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	<title>Comments on: E3: The Trailers &#8211; Mirror&#8217;s Edge</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/</link>
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		<title>By: bobince</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-70747</link>
		<dc:creator>bobince</dc:creator>
		<pubDate>Fri, 18 Jul 2008 12:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-70747</guid>
		<description>It&#039;s deadly linear and overly signposted with all the red, but it&#039;s &quot;an early level&quot; so that&#039;s probably to be expected. Hopefully this and the Pathetic Gunmen get better once you get past the tutorialising.</description>
		<content:encoded><![CDATA[<p>It&#8217;s deadly linear and overly signposted with all the red, but it&#8217;s &#8220;an early level&#8221; so that&#8217;s probably to be expected. Hopefully this and the Pathetic Gunmen get better once you get past the tutorialising.</p>
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		<title>By: Jahkaivah</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-70444</link>
		<dc:creator>Jahkaivah</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:28:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-70444</guid>
		<description>Just noticed, near the begining of the trailer, because of the whole transition thingy it looks like she arm whacked the door OF ITS HINGES.

THAT&#039;S AWESOME.</description>
		<content:encoded><![CDATA[<p>Just noticed, near the begining of the trailer, because of the whole transition thingy it looks like she arm whacked the door OF ITS HINGES.</p>
<p>THAT&#8217;S AWESOME.</p>
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		<title>By: Jahkaivah</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-69998</link>
		<dc:creator>Jahkaivah</dc:creator>
		<pubDate>Wed, 16 Jul 2008 23:13:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69998</guid>
		<description>Laughably poor marksmanship that even a stormtrooper can be proud of.</description>
		<content:encoded><![CDATA[<p>Laughably poor marksmanship that even a stormtrooper can be proud of.</p>
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	<item>
		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-69969</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 16 Jul 2008 22:08:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69969</guid>
		<description>Noc&#039;s right, clearly she can only dispose of enemies effectively when its mano-a-mano. This is a pretty good thing for keeping the realism and combat tactics flowing. 

The second trailer there is damn cleverly done, when she smashed through that first door I was so damn confused for a few seconds.

There seem to be quite a few parallels betweent this here Mirror&#039;s Edge and one Condemned: Criminal Origins. Both are First-Person Focused, doing new things in regards to combat and movement (Condemned and ME emphasised these respectively), with an interesting scripted narrative and concept in place. It also seems ME could suffer from the same severe linearity Condemned did. A wait and see I guess, although it should easily be worth a rent.</description>
		<content:encoded><![CDATA[<p>Noc&#8217;s right, clearly she can only dispose of enemies effectively when its mano-a-mano. This is a pretty good thing for keeping the realism and combat tactics flowing. </p>
<p>The second trailer there is damn cleverly done, when she smashed through that first door I was so damn confused for a few seconds.</p>
<p>There seem to be quite a few parallels betweent this here Mirror&#8217;s Edge and one Condemned: Criminal Origins. Both are First-Person Focused, doing new things in regards to combat and movement (Condemned and ME emphasised these respectively), with an interesting scripted narrative and concept in place. It also seems ME could suffer from the same severe linearity Condemned did. A wait and see I guess, although it should easily be worth a rent.</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-69966</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Wed, 16 Jul 2008 22:05:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69966</guid>
		<description>Also, on the enemies: in the video, she takes on one at a time pretty easily if she can get close.  But it takes a bit of time and keeps her stationary.  If there&#039;s a group, though, I imagine one would shoot you while you&#039;re taking care of another.  Unless they pull an Assassins Creed and have enemies patiently wait for you to finish what you&#039;re doing before attacking one at a time.</description>
		<content:encoded><![CDATA[<p>Also, on the enemies: in the video, she takes on one at a time pretty easily if she can get close.  But it takes a bit of time and keeps her stationary.  If there&#8217;s a group, though, I imagine one would shoot you while you&#8217;re taking care of another.  Unless they pull an Assassins Creed and have enemies patiently wait for you to finish what you&#8217;re doing before attacking one at a time.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-2/#comment-69939</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Wed, 16 Jul 2008 21:48:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69939</guid>
		<description>3:34. That left hand is totally a man&#039;s hand.</description>
		<content:encoded><![CDATA[<p>3:34. That left hand is totally a man&#8217;s hand.</p>
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		<title>By: Steelfist</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69893</link>
		<dc:creator>Steelfist</dc:creator>
		<pubDate>Wed, 16 Jul 2008 20:12:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69893</guid>
		<description>WAIT WAIT WAIT....

