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	<title>Comments on: Giganto-Spoiler: First 25 Minutes Of Clear Sky</title>
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	<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/</link>
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		<title>By: steve</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-85075</link>
		<dc:creator>steve</dc:creator>
		<pubDate>Thu, 04 Sep 2008 12:03:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-85075</guid>
		<description>Yeah you have to select them, ive bought the Rus version. I have to say the combat is AMAZING NEVER has getting into Pistol matches with opponents been so fun, they definetly believe (as i do) that less can be more and a bad guy with a pistol can be just as menacing and intense an as army with tanks.</description>
		<content:encoded><![CDATA[<p>Yeah you have to select them, ive bought the Rus version. I have to say the combat is AMAZING NEVER has getting into Pistol matches with opponents been so fun, they definetly believe (as i do) that less can be more and a bad guy with a pistol can be just as menacing and intense an as army with tanks.</p>
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		<title>By: Steve</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-70996</link>
		<dc:creator>Steve</dc:creator>
		<pubDate>Sat, 19 Jul 2008 11:19:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-70996</guid>
		<description>Just a quick update...

The GSC forum mods have advised that the ass-awful Clear-Sky combat music in the game is disabled by default.
If someone is actually dumb enough to want to listen to it they have to manually enable it in the audio options...

So. All good.</description>
		<content:encoded><![CDATA[<p>Just a quick update&#8230;</p>
<p>The GSC forum mods have advised that the ass-awful Clear-Sky combat music in the game is disabled by default.<br />
If someone is actually dumb enough to want to listen to it they have to manually enable it in the audio options&#8230;</p>
<p>So. All good.</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-69926</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Wed, 16 Jul 2008 21:18:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69926</guid>
		<description>Because you know, in real life, it&#039;s not as if shotguns have an effective range of more than three yards or anything.</description>
		<content:encoded><![CDATA[<p>Because you know, in real life, it&#8217;s not as if shotguns have an effective range of more than three yards or anything.</p>
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-69917</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Wed, 16 Jul 2008 20:56:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69917</guid>
		<description>What the deuce is &quot;Drano&quot;? To wikipedia!

edit: I see, now.</description>
		<content:encoded><![CDATA[<p>What the deuce is &#8220;Drano&#8221;? To wikipedia!</p>
<p>edit: I see, now.</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-69914</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 16 Jul 2008 20:50:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69914</guid>
		<description>This moron is trying to snipe with a shotgun. How much Drano do you have to chug to reach that level of stupid?</description>
		<content:encoded><![CDATA[<p>This moron is trying to snipe with a shotgun. How much Drano do you have to chug to reach that level of stupid?</p>
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		<title>By: Mike</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-3/#comment-69900</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 16 Jul 2008 20:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69900</guid>
		<description>Hahaha, the Russian is SOOO bad.</description>
		<content:encoded><![CDATA[<p>Hahaha, the Russian is SOOO bad.</p>
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		<title>By: internisus</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-69286</link>
		<dc:creator>internisus</dc:creator>
		<pubDate>Tue, 15 Jul 2008 16:48:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69286</guid>
		<description>My second most-wished for modification to SoC is to greatly extend the time between respawning groups of enemies.  The path along the junkyard or that farmhouse in the cordon, for example, has been repopulated with bandits each and every time that I moved past them, often within a couple of game-hours as I ran errands.  It&#039;s absurd: how did they get past the other loners, let alone me?!  That also contributed to my ridiculous supply cache.  When there is an infinite supply of easy kills to make, there is no worry about whether you&#039;ll run out of food or ammunition.</description>
		<content:encoded><![CDATA[<p>My second most-wished for modification to SoC is to greatly extend the time between respawning groups of enemies.  The path along the junkyard or that farmhouse in the cordon, for example, has been repopulated with bandits each and every time that I moved past them, often within a couple of game-hours as I ran errands.  It&#8217;s absurd: how did they get past the other loners, let alone me?!  That also contributed to my ridiculous supply cache.  When there is an infinite supply of easy kills to make, there is no worry about whether you&#8217;ll run out of food or ammunition.</p>
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		<title>By: Kommissar Nicko</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-69050</link>
		<dc:creator>Kommissar Nicko</dc:creator>
		<pubDate>Tue, 15 Jul 2008 10:28:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-69050</guid>
		<description>My biggest problem with STALKER was the sheer number of bodies that piled up wherever I went. It&#039;s primarily a factor of how I play, but it seemed like it was much easier and more convenient to put to death damn near every hostile I came across. For the most part, that meant sending every single soul in that Agroprom compound to his doom. What was even worse (or better?) is that if you could put a guy down in under twenty shots--not too hard with Strelok&#039;s rifle at least--you&#039;d be okay ammo-wise.

It&#039;s not that I was mowing them down like a scythe through grain; I was more like a lone farmer and his mule, pulling an old iron plow through a rocky field. Each battle was hard-fought and tense, but I was pretty much plugging whole groups of guys just to get to the grocery store, so to speak. It started to get old. There shouldn&#039;t be SO MANY PEOPLE in a nuclear wasteland.

