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	<title>Comments on: Actard Official At Last</title>
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		<title>By: michael</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-71412</link>
		<dc:creator>michael</dc:creator>
		<pubDate>Mon, 21 Jul 2008 12:04:49 +0000</pubDate>
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		<description>That was a wonderful pun, Alec. It really made my day, so thanks!</description>
		<content:encoded><![CDATA[<p>That was a wonderful pun, Alec. It really made my day, so thanks!
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		<title>By: Talon</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-67132</link>
		<dc:creator>Talon</dc:creator>
		<pubDate>Thu, 10 Jul 2008 20:19:07 +0000</pubDate>
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		<description>It&#039;s Actilizzard Blizzvision, btw.</description>
		<content:encoded><![CDATA[<p>It&#8217;s Actilizzard Blizzvision, btw.
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		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-67029</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Thu, 10 Jul 2008 15:14:13 +0000</pubDate>
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		<description>If they don&#039;t basically leave Blizzard alone, this is getting screwed up. What needs to happen is Activision&#039;s IPs need to be handled with Blizzard style, or at least, an attempt at it. Longer development cycles, more focus on testing and QC, less &#039;this is the most popular thing! do it!&#039; and more &#039;this is the best way to make the game work, do it&#039;</description>
		<content:encoded><![CDATA[<p>If they don&#8217;t basically leave Blizzard alone, this is getting screwed up. What needs to happen is Activision&#8217;s IPs need to be handled with Blizzard style, or at least, an attempt at it. Longer development cycles, more focus on testing and QC, less &#8216;this is the most popular thing! do it!&#8217; and more &#8216;this is the best way to make the game work, do it&#8217;
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		<title>By: Stromko</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66841</link>
		<dc:creator>Stromko</dc:creator>
		<pubDate>Thu, 10 Jul 2008 01:13:49 +0000</pubDate>
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		<description>Out of the three companies, Blizzard is the only one that hasn&#039;t released whole truckloads of crap onto the gaming scene, so I&#039;m a bit worried that they&#039;ll be ever more marginalized now.</description>
		<content:encoded><![CDATA[<p>Out of the three companies, Blizzard is the only one that hasn&#8217;t released whole truckloads of crap onto the gaming scene, so I&#8217;m a bit worried that they&#8217;ll be ever more marginalized now.
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		<title>By: espy</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66815</link>
		<dc:creator>espy</dc:creator>
		<pubDate>Wed, 09 Jul 2008 22:26:39 +0000</pubDate>
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		<description>Activizzle ^^</description>
		<content:encoded><![CDATA[<p>Activizzle ^^
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66803</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 09 Jul 2008 21:00:07 +0000</pubDate>
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		<description>That&#039;s like seriously the most awesome blog post image I&#039;ve ever seen. Screw you, EyeMessaiah!</description>
		<content:encoded><![CDATA[<p>That&#8217;s like seriously the most awesome blog post image I&#8217;ve ever seen. Screw you, EyeMessaiah!
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		<title>By: skalpadda</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66792</link>
		<dc:creator>skalpadda</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:29:25 +0000</pubDate>
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		<description>Bactilizards?

I apologize.</description>
		<content:encoded><![CDATA[<p>Bactilizards?</p>
<p>I apologize.
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		<title>By: Skaal-tel</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66782</link>
		<dc:creator>Skaal-tel</dc:creator>
		<pubDate>Wed, 09 Jul 2008 20:04:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2071#comment-66782</guid>
		<description>&quot;I always felt the CoD ambiance was one of silent acceptance that you had to cross ‘x’ point to get the infinitely respawning enemies to stop.&quot;

oh wow, yes. It only got worse as the series went on. 

