E3: The Trailers – Dragon Age. In-game!

By Alec Meer on July 17th, 2008 at 4:27 pm.

At last – no silly cinematic, no unhelpful announcement of name-change – just honest-to-god in-game action from Bioware’s next RPG.

It’s not Mass Effect with orcs. It’s not Oblivion with, er, different orcs. In fact, it’s quite possibly exactly what you cRPG-starved masses been praying for (well, I say that, but really I’m braced for the inevitable storm of complaint). And for the non-cRPG-starved masses, it also features a very cool bossfight. Go, get beneath the cut! Quickly!

(High-quality version here)

So, Baldur’s Gate 3 by any other name? Maybe, maybe… This just shot up high on my Dear Santa list.

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87 Comments »

  1. Jim Rossignol says:

    Ooh! That big dude looks like a fun time.

  2. Grant Gould says:

    Looks to me pretty much like… Mass Effect. Right down to watching all of your party members rez in the background while you put the final cinematic moves on the boss.

    Mind you, I liked Mass Effect, so that’s pretty much a good thing.

  3. cyrenic says:

    That looks great. I’ll echo that the Boss battle was ace. I liked how the ice spell appeared to put out the fire spell; reminds me of the magical chess battles of BG2.

  4. Kieron Gillen says:

    Grant: That looks nothing like Mass Effect.

    KG

  5. Donald Duck says:

    Ohh! That made me think of Mowgli tickling Baloo.

  6. simonkaye says:

    I was under the impression that NWN2 was BG3 by any other name. And this looks quite similar. But I’m a cRPG loon and so will be ridiculously pleased either way.

  7. Schadenfreude says:

    Not only do ice spells put out fire spells, but fire spells set fire to grease spells (Which you see when the wizard manages to set herself on fire).

    If you play and pause with the super high-res video you can read a lot of the spell descriptions.

  8. The Poisoned Sponge says:

    I think the main question I’m getting from this is; is there direct control of your characters or is it all top down ministrategising a-la BG? I’m guessing the latter, although the visceral nature of the fights do look very exciting. The boss kill was particularly good. Do Want.

  9. Jockie says:

    Looks awesome, my beard is tingling in anticipation.

  10. Hmm-hmm. says:

    Nice. This may just become a ‘must buy’ for me. As it is.. it’s looking good.

  11. dhex says:

    so the name change indicates:

    a) sequel hopes for new ip
    b) odd/corny choice of names

    ?

    still, looks a lot better than the wackaloon cinematic trailer led us to believe.

  12. Derek K. says:

    Why the *hell* didn’t they release this first?

    “Generic, pre-rendered scene that will make people go ‘meh’ or awesome in-game footage that makes them drool. Which one to show. Hmmmmm.”

  13. Okami says:

    I’d better be able to kill all the children in this game!

    Ooops. Wrong franchise..

  14. Ian says:

    The trailer left me in a world of “Meh”, but that’s got me back to where I was previously. That is; looking forward to this game.

  15. andy says:

    feels way too much like NWN3 or something.

    color me disappointed, and i was hoping this would be a great game.

    “spiritual success” is about right, although even the spirit is long gone.

  16. Man Raised By Puffins says:

    Ooh, yes. The recent screenshots have looked rather nice and this continues the trend.

  17. cullnean says:

    @ andy

    you deduced that from a trailer!

    its doesnt even use D&D rule sets, also does any one know if its got co-op planed?

  18. James G says:

    @The Poisoned Sponge:

    It looks like they may have taken a NWN fusion system, allowing either direct control, or pure point and click interface of BG. Indeed, the footage seems to indicate a switch between the two on entry into combat, although I’d bet my house* that you can switch between modes as you see fit. While I admit I have a fondness for the BG approach, a behind the shoulder approach does have its benifits when you are exploring. Conversely a top down approach is far superior in combat.

    * Note: House may be non-existant

  19. Jamie says:

    Oh my god, he just mounted that thing and stabbed it in the throat, was not expecting that, jesus

  20. Dexton says:

    It is a crpg using Bioware’s real time with pause combat system, of course it will be *like* NWN, Baldurs Gate or something. How is that in any way a bad thing?

  21. Meat Circus says:

    It’s like Oblivion With Guns without guns and with dragons. But different.

