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	<title>Comments on: Hinterlands: One To Get Behind?</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/</link>
	<description></description>
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		<item>
		<title>By: D</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-71299</link>
		<dc:creator>D</dc:creator>
		<pubDate>Sun, 20 Jul 2008 21:44:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-71299</guid>
		<description>Couple&#039;a screenshots up on the Hinterland site. Looks good. Interface seems nice. Doesn&#039;t look like you have a build menu on there.</description>
		<content:encoded><![CDATA[<p>Couple&#8217;a screenshots up on the Hinterland site. Looks good. Interface seems nice. Doesn&#8217;t look like you have a build menu on there.</p>
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	<item>
		<title>By: Urist McInterfacewhinerscaneatalovegland</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68479</link>
		<dc:creator>Urist McInterfacewhinerscaneatalovegland</dc:creator>
		<pubDate>Mon, 14 Jul 2008 11:58:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68479</guid>
		<description>Ditto the first comment.  Dangerous ground.</description>
		<content:encoded><![CDATA[<p>Ditto the first comment.  Dangerous ground.</p>
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	<item>
		<title>By: thesombrerokid</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68419</link>
		<dc:creator>thesombrerokid</dc:creator>
		<pubDate>Mon, 14 Jul 2008 09:21:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68419</guid>
		<description>orange juice, so far ahead of thier time they might of been time travellers and scottish aswell which obviously makes them better :D</description>
		<content:encoded><![CDATA[<p>orange juice, so far ahead of thier time they might of been time travellers and scottish aswell which obviously makes them better :D</p>
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	<item>
		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68198</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sun, 13 Jul 2008 10:47:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68198</guid>
		<description>I couldn&#039;t quite get into Guild 2, but it&#039;s certainly an overlooked game concept.</description>
		<content:encoded><![CDATA[<p>I couldn&#8217;t quite get into Guild 2, but it&#8217;s certainly an overlooked game concept.</p>
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	<item>
		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68140</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Sun, 13 Jul 2008 07:13:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68140</guid>
		<description>Anyone else have an itch for a updated game along the lines of The Settlers V and The Guild 2? (very cool games) I was hoping this might be it, but it doesn&#039;t look like it. Still though, it seems very promising.</description>
		<content:encoded><![CDATA[<p>Anyone else have an itch for a updated game along the lines of The Settlers V and The Guild 2? (very cool games) I was hoping this might be it, but it doesn&#8217;t look like it. Still though, it seems very promising.</p>
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	<item>
		<title>By: Frank</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68133</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Sun, 13 Jul 2008 05:55:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68133</guid>
		<description>Hope they use real folklore</description>
		<content:encoded><![CDATA[<p>Hope they use real folklore</p>
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	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-68106</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Sun, 13 Jul 2008 02:18:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-68106</guid>
		<description>Fantastic sound it does.

This sounds like it could be the sequel to Stronghold I&#039;ve waited for so long. The AD&amp;D Stronghold from &#039;91, mind you.</description>
		<content:encoded><![CDATA[<p>Fantastic sound it does.</p>
<p>This sounds like it could be the sequel to Stronghold I&#8217;ve waited for so long. The AD&amp;D Stronghold from &#8216;91, mind you.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-67962</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Sat, 12 Jul 2008 18:03:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-67962</guid>
		<description>This does sound fantastic.</description>
		<content:encoded><![CDATA[<p>This does sound fantastic.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-67937</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Sat, 12 Jul 2008 17:31:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-67937</guid>
		<description>Hmm... Giving this a bit more though... I came up with...

My Life as a King where you actually do the quests and exploring yourself (with a party) instead of sending random AI adventurers? And all tailored to the more mature CRPG style rather than that game&#039;s JRPG roots? I&#039;m so sold now, even if it lacks the amount of potential outcomes of a standard roguelike or Dwarf Fortress.</description>
		<content:encoded><![CDATA[<p>Hmm&#8230; Giving this a bit more though&#8230; I came up with&#8230;</p>
<p>My Life as a King where you actually do the quests and exploring yourself (with a party) instead of sending random AI adventurers? And all tailored to the more mature CRPG style rather than that game&#8217;s JRPG roots? I&#8217;m so sold now, even if it lacks the amount of potential outcomes of a standard roguelike or Dwarf Fortress.</p>
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	<item>
		<title>By: Theory</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-67934</link>
		<dc:creator>Theory</dc:creator>
		<pubDate>Sat, 12 Jul 2008 17:25:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-67934</guid>
		<description>&lt;blockquote&gt;Indeed, I’d love if relocation was indeed a possibility, found a new town somewhere else. A very exciting idea of a game indeed.&lt;/blockquote&gt;

Judging from the interview you&#039;d start a new game instead. 

If you could keep the same characters between games though... :-)</description>
		<content:encoded><![CDATA[<blockquote><p>Indeed, I’d love if relocation was indeed a possibility, found a new town somewhere else. A very exciting idea of a game indeed.</p></blockquote>
<p>Judging from the interview you&#8217;d start a new game instead. </p>
<p>If you could keep the same characters between games though&#8230; :-)</p>
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	<item>
		<title>By: Heliocentric</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-67917</link>
		<dc:creator>Heliocentric</dc:creator>
		<pubDate>Sat, 12 Jul 2008 16:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-67917</guid>
		<description>I hope you are able to either control the villages growth, or indeed leave it to its own devices and just try and strenthen it, coming back with a convoy of mules and invigorate the farming for example.

Indeed, I&#039;d love if relocation was indeed a possibility, found a new town somewhere else. A very exciting idea of a game indeed.</description>
		<content:encoded><![CDATA[<p>I hope you are able to either control the villages growth, or indeed leave it to its own devices and just try and strenthen it, coming back with a convoy of mules and invigorate the farming for example.</p>
<p>Indeed, I&#8217;d love if relocation was indeed a possibility, found a new town somewhere else. A very exciting idea of a game indeed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Acosta</title>
		<link>http://www.rockpapershotgun.com/2008/07/12/hinterlands-one-to-get-behind/comment-page-1/#comment-67904</link>
		<dc:creator>Acosta</dc:creator>
		<pubDate>Sat, 12 Jul 2008 16:00:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2098#comment-67904</guid>
		<description>I just want a Dwarf Fortress I can bite, the stories are awesome and make me want to escape to a desert island with it and play forever but the game keeps rejecting my advances with its complete disdain for intuitiveness.

Call me interested on this one.</description>
		<content:encoded><![CDATA[<p>I just want a Dwarf Fortress I can bite, the stories are awesome and make me want to escape to a desert island with it and play forever but the game keeps rejecting my advances with its complete disdain for intuitiveness.</p>
<p>Call me interested on this one.</p>
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