<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Operation Flashpoint 2 Trailer</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/</link>
	<description></description>
	<lastBuildDate>Mon, 13 Feb 2012 21:33:00 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>By: Web</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-70895</link>
		<dc:creator>Web</dc:creator>
		<pubDate>Fri, 18 Jul 2008 20:27:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-70895</guid>
		<description>e3 presentation with at least a little bit of ingame stuff - the vid is not available at gametrailers anymore:

http://www.operationflashpoint2.info//download/ofp2_e3_2008.rar</description>
		<content:encoded><![CDATA[<p>e3 presentation with at least a little bit of ingame stuff &#8211; the vid is not available at gametrailers anymore:</p>
<p><a href="http://www.operationflashpoint2.info//download/ofp2_e3_2008.rar" rel="nofollow">http://www.operationflashpoint2.info//download/ofp2_e3_2008.rar</a>
<p class="report-comment">
				<span id="reportcomment_results_div_70895"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 70895 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_70895"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Fat Zombie</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67538</link>
		<dc:creator>Fat Zombie</dc:creator>
		<pubDate>Fri, 11 Jul 2008 20:13:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67538</guid>
		<description>@Berma:

&quot;You people are going to ruin this game for yourselves if you compare every single aspect to OPF or ArmA. Genres and games evolve - as have battlefield tactics since the first OPF was released.&quot;

Just checking, point &amp; laugh if I&#039;m wrong in my assumption, but are you saying that we shouldn&#039;t compare this new game to the old previous games? Surely Operation Flashpoint 2 is going to have to be better in order to qualify?

Or are you saying that although this game may end up being different to said precursors, it doesn&#039;t mean that it won&#039;t be worse? I can see where you&#039;re coming from there, if that&#039;s your intention.

Anyway. CGI TELLS US NOTHEENG. Please wait until ingame footage arrives before coming in pants, please. (AHEM, Tim Edwards)</description>
		<content:encoded><![CDATA[<p>@Berma:</p>
<p>&#8220;You people are going to ruin this game for yourselves if you compare every single aspect to OPF or ArmA. Genres and games evolve &#8211; as have battlefield tactics since the first OPF was released.&#8221;</p>
<p>Just checking, point &amp; laugh if I&#8217;m wrong in my assumption, but are you saying that we shouldn&#8217;t compare this new game to the old previous games? Surely Operation Flashpoint 2 is going to have to be better in order to qualify?</p>
<p>Or are you saying that although this game may end up being different to said precursors, it doesn&#8217;t mean that it won&#8217;t be worse? I can see where you&#8217;re coming from there, if that&#8217;s your intention.</p>
<p>Anyway. CGI TELLS US NOTHEENG. Please wait until ingame footage arrives before coming in pants, please. (AHEM, Tim Edwards)
<p class="report-comment">
				<span id="reportcomment_results_div_67538"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67538 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67538"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ViscountGrizzley</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67486</link>
		<dc:creator>ViscountGrizzley</dc:creator>
		<pubDate>Fri, 11 Jul 2008 18:41:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67486</guid>
		<description>I think you shouldn&#039;t confuse &quot;game assets&quot; and &quot;in-game assets.&quot;  With sandbags looking like a couple thousand tri&#039;s I think these would more likely be the reference models that will be seen in lower level of detail in the game.  GRID may have fallen close to the CGI stuff, but racing games can afford to look that good since they focus on such a narrow area.  also CGI trailers are snarky bullshit.</description>
		<content:encoded><![CDATA[<p>I think you shouldn&#8217;t confuse &#8220;game assets&#8221; and &#8220;in-game assets.&#8221;  With sandbags looking like a couple thousand tri&#8217;s I think these would more likely be the reference models that will be seen in lower level of detail in the game.  GRID may have fallen close to the CGI stuff, but racing games can afford to look that good since they focus on such a narrow area.  also CGI trailers are snarky bullshit.
<p class="report-comment">
				<span id="reportcomment_results_div_67486"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67486 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67486"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67467</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Fri, 11 Jul 2008 18:06:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67467</guid>
		<description>&quot;I know thats not in game but if the -gameplay- is as shown this should be fantastic. &quot;

