Rock, Paper, Shotgun

E3: The Trailers – Dragon Age. In-game!

By Alec Meer on July 17th, 2008 at 4:27 pm.

At last – no silly cinematic, no unhelpful announcement of name-change – just honest-to-god in-game action from Bioware’s next RPG.

It’s not Mass Effect with orcs. It’s not Oblivion with, er, different orcs. In fact, it’s quite possibly exactly what you cRPG-starved masses been praying for (well, I say that, but really I’m braced for the inevitable storm of complaint). And for the non-cRPG-starved masses, it also features a very cool bossfight. Go, get beneath the cut! Quickly!

(High-quality version here)

So, Baldur’s Gate 3 by any other name? Maybe, maybe… This just shot up high on my Dear Santa list.

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87 Comments »

  1. Jim Rossignol says:

    Ooh! That big dude looks like a fun time.

  2. Grant Gould says:

    Looks to me pretty much like… Mass Effect. Right down to watching all of your party members rez in the background while you put the final cinematic moves on the boss.

    Mind you, I liked Mass Effect, so that’s pretty much a good thing.

  3. cyrenic says:

    That looks great. I’ll echo that the Boss battle was ace. I liked how the ice spell appeared to put out the fire spell; reminds me of the magical chess battles of BG2.

  4. Kieron Gillen says:

    Grant: That looks nothing like Mass Effect.

    KG

  5. Donald Duck says:

    Ohh! That made me think of Mowgli tickling Baloo.

  6. simonkaye says:

    I was under the impression that NWN2 was BG3 by any other name. And this looks quite similar. But I’m a cRPG loon and so will be ridiculously pleased either way.

  7. Schadenfreude says:

    Not only do ice spells put out fire spells, but fire spells set fire to grease spells (Which you see when the wizard manages to set herself on fire).

    If you play and pause with the super high-res video you can read a lot of the spell descriptions.

  8. The Poisoned Sponge says:

    I think the main question I’m getting from this is; is there direct control of your characters or is it all top down ministrategising a-la BG? I’m guessing the latter, although the visceral nature of the fights do look very exciting. The boss kill was particularly good. Do Want.

  9. Jockie says:

    Looks awesome, my beard is tingling in anticipation.

  10. Hmm-hmm. says:

    Nice. This may just become a ‘must buy’ for me. As it is.. it’s looking good.

  11. dhex says:

    so the name change indicates:

    a) sequel hopes for new ip
    b) odd/corny choice of names

    ?

    still, looks a lot better than the wackaloon cinematic trailer led us to believe.

  12. Derek K. says:

    Why the *hell* didn’t they release this first?

    “Generic, pre-rendered scene that will make people go ‘meh’ or awesome in-game footage that makes them drool. Which one to show. Hmmmmm.”

  13. Okami says:

    I’d better be able to kill all the children in this game!

    Ooops. Wrong franchise..

  14. Ian says:

    The trailer left me in a world of “Meh”, but that’s got me back to where I was previously. That is; looking forward to this game.

  15. andy says:

    feels way too much like NWN3 or something.

    color me disappointed, and i was hoping this would be a great game.

    “spiritual success” is about right, although even the spirit is long gone.

  16. Man Raised By Puffins says:

    Ooh, yes. The recent screenshots have looked rather nice and this continues the trend.

  17. cullnean says:

    @ andy

    you deduced that from a trailer!

    its doesnt even use D&D rule sets, also does any one know if its got co-op planed?

  18. James G says:

    @The Poisoned Sponge:

    It looks like they may have taken a NWN fusion system, allowing either direct control, or pure point and click interface of BG. Indeed, the footage seems to indicate a switch between the two on entry into combat, although I’d bet my house* that you can switch between modes as you see fit. While I admit I have a fondness for the BG approach, a behind the shoulder approach does have its benifits when you are exploring. Conversely a top down approach is far superior in combat.

    * Note: House may be non-existant

  19. Jamie says:

    Oh my god, he just mounted that thing and stabbed it in the throat, was not expecting that, jesus

  20. Dexton says:

    It is a crpg using Bioware’s real time with pause combat system, of course it will be *like* NWN, Baldurs Gate or something. How is that in any way a bad thing?

