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	<title>Comments on: More War: Operation Flashpoint 2</title>
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	<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/</link>
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		<title>By: PHeMoX</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-143780</link>
		<dc:creator>PHeMoX</dc:creator>
		<pubDate>Sun, 08 Feb 2009 23:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-143780</guid>
		<description>I wouldn&#039;t care much if OFP2 is very much like Armed Assault, but with a graphical overhaul, increased realism and a lot more gameplay chaos with less empty space. I like vast maps and so on, but Armed Assault was a bit too empty making it boring.</description>
		<content:encoded><![CDATA[<p>I wouldn&#8217;t care much if OFP2 is very much like Armed Assault, but with a graphical overhaul, increased realism and a lot more gameplay chaos with less empty space. I like vast maps and so on, but Armed Assault was a bit too empty making it boring.
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67396</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Fri, 11 Jul 2008 15:17:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67396</guid>
		<description>Good call, web.

Actually wait, screw that, it should be like OpFlash but much more epic and detailed. What GRAW should&#039;ve been if it weren&#039;t to damn linear and solo.</description>
		<content:encoded><![CDATA[<p>Good call, web.</p>
<p>Actually wait, screw that, it should be like OpFlash but much more epic and detailed. What GRAW should&#8217;ve been if it weren&#8217;t to damn linear and solo.
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		<title>By: Web</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67271</link>
		<dc:creator>Web</dc:creator>
		<pubDate>Fri, 11 Jul 2008 08:01:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67271</guid>
		<description>I dont care if OFP 2 will be more COD 4, as long it plays like COD 4 on a &quot;hardcore&quot;- server, on a gigantic map, with vehicles and a demanding AI.</description>
		<content:encoded><![CDATA[<p>I dont care if OFP 2 will be more COD 4, as long it plays like COD 4 on a &#8220;hardcore&#8221;- server, on a gigantic map, with vehicles and a demanding AI.
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67255</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Fri, 11 Jul 2008 05:24:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67255</guid>
		<description>Well after having watched the trailer, I get the feeling this is going to be more CoD4 than Arma2. But hey I&#039;m sure they&#039;ll sell a lot more (not that selling more is a bad thing at all, I&#039;m just sayin&#039;)</description>
		<content:encoded><![CDATA[<p>Well after having watched the trailer, I get the feeling this is going to be more CoD4 than Arma2. But hey I&#8217;m sure they&#8217;ll sell a lot more (not that selling more is a bad thing at all, I&#8217;m just sayin&#8217;)
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		<title>By: pirate0r</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67243</link>
		<dc:creator>pirate0r</dc:creator>
		<pubDate>Fri, 11 Jul 2008 04:09:58 +0000</pubDate>
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		<description>FYI the video is up on IGN

