Giganto-Spoiler: First 25 Minutes Of Clear Sky
Written by Jim Rossignol on July 12, 2008 at 6:42 pm.

Initially I couldn’t actually bring myself to watch this. Those that had assured me that it was “okay, I suppose”, “looking a bit better the first game,” and - ominously - “Jim, it’s a kill x rats mission.” I hoped that’s wasn’t true. I had to take a look.
Also: it’s almost sarcastically karmic. There was me moaning about trailers that had no game footage, and then along comes twenty-five minutes of a game that I didn’t want to spoil for myself by watching. Sigh.
So…
- It has a mixture of Russian and English dialogue, but more English than before, I think.
- It looks as beautiful and desolate as ever.
- Friendly AI is looking remarkably solid. They actually appear to work with you.
- They’re bandits, not rats.
- The blow-out thing looks astonishing. Although I’m not quite sure what happened afterward.
- OH GOD THE TERRIBLE ACTION MUSIC.
- Slightly better-looking inventory.
- More shooters should have RPG-style inventories.
- Intriguing faction stuff going on? There’s already a lot of plot clues in that twenty-five minutes.
- I can’t wait to play this.
- Roll on the 29th of August.
Related Stories:
- Interview: GSC on STALKER: Clear Sky
- Uh-oh: “Take This, You Nazi!”
- Games For 2008: S.T.A.L.K.E.R. - Clear Sky
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Jim Rossignol says:
Yeah, this could well be my game of the year. Again.
Then again: Far Cry 2? It’s going to be a close one.
And also: this is going to be an incredible six months for PC games.
July 12th, 2008 at 6:48 pm
Far Cry 2 will probably be technically as good or near to Clear Sky in terms of gameplay, but Clear Sky’s artistic merit, atmosphere, etc. will put it over I think. The fact that it’s PC exclusive and I’m a biased PC snob helps too. Far Cry 2 looks great but it’s still got that flashy, action packed, meathead-with-an-uzi feel of console games. Clear Sky will be branier than it.
Oh and yeah I can’t help but chuckle at all the PC IZ DED riff-raff from earlier this year. Clear Sky, Far Cry 2, Red Alert 3, Starcraft 2, Diablo 3, Dawn of War 2, Empire: TW, BiA: Hell’s Highway, Mercs 2, Spore, Crysis Warhead, HAWX, Fallout 3…I didn’t even need to consult a release schedule. Having a gaming PC has never been more awesome. A lot of those are multi-plat but of course we get the unequivocally superior version.
July 12th, 2008 at 6:51 pm
Jim Rossignol says:
Actually, the most common criticism I’ve heard against Stalker was that the combat was bad. I found it to be strenuous, but thrilling. Some badguys did take a few too many bullets, I think, and that put a lot of people off.
July 12th, 2008 at 6:56 pm
I didn’t mind it. I think I’d agree if you were fighting normal soldiers, but a bit into the game you’re fighting guys with super uber exoskeletons with self sufficient oxygen generators and air conditioners. I wouldn’t want to kill Monolith guys in a few hits, it wouldn’t feel right.
July 12th, 2008 at 7:00 pm
Yeah, you really had to aim for the heads in STALKER. The gunplay was for the rest among the best last year, even with so many guns and parameters it felt right imo.
July 12th, 2008 at 7:01 pm
I acctually liked the combat. There was some level of working involved which is something rare in an FPS. You really had to do the leg work to tackle a bunch of enemies.
I remember the first time I killed a group of Army soldiers, felt like I had acomplished something.
July 12th, 2008 at 7:03 pm
Jim Rossignol says:
Yeah, especially if you get reduced to a gun with less power, and you still manage to take them down. That is extremely satisfying.
July 12th, 2008 at 7:05 pm
It took me a while but when I realized you can ricochet bullets in STALKER, and kill people that way no less, I peed a little.
July 12th, 2008 at 7:05 pm
I really wish they had gone with Russian voices accompanied by English subtitles. ![]()
July 12th, 2008 at 7:06 pm
I tried that with The Witcher, Polish voice with english subs. It gets old very fast. And I’m someone who has a vast collection of kung-fu movies in chinese with english subs.
July 12th, 2008 at 7:10 pm
I did it with The Witcher too, and loved it. Here in Portugal everything is subtitled except for cartoons, so it really isn’t an issue for me.
July 12th, 2008 at 7:13 pm
Yeah, many releases, Urban Dead (Yes it will be for PC), Mirror’s Edge, Pure, Tom Clancy’s EndWar, Legendary, Velvet Assassin, LEGO Batman, Street Fighter IV, KOTOR 3, Gish 2, Prototype, Blood Bowl, Left 4 Dead, Call of Duty: World At War, Lord of the Rings: Conquest, Spider-Man: Web of Shadows, Battlestations: Pacific, the ones that No Problem named and many many more, yay !!! Long live the PC !!!
Uh oh…I feel bad I forgot one that’s pretty cool…Mafia II
July 12th, 2008 at 7:14 pm
Yes, the open shooter crown will be between Far Cry 2 (after that last trailer with the wounded enemy and the c4) and Stalker CS.
