<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: RPS-ish At-ish E3: Day 3 &#8211; Sega</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/</link>
	<description></description>
	<lastBuildDate>Mon, 23 Nov 2009 01:24:40 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: Ginger Yellow</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-71422</link>
		<dc:creator>Ginger Yellow</dc:creator>
		<pubDate>Mon, 21 Jul 2008 13:04:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-71422</guid>
		<description>There are stealth mechanics in Mass Effect?</description>
		<content:encoded><![CDATA[<p>There are stealth mechanics in Mass Effect?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70704</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Fri, 18 Jul 2008 10:21:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70704</guid>
		<description>Also, I was under the impression that the quests in Mass Effect were of the &quot;shoot everything, talk to one guy at the end&quot; variety, instead of the multiple ways to solve quests that Alpha Protocol seems to be going for.

And I seriously hope Alpha Protocol&#039;s dialogues aren&#039;t in the monologue wall of text style.</description>
		<content:encoded><![CDATA[<p>Also, I was under the impression that the quests in Mass Effect were of the &#8220;shoot everything, talk to one guy at the end&#8221; variety, instead of the multiple ways to solve quests that Alpha Protocol seems to be going for.</p>
<p>And I seriously hope Alpha Protocol&#8217;s dialogues aren&#8217;t in the monologue wall of text style.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mr. President</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70678</link>
		<dc:creator>Mr. President</dc:creator>
		<pubDate>Fri, 18 Jul 2008 08:09:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70678</guid>
		<description>And does Alpha Protocol have Mass Effect&#039;s innovative dialogue system, with its groundbreaking &quot;saying something entirely different from what you choose&quot; technology?</description>
		<content:encoded><![CDATA[<p>And does Alpha Protocol have Mass Effect&#8217;s innovative dialogue system, with its groundbreaking &#8220;saying something entirely different from what you choose&#8221; technology?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70677</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 18 Jul 2008 08:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70677</guid>
		<description>So, are the melee combat and the stealth mechanics in Alpha Protocol similar to those in Mass Effect?</description>
		<content:encoded><![CDATA[<p>So, are the melee combat and the stealth mechanics in Alpha Protocol similar to those in Mass Effect?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mathew</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70602</link>
		<dc:creator>mathew</dc:creator>
		<pubDate>Thu, 17 Jul 2008 23:31:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70602</guid>
		<description>Hello everyone,

Managing to post from E3. I want to apologize for getting this wrong. I know why I got it wrong though.

Because I saw Alpha Protocol, said to myself &quot;these guys have obviously used Bioware&#039;s version of the engine&quot; and didn&#039;t confirm it in case they got irritated that I felt their game was overtly similar to Mass Effect.

Of course, I then went and wrote what I did, expecting that while I was miles away from them, safe in my little room, their annoyance would be unable to touch me!

But it was a stupid mistake and actually arrogance on my part to say &quot;I know what this game is based on&quot;. So I apologize to you, our readers, and to Obsidian too.

However, they do look &lt;i&gt;bloody&lt;/i&gt; similar. From the dialogues, to the main character, even the font they use (it&#039;s the same!) are so closely aping Mass Effect that it&#039;s striking. 

I promise you that when you try it yourself you&#039;ll be able to see why I made my mistake.</description>
		<content:encoded><![CDATA[<p>Hello everyone,</p>
<p>Managing to post from E3. I want to apologize for getting this wrong. I know why I got it wrong though.</p>
<p>Because I saw Alpha Protocol, said to myself &#8220;these guys have obviously used Bioware&#8217;s version of the engine&#8221; and didn&#8217;t confirm it in case they got irritated that I felt their game was overtly similar to Mass Effect.</p>
<p>Of course, I then went and wrote what I did, expecting that while I was miles away from them, safe in my little room, their annoyance would be unable to touch me!</p>
<p>But it was a stupid mistake and actually arrogance on my part to say &#8220;I know what this game is based on&#8221;. So I apologize to you, our readers, and to Obsidian too.</p>
<p>However, they do look <i>bloody</i> similar. From the dialogues, to the main character, even the font they use (it&#8217;s the same!) are so closely aping Mass Effect that it&#8217;s striking. </p>
<p>I promise you that when you try it yourself you&#8217;ll be able to see why I made my mistake.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70577</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 17 Jul 2008 22:45:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70577</guid>
		<description>Daniel: Yeah, just got confirmation back from our query to Obsidian. Fixed now.