  21. Meat Circus says:

    It’s like Oblivion With Guns without guns and with dragons. But different.

  22. Xagarath says:

    I don’t like to get optimistic, not after 7 years of RPGs that failed to follow up on Baldur’s Gate 2. At the very least, though, it looks like they’ve done the combat properly.

  23. Therlun says:

    The combat looks much slower than NWN2s fights though, which is a very good thing as those fights were a terrible mess of dozens of melee attacks per second.

  24. FP says:

    Drool. (Also hoping for NWN3 using this engine.)

    Edit: And BG3 and IWD3 and PST2 and so on… (basically just pretend the last 5 years of RPGs never happened and carry on as we left off).

  25. SwiftRanger says:

    The combat music also sounds very BG-like. I find the video pretty cool, especially when you will probably be allowed to switch between that isometric view and a close up camera freely as David Gaider seems to suggest

    And the party members won’t just be ‘rezzing in the background’ without further problems. Yes, they won’t actually die until the whole party is defeated but they will suffer from serious injuries (which can cripple them) if they went down and are able to get back up.

  26. Phil says:

    Looks nice, a bit like Gothic 3 with fatalities and characters from central casting, but you know, nice

    The battles (especially the grease and fire combos) remind me of Final Fantasy XII.

  27. Irria says:

    @andy:
    You’re saying that as if it’s a bad thing.

  28. Cigol says:

    I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want to be god. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good.

  29. Dante says:

    I was just wondering, according to this wiki page:

    http://en.wikipedia.org/wiki/Baldur%27s_Gate_%28series%29#Baldur.27s_Gate_III

    Ross of PCG claims BG3 is being worked on, it’s it’s possible he thought this was it?

    On the game itself, it looks great. I particularly like the fact that you appear to be able to govern your own style of play. As it appears to show both over the shoulder, auto NPC interaction (a la Mass Effect) and zoomed out, pause and issue orders style (a la Baldur’s Gate). Best of both worlds? Let’s hope so.

    No amount of gameplay trailers are going to show us what’s going to be the main selling point though, the characters and the narrative. Which will almost certainly be great, because from Bioware, when are they not?

  30. Danfishblue says:

    I’d rather see Might & Magic 10 (but good) however I’m most likely alone in that respect :/

    Still, looks OK I’ll most likely get it, especially if it let’s you create a party from scratch instead of being forced to play a healer all the time because either the AI is shit or you don’t get one until the late on in the game.

    EDIT: Oh yeah, the voice acting is terrible. That’s the worst yell of “have at you” I have ever heard.

  31. Al3xand3r says:

    Yay another RPG to have high hopes for, other than Age of Decadence. And it’s a high budget title! It’s looking good, I’m glad it’s not “just” fantasy Mass Effect. I do hope you can use the top down camera for the whole game and not just the combat though.

    The little cut scenes weren’t handled too elegantly, it seems that everyone but the sword wielder dies during the boss fight but as soon as he starts the fatality animation the rest of the party gets instant resurrection. It’s a minor annoyance though. Actually not even actually annoying I guess, depending on how it’s handled throughout the game.

  32. spirit7 says:

    That looks like a worthy successor to BG! It’s just become my most anticipated RPG.

  33. Matt says:

    Looks alright the trailer reminded me of dungeon siege somehow but I’m not sure why. I’m still waiting for news on the world builder that has been mentioned. If this game is going to have a good toolset attached it could be really interesting.

  34. Dante says:

    Okay, I’m now wondering if there’s any RPG under the sun this hasn’t been compared to in this thread.

    Oh, and once again. Those voice clips are clearly place holders.

  35. Matt says:

    I’m trying to think of a reason it is “a bit like” final fantasy right now… Oh got it, it has a cinematic, that is a bit like FF games!

  36. Derek K. says:

    It looks like the people in the game have both swords and magic, just like in Fable! Except that it’s a group, not one person. But it’s like you took the one guy in Fable (or girl in Fable 2) and then split him (or her in Fable 2) in to multiple people to play different parts.