Still, GSC has right now the upper hand by pedigree:
-GSC did before in the “open world” type of game, Stalker.
-Ubisoft did before in the “open world” type of game, Assasin’s Creed. Ugh.
July 12th, 2008 at 7:24 pm
the_apologist says:
This really is going to be a great six months, and this game could well lead the charge for me.
Yay!
July 12th, 2008 at 7:26 pm
The combat wasn’t bad, so much as not quite tuned enough.
Spamming the medikit or bandage hotkeys broke immersion no end. They really needed bandage / medkit animations, and for friendlies and enemies alike to withdraw or retreat when wounded. Bandits on ‘opportunistic raids’ suicidally pushing on till the last never made much sense.
I love the fact that GSC prooved THQ wrong. People were clamouring for a game like stalker. Sure, it’s hard to start with and unforgiving throughout - but that’s the point - it’s a game more of survival and exploration than of constant action. I’m glad they’re doing the freeform world much better this time, giving us what we want rather than listening to damned publishers who think no one wants anything new or different and just yet another on rails shooty. Gah.
Anyway, this game is the one which is gonna make me get a new computer.
July 12th, 2008 at 7:29 pm
All this talk is making me all wet in my pants. I haven’t even watched the vid yet!
Stalker really was a special game wasn’t it? I mean not perfect but it was damn good.
July 12th, 2008 at 7:34 pm
Why a new PC Cooper? If you could play the original, you should be able to play this just fine also, and I do believe it’s meant to be better optimised too so with the same visual settings it’ll hopefully run better so maybe you can enable an extra effect or two as well. I guess they also up the eye candy potential though, saw some nice lighting effects there.
July 12th, 2008 at 7:35 pm
Stalker really was a special game wasn’t it? I mean not perfect but it was damn good.
There’s something special about a game where I can comfortably call it an instant classic while at the same time be able to write an entire book on all the flaws and bugs in it.
July 12th, 2008 at 7:38 pm
Jim Rossignol says:
There’s a few people I’ve talked to recently wanting something to test their high end DX10-hungry machines on, I think this could be it. A tipping point for people who are thinking about new cards, too.
July 12th, 2008 at 7:47 pm
It’s funny, I never had any problems or bugs with STALKER at all. I think I had a couple crashes to the desktop when messing around with mods but other than that nothing, ran perfectly well, even though my video card is not all that great.
Also, sorry to be a copy cat but this warrants being said a second time: OH GOD THE TERRIBLE ACTION MUSIC. Other than that it looks great, looking forward to it.
July 12th, 2008 at 7:47 pm
Jim Rossignol says:
Yeah, Stalker was quite stable for me. I had one massive comedic scripting error that caused one of the NPCs to vanish and another to go on a killing spree, but it was still highly entertaining.
July 12th, 2008 at 7:48 pm
Wait a second, I did have one bug with it that was thoroughly hilarious (can’t believe I forgot it): For some reason, all the monsters in the level started walking up into the air, as if they were all on an invisible slope. I grabbed a screenshot of it but seem to have lost it. Only happened once. But yeah, other than that it ran very cleanly.
July 12th, 2008 at 7:53 pm
Al3x:
A new PC, as my old one just played the original. I could only get decent framerates without dynamic lighting, which does makes a massive difference to the look and feel of the game. I could play it with it on, but it made it occasionally unplayable.
Also, it seems to be the processor and memory limiting Stalker more than my graphics card. The data just can’t seem to get anywhere fast enough for a smooth framerate on my current PC.
That and look at all the DX10 pretty! The wet effect on the rained-on parts vs not rained on and the dynamic smoke effects just left me awed when I first saw them.
I really do hope it’s optimized. I had that awful framerate slowdown (precaching or something) problem and a couple of hard crashes. I don’t think stalker was anywhere near as bugged as people made out (apart from NPCs spawning ontop of burning barrels…) just really badly optimized. (I used to keep a stock of weapons in Garbage, which meant a 10 second freeze everytime I got close to the hanger. That, and that one of the suggestions for the choppiness was to pick up all the guns laying about after a firefight always made me roll my eyes.)
July 12th, 2008 at 7:54 pm
When I first installed STALKER it had incredible issues with Vista. Whenever I tried to save the game it would crash. Eventually I figured out a work-around and it was fine, but there were still lots of in game bugs, most notably lots of broken side quests.
July 12th, 2008 at 7:55 pm
I had no major issues with Stalker. The main one I remember is the infamous “COME IN, STALKER!” type bugs.
July 12th, 2008 at 7:57 pm
I really agree about the combat. I found it hard and frustrating at first (I think everyone did) with the wildly inaccurate shotgun/pistols/SMG you had at the start but it certainly got better once you got hold of the neater assault rifles. Compared to, say, HL2 where you can snipe people at insane ranges with the pistol, it felt remarkably satisfying when you killed enemies in Stalker. Also, if you shot someone in the head they’d generally die, which was nice for people like me who are crap at FPS games but enjoy playing them. I could always start from a distance and try taking out a few enemies which was a godsend, because I really couldn’t take out foes fast enough in close quarters before they took be down. Still, even the best sniper rifles would sometimes miss.. things are different in the Ukraine
Oh, and you were never a superman. You couldn’t take any insane amounts of punishment even with the later end-game equipment. That made everything so much more intense with a need to think up strategies for a lot of fights and it also made the jumpy horror stuff a lot scarier where things really could kill you *fast* if you weren’t careful.. ahh, joy!
