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	<title>Comments on: The Sunday Papers</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/</link>
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		<item>
		<title>By: internisus</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71633</link>
		<dc:creator>internisus</dc:creator>
		<pubDate>Tue, 22 Jul 2008 06:26:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71633</guid>
		<description>This dubstep thing is awful.  The basic idea is fine, but it needs some serious variety.

George Pringle is really something though.  Thanks for that.</description>
		<content:encoded><![CDATA[<p>This dubstep thing is awful.  The basic idea is fine, but it needs some serious variety.</p>
<p>George Pringle is really something though.  Thanks for that.</p>
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	<item>
		<title>By: hungSolo</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71357</link>
		<dc:creator>hungSolo</dc:creator>
		<pubDate>Mon, 21 Jul 2008 05:25:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71357</guid>
		<description>&quot;simulating simple human interactions&quot;

He&#039;s missed the most obvious one: Salutations via a bouquet of resplendent virtual bullets. Also, teabagging.</description>
		<content:encoded><![CDATA[<p>&#8220;simulating simple human interactions&#8221;</p>
<p>He&#8217;s missed the most obvious one: Salutations via a bouquet of resplendent virtual bullets. Also, teabagging.</p>
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71337</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Mon, 21 Jul 2008 01:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71337</guid>
		<description>There&#039;s also the history of Soul Calibur&#039;s buxom-ized ladies:  they were competing with Dead or Alive.  Though that doesn&#039;t really answer any of the posed questions, to be honest.</description>
		<content:encoded><![CDATA[<p>There&#8217;s also the history of Soul Calibur&#8217;s buxom-ized ladies:  they were competing with Dead or Alive.  Though that doesn&#8217;t really answer any of the posed questions, to be honest.</p>
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	<item>
		<title>By: James T</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71329</link>
		<dc:creator>James T</dc:creator>
		<pubDate>Mon, 21 Jul 2008 00:23:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71329</guid>
		<description>Or make the frame open on-click?</description>
		<content:encoded><![CDATA[<p>Or make the frame open on-click?</p>
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	</item>
	<item>
		<title>By: Meat Circus</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71291</link>
		<dc:creator>Meat Circus</dc:creator>
		<pubDate>Sun, 20 Jul 2008 21:12:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71291</guid>
		<description>I know it&#039;s petty to whine about this, dear RPSers, but the pop-in frame that jumps unbidden into my browser whenever old Mr Pointer saunters across the &quot;share or save this story&quot; link is REALLY ANNOYING.

Can you get Herr Web Developer to add a small (0.5 second delay) or something, so that I never have to see it again?</description>
		<content:encoded><![CDATA[<p>I know it&#8217;s petty to whine about this, dear RPSers, but the pop-in frame that jumps unbidden into my browser whenever old Mr Pointer saunters across the &#8220;share or save this story&#8221; link is REALLY ANNOYING.</p>
<p>Can you get Herr Web Developer to add a small (0.5 second delay) or something, so that I never have to see it again?</p>
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	<item>
		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71252</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Sun, 20 Jul 2008 16:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71252</guid>
		<description>THIS is why we aren&#039;t on the gold standard any more.</description>
		<content:encoded><![CDATA[<p>THIS is why we aren&#8217;t on the gold standard any more.</p>
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		<title>By: Cooper</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71250</link>
		<dc:creator>Cooper</dc:creator>
		<pubDate>Sun, 20 Jul 2008 16:26:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71250</guid>
		<description>Leigh&#039;s &lt;a href=&quot;http://www.gamesetwatch.com/2007/09/column_the_aberrant_gamer_in_d.php&quot;&gt;written about boobs and games before&lt;/a&gt; and seems to have changed her tone a bit in this piece to be less accommodating.

Depictions of women (and male for that matter, but I think it&#039;s still pertienent to focus on representations of women) in media need to be challenged when they repeat these stereotypes. Idealising and repeating these stereotypes helps no one, and just serves to perpetuate unltimately discriminatory (or, at least, exclusionary) norms.

