Robokill: Titan Prime
Written by John Walker on July 22, 2008 at 2:05 pm.

ROBOKILL!
That’s the sort of game that should have an exclamation mark. Robokill: Titan Prime to give it its full name. It’s a browser embedded (although does some Flash downloady gubbins) from Rock Solid Arcade. Top-down, mouse/keyboard arcade excellence.
It truly is excellent. There’s RPGish bits and bobs, with an inventory for weapon and shield drops, and a limited number of slots in which they can be placed on your mechanical friend. There’s a shop on each level at which the unwanted is sold, and the wanted is bought. And you level as you progress, improving your basic skills enough to keep up with the increase in enemy difficulty. But this is really all about frenzied gliding around the room, running rings around the influx of enemy robots, and doing your best to not fall off the edges.

It’s incredibly satisfying to get better at this, realising techniques for particular baddie bots, making intelligent use of cover (especially if you’ve got a laser equipped to shoot over it), and never, ever not moving. In fact, things can get to a Geometry Wars level of intense as you’re encircling a room, dodging not only dozens of enemies (running into them is the most lethal mistake other than falling off a ledge), but also the gazillions of bullets and energy blasts filling the screen.
The design is not perfect. The biggest mistake is the difficulty spiking. Each level consists of a collection of interconnected rooms, often with multiple routes to pick to reach goals. However, a room early in a level can be hair-pullingly hard, then followed by a series of areas you fly through without thinking. As much as I loathe all forms of boss fight, having things get more tricky as you near the level’s goal would make more sense. Also, many rooms can quickly feel repetitive, some using the very same layout as the previous.

What is pretty perfect however is the death debt. Each time your robot clogpops, you’re not only financially fined, but the opposing robots reclaim two of the rooms you’d previous cleared. These aren’t necessarily rooms you need to be cleared, or they might entirely hinder your progress. When things start going wrong, you can make some hefty backward progress, but in such a way that it feels deserved. And your robot’s ability to teleport into rooms equipped with a portal means you can often happily sacrifice the gaps. Often you’ll end up clearing unnecessary rooms just so they might get reclaimed, rather than more important ones once you reach a tricky section.
As should always be the case in this sort of game, the different enemy types start to take on a pseudo-personality in your head, such that some you come to feel fond of, and others you’d immediately punch in the face if you met them at a party. A space robot party.

The first third of the game is entirely free, and a good number of hours. The second two thirds will only cost you a measly $9.95 (about £5), and it’s well worth it. I’ve spent huge chunks of yesterday and today with this, and am currently struggling with the final level.
Thanks to Simon for yet another top tip.
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Robin says:
I enjoyed this a lot, until the grinding and insta-death rooms became too much.
I can’t understand why it’s Flash, though. It’s not really that convenient playing it in a browser (where it takes foreverrr to load each time), and the pyrotechnics are weedy.
July 22nd, 2008 at 3:32 pm
Poo Bear says:
Chugs on my rig - winXP,firefox3,PIV:3.4GHz,2Gig
Is it poor coding, flash9 or something up with my PC?
Good fun, but not really playable for me in busy rooms.
July 22nd, 2008 at 3:34 pm
Buttery smooth here, you got anything else running in background, multiple FireFox tabs?
July 22nd, 2008 at 3:39 pm
John Walker says:
It works mostly very well on my machine. Only occasionally slows down in the busiest rooms.
July 22nd, 2008 at 3:39 pm
In these games, slowdown is a blessing.
I like it alot, thanks Walker.
July 22nd, 2008 at 3:45 pm
Dave says:
Works well for me. I played this heavily a few weeks ago and eventually wound up paying for the full version just to see what other weapons I could unlock and what other craziness would try to kill me.
July 22nd, 2008 at 3:45 pm
This is excellent. I’ve already wasted several hours on this
July 22nd, 2008 at 4:48 pm
LSTAR says:
It’s a very fine game, but is it weird that I recognize the theme tune from Space Empires…
July 22nd, 2008 at 7:05 pm
GeorgeR says:
Oh man, I’ve missed these types of games, really I have. This is great stuff, I may have to sink the 10 bucks into the second two-thirds.
July 22nd, 2008 at 8:56 pm
I got slaughtered several times and enjoyed every second of it.
July 22nd, 2008 at 9:08 pm
It was great fun until I started facing the blue bullet bots that kill you in 4 shots.
July 22nd, 2008 at 9:50 pm
Same, I StumbledUpon this and enjoyed it a fair amount - kept me from revising anyway. I doubt I’d pay though as primarily at the moment I am on my laptop and flash on Linux does just not play nice (you can crash Firefox with four YouTube videos which is a bit pathetic. Dammit Adobe!). Good fun though, even when the slowdown really started to dig in. Though it was a bit… grindy. I went through every-flamin’-room to get enough money for the shiny bigger weapons. Though the fact that rare ones jump in and out of the shops randomly is annoying; I saved up for a brilliant one only to return and realise it had gone. Presumably the robots bought it to spite me.
July 23rd, 2008 at 12:59 am
Fun, but like others, I’m finding the cool stuff:hardness ratio way off. I’m still using one of the starting weapons, and I’m on the second map.
Edit: It must have heard me griping, it just gave me three shiny new weapons in a row, and now I’m all pimped out.
July 23rd, 2008 at 1:02 am
Great little game, although it has the flaw of being a browser game which means you’re playing it in a little window surrounded by blaring white, rather than it filling the screen and being satisfyingly atmospheric.
July 23rd, 2008 at 5:53 am
Like the game. Too hard at times, but much easier once I realised you could hold in the fire button. ![]()
July 23rd, 2008 at 9:32 am
Dorian Cornelius Jasper says:
Bit the bullet and bought it.
It took a while before I got the hand of ducking and weaving around those “kill you in three shots” baddies, but when I reached level 16 (I think that’s when you qualify for the laser) those got a bit easier.
Too bad lasers are crap as far as crowd control’s concerned. Everything has a downside.
July 24th, 2008 at 2:27 am
Great little game at first, but it’s become frustrating at level 4. Every time I get to a room with a lot of robots, the controls seize up and I end up running over the edge.
July 27th, 2008 at 11:16 am






i encountered Robokill! a couple of weeks ago whilst idly stumbling through the internet. It ensnared me for a few minutes but I got bored with it pretty quickly.
They need to balance the hardness to the getting cool stuff ratio a little, more cool stuff sooner and getting harder slower would be good.
Other than that, its pretty polished for a web game. I especially likes that it autosaves your progress.
July 22nd, 2008 at 3:14 pm