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	<title>Comments on: Halo MMO: The Clues</title>
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		<title>By: hlobo</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-310292</link>
		<dc:creator>hlobo</dc:creator>
		<pubDate>Tue, 06 Oct 2009 00:41:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-310292</guid>
		<description>Ok, i played planetside back in ‘03 till bfr’s were released and even a while after that. The reason it worked:

PVP only, everyone i killed was another person, the ONLY ai that was in the game was from automatic turrets which shot when you got in range, which is perfectly resonable however if you were to add in ai facitons… Itll complicate things to say the least.
Ranking system: The ranking system, while it took a while to hit max level was very well done, you leveled up while playing the game which was to take over bases and to kill people. Because it was that which made the game fun in the first place, it worked REALLY well.
REALLY good net code: I remember the battles were we had 150 of our guys vs 150 vs 150 in a 1km square area… That kind of net code is what made it survive, very little lag, servers almost up 100% of the time
Storyline: lets be honest it was terrible, but the gameplay was immense and in an MMOFPS that youve played for a long time you dont care about the storyline but its the gameplay that wins it
Although, what killed planetside: the BFR’s, and wow came out, they were trying to attract customers and keep old ones but instead they just unbalanced it to hell
hey Noc last time i checked games like shadow run that are cross platform online with xbox and pc nobody plays pc because they arent accurate enough to shoot aiming with a controller easily owns a mouse. So you got it backwards dude. Try to jump  Funky Badger says: July 18, 2008 at 10:55 amHalo 3 != Good

The bits with vechicles were good but the rest of the gameplay was/is meh. Nopt as visceral as GoW, not as tactical as Rainbow Six, not as daft as Stranglehold (to pick three console peers). Very much a last generation shooter.

Not to mention the risible storyline and dreadful characters.


Halo mmo? It can be done, although it shouldnt. As we are all aware of halo has got a horrible name from the 13-14 year old kids who do nothing but sit on live and think they are amazing from getting kills, ie the X-Box generation as i call them the ones who havnt played pc games, the same ones who say controller &gt; keyboard/mouse. Also i believe that alot of them would go humans cause they wanna be master chief unbalancing sides. Also I dont really see what halo could offer in terms of gameplay. I mean sure they could do a planetside clone but i dont see that going down well… If they did it like bf2/halo they would have done nothing new and itll just be like people have said with a 250 man teabag orgy.

The technology behind the serverside code is incredible, it’s gonna be one of my studies at university.

The existence of a Halo MMO is an ongoing rumour, but how likely is it? 

It’s a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo. Of course it might just be on 360, but why wouldn’t MS try to tap into the Blizzard millions with a cross-platform version? This is more than wishful thinking: the clues are out there. No, they really are.


Why do we think there’s going to be a Halo MMO? Well, MS have said that their next game is not going to be a game starring Master Chief, that alone should set some lateral-thinking bells ringing. LOTR director Peter Jackson is, apparently, overseeing a game based in the Halo universe at his Wingnut Interactive studio in New Zealand, and some have tipped his commitment to make “filmic games” to be part of an MMO spearhead. I’m unconvinced by that- filmic says “single player” to me. 

But there are some other clues that are littered around the internet. A number of these are rather spurious, and amount to little more than speculation. But the idea that consoles would do MMOs where text-input wasn’t really necessary (ie a shooter where the partying was handle by an augmented FPS interface) is a potent one.

More concretely, however, there’s DonnyBrook. That’s the codename for Microsoft’s MMOFPS research project. This hardcore research paper is what we’ve got from that so far. In short, it’s the maths of how to make an MMO action game work when things start to get really busy. This alone suggests that Microsoft are rather interested in the technology that will found an MMOFPS.

