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	<title>Comments on: Some Thoughts On E3 From Far, Far Away</title>
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	<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/</link>
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		<title>By: bonuswavepilot</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-71444</link>
		<dc:creator>bonuswavepilot</dc:creator>
		<pubDate>Mon, 21 Jul 2008 15:11:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-71444</guid>
		<description>@Sam:

I stand corrected.</description>
		<content:encoded><![CDATA[<p>@Sam:</p>
<p>I stand corrected.</p>
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		<title>By: Sam</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70238</link>
		<dc:creator>Sam</dc:creator>
		<pubDate>Thu, 17 Jul 2008 13:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70238</guid>
		<description>@bonuswavepilot:

We &lt;b&gt;do&lt;/b&gt; have a word for 3rd last: &#039;antepenultimate&#039;.

And, before you ask, the word for 4th last is &#039;preantepenultimate&#039;. I don&#039;t think there&#039;s anything official beyond that case, though.
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		<content:encoded><![CDATA[<p>@bonuswavepilot:</p>
<p>We <b>do</b> have a word for 3rd last: &#8216;antepenultimate&#8217;.</p>
<p>And, before you ask, the word for 4th last is &#8216;preantepenultimate&#8217;. I don&#8217;t think there&#8217;s anything official beyond that case, though.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70189</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Thu, 17 Jul 2008 10:42:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70189</guid>
		<description>Ah yes, corrected.</description>
		<content:encoded><![CDATA[<p>Ah yes, corrected.</p>
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		<title>By: bonuswavepilot</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70153</link>
		<dc:creator>bonuswavepilot</dc:creator>
		<pubDate>Thu, 17 Jul 2008 09:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70153</guid>
		<description>Obligatory grammar nitpicking comment for deletion:
In the 3rd-last para, I think you mean &quot;...look *at* those lovely trees&quot;.
Speaking of which, why don&#039;t we have a word for 3rd last?  We&#039;ve got &#039;penultimate&#039; for 2nd last... I nominate &#039;trinultimate&#039;.</description>
		<content:encoded><![CDATA[<p>Obligatory grammar nitpicking comment for deletion:<br />
In the 3rd-last para, I think you mean &#8220;&#8230;look *at* those lovely trees&#8221;.<br />
Speaking of which, why don&#8217;t we have a word for 3rd last?  We&#8217;ve got &#8216;penultimate&#8217; for 2nd last&#8230; I nominate &#8216;trinultimate&#8217;.</p>
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		<title>By: DSX</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70079</link>
		<dc:creator>DSX</dc:creator>
		<pubDate>Thu, 17 Jul 2008 04:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70079</guid>
		<description>FO3 = Yay. 

Since RPS and slashdot/games is the only video game stuff I usually read many of the E3 titles were new and shiny. Perhaps in the minority there, but the coverage is much appreciated.
DeadSpace = game I&#039;d never heard of, shows excellent potential.
I am Alive = Best trailer that makes me want to know more.
DAO = The screenshots sell that game.. not the trailers. Looks awesome.
Mirrors Edge = A whole game of running and jumping through superb scenery with a few kung fu moves. Could be superb. Nagging doubts.
Clear Sky = 100% will be standing in line to buy.</description>
		<content:encoded><![CDATA[<p>FO3 = Yay. </p>
<p>Since RPS and slashdot/games is the only video game stuff I usually read many of the E3 titles were new and shiny. Perhaps in the minority there, but the coverage is much appreciated.<br />
DeadSpace = game I&#8217;d never heard of, shows excellent potential.<br />
I am Alive = Best trailer that makes me want to know more.<br />
DAO = The screenshots sell that game.. not the trailers. Looks awesome.<br />
Mirrors Edge = A whole game of running and jumping through superb scenery with a few kung fu moves. Could be superb. Nagging doubts.<br />
Clear Sky = 100% will be standing in line to buy.</p>
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		<title>By: mister slim</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70065</link>
		<dc:creator>mister slim</dc:creator>
		<pubDate>Thu, 17 Jul 2008 03:26:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70065</guid>
		<description>Aren&#039;t The Read Hierarchy the villains in that game Bungie weren&#039;t allowed to announce? 