    Also, it looks kinda Deus Ex-y, except without robots or implants, set in fantasy times.

    Also, it’s got over the shoulder and paused strategy views, like Fallout 3.

    There’s also some darkness, like in Zork.

  37. Schadenfreude says:

    If there aren’t any grues then I’m not buying it!

  38. Zarniwoop says:

    Why is it so difficult to do proper animations for fighting? The boss-fight aside, why is it that we’re this far into 3D tech and /still/ the fighters are incapable of blocking, parrying, ducking, or doing anything to suggest that there’s a proper fight going on?

  39. Schadenfreude says:

    That’s something that Bioware did pretty well in both Neverwinter Nights and Knights of the Old Republic. Characters would dodge and parry to their hearts content. Hopefully it’s a feature they just haven’t finished yet; it’d be strange for them to suddenly not do it.

  40. Al3xand3r says:

    Because you need to involve gameplay mechanics like character statistics which govern everything in the fight like attack frequncy, block frequency, then on top of that the player’s (or AI’s) decision to launch different attacks and specials etc, not show just a scripted sequence.

    Maybe they could make it look better if it was mere 1 on 1s but you can’t possibly make it look right and proper when several different characters are involved and for an RPG you probably can never escape the “your turn my turn” kind of look 100%. At least you actually have dodges and parries lately (not sure if they’re implemented in this yet, but they’ve had them since NWN I believe). Does it really matter when the best way to do combat is the bird’s eye viewpoint? It’s nice to explore a pretty world in an RPG, and view pretty cut scenes, and fight pretty (well, sort of) enemies with your pretty characters but game combat choreography is hardly the reason you’d play one, or a reason not to…

  41. Stitched says:

    Man. I was psyched up until that Blond guy starting talking. Really? Does the facial animation need to be that bad after Mass Effect ?

    In fairness the magic and party system control is what it should have been like for Neverwinter Nights 1 and 2.

  42. CakeAddict says:

    Seems great!
    I want Diablo 3 more though.

  43. ScruffyLemming says:

    The only thing wrong with it so far is the voice acting, all of it in that trailer and the pre rendered thingy is buttock clenchingly awful.

  44. Unfun says:

    diablo 3 looks funnier and better. I’m not a blizzard fan

  45. Man Raised By Puffins says:

    @ Derek K: You forgot that it features women, much like The Witcher.

  46. Walsh says:

    KOTOR’s combat blew me away the first time I saw it. You could tell that everyone was just taking their turn but it was so well done that its ruined every other real CRPG for me.

  47. MetalCircus says:

    *yawn* another RPG in ye olde fantasy setting. Why do people accept this cliche’d tripe yet World War Two is an unholy evil? Fuck off!!!

  48. Danfishblue says:

    Oh so angry.

    Since when was World War 2 unholy evil? Look at Company of Heroes, most people agree that it was amazing. It’s just that there are alot of WW2 games which are terrible, much like there’s alot of RPGS that are set in the ye olde fantasy setting are terrible (like Two Worlds)

    Still, what do you suggest is a good setting for RPGS? Medieval is good for fantasy RPGs because you look like a pillock if you use a sword in any other time period (See: Vampire the Masquerade) while WW2 is good for FPS and RTS games because there was alot of shooty and tanky action.

  49. Stick says:

    @MetalCircus:

    They’re using the “clichéd” fantasy elements for recognizability or somesuch. From what I’ve gathered, there’s a whole lot of oddness and subversion going on in the setting itself. (Interesting approaches to magic, culture, religion and zombified kittens. Well, most of those.)

  50. Dorian Cornelius Jasper says:

    Well, I wouldn’t call this “medieval.” It’s “Medieval as seen through the lens of D&D, but with the serial numbers filed off.” You know, like Elder Scrolls.

    Honestly, the last time I recall there being an RPG that actually had an authentically medieval setting, it was Darklands. And I was still in elementary school back then.

    Elves, funny looking armor, and funny accents do not a fantasy make. It just makes another in a long line Tolkien ripoffs.

