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	<title>Comments on: RPS-ish At-ish E3: Day 2, Part 1 &#8211; Valve</title>
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	<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/</link>
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		<title>By: Raptornas</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-70229</link>
		<dc:creator>Raptornas</dc:creator>
		<pubDate>Thu, 17 Jul 2008 12:58:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-70229</guid>
		<description>Slaughterhouse 5 references get big bonus points in my book, sounds dead good to be honest and I&#039;m not even that much of a fan of Zombie games.

Saying that give me a good shotgun and I&#039;ll forget about almost any faults in a game and everyone knows shotgun + zombies = awesome.</description>
		<content:encoded><![CDATA[<p>Slaughterhouse 5 references get big bonus points in my book, sounds dead good to be honest and I&#8217;m not even that much of a fan of Zombie games.</p>
<p>Saying that give me a good shotgun and I&#8217;ll forget about almost any faults in a game and everyone knows shotgun + zombies = awesome.</p>
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		<title>By: bonuswavepilot</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-70171</link>
		<dc:creator>bonuswavepilot</dc:creator>
		<pubDate>Thu, 17 Jul 2008 10:11:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-70171</guid>
		<description>Sinister agent: I&#039;ve always preferred it that way.  The &#039;smart&#039; zombies in &lt;em&gt;Land of the Dead&lt;/em&gt; irritated me somehow... I think that it is because having the zombies have any motivation beyond the traditional &quot;braaiiiiins&quot; one (and to spread the infection, I s&#039;pose) changes the whole nature of the scenario.

Once they start to reason, reasoning with them becomes an option, and the beauty of zombies for me is the single-minded force-of-nature feel they have.  The very ghoulish charm of zombies is the fact they used to be &lt;em&gt;us&lt;/em&gt;, but now they are mindless hungry monsters.  Granted, it is a common zombie-film trope to have a zombie which was originally a friend or loved one show up, and perhaps react differently, but even this ruins things when it is overused.  Was one of the worst things about 28 weeks later, I thought - the regularity with which  Robert Carlyle&#039;s zombie character showed up throughout the film.</description>
		<content:encoded><![CDATA[<p>Sinister agent: I&#8217;ve always preferred it that way.  The &#8217;smart&#8217; zombies in <em>Land of the Dead</em> irritated me somehow&#8230; I think that it is because having the zombies have any motivation beyond the traditional &#8220;braaiiiiins&#8221; one (and to spread the infection, I s&#8217;pose) changes the whole nature of the scenario.</p>
<p>Once they start to reason, reasoning with them becomes an option, and the beauty of zombies for me is the single-minded force-of-nature feel they have.  The very ghoulish charm of zombies is the fact they used to be <em>us</em>, but now they are mindless hungry monsters.  Granted, it is a common zombie-film trope to have a zombie which was originally a friend or loved one show up, and perhaps react differently, but even this ruins things when it is overused.  Was one of the worst things about 28 weeks later, I thought &#8211; the regularity with which  Robert Carlyle&#8217;s zombie character showed up throughout the film.</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-70112</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Thu, 17 Jul 2008 07:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-70112</guid>
		<description>The motivations of the undead horde are an untapped dramatic resource, clearly.</description>
		<content:encoded><![CDATA[<p>The motivations of the undead horde are an untapped dramatic resource, clearly.</p>
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		<title>By: yutt</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-70073</link>
		<dc:creator>yutt</dc:creator>
		<pubDate>Thu, 17 Jul 2008 03:48:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-70073</guid>
		<description>I still think the idea that these four same people would find themselves all in these different scenarios, all involving them being attacked by hordes of undead humans, is a little hard to believe.

Zombies? Psh. I expected better, Valve.</description>
		<content:encoded><![CDATA[<p>I still think the idea that these four same people would find themselves all in these different scenarios, all involving them being attacked by hordes of undead humans, is a little hard to believe.</p>
<p>Zombies? Psh. I expected better, Valve.</p>
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		<title>By: Smee</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-70052</link>
		<dc:creator>Smee</dc:creator>
		<pubDate>Thu, 17 Jul 2008 02:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-70052</guid>
		<description>I still think the idea that these four same people would find themselves in all these different scenarios, all ending in them being *rescued*, is a little hard to believe. 

Yes I know that&#039;s extremely pedantic, only models, no effect on gameplay, etc. But surely the characters involved should tell a story just by their appearance? How do these four people know each other, why have they decided to band together? I&#039;d like to see campaign-specific player characters with obvious relationships in the future. It would make the proceedings appear more realistic (there&#039;s that word again). 