That does kind of sound like a controlling PR company actually.</description>
		<content:encoded><![CDATA[<p>Aren&#8217;t The Read Hierarchy the villains in that game Bungie weren&#8217;t allowed to announce? </p>
<p>That does kind of sound like a controlling PR company actually.</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-70004</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Wed, 16 Jul 2008 23:40:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-70004</guid>
		<description>The Read Hierarchy: videogame design principle, or insidious alien race bent on galactic domination?</description>
		<content:encoded><![CDATA[<p>The Read Hierarchy: videogame design principle, or insidious alien race bent on galactic domination?</p>
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		<title>By: Cunningbeef</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-69986</link>
		<dc:creator>Cunningbeef</dc:creator>
		<pubDate>Wed, 16 Jul 2008 22:41:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-69986</guid>
		<description>Then I spoke too soon.

I love you guys.</description>
		<content:encoded><![CDATA[<p>Then I spoke too soon.</p>
<p>I love you guys.</p>
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		<title>By: Dolphan</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-69979</link>
		<dc:creator>Dolphan</dc:creator>
		<pubDate>Wed, 16 Jul 2008 22:28:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-69979</guid>
		<description>PC Zone has a very praiseful preview of Fallout 3 based on actually playing it, though that doesn&#039;t make it gospel.</description>
		<content:encoded><![CDATA[<p>PC Zone has a very praiseful preview of Fallout 3 based on actually playing it, though that doesn&#8217;t make it gospel.</p>
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		<title>By: mandrill</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-69928</link>
		<dc:creator>mandrill</dc:creator>
		<pubDate>Wed, 16 Jul 2008 21:20:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-69928</guid>
		<description>with regard to the invisible walls in Mirror&#039;s Edge. They&#039;re not ivisble walls as I understand them. An Invisble wall as I understand it is like the fences in Stalker, a 3 or 4 foot high obstacle that your character can&#039;t jump over, when in reall life they could, or reall invisible walls which are just bits of game you can&#039;t get to because there literally is an invisible wall in the way.

Unjumpable gaps and locked doors are okay in my book, as long as they don&#039;t destroy the immersion like the above examples and fit into the world naturally and believably then they don&#039;t bother me.</description>
		<content:encoded><![CDATA[<p>with regard to the invisible walls in Mirror&#8217;s Edge. They&#8217;re not ivisble walls as I understand them. An Invisble wall as I understand it is like the fences in Stalker, a 3 or 4 foot high obstacle that your character can&#8217;t jump over, when in reall life they could, or reall invisible walls which are just bits of game you can&#8217;t get to because there literally is an invisible wall in the way.</p>
<p>Unjumpable gaps and locked doors are okay in my book, as long as they don&#8217;t destroy the immersion like the above examples and fit into the world naturally and believably then they don&#8217;t bother me.</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-69925</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Wed, 16 Jul 2008 21:18:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-69925</guid>
		<description>Clear Sky is must-play, Far Cry 2 is looking damn good (have some doubts still tho), Rage looks interesting, Fallout 3 perhaps least so. 

I need a good new SP experience. I&#039;m pretty much through my backlog after I finish Penumbra: Black Plague over the weekend.

I wish they would release Clear Sky a couple weeks earlier.</description>
		<content:encoded><![CDATA[<p>Clear Sky is must-play, Far Cry 2 is looking damn good (have some doubts still tho), Rage looks interesting, Fallout 3 perhaps least so. </p>
<p>I need a good new SP experience. I&#8217;m pretty much through my backlog after I finish Penumbra: Black Plague over the weekend.</p>
<p>I wish they would release Clear Sky a couple weeks earlier.</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/16/some-thoughts-on-e3-from-far-far-away/comment-page-1/#comment-69924</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 16 Jul 2008 21:11:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2135#comment-69924</guid>
		<description>I believe Kieron is working on a new Dwarf Fortress article at the moment.</description>
		<content:encoded><![CDATA[<p>I believe Kieron is working on a new Dwarf Fortress article at the moment.</p>
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