Rock, Paper, Shotgun

E3: Borderlands Ten-Minute Shakycam

By Jim Rossignol on July 17th, 2008 at 3:37 pm.


This is a really poor quality video, but the developer voiceover does reveal quite a lot more than the constant reiteration of there being “500,000″ weapons in the game. It talks about the persistent nature of Borderlands characters, the level-based system, the nature of online co-op, and the wide-open, exploration-rich terrain.

“Oblivion-with-guns” can be a genre now, right?

__________________

« | »

, , , .

26 Comments »

  1. darkripper says:

    “Stalker with swords” would be a better definition for Oblivion!

    report

  2. Dan says:

    Or “Morrowind with no depth”

    report

  3. Mitza says:

    You can find a better version on Shacknews, here: http://www.shacknews.com/onearticle.x/53723

    report

  4. MisterBritish says:

    Nice shooty shooty, now for some drivey drivey please.

    report

  5. kenok says:

    Half a million guns… how many chances that 3/4′s of them will suck or behave exactly the same as weapon #413998?

    report

  6. Smee says:

    “You know, some of these enemies…oh…he’s just a torso now…Some of these enemies are protected by…”

    Did anyone else get the feeling that he was enjoying it a little too much?

    report

  7. SwiftRanger says:

    If they got some kind of randomised levels as well then this will be ace.

    report

  8. The Shed says:

    It’s dark, but the quality aint bad at all.

    Good show.

    report

  9. Razerious says:

    Saw this on shacknews earlier today. Coop FPS? If I can get my friends to pick this up I’m getting it

    report

  10. Erlam says:

    The idea of ‘levelling’ in a shooter feels… odd.

    report

  11. BaconIsGood4You says:

    So very meh. Whats the point of “500k” guns? Isn’t quality more important than quantity. I mean, how many different guns have been manufactured in history?

    Oh and the narrator, wow, so annoying.

    report

  12. Leeks! says:

    I like the idea of each different manufacturer putting out different products based on the materials available to them–nice bit of sci-fi verisimilitude. But even if that’s the justification, isn’t 500,000 still a tad excessive? I mean, in that situation, if I had to pick a gun, I’d want the one that stopped aliens from breathing the most effectively. Because it’s set on a sci-fi frontier, you’d think the only weapons anyone would bother out there would be only the most pragmatic.

    Alright, that was very nerdy. So sorry.

    report

  13. Noc says:

    I actually really like the idea of Diablo-style proceedurally generated equipment used in this sort of way. We’ve sort of taken for granted that in an RPG you’ll come across a Broadsword of Flaming +2, then find a Longsword of Flaming Slightly Differently a minute later . . . but that sort of acquisition thing’s never really ended up in an FPS. And it looks like it fits well.

    What I ALSO like that they’ve done is that they’ve applied this random generation to the appearances, too. You never get much of THAT in an RPG . . . your weapons, though statistically different, tend to look pretty similar. But, like the revolver-sniper rifle thing . . . the idea of proceedurally putting together the weapons themselves, to give them interesting visual characteristics on top of their stats, is something we haven’t really seen much of before.

    And I like it. Oblivion-with-Guns it is, but I think I would’ve liked Oblivion better if I hadn’t been led to believe that it would be Morrowind-with-Pretty.

    report

  14. PleasingFungus says:

    Man, that was pretty nifty. I second Noc and Smee.

    report

  15. toro says:

    on-topic:
    Is strange but both Rage and Borderlands are more impressive than Fallout 3? This game feels almost right and it has something of Stalker/Fallout. Also waiting for driving trailer.

    off-topic:
    Oblivion = crap with swords != Stalker with swords

    Yep, I love Fallout. The first games. No flame plz. :)

    report

  16. Dy says:

    Hopefully, though, there are repeated weapons available. It wouldn’t make much sense that every single weapon you find is completely unique.

    report

  17. Simon says:

    Are we so starved of decent PC games now that this looks good?

    report

  18. Meat Circus says:

    @Simon:

    Meh, it looks like some kinds of fun, and that’s as much as I ask from games of its oeuvre.

    report

  19. Bhlaab says:

    Looks badass. It’s not forced co-op is it?

    report

  20. The shacknews vids are a much better.

    report

  21. Nick Halme says:

    Randy Pitchford is sure an excitable guy, but he does give great commentary. I don’t doubt that the weapons will all be fairly similar with slightly different stats and effects, but the way they’re generating content systemically is pretty damn interesting.

    report

  22. Chris R says:

    Looks fun to me… then again I love FPS games, so… whatever. ;)

    report

  23. fanciestofpants says:

    I’m always on the lookout for a good sandbox Co-op game. Seems like I’m spoiled for choice this year :D

    report

  24. cool somewhat but
    combat and AI looks crap. the bandits just stand there in the open waiting to be shot or run on you like in wolf3d? is that for the console players who cant aim with a gamepad reason? Stalker and farcry2 combat and AI looks ages ahead of this.

    report

  25. someyoungguy says:

    Someone should just make Deus Shock: Online already.

    report

Comment on this story

XHTML: Allowed code: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

Search

Respond to our gibber

  • nootpingu86 : “For my part, I think it's ridiculous to find the sublime in most games because of the content on display. The medium can do whatever ...” on The Sunday Papers
  • Consumatopia : “@sinister agent, your original argument was "Demanding status updates is just a waste of their time that they could spend making the goddamn game." Kadayi ...” on The Sunday Papers
  • Sinderlin : “@jaheira Gabe Newell made several statements and anouncements regarding the planned trilogy of "episodes". I can understand your reluctancy to call those "promises" as a ...” on The Sunday Papers
  • Hoaxfish : “there's always that opposite example of player/character intelligence... a player (or DM) using a character that is supposed to be a genius by their stats, ...” on The Sunday Papers
  • Vinraith : “I'm a little confused as to why an obvious troll is in the Sunday Papers at all, let alone the first article.” on The Sunday Papers

Browse the archive