I loved Activision back in the interstate 76 days... it was all gold. I think I&#039;ve got a huge pile of massive game boxes with their logo all over em.. 
Hopefully with blizzard type money I&#039;ll see some new fun titles :)</description>
		<content:encoded><![CDATA[<p>&#8220;I always felt the CoD ambiance was one of silent acceptance that you had to cross ‘x’ point to get the infinitely respawning enemies to stop.&#8221;</p>
<p>oh wow, yes. It only got worse as the series went on. </p>
<p>I loved Activision back in the interstate 76 days&#8230; it was all gold. I think I&#8217;ve got a huge pile of massive game boxes with their logo all over em..<br />
Hopefully with blizzard type money I&#8217;ll see some new fun titles :)
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66778</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Wed, 09 Jul 2008 19:37:33 +0000</pubDate>
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		<description>&quot;no one’s ever done fantasy with the kind of intense clouds-of-fireballs-zooming-overhead CoD ambiance.&quot;

I always felt the CoD ambiance was one of silent acceptance that you had to cross &#039;x&#039; point to get the infinitely respawning enemies to stop.

Or, well, that was my interpretation of the ambiance.

That said, Actiblizzion will hopefully take over from EA for &#039;Most Overlordly And Industry Ruling.&#039; I find their harsh rule slightly less draconian than EA&#039;s ;)</description>
		<content:encoded><![CDATA[<p>&#8220;no one’s ever done fantasy with the kind of intense clouds-of-fireballs-zooming-overhead CoD ambiance.&#8221;</p>
<p>I always felt the CoD ambiance was one of silent acceptance that you had to cross &#8216;x&#8217; point to get the infinitely respawning enemies to stop.</p>
<p>Or, well, that was my interpretation of the ambiance.</p>
<p>That said, Actiblizzion will hopefully take over from EA for &#8216;Most Overlordly And Industry Ruling.&#8217; I find their harsh rule slightly less draconian than EA&#8217;s ;)
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		<title>By: Creep Colony</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66717</link>
		<dc:creator>Creep Colony</dc:creator>
		<pubDate>Wed, 09 Jul 2008 18:35:52 +0000</pubDate>
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		<description>Or a magic-&#039;em-up like Catacomb Abyss. But Dark Messiah with squad combat* and more explosions would be cool.

If you think about it, realistic medieval games are rare, because it was a pretty boring era to be in. And yet everyone apes it when they do fantasy. Odd.

*good squad combat, not the &quot;you idiots stay back here and I&#039;ll kill them&quot; version it has</description>
		<content:encoded><![CDATA[<p>Or a magic-&#8217;em-up like Catacomb Abyss. But Dark Messiah with squad combat* and more explosions would be cool.</p>
<p>If you think about it, realistic medieval games are rare, because it was a pretty boring era to be in. And yet everyone apes it when they do fantasy. Odd.</p>
<p>*good squad combat, not the &#8220;you idiots stay back here and I&#8217;ll kill them&#8221; version it has
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		<title>By: EyeMessiah</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66700</link>
		<dc:creator>EyeMessiah</dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:19:18 +0000</pubDate>
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		<description>That is some pretty weak photoshop work.</description>
		<content:encoded><![CDATA[<p>That is some pretty weak photoshop work.
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		<title>By: Dolphan</title>
		<link>http://www.rockpapershotgun.com/2008/07/09/actard-official-at-last/#comment-66699</link>
		<dc:creator>Dolphan</dc:creator>
		<pubDate>Wed, 09 Jul 2008 17:14:57 +0000</pubDate>
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		<description>That&#039;s actually not a bad idea. The whole &#039;battles and explosions and scripted stuff blowing up everywhere&#039; could work for some sort of fantasy FPS (presumably &#039;sword-em-up&#039; rather than shooter - bows and arrows are a bit rubbish).</description>
		<content:encoded><![CDATA[<p>That&#8217;s actually not a bad idea. The whole &#8216;battles and explosions and scripted stuff blowing up everywhere&#8217; could work for some sort of fantasy FPS (presumably &#8216;sword-em-up&#8217; rather than shooter &#8211; bows and arrows are a bit rubbish).
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