July 12th, 2008 at 8:06 pm
spd from Russia says:
thnx for posting it!
looks great, awesome atmosphere. I guess I`ll have to upgrade my PC pretty soon
but they still use same old jokes! (russian speach heard in the background)
July 12th, 2008 at 8:09 pm
Acctually, at the start, it’s possible to lure some of the Army guys from the outpost nearby into the villiage and make them fight with the other neutral stalkers. AFAIK, that’s a good way of getting your hands on some fairly okay equipment from the start. You could plonk yourself in one of the upstairs bits of the houses and if an Army guy came near you cold blast him at relativley close range with the shotgun.
Plus there was a good suit in the attic of one of the houses that you could get if you did some jumping…
July 12th, 2008 at 8:10 pm
Acctually, at the start, it’s possible to lure some of the Army guys from the outpost nearby into the villiage and make them fight with the other neutral stalkers.
I tried that once, it seemed like the military just kept sending troops infinitely and after a while all the stalkers were dead and the trader had shut the door to his bunker, which wasn’t good. I then tried to assault the patrol that wanders up and down the road, looted their gear and ran away to hide. about 20 minutes later I returned to a rookie camp full of military. I think it’s a better idea to assault the roadblock by the train tracks if you want weapons, but then again they only have the crappy AKSUs and you get better rifles from the quest to find Strelok’s stash anyway.
The suit was removed in one of the patches I think, at least that’s what I read and I couldn’t find it anyhow. I wasn’t among the lucky few who could play it unpatched, it kept crashing at annoying moments until I got to the 2nd patch, after that it was fine.
July 12th, 2008 at 8:22 pm
As a shooter I would just like to comment on how realistic the recoil is on the shotgun. Very few games get that right. I am also tickled pink to see a standard over/under shotgun in a game rather than a tactical swat pump action 870 express with a light attached. That’s a bold move in and of itself.
July 12th, 2008 at 8:25 pm
And I can’t believe how no-one’s mentioned the Guitars yet. The first time I saw a stalker playing a nice tune on the guitar by the fire, I have to say, it warmed my heart a little bit.
July 12th, 2008 at 8:40 pm
I *might* get Vista to play in DX10.
^— This is an incredible statement.
July 12th, 2008 at 8:40 pm
espy says:
Lovely, except for the combat music.
“It might not be time to relax yet” is the new “Come in! Don’t just stand there!”
July 12th, 2008 at 8:47 pm
Best way to start stalker is to climb up the ladder behind wolf, edge around to the left and up on to the roof.
Sprint and jump to the roof of the house at the end of the road.
Look around the other side of that roof to the hole and crouch to shoot the crate in the attic.
Now you can pick up your nice new stalker/mercenary suit…
Also the grenade you get from the first dead body beside the wounded bloke will help you deal with the military patrol on the road…
Dead easy.
Honestly given what we’ve seen I simply cannot see how they could screw this up now and i dont want to wait for the modders to fix the scripting cock-up’s..Roll on next month really.
P.s. If you want to play with blowouts you should install the AMK mod for vanilla stalker. Its a whole new level of ‘Oh my holy crap HIDE’ type event if you never seen them before.
July 12th, 2008 at 8:51 pm
I agree with the people for whom Stalker was a stable game. I finished it with the 1.00 version. I had two, perhaps three ctds in more than 20 hours of the game, and around 2 (very secondary) quests that had problems to finish them. For the rest, no problems.
Not the most polished game ever, but it wasn’t the “buggy shit” i read sometimes in forums.
July 12th, 2008 at 9:05 pm
redrain85 says:
Well, I think it’s safe to say that Clear Sky can’t really look any more awesome than it already is.
Seems that the 1UP preview picked out the worst moments for bad english dialogue. Thankfully, there aren’t too many clunkers, like I was starting to fear. There were maybe 2-3 lines in this video that made me cringe a little, out of the entire 25 minutes.
And heck, even the ambient music in Clear Sky still sounds good. So what on earth possessed GSC to implement such crappy combat music? If it ain’t broke, don’t fix it! There wasn’t any special combat music in the original STALKER (that I can remember), and we didn’t need it. The ambient music helped to maintain the sombre, depressing atmosphere. This new combat music completely destroys the mood that they’re so carefully trying to create.
July 12th, 2008 at 9:09 pm
spd from Russia says:
btw the english voice action is HORRIBLE
I hope they fix it and have proper russian voices as an option too
July 12th, 2008 at 9:12 pm
Looking forward to it - looking forward to turn the music off as well.