  22. Xagarath says:

    I don’t like to get optimistic, not after 7 years of RPGs that failed to follow up on Baldur’s Gate 2. At the very least, though, it looks like they’ve done the combat properly.

  23. Therlun says:

    The combat looks much slower than NWN2s fights though, which is a very good thing as those fights were a terrible mess of dozens of melee attacks per second.

  24. FP says:

    Drool. (Also hoping for NWN3 using this engine.)

    Edit: And BG3 and IWD3 and PST2 and so on… (basically just pretend the last 5 years of RPGs never happened and carry on as we left off).

  25. SwiftRanger says:

    The combat music also sounds very BG-like. I find the video pretty cool, especially when you will probably be allowed to switch between that isometric view and a close up camera freely as David Gaider seems to suggest

    And the party members won’t just be ‘rezzing in the background’ without further problems. Yes, they won’t actually die until the whole party is defeated but they will suffer from serious injuries (which can cripple them) if they went down and are able to get back up.

  26. Phil says:

    Looks nice, a bit like Gothic 3 with fatalities and characters from central casting, but you know, nice

    The battles (especially the grease and fire combos) remind me of Final Fantasy XII.

  27. Irria says:

    @andy:
    You’re saying that as if it’s a bad thing.

  28. Cigol says:

    I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want to be god. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good. I want it to be good.

  29. Dante says:

    I was just wondering, according to this wiki page:

    http://en.wikipedia.org/wiki/Baldur%27s_Gate_%28series%29#Baldur.27s_Gate_III

    Ross of PCG claims BG3 is being worked on, it’s it’s possible he thought this was it?

    On the game itself, it looks great. I particularly like the fact that you appear to be able to govern your own style of play. As it appears to show both over the shoulder, auto NPC interaction (a la Mass Effect) and zoomed out, pause and issue orders style (a la Baldur’s Gate). Best of both worlds? Let’s hope so.

    No amount of gameplay trailers are going to show us what’s going to be the main selling point though, the characters and the narrative. Which will almost certainly be great, because from Bioware, when are they not?

  30. Danfishblue says:

    I’d rather see Might & Magic 10 (but good) however I’m most likely alone in that respect :/

    Still, looks OK I’ll most likely get it, especially if it let’s you create a party from scratch instead of being forced to play a healer all the time because either the AI is shit or you don’t get one until the late on in the game.

    EDIT: Oh yeah, the voice acting is terrible. That’s the worst yell of “have at you” I have ever heard.

  31. Al3xand3r says:

    Yay another RPG to have high hopes for, other than Age of Decadence. And it’s a high budget title! It’s looking good, I’m glad it’s not “just” fantasy Mass Effect. I do hope you can use the top down camera for the whole game and not just the combat though.

    The little cut scenes weren’t handled too elegantly, it seems that everyone but the sword wielder dies during the boss fight but as soon as he starts the fatality animation the rest of the party gets instant resurrection. It’s a minor annoyance though. Actually not even actually annoying I guess, depending on how it’s handled throughout the game.

  32. spirit7 says:

    That looks like a worthy successor to BG! It’s just become my most anticipated RPG.

  33. Matt says:

    Looks alright the trailer reminded me of dungeon siege somehow but I’m not sure why. I’m still waiting for news on the world builder that has been mentioned. If this game is going to have a good toolset attached it could be really interesting.

  34. Dante says:

    Okay, I’m now wondering if there’s any RPG under the sun this hasn’t been compared to in this thread.

    Oh, and once again. Those voice clips are clearly place holders.

  35. Matt says:

    I’m trying to think of a reason it is “a bit like” final fantasy right now… Oh got it, it has a cinematic, that is a bit like FF games!

  36. Derek K. says:

    It looks like the people in the game have both swords and magic, just like in Fable! Except that it’s a group, not one person. But it’s like you took the one guy in Fable (or girl in Fable 2) and then split him (or her in Fable 2) in to multiple people to play different parts.

    Also, it looks kinda Deus Ex-y, except without robots or implants, set in fantasy times.

    Also, it’s got over the shoulder and paused strategy views, like Fallout 3.

    There’s also some darkness, like in Zork.

  37. Schadenfreude says:

    If there aren’t any grues then I’m not buying it!