The concept is explained in a little more detail in this video interview with MS’s Jacob Lorch:</description>
		<content:encoded><![CDATA[<p>Ok, i played planetside back in ‘03 till bfr’s were released and even a while after that. The reason it worked:</p>
<p>PVP only, everyone i killed was another person, the ONLY ai that was in the game was from automatic turrets which shot when you got in range, which is perfectly resonable however if you were to add in ai facitons… Itll complicate things to say the least.<br />
Ranking system: The ranking system, while it took a while to hit max level was very well done, you leveled up while playing the game which was to take over bases and to kill people. Because it was that which made the game fun in the first place, it worked REALLY well.<br />
REALLY good net code: I remember the battles were we had 150 of our guys vs 150 vs 150 in a 1km square area… That kind of net code is what made it survive, very little lag, servers almost up 100% of the time<br />
Storyline: lets be honest it was terrible, but the gameplay was immense and in an MMOFPS that youve played for a long time you dont care about the storyline but its the gameplay that wins it<br />
Although, what killed planetside: the BFR’s, and wow came out, they were trying to attract customers and keep old ones but instead they just unbalanced it to hell<br />
hey Noc last time i checked games like shadow run that are cross platform online with xbox and pc nobody plays pc because they arent accurate enough to shoot aiming with a controller easily owns a mouse. So you got it backwards dude. Try to jump  Funky Badger says: July 18, 2008 at 10:55 amHalo 3 != Good</p>
<p>The bits with vechicles were good but the rest of the gameplay was/is meh. Nopt as visceral as GoW, not as tactical as Rainbow Six, not as daft as Stranglehold (to pick three console peers). Very much a last generation shooter.</p>
<p>Not to mention the risible storyline and dreadful characters.</p>
<p>Halo mmo? It can be done, although it shouldnt. As we are all aware of halo has got a horrible name from the 13-14 year old kids who do nothing but sit on live and think they are amazing from getting kills, ie the X-Box generation as i call them the ones who havnt played pc games, the same ones who say controller &gt; keyboard/mouse. Also i believe that alot of them would go humans cause they wanna be master chief unbalancing sides. Also I dont really see what halo could offer in terms of gameplay. I mean sure they could do a planetside clone but i dont see that going down well… If they did it like bf2/halo they would have done nothing new and itll just be like people have said with a 250 man teabag orgy.</p>
<p>The technology behind the serverside code is incredible, it’s gonna be one of my studies at university.</p>
<p>The existence of a Halo MMO is an ongoing rumour, but how likely is it? </p>
<p>It’s a safe bet that if anyone was going to be able to pull off a successful MMOFPS, it would be Bungie and Microsoft with a version of Halo. Of course it might just be on 360, but why wouldn’t MS try to tap into the Blizzard millions with a cross-platform version? This is more than wishful thinking: the clues are out there. No, they really are.</p>
<p>Why do we think there’s going to be a Halo MMO? Well, MS have said that their next game is not going to be a game starring Master Chief, that alone should set some lateral-thinking bells ringing. LOTR director Peter Jackson is, apparently, overseeing a game based in the Halo universe at his Wingnut Interactive studio in New Zealand, and some have tipped his commitment to make “filmic games” to be part of an MMO spearhead. I’m unconvinced by that- filmic says “single player” to me. </p>
<p>But there are some other clues that are littered around the internet. A number of these are rather spurious, and amount to little more than speculation. But the idea that consoles would do MMOs where text-input wasn’t really necessary (ie a shooter where the partying was handle by an augmented FPS interface) is a potent one.</p>
<p>More concretely, however, there’s DonnyBrook. That’s the codename for Microsoft’s MMOFPS research project. This hardcore research paper is what we’ve got from that so far. In short, it’s the maths of how to make an MMO action game work when things start to get really busy. This alone suggests that Microsoft are rather interested in the technology that will found an MMOFPS.</p>
<p>The concept is explained in a little more detail in this video interview with MS’s Jacob Lorch:</p>
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		<title>By: hlobo</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-310291</link>
		<dc:creator>hlobo</dc:creator>