July 12th, 2008 at 9:16 pm
I know gamers shouldn’t put up with it but the Stalker community is so damn good that there’ll be a mod for it in no-time. Hell, they might change it before release but i wouldn’t bet on it.
Can’t wait!
July 12th, 2008 at 9:18 pm
Nothing but bugs in the last one, but it was still amazingly funny. Like having pseudodogs kill the guards at the first checkpoint.
July 12th, 2008 at 9:28 pm
Was there any music at all in the first one? I can’t remember now.
July 12th, 2008 at 10:59 pm
MisterBritish
Was there any music at all in the first one? I can’t remember now.
Yes, and very good at that. Seriously, some of it could have been included in that near-legendary “Ambient 4: Isolationism” compilation and fit in perfectly…
July 12th, 2008 at 11:19 pm
Yeah, the music wrecks the atmosphere for me too. Instead of a playing as a lone Stalker, we’re traveling with a techno band. And I hope there aren’t too many faction missions of the form (1) clear bandits (2) come back to our base for a reward. I want factions that are asymmetric in more ways than just armor and philosophy.
July 13th, 2008 at 12:33 am
WoW! the game looks really good but I just have just don’t how a game that looks this good can have this kind of music in bg. Really makes you wonder they would even they could even think its good. Oh also really hate how the sprint makes you run fast. Also I think the weapons do decent amount of damage. The shotgun obviously won’t be able to kill a person really far away. Probably would take couple shots. Looking forward to this game
Woot Pc gaming!
July 13th, 2008 at 1:27 am
omg this is gonna awesome.
what to do though; buy a second 8800gtx or upgrade…?!
There’s still a lot of life left in them ol’ 8800s
July 13th, 2008 at 1:48 am
I was wondering about the system specs myself - I can run Stalker okay on medium settings so i wonder how Clear Sky will run…
July 13th, 2008 at 1:58 am
Alright I’m not going to lie, I enjoy the action music. Yes, shun me if you want. I don’t believe that the music will change the overall feel of stalker. I’m so going to loathe the head height grassy swamp bits, not because I hate the idea but because the idea is frightening. Anyhow very excited, Bring on august!
July 13th, 2008 at 2:22 am
music volume= 0% problem solved, I dont want the game to tell me when i should feel excited, at best it robs me of the experiencing the feeling for myself, at worst it screws up and thinks i’m in danger when i’m not and i get techno music because a limping dog or a soldier with no ammo is chasing me as i walk away..
also, for stalker clear sky, i’d like people other than yours truely to run out of ammo some times, they can fire for hours in ranged fights but if i cap them they have 15 rounds wtf?
July 13th, 2008 at 3:16 am
Agreed with all of those in the music = 0% camp. The music in the first STALKER was damn near perfect - so eerie and melancholic. But the techno garbage in the 1UP video made me shudder. Sort of reminded me of the music in System Shock 2, which I also quickly turned off.
Anyone else planning to just buy on steam, or are most going for boxed copy?
July 13th, 2008 at 3:31 am
Erlam says:
Was I the one totally underwhelmed by the Far Cry 2 footage thus far? I didn’t see anything that made me think it looked like a good game. I did see a lot of boring: Shoot guy, get hit, run away, heal, shoot guy, get hit, run away, heal.
The whole gameplay feature felt… claustrophobic, which is bizarre given the scope. But all the footage looked like you could ‘go anywhere…’ on the single path that lead there.
Onto this, I won’t watch it. CGI’s? Yes. In-game? No. I like to feel totally fresh coming into a game.
July 13th, 2008 at 5:07 am
God, that music is awful, but I still think there will be a mod within a week from release to either remove it all or replace it with stuff from the original.
July 13th, 2008 at 6:26 am
looks good…so…I haven’t played Stalker; should I get that first? I mean given this is a prequel and all…
July 13th, 2008 at 6:55 am
“We’re under attack!!!” “Go help them!!!” [walks out and guys are just sitting around fire doing nothing]… Made me laugh. So much for camaraderie.
If resolution was high enough, and the user actually sat through the dialogues, I seriously wouldn’t mind watching an entire run through of a game as good as this one. Though perhaps after a while.. the play style would bug me. He never even went up in the tower after the first squad mission.. or explored outside on the roof of the hide-out (=
Advice wanted: I’ve decided to install Stalker again for a second run-through. Any tips on mods etc to make it a much better, but not dramatically different game? Like bug fixes, little add-ons.. not huge changes in color palette or plot points etc.
I’ve read about things like buy/sell from other stalkers, some sort of language fix which makes it all in Ukrainian with subtitles which sound promising.. things like that.
July 13th, 2008 at 7:45 am
@realcals: I haven’t played Stalker; should I get that first?
I’d try to get hold of a demo first and see if it actually works. It was pretty much ok on my old PC, just the occasional glitch, but when I decided to play through again on my new ninja(ish) PC it’s just one long BSOD fest so I had to give up on it.
