		<dc:creator>Grill</dc:creator>
		<pubDate>Mon, 07 Jul 2008 16:14:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65898</guid>
		<description>Just read the piece Jim - awesomely laid out, very nicely written.</description>
		<content:encoded><![CDATA[<p>Just read the piece Jim &#8211; awesomely laid out, very nicely written.
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		<title>By: Quine</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65543</link>
		<dc:creator>Quine</dc:creator>
		<pubDate>Mon, 07 Jul 2008 10:11:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65543</guid>
		<description>Heroes of the W.I. was a game of some awesomeness. This is looking promisingly epic.

I&#039;m keeping my fingers crossed the motorbike and sidecar units will be making an appearance near some mines once again.</description>
		<content:encoded><![CDATA[<p>Heroes of the W.I. was a game of some awesomeness. This is looking promisingly epic.</p>
<p>I&#8217;m keeping my fingers crossed the motorbike and sidecar units will be making an appearance near some mines once again.
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		<title>By: Charlie</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65319</link>
		<dc:creator>Charlie</dc:creator>
		<pubDate>Sun, 06 Jul 2008 16:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65319</guid>
		<description>I really enjoyed Faces of War. I was terrible at it mind you. Over the network you only have to control half of the squad each and rely on each other. Great fun, especially in the bigger battles where you have hundreds of allied npcs blowing up all around you.</description>
		<content:encoded><![CDATA[<p>I really enjoyed Faces of War. I was terrible at it mind you. Over the network you only have to control half of the squad each and rely on each other. Great fun, especially in the bigger battles where you have hundreds of allied npcs blowing up all around you.
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		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65307</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:32:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65307</guid>
		<description>COH is intense, and once you know your controls and their effects more personally you can relax more, but the range of devastation and its instantness (tank rushing and meet a minefield and 2 (holding fire until just that moment) AT Guns sure, you just got served. So instead, reconnoitre and application of battlefield supremacy. Once you take that control you&#039;ll be rewarded with more resources and you can think about being more aggressive in the typical C&amp;C style. 

People get touchy, just like if you compared a masterpiece with the scrawlings of a caveman on a wall, but at the time they were the bar that was set, C&amp;C still is what it was maybe it would be more fair to call COH the &quot;best action RTS&quot; just like C&amp;C once was, but to not be a &quot;click fest&quot; a game will want either generally autonomous AI or be turn based.

Look at real warfare, there will be times a commander can be more successful by not waiting around with his orders, not so much as COH maybe as your &quot;units&quot; in a real war can think for themselves, but still even then with each unit being a real person timely orders can help. If you want a game where slow commanding is equal to fast commanding what do you propose is the framework which supports that system, turns?