		<pubDate>Tue, 06 Oct 2009 00:39:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-310291</guid>
		<description>You can use these tags: &lt;a href=&quot;&quot; title=&quot;&quot; rel=&quot;nofollow&quot;&gt; &lt;abbr title=&quot;&quot;&gt; &lt;acronym title=&quot;&quot;&gt; &lt;b&gt; &lt;blockquote cite=&quot;&quot;&gt; &lt;cite&gt; &lt;code&gt; &lt;del datetime=&quot;&quot;&gt; &lt;em&gt; &lt;i&gt; &lt;q cite=&quot;&quot;&gt; &lt;strike&gt; &lt;strong&gt;&lt;/strong&gt;&lt;/strike&gt;&lt;/q&gt;&lt;/i&gt;&lt;/em&gt;&lt;/del&gt;&lt;/code&gt;&lt;/cite&gt;&lt;/blockquote&gt;&lt;/b&gt;&lt;/acronym&gt;&lt;/abbr&gt;&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>You can use these tags: <a href="" title="" rel="nofollow"> <abbr title=""> <acronym title=""> <b><br />
<blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong></strong></strike></q></i></em></del></code></cite></p></blockquote>
<p></b></acronym></abbr></a></p>
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		<title>By: MMO</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-79852</link>
		<dc:creator>MMO</dc:creator>
		<pubDate>Wed, 20 Aug 2008 09:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-79852</guid>
		<description>Hope its true</description>
		<content:encoded><![CDATA[<p>Hope its true</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: t2vanden</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-74482</link>
		<dc:creator>t2vanden</dc:creator>
		<pubDate>Fri, 01 Aug 2008 19:50:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-74482</guid>
		<description>That is ridiculous, PC has always been better at aiming, control, and accuracy.</description>
		<content:encoded><![CDATA[<p>That is ridiculous, PC has always been better at aiming, control, and accuracy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: I WillNotShutUp</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-74443</link>
		<dc:creator>I WillNotShutUp</dc:creator>
		<pubDate>Fri, 01 Aug 2008 17:46:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-74443</guid>
		<description>hey Noc last time i checked games like shadow run that are cross platform online with xbox and pc nobody plays pc because they arent accurate enough to shoot aiming with a controller easily owns a mouse. So you got it backwards dude. Try to jump shoot and turn while throwing a grenade and crouch when you land on a pc its too sluggish.</description>
		<content:encoded><![CDATA[<p>hey Noc last time i checked games like shadow run that are cross platform online with xbox and pc nobody plays pc because they arent accurate enough to shoot aiming with a controller easily owns a mouse. So you got it backwards dude. Try to jump shoot and turn while throwing a grenade and crouch when you land on a pc its too sluggish.</p>
]]></content:encoded>
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		<title>By: paulrpg</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-73694</link>
		<dc:creator>paulrpg</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:52:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-73694</guid>
		<description>Mass Effect is a third person shooter not an fps &gt;.&gt; However masseffect might be more fesable. There would still be problems about latency due to mass amounts of people but youll get that anywhere.</description>
		<content:encoded><![CDATA[<p>Mass Effect is a third person shooter not an fps &gt;.&gt; However masseffect might be more fesable. There would still be problems about latency due to mass amounts of people but youll get that anywhere.</p>
]]></content:encoded>
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	<item>
		<title>By: t2vanden</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-73669</link>
		<dc:creator>t2vanden</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-73669</guid>
		<description>I liked the clever mix of fps and rpg in Mass Effect. Maybe taking that and adding more MMO and action multiplayer fighter elements could work real well.</description>
		<content:encoded><![CDATA[<p>I liked the clever mix of fps and rpg in Mass Effect. Maybe taking that and adding more MMO and action multiplayer fighter elements could work real well.</p>
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		<title>By: Surgeon</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-73325</link>
		<dc:creator>Surgeon</dc:creator>
		<pubDate>Mon, 28 Jul 2008 23:37:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-73325</guid>
		<description>To be honest, PS is still pretty damn good. It manages to draw me back time and time again. 
I must admit, I hated the BFR&#039;s when they were released too, and all SOE&#039;s reasons for doing so. But there aren&#039;t that many kicking about compared to initially, and they aren&#039;t that hard to take down.