I wonder if your stalker gets to sleep in this version or if he’s just a 24/7 killing machine. I rather liked the idea, that was dropped for SOC, that you had to find (or make) yourself a secure bolthole to get some shuteye. This would make the allies aspect of the game more meaningful - hack off too many people and you’ll be sleeping in a drainpipe sealed off with garbage instead of round the campfire with a few people to watch your back.
July 13th, 2008 at 10:06 am
looks good…so…I haven’t played Stalker; should I get that first? I mean given this is a prequel and all…
I don’t think anyone knows if there will be spoilers or other things that’ll ruin Shadow of Chernobyl for you, but to be honest, the story is far from the biggest reason to play the game, although there is a lot of story stuff going on in the end of SoC that you might want unspoiled.
In any case, you should definitely try out SoC for yourself, it’s well worth a play through and it’s cheap now, my Steam says $19.99 ![]()
DSX: I had only one mod, which let me repair my armour at the bar, and if you’re like me and get hit a lot (I’m not good with FPS games) armour will degrade pretty fast, which is frustrating since they’re not that easy to find (the good ones at least).
There are also sleeping mods that lets you skip time when you’re in the bar areas, good if you’re a coward like me who doesn’t like night time ![]()
Oh, got to ask, I never tried any of the sleeping mods (sleeping was supposed to be in the game originally from what I heard) but I read that you can have dreams and be woken up by enemies and that kind of thing. Anyone know if that’s true?
edit: About the game crashing and having a lot of bugs, I don’t know if the demo includes patch fixes. I was among those who could hardly play the game until the second patch, but after that one I had only one crash throughout the rest of the game and I hear the third patch fixed even more things, so it should be OK for most people now I think.
July 13th, 2008 at 10:49 am
Jim Rossignol says:
Night time is the best time in Stalker! Especially if there’s a thunderstorm and there are a lot of dogs about.
July 13th, 2008 at 11:29 am
Oh, it wasn’t that night time was bad or anything, one of my best moments in the game was creeping through the Dark Valley during the night, seeing some enemies in the distance walking into anomalies, playing tag with two bloodsuckers in one of the empty buildings there.. It’s awesome in many ways, it’s just that I’m a coward and sometimes I couldn’t bring myself to leave shelter after dark for fear of a nervousness-induced heart attack.
It’s not that the monsters are that scary and there’s not many of those “BOO!” moments where things jump at you. Stalker just had that way of drawing me into the world that could make walking across an empty field fill me with a strange sense of horrified fascination. There was a really odd joy to it.
July 13th, 2008 at 11:54 am
Jim Rossignol says:
Must… resist. Have work to do. I cannot spend all day playing Stalker again.
July 13th, 2008 at 12:01 pm
Anyone else planning to just buy on steam, or are most going for boxed copy?
I’d go for boxed copy, since if this is anything like SoC in terms of bugginess (which I hope it won’t be), you might need certain patch versions to run certain mods, and Steam will always update your Stalker to the latest patch version, which can be annoying.
Even though I have about twelve or so games purchased on Steam, the Shadow of Chernobyl box was pretty neat and nothing beat freaking sensitive people out with the nuclear tan on the cover.
July 13th, 2008 at 1:46 pm
Reinstalled it last night, patched it, won’t load save games. Bastard.
I’ll just wait for clear sky, it’s out next month anyway ![]()
July 13th, 2008 at 1:47 pm
I’ll most likely buy Clear Sky through Steam, simply because it’s so handy for installs and there seems to be some kind of CD-eating gnome living in my apartment.
Just double clicking the game in the Steam window and waiting 10 minutes is so much better than going out on a 2-hour search and rescue mission into the darkest reaches of The Dreaded Closet of Doom where I store.. everything.
Thanks Valve!
July 13th, 2008 at 3:45 pm
Box copy - always. There’s something special about paper manuals that pdfs will never achieve.
I keep meaning to go back to Stalker. I reinstalled it last month, and then got the the underground lab bit, and just stopped playing. Those bits were never as fun (though pant wetting scary they were) as the outside areas.
July 13th, 2008 at 5:14 pm
I liked Stalker, though I’ll probably hold off of buying Clear Sky until I get a machine that is more powerful. (Read: indefinitely unless I get a mystical boost from the Cash Fairy…)
The first time I played Stalker, though, my armour degradation was bugged. So I had a fully blue bar that did nothing on my HUD. And spent ages wondering what that was about.
July 13th, 2008 at 6:11 pm
Justin says:
The Oblivion Now mod for the original Stalker pulls in most of the things people talk about: sleeping/dreaming, more AI interaction between factions, more animals, weapons…
http://stalker.filefront.com/file/Oblivion_Lost_10005_release;91748
My Macbook Pro tends to bog down the farther I get into the game, and that just got worse with the mod, since there was more events happening. I barely finished playing the ‘vanilla’ version. However, that mod is definitely worth it. It includes blowouts like the one in the movie, which completely spooked me the first time it happened.
It’s right up there with Half-Life 2 in terms of mood and (strangely) replayability. There is enough of a coherent visual look to the game and characters to overlook the odd dialogue. It’s strange to have a game with so many disruptive tics - the repeated dialogue, the odd behavior - and yet have it still feel real enough that Siderovich’s base seems safe, and … I don’t want to go in Yantar again.