That being said, I quite like Soul Calibur, it&#039;s one of my favourite beat &#039;em ups, and, though it makes me uncomfortable, it&#039;s not that I don&#039;t think Ivy and her ilk shouldn&#039;t look like that - that would be censorship, which also helps no one. Ideally, what I&#039;d like to see are people generating (more) alternatives (strong lead characters in games which don&#039;t rely upon nonsense heterosexual body fantasies) so that these depictions are diluted, and allowing them to be taken for what they should be - a bit of knowing fun, rather than what they still are, which are reinforcements for said exclusionary ideals.</description>
		<content:encoded><![CDATA[<p>Leigh&#8217;s <a href="http://www.gamesetwatch.com/2007/09/column_the_aberrant_gamer_in_d.php">written about boobs and games before</a> and seems to have changed her tone a bit in this piece to be less accommodating.</p>
<p>Depictions of women (and male for that matter, but I think it&#8217;s still pertienent to focus on representations of women) in media need to be challenged when they repeat these stereotypes. Idealising and repeating these stereotypes helps no one, and just serves to perpetuate unltimately discriminatory (or, at least, exclusionary) norms.</p>
<p>That being said, I quite like Soul Calibur, it&#8217;s one of my favourite beat &#8216;em ups, and, though it makes me uncomfortable, it&#8217;s not that I don&#8217;t think Ivy and her ilk shouldn&#8217;t look like that &#8211; that would be censorship, which also helps no one. Ideally, what I&#8217;d like to see are people generating (more) alternatives (strong lead characters in games which don&#8217;t rely upon nonsense heterosexual body fantasies) so that these depictions are diluted, and allowing them to be taken for what they should be &#8211; a bit of knowing fun, rather than what they still are, which are reinforcements for said exclusionary ideals.</p>
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71239</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Sun, 20 Jul 2008 15:07:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71239</guid>
		<description>Excellent. I was hoping for something a bit more opinionated, but it&#039;ll do. Leigh&#039;s article had more food for thought though it provided almost as few answers.

Also, speaking of dialogue systems in RPG&#039;s, Vince (remember him?) had &lt;a href=&quot;http://www.irontowerstudio.com/forum/index.php?topic=414&quot; rel=&quot;nofollow&quot;&gt;a pretty decent article&lt;/a&gt; about that over at Iron Tower&#039;s forums. Can&#039;t say I see the great promise in going back to keywords again, but maybe he&#039;s going to prove me wrong some day.

Personally I think the answer is in better text parsers. At some point AI is bound to get good enough that you can use it to understand language and generate responses on the fly. It&#039;ll probably be a decade or two though, sadly.</description>
		<content:encoded><![CDATA[<p>Excellent. I was hoping for something a bit more opinionated, but it&#8217;ll do. Leigh&#8217;s article had more food for thought though it provided almost as few answers.</p>
<p>Also, speaking of dialogue systems in RPG&#8217;s, Vince (remember him?) had <a href="http://www.irontowerstudio.com/forum/index.php?topic=414" rel="nofollow">a pretty decent article</a> about that over at Iron Tower&#8217;s forums. Can&#8217;t say I see the great promise in going back to keywords again, but maybe he&#8217;s going to prove me wrong some day.</p>
<p>Personally I think the answer is in better text parsers. At some point AI is bound to get good enough that you can use it to understand language and generate responses on the fly. It&#8217;ll probably be a decade or two though, sadly.</p>
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	<item>
		<title>By: Kieron Gillen</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71238</link>
		<dc:creator>Kieron Gillen</dc:creator>
		<pubDate>Sun, 20 Jul 2008 14:58:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71238</guid>
		<description>Fixedolio.

KG</description>
		<content:encoded><![CDATA[<p>Fixedolio.</p>
<p>KG</p>
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		<title>By: Jonas</title>
		<link>http://www.rockpapershotgun.com/2008/07/20/the-sunday-papers-27/comment-page-1/#comment-71234</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Sun, 20 Jul 2008 14:45:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2164#comment-71234</guid>
		<description>Kieron, what&#039;s the link to Satine&#039;s writings? I&#039;d love to read what they have to say :P</description>
		<content:encoded><![CDATA[<p>Kieron, what&#8217;s the link to Satine&#8217;s writings? I&#8217;d love to read what they have to say :P</p>
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