http://media.pc.ign.com/media/901/901430/vids_1.html</description>
		<content:encoded><![CDATA[<p>FYI the video is up on IGN</p>
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		<title>By: JDM</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67230</link>
		<dc:creator>JDM</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:20:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67230</guid>
		<description>I always considered the first Operation Flashpoint to be, more or less, an &quot;anti-war war-game&quot;... people would look at me all skew-eyed and I&#039;d say, &quot;Well, do you believe there is such a thing as an anti-war war-movie?&quot; ... &quot;sure...&quot; (they see the trap closing around them now). &quot;So why is it so far fetched to have an anti-war war-game?&quot; Supporting evidence: 1) How brutally realistic the game was (modulo the limited graphics at the time) - I definitely remember flinching when I watched one of my co-op friends get shot and crumple to the street. Also, hitting a car with anything explosive usually left a charred body draped out the shattered windshield; pretty gruesome. 2) The anti-war quotes the game would display whenever you died and 3) The fact that you got re-incarnated as a seagull when you died - I dunno why that supports my theory, but it does. :)</description>
		<content:encoded><![CDATA[<p>I always considered the first Operation Flashpoint to be, more or less, an &#8220;anti-war war-game&#8221;&#8230; people would look at me all skew-eyed and I&#8217;d say, &#8220;Well, do you believe there is such a thing as an anti-war war-movie?&#8221; &#8230; &#8220;sure&#8230;&#8221; (they see the trap closing around them now). &#8220;So why is it so far fetched to have an anti-war war-game?&#8221; Supporting evidence: 1) How brutally realistic the game was (modulo the limited graphics at the time) &#8211; I definitely remember flinching when I watched one of my co-op friends get shot and crumple to the street. Also, hitting a car with anything explosive usually left a charred body draped out the shattered windshield; pretty gruesome. 2) The anti-war quotes the game would display whenever you died and 3) The fact that you got re-incarnated as a seagull when you died &#8211; I dunno why that supports my theory, but it does. :)
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67227</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Fri, 11 Jul 2008 03:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67227</guid>
		<description>Off-map artillery -- progress or regression? &lt;i&gt;Battlefield &#039;42&lt;/i&gt; has self-propelled arty; &lt;i&gt;Battlefield 2&lt;/i&gt; has off-map. &lt;i&gt;World in Conflict&lt;/i&gt; allows the support class to deploy artillery units to the field, but the off-map artillery is arguably more destructive and useful. &lt;i&gt;Company of Heroes&lt;/i&gt; relied heavily on off-map artillery and fixed wing aircraft. For what it&#039;s worth, off-map artillery is preferred in almost every game I&#039;ve played.</description>
		<content:encoded><![CDATA[<p>Off-map artillery &#8212; progress or regression? <i>Battlefield &#8217;42</i> has self-propelled arty; <i>Battlefield 2</i> has off-map. <i>World in Conflict</i> allows the support class to deploy artillery units to the field, but the off-map artillery is arguably more destructive and useful. <i>Company of Heroes</i> relied heavily on off-map artillery and fixed wing aircraft. For what it&#8217;s worth, off-map artillery is preferred in almost every game I&#8217;ve played.
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		<title>By: Dinger</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67215</link>
		<dc:creator>Dinger</dc:creator>
		<pubDate>Fri, 11 Jul 2008 02:03:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67215</guid>
		<description>Artillery is off-map (unlike some OFP mods), because it&#039;s much siimpler, not just to implement, but for players to  think about.

and the WGL mod had mortars and proper grenades for OFP</description>
		<content:encoded><![CDATA[<p>Artillery is off-map (unlike some OFP mods), because it&#8217;s much siimpler, not just to implement, but for players to  think about.</p>
<p>and the WGL mod had mortars and proper grenades for OFP
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		<title>By: KC</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67208</link>
		<dc:creator>KC</dc:creator>
		<pubDate>Fri, 11 Jul 2008 01:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67208</guid>
		<description>People say that after the graphics arm race that AI will be the next big push. I doubt it, I think physics are going to be, with what is already happening. 

Realize that the target renders are using the engine, art assets, models etc that are going to be in OFP2, its just not playable

Also a note on the violence, they want to push the violence so that it shows realistic consequences to war. It will push away the idea that games are glorifying war, by showing the damage that it does not just to people, but to entire cities. He points out how it effects the setting in the campaign.</description>
		<content:encoded><![CDATA[<p>People say that after the graphics arm race that AI will be the next big push. I doubt it, I think physics are going to be, with what is already happening. </p>
<p>Realize that the target renders are using the engine, art assets, models etc that are going to be in OFP2, its just not playable</p>
<p>Also a note on the violence, they want to push the violence so that it shows realistic consequences to war. It will push away the idea that games are glorifying war, by showing the damage that it does not just to people, but to entire cities. He points out how it effects the setting in the campaign.
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		<title>By: Tak</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67084</link>
		<dc:creator>Tak</dc:creator>
		<pubDate>Thu, 10 Jul 2008 18:21:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67084</guid>
		<description>*backs away from mujadaddy slowly*

*quickly*</description>
		<content:encoded><![CDATA[<p>*backs away from mujadaddy slowly*</p>
<p>*quickly*
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		<title>By: mujadaddy</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67061</link>
		<dc:creator>mujadaddy</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67061</guid>
		<description>Just for my peoples ;)</description>
		<content:encoded><![CDATA[<p>Just for my peoples ;)
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/10/more-war-operation-flashpoint-2/#comment-67056</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 10 Jul 2008 16:32:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2080#comment-67056</guid>
		<description>Haha!</description>
		<content:encoded><![CDATA[<p>Haha!
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