Am I going insane, or does the song go &quot;Im still alive&quot; at the very end, after the camera has zoomed out from the city?

Listen carefully...</description>
		<content:encoded><![CDATA[<p>WAIT WAIT WAIT&#8230;.</p>
<p>Am I going insane, or does the song go &#8220;Im still alive&#8221; at the very end, after the camera has zoomed out from the city?</p>
<p>Listen carefully&#8230;</p>
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		<title>By: bluespacetiger</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69765</link>
		<dc:creator>bluespacetiger</dc:creator>
		<pubDate>Wed, 16 Jul 2008 15:08:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69765</guid>
		<description>In the gametrailers version of this video you can see in the bottom left hand corner the words &quot;god mode&quot; in small white text. See for yourself: http://www.gametrailers.com/player/36349.html it appears after about 4:50 into the video.</description>
		<content:encoded><![CDATA[<p>In the gametrailers version of this video you can see in the bottom left hand corner the words &#8220;god mode&#8221; in small white text. See for yourself: <a href="http://www.gametrailers.com/player/36349.html" rel="nofollow">http://www.gametrailers.com/player/36349.html</a> it appears after about 4:50 into the video.</p>
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		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69747</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Wed, 16 Jul 2008 14:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69747</guid>
		<description>In the first trailer they had the same cable slide section and faith sprinted off without stopping like in this one.  So it&#039;s obv. dependent on the player.</description>
		<content:encoded><![CDATA[<p>In the first trailer they had the same cable slide section and faith sprinted off without stopping like in this one.  So it&#8217;s obv. dependent on the player.</p>
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		<title>By: Senethro</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69745</link>
		<dc:creator>Senethro</dc:creator>
		<pubDate>Wed, 16 Jul 2008 14:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69745</guid>
		<description>Erased is bang on the money here. Quit bitching about the guards.

The only thing that got me was when she landed after that long slide down the cable. Didn&#039;t see much forward momentum retained.</description>
		<content:encoded><![CDATA[<p>Erased is bang on the money here. Quit bitching about the guards.</p>
<p>The only thing that got me was when she landed after that long slide down the cable. Didn&#8217;t see much forward momentum retained.</p>
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		<title>By: Erased</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69533</link>
		<dc:creator>Erased</dc:creator>
		<pubDate>Wed, 16 Jul 2008 04:24:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69533</guid>
		<description>The dev&#039;s most likely had god mode on to ensure no fuck-ups would happen during their show.</description>
		<content:encoded><![CDATA[<p>The dev&#8217;s most likely had god mode on to ensure no fuck-ups would happen during their show.</p>
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		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/07/15/e3-the-trailers-mirrors-edge/comment-page-1/#comment-69531</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Wed, 16 Jul 2008 04:17:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2113#comment-69531</guid>
		<description>@cyrenic nice read, I like how the use of weapons actually is a deterrent since it reduces her abilities when armed. Ok, I&#039;ll go first. Mirrors Edge = &quot;Prince of Matrix&quot;</description>
		<content:encoded><![CDATA[<p>@cyrenic nice read, I like how the use of weapons actually is a deterrent since it reduces her abilities when armed. Ok, I&#8217;ll go first. Mirrors Edge = &#8220;Prince of Matrix&#8221;</p>
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