    That nastiness aside, I really have been looking forward to another Baldur’s Gate type game. And Grant Gould has obviously never actually played Mass Effect. How do you confuse a game where you click-and-drag over units RTS-style with an FPS-but-with-more-shoulder-and-krogans? Is Mass Effect the only thing these people think of when they hear the name Bioware?

    Also, some people would prefer that not all of their games involve Nazis. We would be satisfied if merely 3/4 of all games involved Nazis, as this would be a vast improvement in game diversity.

  51. SanguineLobster says:

    Oooh, I’m liking how far you can zoom out, i was afraid this was going to third person as opposed to top-down.

  52. James G says:

    @ Stitched

    The NWN party control was awfull (Read, non-existant) granted, but I can’t see anything in this video which suggests that it significantly departs from that of NWN2. They appear to have switched to a mana system granted, but thats a result of the move away from D&D rules. What did I miss?

  53. CaptainJorge says:

    Okay. So the trailer had some nice looking spells and a spiffy fatality to to big boss of the trailer. But what is the game about? Give me a taste of an intriguing, original, and gripping storyline and then I’ll be excited. This new stuff it nice, but I’ll take 1998′s graphics with Baldur’s Gate epic storyline any day. This trailer looks okay, and the last one looked too Peter Jackson-ish. I’m going to hope Bioware has a lot of surprises in store for us. Spells, combat, and game mechanics should not be the top priority for this type of game.

  54. Azhrarn says:

    Looks a bit like a spiritual successor to NWN2, which atleast in my opinion isn’t a bad thing. I enjoyed that game a great deal. :) Party system included, providing you were willing to hit pause game a lot. ^_^

    But I have to chime in with some of the earlier posters. Why didn’t they release this thing first, that “meh” cinematic trailer seriously disappointed me.
    But this one… colour me impressed and interested. :D

  55. MetalCircus says:

    I only included WWII as an example. I never said WW2 > FANTASY LULZZZ. I think World War Two is cliché bullshit as well but a lot of people are still okay with yet another fantasy setting RPG.

    I know it doesn’t really affect the enjoyment of the game really (i could still sit down with Morrowind and have a good blast) but don’t you wish there was a change?

    Surely the RPG forumla can be applied to ANY setting? You could apply it to a game about an 80′s yuppie if you really bloody wanted. (smugness, prick-factor, arrogance – all possible attributes. Hang on, I might be on to something here…)

  56. Dorian Cornelius Jasper says:

    Honestly, I’d be fine with a WW2 RPG, too. Mix things up a bit.

    Shooting Nazis and building up stats. Having fun with dialogue trees, trying to convince the Gestapo that I’m totally not trying to shoot more Nazis. Hey now.

  57. Ragnar says:

    Hmm, nice looking.

    I wonder why they decided to feature the spell ‘Blizzard’ in this trailer, though. :-)

  58. Tim James says:

    First and only game I’m excited about out of this E3.

  59. James G says:

    Setting is a major issue of any game genre, mainly as a direct result of game mechanics. Combat is a fairly easy challenge of implement, but the corpse count of any RPG would seem daft in any contemporary setting. Not to mention the morality becomes vastly more troubling* to the player when suddenly his enemies are no longer quite the ‘forces of evil.’ In many ways I think this is one reason why WWII is such a popular setting, while the morality of individual German soldiers is as grey as anyone’s, the Nazi’s as an entity still represent something which is almost universally regarded as evil. (Actions of other dictators and generally nasty folks not withstanding, Hitler would still be flashing at the top of the Family Fortunes board when they asked 100 people to name the most evil person in history)

    I don’t think its co-incidence that the games that most frequently have contemporary or otherwise ‘real-world’ settings are those either with a low combat quotient, or those set in wartime. However good hir intentions, the ‘Child of Bhaal’ would have been locked up in the real world long before they got to confront Sarevock, especially without convenient kobolds to stand in for humans.

    Now, I think its fair enough that the faux Medieval setting is over-represented in the fantasy stakes, although I do think the label is applied erroneously sometimes. Something steam-punk might make a nice change, and Neil Gaiman has written some excellent fantasy in a contemporary setting that would make an excellent RPG setting. (Neverwhere especially)

    There’s also the idea of a combatless RPG (or at least combat lite). It would need beefed up conversation systems, providing a variety of approaches that would both influence and be influenced by the character’s reputation amongst various groups within the game. (Celtic football shirt: +5 charisma against Celtic supporters, -5 Charisma against Ranger’s supporters) Stealth could also play a role, and perhaps a few adventure esque puzzle solutions. I guess P&P RPGers would have more to suggest in line with this approach.