When has that &lt;i&gt;ever&lt;/i&gt; been true?</description>
		<content:encoded><![CDATA[<p>&#8220;I know thats not in game but if the -gameplay- is as shown this should be fantastic. &#8221;</p>
<p>When has that <i>ever</i> been true?
<p class="report-comment">
				<span id="reportcomment_results_div_67467"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67467 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67467"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Sprafa</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67399</link>
		<dc:creator>Sprafa</dc:creator>
		<pubDate>Fri, 11 Jul 2008 15:22:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67399</guid>
		<description>considering the amount of features (sentient AI! 220 sqkm! vehicles everywhere! artillery! gibbing! super realistic combat!) announced for the game, i keep having the feeling that i&#039;ll see it on some vaporware list 2 or 3 years from now. It just feels impossible. I hope they prove me wrong.</description>
		<content:encoded><![CDATA[<p>considering the amount of features (sentient AI! 220 sqkm! vehicles everywhere! artillery! gibbing! super realistic combat!) announced for the game, i keep having the feeling that i&#8217;ll see it on some vaporware list 2 or 3 years from now. It just feels impossible. I hope they prove me wrong.
<p class="report-comment">
				<span id="reportcomment_results_div_67399"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67399 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67399"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: rb_lestr</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67385</link>
		<dc:creator>rb_lestr</dc:creator>
		<pubDate>Fri, 11 Jul 2008 14:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67385</guid>
		<description>Screen Concepts looked better.</description>
		<content:encoded><![CDATA[<p>Screen Concepts looked better.
<p class="report-comment">
				<span id="reportcomment_results_div_67385"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67385 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67385"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bema</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67379</link>
		<dc:creator>Bema</dc:creator>
		<pubDate>Fri, 11 Jul 2008 14:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67379</guid>
		<description>You people are going to ruin this game for yourselves if you compare every single aspect to OPF or ArmA. Genres and games evolve - as have battlefield tactics since the first OPF was released.

The trailer was okay. Bit boring, but has maintained my intrest. That&#039;s all the trailers have to do at this point - Keep us intrested until we can see some luverly tech &amp; playtest demos.</description>
		<content:encoded><![CDATA[<p>You people are going to ruin this game for yourselves if you compare every single aspect to OPF or ArmA. Genres and games evolve &#8211; as have battlefield tactics since the first OPF was released.</p>
<p>The trailer was okay. Bit boring, but has maintained my intrest. That&#8217;s all the trailers have to do at this point &#8211; Keep us intrested until we can see some luverly tech &amp; playtest demos.
<p class="report-comment">
				<span id="reportcomment_results_div_67379"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67379 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67379"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67367</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Fri, 11 Jul 2008 13:30:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67367</guid>
		<description>Not really sure what was happening in that trailer, other than guns were being fired. Was shocked at the start when it appeared one soldier shot his buddy in the back of the head. I thought I&#039;d somehow found a trailer that was trying to accurately depict what its game&#039;s multiplayer would be like.</description>
		<content:encoded><![CDATA[<p>Not really sure what was happening in that trailer, other than guns were being fired. Was shocked at the start when it appeared one soldier shot his buddy in the back of the head. I thought I&#8217;d somehow found a trailer that was trying to accurately depict what its game&#8217;s multiplayer would be like.
<p class="report-comment">
				<span id="reportcomment_results_div_67367"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67367 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67367"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Zarniwoop</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67359</link>
		<dc:creator>Zarniwoop</dc:creator>
		<pubDate>Fri, 11 Jul 2008 12:52:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67359</guid>
		<description>Well at least they obviously have a good sense of what to aim for.</description>
		<content:encoded><![CDATA[<p>Well at least they obviously have a good sense of what to aim for.
<p class="report-comment">
				<span id="reportcomment_results_div_67359"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67359 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67359"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wb</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67357</link>
		<dc:creator>wb</dc:creator>
		<pubDate>Fri, 11 Jul 2008 12:32:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67357</guid>
		<description>Well, it&#039;s a very pretty CG trailer, I suppose. Though &quot;in game assets&quot; almost certainly means &quot;in game assets before polygonal simplification is applied.&quot;