KG</description>
		<content:encoded><![CDATA[<p>Daniel: Yeah, just got confirmation back from our query to Obsidian. Fixed now.</p>
<p>KG</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jochen Scheisse</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70528</link>
		<dc:creator>Jochen Scheisse</dc:creator>
		<pubDate>Thu, 17 Jul 2008 20:35:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70528</guid>
		<description>Does anyone have a link to an online petition that Sega must change back to their old jingle? I mean, surely I&#039;m not the first one to think that would be about the only useful thing you can use online petitions for?

Also, Chris &quot;Fallout 1&quot; Avellone shaves his beard with Chuck Norris.</description>
		<content:encoded><![CDATA[<p>Does anyone have a link to an online petition that Sega must change back to their old jingle? I mean, surely I&#8217;m not the first one to think that would be about the only useful thing you can use online petitions for?</p>
<p>Also, Chris &#8220;Fallout 1&#8243; Avellone shaves his beard with Chuck Norris.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Daniel</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70434</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:21:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70434</guid>
		<description>J.E. Sawyer on Obsidian forum:

&quot;Any modifications we&#039;ve made to the engine have been done in-house.&quot;</description>
		<content:encoded><![CDATA[<p>J.E. Sawyer on Obsidian forum:</p>
<p>&#8220;Any modifications we&#8217;ve made to the engine have been done in-house.&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pijama</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70423</link>
		<dc:creator>Pijama</dc:creator>
		<pubDate>Thu, 17 Jul 2008 18:02:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70423</guid>
		<description>Empire Total War will be an excellent complement to Europa Universalis and Victoria, that is for sure. Sometimes I ache for a visualization of a WTFEPIC battle for the liberation of the Netherlands, or the British winning against what seem impossible odds... :D</description>
		<content:encoded><![CDATA[<p>Empire Total War will be an excellent complement to Europa Universalis and Victoria, that is for sure. Sometimes I ache for a visualization of a WTFEPIC battle for the liberation of the Netherlands, or the British winning against what seem impossible odds&#8230; :D</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Pidesco</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70421</link>
		<dc:creator>Pidesco</dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:43:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70421</guid>
		<description>What engine controversy? It&#039;s just Unreal Engine 3.0.</description>
		<content:encoded><![CDATA[<p>What engine controversy? It&#8217;s just Unreal Engine 3.0.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Alex</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70418</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Thu, 17 Jul 2008 17:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70418</guid>
		<description>&lt;blockquote cite&gt;We retaliated, however, by marking up all their videogame prices so that even if the Canadian dollar is stronger than ours, they’re still paying more than us.&lt;/blockquote&gt;


Games go for the same $60 for PS3/360 and $50 for PC here. It&#039;s one of the few markets where there isn&#039;t really any difference in prices.</description>
		<content:encoded><![CDATA[<blockquote cite><p>We retaliated, however, by marking up all their videogame prices so that even if the Canadian dollar is stronger than ours, they’re still paying more than us.</p></blockquote>
<p>Games go for the same $60 for PS3/360 and $50 for PC here. It&#8217;s one of the few markets where there isn&#8217;t really any difference in prices.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/07/17/rps-ish-at-ish-e3-day-3-part-1-sega/comment-page-1/#comment-70383</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Thu, 17 Jul 2008 16:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2144#comment-70383</guid>
		<description>Re: Engine controversy: Just trying to get confirmation either way on it. 

KG</description>
		<content:encoded><![CDATA[<p>Re: Engine controversy: Just trying to get confirmation either way on it. </p>
<p>KG</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.181 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-23 01:32:56 -->