I think I will have to build a new PC just to run this, because I’m confident it’s an investment that will be rewarded.
July 13th, 2008 at 6:15 pm
Justin says:
Oh, and I want there to be a Scientist faction like before. Just so I can say to myself, “Screw you, man, I’m a scientist!” when shooting people. Sort of an honorary Phd sort of thing.
July 13th, 2008 at 6:19 pm
Seb Potter says:
Night-time and dogs? Jim, you’re a masochist of the highest order. I could take on a dozen monolith at once with a pistol, but a couple of dogs would tear me to shreds. A distant growling was enough to send me sprinting in the opposite direction after a while.
I think I might finally cave and install Vista for Clear Sky. Bah.
July 13th, 2008 at 6:26 pm
I never did find that lost gun in the original STALKER. You know, where the guy in the pub asks you to go find it, in that area before you run into the scientist who needs you to escort him? That quest drove me nuts. I spent HOURS looking for that damned rifle. That better have been a bug, or I’ll feel really dumb.
*SPOILER ALERT*
Another thing in STALKER that made me feel really dumb - apparently I ended the game way early. I got to an ending where a bunch of gold falls out of the sky and then it was all over. Which seemed sort of abrupt. Apparently there’s quite a bit left after that, no? I guess that warrants a re-play.
July 13th, 2008 at 6:29 pm
2 jackflash - that shotgun is there, in that collapsed underpass (or what is it called), its in one of the boxes I think.A little jumping is involved.I finished the game twice and always found it.
And as for the ending, first time I finished I also had this one, but second time, I completed the sidequest with doctor/hidden stash in pripyat and got the “proper” ending, one that involves about an hour of a new gameplay (and lets you see the powerplant from all possible angles) and also explains the story.
So yeah, go play it again. NOW!
July 13th, 2008 at 6:32 pm
Jackflash:
If you got that at the monolith, that’s just one of the endings there. It’s the same one I got - and the most common one, as it is the default if you have over a certain amount of RU - which is very, very easy to collect in the end game.
There is a bit more though, to do with the backstory of the game, the C-Conscioussness and whatnot.
Strange, I can hardly remember anything of the story from Stalker now I try to think about it - it was never that good, or made much sense. But memories of the atmosphere of - at least the first half - of the game still keep coming back, and is why I went back to it.
July 13th, 2008 at 6:41 pm
Erlam says:
‘I think I might finally cave and install Vista for Clear Sky. Bah.”
Woah woah woah, do you need vista to play Clear Sky? You’d better fucking not.
July 13th, 2008 at 7:01 pm
Jim Rossignol says:
You’ll need it for DX10 visuals in Clear Sky, not for the game itself.
July 13th, 2008 at 7:10 pm
Erlam says:
Oh thank God. I can do without the DX10 visuals if it requires that awful OS, thanks.
July 13th, 2008 at 7:26 pm
With a bit of .ini fiddling you’ll probably be able to coax out some of the dx10 stuff on a dx9 card, like in Crysis.
July 13th, 2008 at 8:11 pm
Vista is perfectly fine as of today. Better and more stable than XP. People read too many inflammatory blogs and believe every word. Get over it already, buy Vista.
July 13th, 2008 at 8:28 pm
With a bit of .ini fiddling you’ll probably be able to coax out some of the dx10 stuff on a dx9 card, like in Crysis.
I was wondering about that as well, I hope they don’t turn off features that actually work with DX9 like Crysis did. I’m still sort of uncertain what it is that DX10 does that DX9 doesn’t. From the screenshots I saw comparing “Crysis-with-DX10″ and “Crysis-cheating-with-DX9″ I can’t say I saw much difference. I’m curious, since I probably won’t run Vista until I do an overhaul of my entire PC (nothing to do with Vista hating, I just don’t want to pay for it if I don’t need it).
Anyone able to enlighten me? ![]()
July 13th, 2008 at 8:45 pm
Stalker was my personal favourite last year.
And pretty much the best “sheesh, they made this game for ME!” game since… I don’t know when. Guess the last time I played such a thing was Bloodlines.
Maybe some day I’ll even take my second playthrough even further.
Dogs at night? Sheesh… How about dogs at night in Red Forest? Was I the only one who had teleporting pseudodogs there?
I’ll definetly get Clear Sky some day. But probably not around release…
Makes me sad, this way my purchase won’t even count…
July 13th, 2008 at 8:47 pm
“Vista is perfectly fine as of today. Better and more stable than XP. People read too many inflammatory blogs and believe every word. Get over it already, buy Vista.”
And slower. You forgot slower.
July 13th, 2008 at 8:59 pm
So, what makes you confident it’s more stable than XP if you don’t really believe any stories written? Just because it happens to be more stable for yourself? I can’t imagine an OS being more stable than XP is currently for me since I haven’t had a crash or error caused by the OS since about SP2. But I won’t go ahead and call it the most stable OS ever made by man because my personal experience doesn’t mean that’s how it is for everyone, so you shouldn’t do the same for your Vista… Those inflammatory posts do count since such a large number of people are having problems and you shouldn’t tell people to just dismiss that and buy it because their system could very well be one of the systems that have issues with Vista. No software runs the same for every possible configuration, not to mention the many devices which only have beta or no drivers at all for Vista yet or all the software which isn’t 100% compatible. Recommending a blind buy without making any such considerations doesn’t make you sound very rational or reliable for advice.