In other news I bought faces of war from Zavvi for £4 the other day (along side dark messiah for £2, rush for Berlin for £2 and mealstrom(the demo sucked but i loved perimeter) for £4) And now I&#039;ll need to go and buy the prequel if what you guys are saying has any merit.</description>
		<content:encoded><![CDATA[<p>COH is intense, and once you know your controls and their effects more personally you can relax more, but the range of devastation and its instantness (tank rushing and meet a minefield and 2 (holding fire until just that moment) AT Guns sure, you just got served. So instead, reconnoitre and application of battlefield supremacy. Once you take that control you&#8217;ll be rewarded with more resources and you can think about being more aggressive in the typical C&amp;C style. </p>
<p>People get touchy, just like if you compared a masterpiece with the scrawlings of a caveman on a wall, but at the time they were the bar that was set, C&amp;C still is what it was maybe it would be more fair to call COH the &#8220;best action RTS&#8221; just like C&amp;C once was, but to not be a &#8220;click fest&#8221; a game will want either generally autonomous AI or be turn based.</p>
<p>Look at real warfare, there will be times a commander can be more successful by not waiting around with his orders, not so much as COH maybe as your &#8220;units&#8221; in a real war can think for themselves, but still even then with each unit being a real person timely orders can help. If you want a game where slow commanding is equal to fast commanding what do you propose is the framework which supports that system, turns?</p>
<p>In other news I bought faces of war from Zavvi for £4 the other day (along side dark messiah for £2, rush for Berlin for £2 and mealstrom(the demo sucked but i loved perimeter) for £4) And now I&#8217;ll need to go and buy the prequel if what you guys are saying has any merit.
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		<title>By: araczynski</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65302</link>
		<dc:creator>araczynski</dc:creator>
		<pubDate>Sun, 06 Jul 2008 15:12:57 +0000</pubDate>
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		<description>love CoH and Soldiers, especially the direct control in Soldiers.  Hope they get this one right.  Faces of War was disappointing for some reason.</description>
		<content:encoded><![CDATA[<p>love CoH and Soldiers, especially the direct control in Soldiers.  Hope they get this one right.  Faces of War was disappointing for some reason.
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		<title>By: Apollo Belvidere</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65177</link>
		<dc:creator>Apollo Belvidere</dc:creator>
		<pubDate>Sat, 05 Jul 2008 23:49:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65177</guid>
		<description>There&#039;s no such thing as a tank rush in the traditional sense.  You can make an effort to tech up to tanks more quickly than usual and get them out there, but there&#039;s no game ending tank rush where you make 10-20 panzers and steamroll the opponent.  The nature of the game certainly doesn&#039;t allow it, and even a tank-dependant faction like the Wehrmacht never has more than 2-4 tanks roaming around at any one time.  CoH is a game about combined arms forces, not rushing to and then spamming one unit to end it fast.  The average game length for a 1v1 in CoH is usually somewhere between 30-60 minutes, and often longer if the opponents are equally skilled.  This compared C&amp;C where games can end in 5-7 minutes, often with tactics like the tank rush.

And CoH being a &quot;clickfest&quot; is just a false statement.  If there is one RTS out there that&#039;s about tactics/strategy/planning and NOT about who can click the fastest and who knows hotkeys the best, it&#039;s CoH.

I&#039;m also talking to CLLMM btw, don&#039;t take this as a flame :)</description>
		<content:encoded><![CDATA[<p>There&#8217;s no such thing as a tank rush in the traditional sense.  You can make an effort to tech up to tanks more quickly than usual and get them out there, but there&#8217;s no game ending tank rush where you make 10-20 panzers and steamroll the opponent.  The nature of the game certainly doesn&#8217;t allow it, and even a tank-dependant faction like the Wehrmacht never has more than 2-4 tanks roaming around at any one time.  CoH is a game about combined arms forces, not rushing to and then spamming one unit to end it fast.  The average game length for a 1v1 in CoH is usually somewhere between 30-60 minutes, and often longer if the opponents are equally skilled.  This compared C&amp;C where games can end in 5-7 minutes, often with tactics like the tank rush.</p>
<p>And CoH being a &#8220;clickfest&#8221; is just a false statement.  If there is one RTS out there that&#8217;s about tactics/strategy/planning and NOT about who can click the fastest and who knows hotkeys the best, it&#8217;s CoH.</p>
<p>I&#8217;m also talking to CLLMM btw, don&#8217;t take this as a flame :)
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		<title>By: Cigol</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65157</link>
		<dc:creator>Cigol</dc:creator>
		<pubDate>Sat, 05 Jul 2008 21:08:58 +0000</pubDate>
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		<description>I have played it online and tank rushes certainly do (or at least did) exist, but my comment wasn&#039;t meant derogatorily, it was meant to be reflective of it&#039;s popularity as RTS of choice.</description>
		<content:encoded><![CDATA[<p>I have played it online and tank rushes certainly do (or at least did) exist, but my comment wasn&#8217;t meant derogatorily, it was meant to be reflective of it&#8217;s popularity as RTS of choice.
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		<title>By: Apollo Belvidere</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65152</link>
		<dc:creator>Apollo Belvidere</dc:creator>
		<pubDate>Sat, 05 Jul 2008 20:40:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2049#comment-65152</guid>
		<description>I&#039;m wondering if the people calling CoH &quot;Command and Conquer for a new generation&quot; has actually played CoH online.  The multiplayer aspect of CoH is one of the most tactically deep games that&#039;s ever been released.  It&#039;s a LOOOOOOOOOOT more complicated then just doing a C&amp;C tank rush, which don&#039;t even exist in CoH.  The level of micro needed to play well is insane and the number of units/strats/hard counters/soft counters/etc are staggering.  Describing CoH as akin to C&amp;C or as a simple game in any way only exposes the fact that you&#039;ve never really played CoH outside the campaign or comp stomps.