  38. Zarniwoop says:

    Why is it so difficult to do proper animations for fighting? The boss-fight aside, why is it that we’re this far into 3D tech and /still/ the fighters are incapable of blocking, parrying, ducking, or doing anything to suggest that there’s a proper fight going on?

  39. Schadenfreude says:

    That’s something that Bioware did pretty well in both Neverwinter Nights and Knights of the Old Republic. Characters would dodge and parry to their hearts content. Hopefully it’s a feature they just haven’t finished yet; it’d be strange for them to suddenly not do it.

  40. Al3xand3r says:

    Because you need to involve gameplay mechanics like character statistics which govern everything in the fight like attack frequncy, block frequency, then on top of that the player’s (or AI’s) decision to launch different attacks and specials etc, not show just a scripted sequence.

    Maybe they could make it look better if it was mere 1 on 1s but you can’t possibly make it look right and proper when several different characters are involved and for an RPG you probably can never escape the “your turn my turn” kind of look 100%. At least you actually have dodges and parries lately (not sure if they’re implemented in this yet, but they’ve had them since NWN I believe). Does it really matter when the best way to do combat is the bird’s eye viewpoint? It’s nice to explore a pretty world in an RPG, and view pretty cut scenes, and fight pretty (well, sort of) enemies with your pretty characters but game combat choreography is hardly the reason you’d play one, or a reason not to…

  41. Stitched says:

    Man. I was psyched up until that Blond guy starting talking. Really? Does the facial animation need to be that bad after Mass Effect ?

    In fairness the magic and party system control is what it should have been like for Neverwinter Nights 1 and 2.

  42. CakeAddict says:

    Seems great!
    I want Diablo 3 more though.

  43. ScruffyLemming says:

    The only thing wrong with it so far is the voice acting, all of it in that trailer and the pre rendered thingy is buttock clenchingly awful.

  44. Unfun says:

    diablo 3 looks funnier and better. I’m not a blizzard fan

  45. Man Raised By Puffins says:

    @ Derek K: You forgot that it features women, much like The Witcher.

  46. Walsh says:

    KOTOR’s combat blew me away the first time I saw it. You could tell that everyone was just taking their turn but it was so well done that its ruined every other real CRPG for me.

  47. MetalCircus says:

    *yawn* another RPG in ye olde fantasy setting. Why do people accept this cliche’d tripe yet World War Two is an unholy evil? Fuck off!!!

  48. Danfishblue says:

    Oh so angry.

    Since when was World War 2 unholy evil? Look at Company of Heroes, most people agree that it was amazing. It’s just that there are alot of WW2 games which are terrible, much like there’s alot of RPGS that are set in the ye olde fantasy setting are terrible (like Two Worlds)

    Still, what do you suggest is a good setting for RPGS? Medieval is good for fantasy RPGs because you look like a pillock if you use a sword in any other time period (See: Vampire the Masquerade) while WW2 is good for FPS and RTS games because there was alot of shooty and tanky action.

  49. Stick says:

    @MetalCircus:

    They’re using the “clichéd” fantasy elements for recognizability or somesuch. From what I’ve gathered, there’s a whole lot of oddness and subversion going on in the setting itself. (Interesting approaches to magic, culture, religion and zombified kittens. Well, most of those.)

  50. Dorian Cornelius Jasper says:

    Well, I wouldn’t call this “medieval.” It’s “Medieval as seen through the lens of D&D, but with the serial numbers filed off.” You know, like Elder Scrolls.

    Honestly, the last time I recall there being an RPG that actually had an authentically medieval setting, it was Darklands. And I was still in elementary school back then.

    Elves, funny looking armor, and funny accents do not a fantasy make. It just makes another in a long line Tolkien ripoffs.

    That nastiness aside, I really have been looking forward to another Baldur’s Gate type game. And Grant Gould has obviously never actually played Mass Effect. How do you confuse a game where you click-and-drag over units RTS-style with an FPS-but-with-more-shoulder-and-krogans? Is Mass Effect the only thing these people think of when they hear the name Bioware?

    Also, some people would prefer that not all of their games involve Nazis. We would be satisfied if merely 3/4 of all games involved Nazis, as this would be a vast improvement in game diversity.