July 13th, 2008 at 9:11 pm
Re: “Take this, you Nazi”.
WW 2 poster. “Fascist, recieve this grenade from a Soviet Soldier!” the phrases turned into a generic “Take this, biatch” by way of meme mutation.
As the fellow is actually tossing a grenade at a guy, the meme is aptly used. But yeah, the translation isn’t doing it any favors.
July 13th, 2008 at 10:22 pm
The combat firefights in STALKER are awesome. It’s one of the biggest strengths of the game. You can still get some one shot kills if you aim for the head. The challenge is that you get such peashooters to start with, but the simulation-style is perfect, without the need for phony cover mechanics or an unforgiving one bullet hits you death. It got easier to handle the poorly equipped enemies, but even the dogs would always be dangerous to you. Plus getting kills by ricochet was very satisfying.
The problems lay in healing, AI and inventory, but not the actual shooting itself.
July 13th, 2008 at 10:34 pm
I aborted my last attempt to play Stalker because loading saved games would CTD every time. I think one of the later patches does it, but I was too frustrated to keep trying things. One of these days.
July 14th, 2008 at 4:36 am
I could sort of understand the “Take this, you nazi”, if it was a Freedom dude fighting Duty. But this was Clear Sky fighting random bandits. Oddness.
July 14th, 2008 at 4:57 am
malkav11 , the savegames of the 1.0000 version not works with the others versions
.
July 14th, 2008 at 8:35 am
Bugs ruined Stalker for me - Although I went back to it a few months after it launched and really enjoyed it.
I think I’ll hold off getting this until I know it’s stable. Looks good though.
July 14th, 2008 at 11:01 am
God, that music is awful, but I still think there will be a mod within a week from release to either remove it all or replace it with stuff from the original.
If they’re still using the same file structure, I give it under an hour.
DSX: Get the Smart Mod Manager to start with, that should make the installation and removal of mods nice and neat. Float32 is recommended by pretty much everybody to make the game run better — the author decided to ‘get creative’ for awhile there with some unpleasant lighting FX, but I think he’s laying off that sort of thing now. In the veneer department, skinpacks are nice to add variety (I specifically recommend Whatpayne’s rookie skinpack when it comes to skinning that particular class — the other major ‘rookie’ pack is also pleasant to look at, but it made my current game crash in the Bar area, so I switched it out), ‘tweaked blood’, ‘bullet particle enhancement’. and the ‘Gunpowder’ weapons pack. Gameplay-wise, I have no hesitation in recommending the 10-day-quest mod, which increases quest time-limits to, of course, 10 in-game days, and the no-degrade mods for standard and unique weapons. The original puny time-constraints for quests never increased their challenge, because they could always be done quite easily within the time limit — all the limit did after that was potentially prevent you from getting paid for your work, which doesn’t make sense. Meanwhile, like all weapon-degradation schemes, STALKER’s will turn your guns to ash after you’ve, y’know, fired them a bit — under the no-degrade mods, you can still pick up dead stalkers’ guns and find them in various states of repair, but weapons won’t degrade further in your possession. It’s also probably a good idea to get one of the mods that allows various NPCs to conduct weapon-repair, but those ones require you to start a new game, so I never get around to installing them.
‘Rules of engagement’ isn’t bad — I was a bit leery that it would nerf the game after reading its description, but its modifications to NPC perception haven’t stopped me getting into harsh scrapes with the army/bandits/mercenaries/herds of beasts, so it gets the OK from me.
All the above can be found at http://stalker.filefront.com
One minor atmosphere-meets-gameplay touch I liked in STALKER was the way the PDA picked up other PDAs — at the very start of the game, the little “mip! mip! mip!” of other people coming into range of you could be a comforting sound — “finally, fellow travellers!” By about X16 or so (or even Agroprom), it had taken on a very grim aspect — suddenly a flood of ‘mip!’-s wasn’t something friendly like the Bar or a Loner stronghold, it was the army closing in on your location, or a horde of bandits, or, y’know, zombies…
July 14th, 2008 at 11:45 am
Not only has this video rekindled my desire to play Stalker again, but James T most deliciously provided some wonderous tips on how to improve the experience, scrumptious thanks to you!
Now all I need to do is get my gaming PC working again, stupid black screen…but then I shouldn’t come here for tech support. This Clear Skies is certainly something that might just encourage me to upgrade after almost 3 years of the same tech, even in this low res clip it looks saucy.
July 14th, 2008 at 3:19 pm
PaulMorel says:
I am going to buy this, but I never got through the first game.
I don’t know if anyone else ran into this bug, but the mission system was nearly completely broken for me.
