The Complete They Are The Champions Online

By Kieron Gillen on July 21st, 2008 at 4:00 pm.


Cryptic invited us over to have a long, hard look at their Champions Online. We had a good stare, talked to anyone who never actively hit us and came back and wrote up a full week of features about it, which I compile now here for the full-on RPG ultromegafeature experience.

  • The Game’s Afoot: An overview of the game, what’s new, their aims and a first look at the Monster Island section.
  • Jack Emmert Interview: Cryptic’s Chief Creative Officer talks about Champions aims, the learning curve and how MMOs need to grow for the future.
  • George MacDonald interview: The designer of the original Champions roleplaying game talks about how it came about and the influence of one school of games on the other.
  • Randy Mosiondz interview: Champions Online’s Lead designer talks about the challenges of Champions and how City of Heroes was the game which finally taught him to love the MMO.
  • The Character Creator. Art Director Shayne Herrera explains exactly how Champions will redefine defining your characters.
  • And we give away a Champions Skateboard. Without wheels. Hurrah!

Frankly, if you can find a more thorough examination of Champions Online elsewhere, you probably work at Cryptic and it’s your bloody design docs. Sez us, arrogantly.

__________________

« | »

, , .

3 Comments »

  1. Meat Circus says:

    BUT IT’S NOT COMPLETE UNTIL I GET TO PLAY IT.

    Why are you torturing me so, you Evil Internet Men?

  2. Fazer says:

    You talk about this game a lot lately… Is it any good?

  3. Jayt says:

    we need a Wot I Think