Go to the CoH section of gamereplays and take a look.</description>
		<content:encoded><![CDATA[<p>I&#8217;m wondering if the people calling CoH &#8220;Command and Conquer for a new generation&#8221; has actually played CoH online.  The multiplayer aspect of CoH is one of the most tactically deep games that&#8217;s ever been released.  It&#8217;s a LOOOOOOOOOOT more complicated then just doing a C&amp;C tank rush, which don&#8217;t even exist in CoH.  The level of micro needed to play well is insane and the number of units/strats/hard counters/soft counters/etc are staggering.  Describing CoH as akin to C&amp;C or as a simple game in any way only exposes the fact that you&#8217;ve never really played CoH outside the campaign or comp stomps.</p>
<p>Go to the CoH section of gamereplays and take a look.
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		<title>By: TychoCelchuuu</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65149</link>
		<dc:creator>TychoCelchuuu</dc:creator>
		<pubDate>Sat, 05 Jul 2008 20:21:20 +0000</pubDate>
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		<description>It&#039;s much, uh, closer than Close Combat. You command fewer people (at least in Soldiers: HOWW2 you did) and you&#039;re much more involved in the fighting, especially when it comes to tanks, and there&#039;s no morale to worry about but other than that it&#039;s a good comparison, since both give you the forces for a mission and force you to work with those.</description>
		<content:encoded><![CDATA[<p>It&#8217;s much, uh, closer than Close Combat. You command fewer people (at least in Soldiers: HOWW2 you did) and you&#8217;re much more involved in the fighting, especially when it comes to tanks, and there&#8217;s no morale to worry about but other than that it&#8217;s a good comparison, since both give you the forces for a mission and force you to work with those.
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65141</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Sat, 05 Jul 2008 19:08:41 +0000</pubDate>
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		<description>Is this anything like close combat? The CC series are the only RTSes that I&#039;ve really gotten into, if this is anything like them I &#039;ll get it for sure.</description>
		<content:encoded><![CDATA[<p>Is this anything like close combat? The CC series are the only RTSes that I&#8217;ve really gotten into, if this is anything like them I &#8216;ll get it for sure.
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/05/tank-russian/#comment-65129</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Sat, 05 Jul 2008 17:41:49 +0000</pubDate>
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		<description>I should really play CoH again, or at least give it a better try.

The first time I did my entire team got stuck on a fencepost literally three minutes into the game. I tried everything to get them loose, and nothing worked.

I abandoned it there.

Also, this video actually looks really interesting. I could care less about graphics, but what I&#039;m really wondering about is the control. It looks like it may flow nicely, but I&#039;m not sure, obviously. Looking forward to checking the demo out.</description>
		<content:encoded><![CDATA[<p>I should really play CoH again, or at least give it a better try.</p>
<p>The first time I did my entire team got stuck on a fencepost literally three minutes into the game. I tried everything to get them loose, and nothing worked.</p>
<p>I abandoned it there.</p>
<p>Also, this video actually looks really interesting. I could care less about graphics, but what I&#8217;m really wondering about is the control. It looks like it may flow nicely, but I&#8217;m not sure, obviously. Looking forward to checking the demo out.
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