I just re-subbed a few weeks ago, and whilst Werner is occasionally dead since the US server merge, there&#039;s still nothing that compares to the scale. Been in quite a few massive battles on Gemini, less so on Werner unfortunately.

PS was the first and last game that gave me that &quot;epic&quot; feel.
Hopefully this new technology can expand on that even further. Fingers crossed for Galaxyside.</description>
		<content:encoded><![CDATA[<p>To be honest, PS is still pretty damn good. It manages to draw me back time and time again.<br />
I must admit, I hated the BFR&#8217;s when they were released too, and all SOE&#8217;s reasons for doing so. But there aren&#8217;t that many kicking about compared to initially, and they aren&#8217;t that hard to take down.</p>
<p>I just re-subbed a few weeks ago, and whilst Werner is occasionally dead since the US server merge, there&#8217;s still nothing that compares to the scale. Been in quite a few massive battles on Gemini, less so on Werner unfortunately.</p>
<p>PS was the first and last game that gave me that &#8220;epic&#8221; feel.<br />
Hopefully this new technology can expand on that even further. Fingers crossed for Galaxyside.</p>
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		<title>By: Funky Badger</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-73013</link>
		<dc:creator>Funky Badger</dc:creator>
		<pubDate>Sun, 27 Jul 2008 18:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-73013</guid>
		<description>Halo novels:  Halo has millions of avid/enthusiastic/rabid fans.  A percentage of these will buy novels with the word &quot;Halo&quot; written on the front.  Therefore these novels exist.  They exist outside of any artistic imperitive (which isn&#039;t to say they don&#039;t have merit, but they were born from econimoics, c.f. all spin-off novels evah)</description>
		<content:encoded><![CDATA[<p>Halo novels:  Halo has millions of avid/enthusiastic/rabid fans.  A percentage of these will buy novels with the word &#8220;Halo&#8221; written on the front.  Therefore these novels exist.  They exist outside of any artistic imperitive (which isn&#8217;t to say they don&#8217;t have merit, but they were born from econimoics, c.f. all spin-off novels evah)</p>
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		<title>By: RichPowers</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-71371</link>
		<dc:creator>RichPowers</dc:creator>
		<pubDate>Mon, 21 Jul 2008 07:42:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-71371</guid>
		<description>Everyone played &lt;i&gt;PlanetSide&lt;/i&gt; until the BFRs, it seems. I still can&#039;t get over how SOE fucked that game up.

The certification system is the best level-up scheme of any MMO I&#039;ve played. Battle rank offered &lt;i&gt;versatility&lt;/i&gt;, not innate advantages. You could easily kill a BR20 as a BR5 if you were skilled enough. All levels had access to the same weapons.

Indeed, the game encouraged teamplay by rewarding base captures, squad formation, and antiaircraft kills with generous XP bonuses.</description>
		<content:encoded><![CDATA[<p>Everyone played <i>PlanetSide</i> until the BFRs, it seems. I still can&#8217;t get over how SOE fucked that game up.</p>
<p>The certification system is the best level-up scheme of any MMO I&#8217;ve played. Battle rank offered <i>versatility</i>, not innate advantages. You could easily kill a BR20 as a BR5 if you were skilled enough. All levels had access to the same weapons.</p>
<p>Indeed, the game encouraged teamplay by rewarding base captures, squad formation, and antiaircraft kills with generous XP bonuses.</p>
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		<title>By: paulrpg</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-71362</link>
		<dc:creator>paulrpg</dc:creator>
		<pubDate>Mon, 21 Jul 2008 06:49:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-71362</guid>
		<description>Ok, i played planetside back in &#039;03 till bfr&#039;s were released and even a while after that. The reason it worked:

PVP only, everyone i killed was another person, the ONLY ai that was in the game was from automatic turrets which shot when you got in range, which is perfectly resonable however if you were to add in ai facitons... Itll complicate things to say the least.
Ranking system: The ranking system, while it took a while to hit max level was very well done, you leveled up while playing the game which was to take over bases and to kill people. Because it was that which made the game fun in the first place, it worked REALLY well.
REALLY good net code: I remember the battles were we had 150 of our guys vs 150 vs 150 in a 1km square area... That kind of net code is what made it survive, very little lag, servers almost up 100% of the time
Storyline: lets be honest it was terrible, but the gameplay was immense and in an MMOFPS that youve played for a long time you dont care about the storyline but its the gameplay that wins it
Although, what killed planetside: the BFR&#039;s, and wow came out, they were trying to attract customers and keep old ones but instead they just unbalanced it to hell

Halo mmo? It can be done, although it shouldnt. As we are all aware of halo has got a horrible name from the 13-14 year old kids who do nothing but sit on live and think they are amazing from getting kills, ie the X-Box generation as i call them the ones who havnt played pc games, the same ones who say controller &gt; keyboard/mouse. Also i believe that alot of them would go humans cause they wanna be master chief unbalancing sides. Also I dont really see what halo could offer in terms of gameplay. I mean sure they could do a planetside clone but i dont see that going down well... If they did it like bf2/halo they would have done nothing new and itll just be like people have said with a 250 man teabag orgy.