More generally, this tells us nothing about how the game will eventually play. That 70-person art team&#039;s dedication to military realism goes out the window if your squad can flee from incoming artillery.</description>
		<content:encoded><![CDATA[<p>Well, it&#8217;s a very pretty CG trailer, I suppose. Though &#8220;in game assets&#8221; almost certainly means &#8220;in game assets before polygonal simplification is applied.&#8221;</p>
<p>More generally, this tells us nothing about how the game will eventually play. That 70-person art team&#8217;s dedication to military realism goes out the window if your squad can flee from incoming artillery.
<p class="report-comment">
				<span id="reportcomment_results_div_67357"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67357 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67357"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: dartt</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67354</link>
		<dc:creator>dartt</dc:creator>
		<pubDate>Fri, 11 Jul 2008 12:16:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67354</guid>
		<description>As Theory said, that&#039;s a CGI trailer using in game assets (models, textures, sounds).

The PCG preview (reprinted on CVG &lt;a href=&#039;http://www.computerandvideogames.com/article.php?id=192589&#039; rel=&quot;nofollow&quot;&gt;here&lt;/a&gt;) said that codemasters are still in the early prototype stage for the engine which is why we&#039;ve only been seeing target renders but it was also very clear that codemasters were heading in the right direction with the game; they were praised for their attention to detail, realism and scale. I don&#039;t think that you need to worry about it turning in to Crysis or COD4, it&#039;s still a Flashpoint game.

I&#039;m still excited about this game because it is the first Flashpoint type game to be made with a big budget. As I understand it the game is (or is almost) content complete and Codies will be spending the next year working on the graphics and AI.</description>
		<content:encoded><![CDATA[<p>As Theory said, that&#8217;s a CGI trailer using in game assets (models, textures, sounds).</p>
<p>The PCG preview (reprinted on CVG <a href='http://www.computerandvideogames.com/article.php?id=192589' rel="nofollow">here</a>) said that codemasters are still in the early prototype stage for the engine which is why we&#8217;ve only been seeing target renders but it was also very clear that codemasters were heading in the right direction with the game; they were praised for their attention to detail, realism and scale. I don&#8217;t think that you need to worry about it turning in to Crysis or COD4, it&#8217;s still a Flashpoint game.</p>
<p>I&#8217;m still excited about this game because it is the first Flashpoint type game to be made with a big budget. As I understand it the game is (or is almost) content complete and Codies will be spending the next year working on the graphics and AI.
<p class="report-comment">
				<span id="reportcomment_results_div_67354"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67354 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67354"></span>
			</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: muscrat</title>
		<link>http://www.rockpapershotgun.com/2008/07/11/the-operation-flashpoint-2-trailer/#comment-67350</link>
		<dc:creator>muscrat</dc:creator>
		<pubDate>Fri, 11 Jul 2008 11:58:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2084#comment-67350</guid>
		<description>Godammit the Flashpoint name will soon be Operation Flashpoint Advanced Warfighter.
As a huge fan of the first, and ArmA.... i certainly am a bit worried.</description>
		<content:encoded><![CDATA[<p>Godammit the Flashpoint name will soon be Operation Flashpoint Advanced Warfighter.<br />
As a huge fan of the first, and ArmA&#8230;. i certainly am a bit worried.
<p class="report-comment">
				<span id="reportcomment_results_div_67350"><a href="javascript:void(0);" onclick="reportComment_AddTextArea( 67350 );" title="Report this comment" rel="nofollow">report</a></span><br />
				<span id="reportcomment_comment_div_67350"></span>
			</p>
]]></content:encoded>
	</item>
</channel>
</rss>