I don&#039;t want to imagine the sort of time and money that goes into creating even one new player character as I&#039;m sure it&#039;s a huge amount, but Counter-Strike managed it quite easily, no? Oh whatever, I&#039;m just talking to myself anyway.</description>
		<content:encoded><![CDATA[<p>I still think the idea that these four same people would find themselves in all these different scenarios, all ending in them being *rescued*, is a little hard to believe. </p>
<p>Yes I know that&#8217;s extremely pedantic, only models, no effect on gameplay, etc. But surely the characters involved should tell a story just by their appearance? How do these four people know each other, why have they decided to band together? I&#8217;d like to see campaign-specific player characters with obvious relationships in the future. It would make the proceedings appear more realistic (there&#8217;s that word again). </p>
<p>I don&#8217;t want to imagine the sort of time and money that goes into creating even one new player character as I&#8217;m sure it&#8217;s a huge amount, but Counter-Strike managed it quite easily, no? Oh whatever, I&#8217;m just talking to myself anyway.</p>
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		<title>By: Nick Halme</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69910</link>
		<dc:creator>Nick Halme</dc:creator>
		<pubDate>Wed, 16 Jul 2008 20:45:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69910</guid>
		<description>This is one of those games I&#039;m going to have to buy for the PC and the 360...because everyone I know will be playing this in the Fall.</description>
		<content:encoded><![CDATA[<p>This is one of those games I&#8217;m going to have to buy for the PC and the 360&#8230;because everyone I know will be playing this in the Fall.</p>
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		<title>By: Skalpadda</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69889</link>
		<dc:creator>Skalpadda</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:57:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69889</guid>
		<description>I don&#039;t quite see what all the complaints about the models are about. I do think the old ones looked cooler, but these aren&#039;t bad and there&#039;s at least a proper reason for changing them. In the end it&#039;s a relatively small cosmetic change and from what it looks like, you&#039;ll be too knee-deep in action and scary zombies to let it bother you anyway  ;)</description>
		<content:encoded><![CDATA[<p>I don&#8217;t quite see what all the complaints about the models are about. I do think the old ones looked cooler, but these aren&#8217;t bad and there&#8217;s at least a proper reason for changing them. In the end it&#8217;s a relatively small cosmetic change and from what it looks like, you&#8217;ll be too knee-deep in action and scary zombies to let it bother you anyway  ;)</p>
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		<title>By: sinister agent</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69883</link>
		<dc:creator>sinister agent</dc:creator>
		<pubDate>Wed, 16 Jul 2008 19:45:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69883</guid>
		<description>Split screen?

Man, I am having to work &lt;i&gt;so hard&lt;/i&gt; to find reasons to hate this.  Do me a favour Valve, and have the woman shoving six inches of cleavage in the camera every twelve seconds for no reason.  I need something to be negative about, damn you.</description>
		<content:encoded><![CDATA[<p>Split screen?</p>
<p>Man, I am having to work <i>so hard</i> to find reasons to hate this.  Do me a favour Valve, and have the woman shoving six inches of cleavage in the camera every twelve seconds for no reason.  I need something to be negative about, damn you.</p>
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		<title>By: mataglap</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69863</link>
		<dc:creator>mataglap</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:54:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69863</guid>
		<description>I miss Old Man Murray!</description>
		<content:encoded><![CDATA[<p>I miss Old Man Murray!</p>
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		<title>By: Piratepete</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69841</link>
		<dc:creator>Piratepete</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69841</guid>
		<description>I think the models are an improvement on the old one.

I for one cannot wait for this game.</description>
		<content:encoded><![CDATA[<p>I think the models are an improvement on the old one.</p>
<p>I for one cannot wait for this game.</p>
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		<title>By: Saflo</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69838</link>
		<dc:creator>Saflo</dc:creator>
		<pubDate>Wed, 16 Jul 2008 18:05:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69838</guid>
		<description>I hope the zombie overload of this game will inspire Valve to leave them out of Episode 3.</description>
		<content:encoded><![CDATA[<p>I hope the zombie overload of this game will inspire Valve to leave them out of Episode 3.</p>
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		<title>By: John P (Katsumoto)</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/rps-ish-at-ish-e3-day-2-valve/comment-page-1/#comment-69828</link>
		<dc:creator>John P (Katsumoto)</dc:creator>
		<pubDate>Wed, 16 Jul 2008 17:36:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2132#comment-69828</guid>
		<description>I can&#039;t say I noticed the old designs at all - not sure what all the fuss is about. Maybe i&#039;m just unobservant! The guy with the tie looks haxing paxing tbqfh.</description>
		<content:encoded><![CDATA[<p>I can&#8217;t say I noticed the old designs at all &#8211; not sure what all the fuss is about. Maybe i&#8217;m just unobservant! The guy with the tie looks haxing paxing tbqfh.</p>
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