    * By which I mean it becomes an issue, not that they’ll have trouble sleeping at night.

  60. caesarbear says:

    The only thing wrong with it so far is the voice acting, all of it in that trailer and the pre rendered thingy is buttock clenchingly awful.

    “Have at thee!”

    This looks like it has the potential to satiate all those who complained about the official campaigns of NWN 1 + 2 and completely missed the point of that series. Making an RPG non-toolkit, non-community content, non-multiplayer oriented can free you to craft a very pleasant singleplayer experience. The questions now are, how open is the gameplay and are the characters good.

  61. spd from Russia says:

    oh man, a year of almost no games to play, and now all the goodies coming out this fall!

  62. MetalCircus says:

    @James G

    Surely moral safeguards are worse in the long run for the industry (from an artistic viewpoint I mean) I think there needs to be games that push you to think about what you just did and weather or not it was the best of choices. A clear moral black and white might work for the likes of star wars and call of duty, but games like Fallout were really complex in getting you to weigh up the pro’s and con’s of your situation.

    If we’re going to rely on moral safe routes then we’ll just have legions of Tom Clancy/Tolkein rip-offs. Where’s the Clockwork Orange’s of video games, ay? We need something with a large dash of moral ambiguity about it and by that I’m not saying “lets make a game as barbaric and horrible as possible” I’m saying we should be making games that are asking important questions without falling back on tired black and white cliché’s, which is currently what the industry is plagued with.

  63. spd from Russia says:

    James G: WW2 RPG plz :) Iv been advocating this idea forever

  64. CaptainJorge says:

    @MetalCircus

    Non-Tolkienesque rpg with moral ambiguity: Deus Ex

  65. MetalCircus says:

    Aye but i’ve played DX to death ten thousand times ;)

  66. Red Penguin says:

    3x Greater Malison and a quivering palm will sort that monster out. Will there be greater malison’s and quivering palms?

    I’m just playing BG2 through at the minute actually, the voice acting puts this to shame. Don’t want to be all “THISISNOTWHATI’M USEDTOSOIDON’TLIKEIT” about this, but I really was expecting BG 3. I’m sure I’ll grow to love it though.

  67. Pidesco says:

    What I’d like to see would be a 30s noir RPG. It would be perfect for a dialogue heavy RPG.

  68. MetalCircus says:

    Thats a brilliant idea.

    They should let us make games, really.

  69. Jochen Scheisse says:

    Apart from that Cyberpunk game I’m aching for, I’m also waiting for the Dashiell Hammett game that starts with a blonde whose legs don’t end. Cowboys would also be nice.

  70. CaptainJorge says:

    @MetalCircus

    I hear ya. It’s too bad there are so few games that can compare to it in that respect.

  71. Petrushka says:

    I think we’ve already got enough information to determine that this is no BG3. Do the following points sound familiar? — we have a party with four characters maximum; everyone who “dies” in battle automagically comes back to life at the end of the battle; as a result you never need to think about long-term strategy.

    Clearly, this is NWN3 … with an emphasis on single-player.

    And with the emphasis clearly on combat and not at all on story, choice, or dialogue (I thought the dialogue system in Mass Effect had great promise, so that’s a shame), I’m now looking forward to Dragon Age a lot less than I was.

  72. James G says:

    @MetalCircus

    Oh I completely agree, it is definitely a direction more games need to take is the medium is to move forward. My intent wasn’t to suggest that games should avoid this, but to point out that it is a more difficult route to take, both in terms of game design, and player acceptance.

    I’d love to develop an RPG which really played around with some of these ideas. I’m currently playing Mass Effect, and have particularly enjoyed some of the decisions which have relied more on ideology, than any good/evil divide. On a couple of occasions I have ended up going all Doctor Who, “Yes, I kow they may have attempted to wipe out all life in the galaxy, but did you have to go ahead and kill them?”