The technology behind the serverside code is incredible, it&#039;s gonna be one of my studies at university.</description>
		<content:encoded><![CDATA[<p>Ok, i played planetside back in &#8216;03 till bfr&#8217;s were released and even a while after that. The reason it worked:</p>
<p>PVP only, everyone i killed was another person, the ONLY ai that was in the game was from automatic turrets which shot when you got in range, which is perfectly resonable however if you were to add in ai facitons&#8230; Itll complicate things to say the least.<br />
Ranking system: The ranking system, while it took a while to hit max level was very well done, you leveled up while playing the game which was to take over bases and to kill people. Because it was that which made the game fun in the first place, it worked REALLY well.<br />
REALLY good net code: I remember the battles were we had 150 of our guys vs 150 vs 150 in a 1km square area&#8230; That kind of net code is what made it survive, very little lag, servers almost up 100% of the time<br />
Storyline: lets be honest it was terrible, but the gameplay was immense and in an MMOFPS that youve played for a long time you dont care about the storyline but its the gameplay that wins it<br />
Although, what killed planetside: the BFR&#8217;s, and wow came out, they were trying to attract customers and keep old ones but instead they just unbalanced it to hell</p>
<p>Halo mmo? It can be done, although it shouldnt. As we are all aware of halo has got a horrible name from the 13-14 year old kids who do nothing but sit on live and think they are amazing from getting kills, ie the X-Box generation as i call them the ones who havnt played pc games, the same ones who say controller &gt; keyboard/mouse. Also i believe that alot of them would go humans cause they wanna be master chief unbalancing sides. Also I dont really see what halo could offer in terms of gameplay. I mean sure they could do a planetside clone but i dont see that going down well&#8230; If they did it like bf2/halo they would have done nothing new and itll just be like people have said with a 250 man teabag orgy.</p>
<p>The technology behind the serverside code is incredible, it&#8217;s gonna be one of my studies at university.</p>
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		<title>By: Col Bat Guano</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/halo-mmo-the-clues/comment-page-2/#comment-71345</link>
		<dc:creator>Col Bat Guano</dc:creator>
		<pubDate>Mon, 21 Jul 2008 02:43:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2145#comment-71345</guid>
		<description>&quot;Given the propensity of publishers to rely on proven intellectual properties it’s hard to see that MS would launch an MMOFPS - a currently unproven genre - on anything less than its most solid title. The Halo world is already being massively fictionalised and fleshed with books and comics, ripe for more games set in the same world, especially the content-hungry MMO.&quot;

I&#039;d say the opposite would be true.  The LAST game MS would try an unproven technology on would be Halo.  If the MMOFPS tech doesn&#039;t work as intended on a Halo title, people would freak and the Halo franchise would be severely diminished.  

As to those who suggest that Halo books and graphic novels show the lack of a story in the game, I say Halo (for good or bad) is the type game that would interest people enough to write multiple novels within its universe.  I think people need to acknowledge what an amazing thing has happened with Halo -- it was originally published as an interactive video game which then became popular and interesting enough to make people want to write books about it. I&#039;m not aware of too many video game titles which have done the same.  

I&#039;ve never fully understood the venom directed at the game. If it&#039;s not your cup of tea, fine; leave it a that.  Why people must then go on and take every opportunity to bash the game is a mystery to me.  I guess it&#039;s a &quot;popularity breeds contempt&quot; type of thing.





















































































































































</description>
		<content:encoded><![CDATA[<p>&#8220;Given the propensity of publishers to rely on proven intellectual properties it’s hard to see that MS would launch an MMOFPS &#8211; a currently unproven genre &#8211; on anything less than its most solid title. The Halo world is already being massively fictionalised and fleshed with books and comics, ripe for more games set in the same world, especially the content-hungry MMO.&#8221;</p>
<p>I&#8217;d say the opposite would be true.  The LAST game MS would try an unproven technology on would be Halo.  If the MMOFPS tech doesn&#8217;t work as intended on a Halo title, people would freak and the Halo franchise would be severely diminished.  </p>
<p>As to those who suggest that Halo books and graphic novels show the lack of a story in the game, I say Halo (for good or bad) is the type game that would interest people enough to write multiple novels within its universe.  I think people need to acknowledge what an amazing thing has happened with Halo &#8212; it was originally published as an interactive video game which then became popular and interesting enough to make people want to write books about it. I&#8217;m not aware of too many video game titles which have done the same.  </p>
<p>I&#8217;ve never fully understood the venom directed at the game. If it&#8217;s not your cup of tea, fine; leave it a that.  Why people must then go on and take every opportunity to bash the game is a mystery to me.  I guess it&#8217;s a &#8220;popularity breeds contempt&#8221; type of thing.</p>
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