The problem was that I did a couple missions out of order, which seemed alright since it seemed like an open world game. But after I did that, the mission system just got completely buggy. That was about 10 - 12 hours in. So I think I missed some of the best parts of the game, but since it was nearly impossible for me to figure out what to do next, I didn’t have much choice.
July 14th, 2008 at 3:51 pm
PaulMorel says:
The point of that comment was: “God I hope they fixed the mission system”
July 14th, 2008 at 3:52 pm
internisus says:
DSX: I spent a lot of time reading about mods before playing STALKER. I couldn’t really find The Perfect One For Me, but I wound up using STALKER: Rebalanced because it’s meant to fix and improve a lot of issues and features while adding stuff like sleeping but overall retaining what the modder felt was the ideal of the original game. It coopts lots of parts from frequently recommended mods. Check it out and read the feature list.
The mod that I really want, that I don’t believe exists yet, is one that makes all resources more scarce throughout the game so that you feel that you really have to struggle to survive. At one point fairly early in my playthrough (in the army base) I stopped to manage my weightload and realized that grenades are really heavy, so I dropped all forty or so that I had been stockpiling. There are places in my savegame where you can find a literal pile of ammo that I just dumped on the ground because I needed to optimize my inventory.
Granted, it makes sense that I had so much stuff because I had killed and looted so many dudes, but I really wanted to have to struggle and scavenge to survive–it’s not about the difficulty of fights, but about the challenge of staying supplied. Of course, there are other things that I would like from a dream mod, but that’s the main thing.
Anyway, I’m ridiculously excited about Clear Sky despite that music. Nothing else feels like SoC. Just going around and getting into firefights felt fantastic because of the environments and the loose, gritty feel of the weapons.
July 14th, 2008 at 6:32 pm
Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX’s help. ![]()
July 14th, 2008 at 7:35 pm
I recommend the Zone Reclamation Project (ZRP) mod to those going through STALKER these days. It fixes most of the sound and quest bugs and allows you to choose which settings to tweak, like time limits, NPC weapon trading, weapon and armour degradation to name a few. It’s got everything in one mod, so you can pick and choose what options you want without the mods comflicting and causing you to CTD on loads.
July 14th, 2008 at 11:45 pm
Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX’s help
Hey, that’s good to hear — I’m rocking a DX10 card, but damned if I’m gonna downgrade to Vista.
July 14th, 2008 at 11:49 pm
My biggest problem with STALKER was the sheer number of bodies that piled up wherever I went. It’s primarily a factor of how I play, but it seemed like it was much easier and more convenient to put to death damn near every hostile I came across. For the most part, that meant sending every single soul in that Agroprom compound to his doom. What was even worse (or better?) is that if you could put a guy down in under twenty shots–not too hard with Strelok’s rifle at least–you’d be okay ammo-wise.
It’s not that I was mowing them down like a scythe through grain; I was more like a lone farmer and his mule, pulling an old iron plow through a rocky field. Each battle was hard-fought and tense, but I was pretty much plugging whole groups of guys just to get to the grocery store, so to speak. It started to get old. There shouldn’t be SO MANY PEOPLE in a nuclear wasteland.
Oh, and I hated the pseudodogs. They didn’t carry any bullets.
July 15th, 2008 at 11:28 am
internisus says:
My second most-wished for modification to SoC is to greatly extend the time between respawning groups of enemies. The path along the junkyard or that farmhouse in the cordon, for example, has been repopulated with bandits each and every time that I moved past them, often within a couple of game-hours as I ran errands. It’s absurd: how did they get past the other loners, let alone me?! That also contributed to my ridiculous supply cache. When there is an infinite supply of easy kills to make, there is no worry about whether you’ll run out of food or ammunition.
July 15th, 2008 at 5:48 pm
This moron is trying to snipe with a shotgun. How much Drano do you have to chug to reach that level of stupid?
July 16th, 2008 at 9:50 pm
What the deuce is “Drano”? To wikipedia!
edit: I see, now.
July 16th, 2008 at 9:56 pm
Because you know, in real life, it’s not as if shotguns have an effective range of more than three yards or anything.
July 16th, 2008 at 10:18 pm
Just a quick update…
The GSC forum mods have advised that the ass-awful Clear-Sky combat music in the game is disabled by default.
If someone is actually dumb enough to want to listen to it they have to manually enable it in the audio options…
So. All good.
July 19th, 2008 at 12:19 pm
Yeah you have to select them, ive bought the Rus version. I have to say the combat is AMAZING NEVER has getting into Pistol matches with opponents been so fun, they definetly believe (as i do) that less can be more and a bad guy with a pistol can be just as menacing and intense an as army with tanks.
September 4th, 2008 at 1:03 pm






I watched without hesitation, sure in the fact that I probably wont remember what I saw betime I actually have the game :D.
I was totally impressed. English voice acting isn’t bad at all except that one stupid nazi line. Heh, even the battle music isn’t that bad now that I think about it (I’d still sign a petition to remove it though).
I’m more psyched than ever, I predict GOTY.
July 12th, 2008 at 6:45 pm