    I’ve also got a vague desire to make a game which attempts to force the player through increasingly objectionable scenarios in an attempt to challenge their comfort level and their ability to distance fantasy and reality. Unfortunately I imagine this would be exceedingly difficult to pull off effectively. Not only would it be open to mis-interpretation, but with poor presentation it would end up being either unintentionally hilarious, or gratuitously but entertainingly sociopathic. (And even if it was written by the finest writer who ever lived I’m sure there’d be some who’d maintain the seperation without ever getting uncomfortable, and some who’d enjoy the affair and be disapointed it was only a game.)

  73. CaptainJorge says:

    @Petrushka

    Hear hear!

  74. richard says:

    Did girlfriend say “Release the hounds!”??? ‘Cause that’s quite enough to put it over the top in my book.

  75. MetalCircus says:

    @James G

    Sounds like what you’re aiming for is similiar to (and sorry for using this as an example again) A Clockwork Orange did for cinema, essentially forcing the viewer to watch something uncomfortable to get them to think.

    The same thing wouldn’t work for video games. Simply watching a nasty act would fall a bit flat but acctually forcing the player to make a choice of rather dubious nature would be quite something. Remember in Deus Ex when you were ordered to kill Levedev? On my first play through I shot him and immidiatly felt bad because, during conversation, the guy seemed to know what he was talking about and, as the game unfolds you realize he probably would have had good intentions… and I still feel horrible about killing that man, so I don’t kill him anymore :P

    Then again these kinds of games are a logistical nightmare like you say but, if you haven’t sacrificed something, you haven’t made art… :)

  76. sigma83 says:

    I want Mass Effect 2! Sci fi > fantasy any day of the week and twice on Tuesdays!*

    *cause Tuesdays is when the WoW servers get taken offline…? Get it? nvm.

  77. Stick says:

    @Petrushka:

    You may have jumped to conclusions. :)

    There is no resurrection magic. There’s no instant heal magic. Characters who are downed in combat suffer lasting, debilitating wounds.

    Automagical end-of-combat revival… works. In the context.

    As for “focus on combat over story/choice/dialogue”… I got a different picture from reading dev posts on the BioWare foums.

    @MetalCircus et al:

    Hey, not at all opposed to other RPG genres. I’m just happy enough seeing BW do their own fantasy without being limited by the Marvel Universe Forgotten Realms…

  78. caesarbear says:

    And with the emphasis clearly on combat and not at all on story, choice, or dialogue…

    How in the hell can you tell that? I’m not going to bet that it isn’t, given BioWare recent consoley products, but where in the trailer did you see the outline of the entire game’s character and complexity as to dialogue? Might as well assume that the player has absolutely no dialogue choices at all.

    I can sympathize with the fervent cRPG defending, as I think most game producers are too lazy or too jaded to make complex RPGs these days, but the NMA-style of attacking before any facts get out is very tiring.

  79. TheApologist says:

    I literally just installed BG2 a few days ago after I saw the pre-rendered trailer, convinced that they weren’t making them like this any more.

    But they are!

    I will deffo be having at them when this comes out.

  80. Deadcatt says:

    With no time for MMORPG’s ( and yes I will try to squeeze WAR under the GF radar ), I’m glad there are still a few good CRPG’s to play out there. This one looks great.

  81. Fumarole says:

    That video makes me feel kinda funny, like when we used to climb the rope in gym class.

  82. James T says:

    Tch, this is just going to be Mass Effect with guns!

  83. KingMob says:

    This looks very good.

    I really hope this has the well-designed scripting for party members that BG2 had (and I don’t really know if anything else had after that). I remember being able to set up a group so they played intelligently and rarely needed to be micromanaged… I miss that.

  84. Psychopomp says:

    Listen to Stick, this man speaks the truth.

  85. Winterborn says:

    I think the saying is ‘do want’.

  86. droid says:

    At 0:37, there is a voice of “Release the ham!”

    Huh?

  87. Man Raised By Puffins says:

    Release the hounds!

    Them Fereldens like their dogs, apparently.

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