Oh, and I hated the pseudodogs. They didn&#039;t carry any bullets.</description>
		<content:encoded><![CDATA[<p>My biggest problem with STALKER was the sheer number of bodies that piled up wherever I went. It&#8217;s primarily a factor of how I play, but it seemed like it was much easier and more convenient to put to death damn near every hostile I came across. For the most part, that meant sending every single soul in that Agroprom compound to his doom. What was even worse (or better?) is that if you could put a guy down in under twenty shots&#8211;not too hard with Strelok&#8217;s rifle at least&#8211;you&#8217;d be okay ammo-wise.</p>
<p>It&#8217;s not that I was mowing them down like a scythe through grain; I was more like a lone farmer and his mule, pulling an old iron plow through a rocky field. Each battle was hard-fought and tense, but I was pretty much plugging whole groups of guys just to get to the grocery store, so to speak. It started to get old. There shouldn&#8217;t be SO MANY PEOPLE in a nuclear wasteland.</p>
<p>Oh, and I hated the pseudodogs. They didn&#8217;t carry any bullets.</p>
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		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-68729</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 14 Jul 2008 22:49:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-68729</guid>
		<description>&lt;blockquote&gt;Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX’s help&lt;/blockquote&gt;
Hey, that&#039;s good to hear -- I&#039;m rocking a DX10 card, but damned if I&#039;m gonna downgrade to Vista.</description>
		<content:encoded><![CDATA[<blockquote><p>Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX’s help</p></blockquote>
<p>Hey, that&#8217;s good to hear &#8212; I&#8217;m rocking a DX10 card, but damned if I&#8217;m gonna downgrade to Vista.</p>
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		<title>By: Offramp</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-68728</link>
		<dc:creator>Offramp</dc:creator>
		<pubDate>Mon, 14 Jul 2008 22:45:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-68728</guid>
		<description>I recommend the Zone Reclamation Project (ZRP) mod to those going through STALKER these days. It fixes most of the sound and quest bugs and allows you to choose which settings to tweak, like time limits, NPC weapon trading, weapon and armour degradation to name a few. It&#039;s got everything in one mod, so you can pick and choose what options you want without the mods comflicting and causing you to CTD on loads.</description>
		<content:encoded><![CDATA[<p>I recommend the Zone Reclamation Project (ZRP) mod to those going through STALKER these days. It fixes most of the sound and quest bugs and allows you to choose which settings to tweak, like time limits, NPC weapon trading, weapon and armour degradation to name a few. It&#8217;s got everything in one mod, so you can pick and choose what options you want without the mods comflicting and causing you to CTD on loads.</p>
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		<title>By: Jetsetlemming</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-68614</link>
		<dc:creator>Jetsetlemming</dc:creator>
		<pubDate>Mon, 14 Jul 2008 18:35:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-68614</guid>
		<description>Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX&#039;s help. ;)</description>
		<content:encoded><![CDATA[<p>Guys, just to let you know; according to at least one GSC Game World employee the DX10 features will work on Windows XP if you have a DX10 video card. Clear Sky will support them without DirectX&#8217;s help. ;)</p>
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		<title>By: internisus</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/giganto-spoiler-first-25-minutes-of-stalker/comment-page-2/#comment-68604</link>
		<dc:creator>internisus</dc:creator>
		<pubDate>Mon, 14 Jul 2008 17:32:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2100#comment-68604</guid>
		<description>DSX:  I spent a lot of time reading about mods before playing STALKER.  I couldn&#039;t really find The Perfect One For Me, but I wound up using STALKER: Rebalanced because it&#039;s meant to fix and improve a lot of issues and features while adding stuff like sleeping but overall retaining what the modder felt was the ideal of the original game.  It coopts lots of parts from frequently recommended mods.  Check it out and read the feature list.

The mod that I really want, that I don&#039;t believe exists yet, is one that makes all resources more scarce throughout the game so that you feel that you really have to struggle to survive.  At one point fairly early in my playthrough (in the army base) I stopped to manage my weightload and realized that grenades are really heavy, so I dropped all &lt;i&gt;forty&lt;/i&gt; or so that I had been stockpiling.  There are places in my savegame where you can find a literal &lt;i&gt;pile&lt;/i&gt; of ammo that I just dumped on the ground because I needed to optimize my inventory.

Granted, it makes sense that I had so much stuff because I had killed and looted so many dudes, but I really wanted to have to struggle and scavenge to survive--it&#039;s not about the difficulty of fights, but about the challenge of staying supplied.  Of course, there are other things that I would like from a dream mod, but that&#039;s the main thing.

Anyway, I&#039;m ridiculously excited about Clear Sky despite that music.  Nothing else feels like SoC.  Just going around and getting into firefights felt fantastic because of the environments and the loose, gritty feel of the weapons.</description>
		<content:encoded><![CDATA[<p>DSX:  I spent a lot of time reading about mods before playing STALKER.  I couldn&#8217;t really find The Perfect One For Me, but I wound up using STALKER: Rebalanced because it&#8217;s meant to fix and improve a lot of issues and features while adding stuff like sleeping but overall retaining what the modder felt was the ideal of the original game.  It coopts lots of parts from frequently recommended mods.  Check it out and read the feature list.</p>
<p>The mod that I really want, that I don&#8217;t believe exists yet, is one that makes all resources more scarce throughout the game so that you feel that you really have to struggle to survive.  At one point fairly early in my playthrough (in the army base) I stopped to manage my weightload and realized that grenades are really heavy, so I dropped all <i>forty</i> or so that I had been stockpiling.  There are places in my savegame where you can find a literal <i>pile</i> of ammo that I just dumped on the ground because I needed to optimize my inventory.</p>
<p>Granted, it makes sense that I had so much stuff because I had killed and looted so many dudes, but I really wanted to have to struggle and scavenge to survive&#8211;it&#8217;s not about the difficulty of fights, but about the challenge of staying supplied.  Of course, there are other things that I would like from a dream mod, but that&#8217;s the main thing.</p>
<p>Anyway, I&#8217;m ridiculously excited about Clear Sky despite that music.  Nothing else feels like SoC.  Just going around and getting into firefights felt fantastic because of the environments and the loose, gritty feel of the weapons.</p>
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