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	<title>Comments on: The Precursors, Excitable Trailer</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/</link>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-2/#comment-73593</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:37:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-73593</guid>
		<description>&lt;blockquote&gt;
If someone had done that it would have been one of the best games ever.
&lt;/blockquote&gt;

Maybe, but that&#039;s really improving the game, not remaking it. I&#039;m unlikely to buy the sequel to a shit game, let alone a remake of that exact game. 

We&#039;re really talking about patching here.

Look, I&#039;m not trying to start a fight here or anything.</description>
		<content:encoded><![CDATA[<blockquote><p>
If someone had done that it would have been one of the best games ever.
</p></blockquote>
<p>Maybe, but that&#8217;s really improving the game, not remaking it. I&#8217;m unlikely to buy the sequel to a shit game, let alone a remake of that exact game. </p>
<p>We&#8217;re really talking about patching here.</p>
<p>Look, I&#8217;m not trying to start a fight here or anything.</p>
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-2/#comment-73590</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:25:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-73590</guid>
		<description>&quot;“anywhere near its potential” is VERY open to interpretation.&quot;

Well, this is correct. So let&#039;s just agree to only use one interpretation. Mine.

&quot;And remaking a game that’s just been released and turned out to be a heap of shit is just plain old vanilla stupid.&quot;

Utter bollocks. Depends why it turned out to be shit. Many, many games over the years would have benefited immensely from a remake/overhaul on release, say, Warrior Within: keep essentially the same game, signpost where you&#039;re meant to go a bit better in the middle sections, dump the pissy whining prick Prince for a more interesting take on a character hounded out of his original privileged life by a creature of myth, dump the ridiculous metal bikinis, get rid of the 14-year-old fantasy groaning vampire enemies, completely rewrite the soundtrack so it&#039;s not the worst heavy metal shite you&#039;ve ever heard. If someone had done that it would have been one of the best games ever.

With this one, even if it turns out broken, the concept is pretty close to _the_ game a lot of people, myself included, have been wanting someone to make for a very long time. More devs should try to be this ambitious. If they did, occasionally one of them might actually pull it off.</description>
		<content:encoded><![CDATA[<p>&#8220;“anywhere near its potential” is VERY open to interpretation.&#8221;</p>
<p>Well, this is correct. So let&#8217;s just agree to only use one interpretation. Mine.</p>
<p>&#8220;And remaking a game that’s just been released and turned out to be a heap of shit is just plain old vanilla stupid.&#8221;</p>
<p>Utter bollocks. Depends why it turned out to be shit. Many, many games over the years would have benefited immensely from a remake/overhaul on release, say, Warrior Within: keep essentially the same game, signpost where you&#8217;re meant to go a bit better in the middle sections, dump the pissy whining prick Prince for a more interesting take on a character hounded out of his original privileged life by a creature of myth, dump the ridiculous metal bikinis, get rid of the 14-year-old fantasy groaning vampire enemies, completely rewrite the soundtrack so it&#8217;s not the worst heavy metal shite you&#8217;ve ever heard. If someone had done that it would have been one of the best games ever.</p>
<p>With this one, even if it turns out broken, the concept is pretty close to _the_ game a lot of people, myself included, have been wanting someone to make for a very long time. More devs should try to be this ambitious. If they did, occasionally one of them might actually pull it off.</p>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-2/#comment-73508</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Tue, 29 Jul 2008 16:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-73508</guid>
		<description>&lt;blockquote&gt;
If this manages to get anywhere near its potential it will be the greatest game of all time. If it doesn’t then someone should remake it again instantly so it does.
&lt;/blockquote&gt;

Yeah... and if it doesn&#039;t the second time they should remake it again twice even more instantly than the first time.  

&quot;anywhere near its potential&quot; is VERY open to interpretation. And remaking a game that&#039;s just been released and turned out to be a heap of shit is just plain old vanilla stupid.</description>
		<content:encoded><![CDATA[<blockquote><p>
If this manages to get anywhere near its potential it will be the greatest game of all time. If it doesn’t then someone should remake it again instantly so it does.
</p></blockquote>
<p>Yeah&#8230; and if it doesn&#8217;t the second time they should remake it again twice even more instantly than the first time.  </p>
<p>&#8220;anywhere near its potential&#8221; is VERY open to interpretation. And remaking a game that&#8217;s just been released and turned out to be a heap of shit is just plain old vanilla stupid.</p>
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		<title>By: Chris</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-73487</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 29 Jul 2008 14:27:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-73487</guid>
		<description>If this manages to get anywhere near its potential it will be the greatest game of all time. If it doesn&#039;t then someone should remake it again instantly so it does.</description>
		<content:encoded><![CDATA[<p>If this manages to get anywhere near its potential it will be the greatest game of all time. If it doesn&#8217;t then someone should remake it again instantly so it does.</p>
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		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72392</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Thu, 24 Jul 2008 15:43:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72392</guid>
		<description>Those planets look very promisingly interesting. My big fear with space exploration/planetary exploration hybrid games is that the planetary part will be boring as hell because the planets will have to be autogenerated, featureless blocks of blah in order to have a sufficient number of them. Just look at Mass Effect&#039;s non-storyline planets - sure, there&#039;s some minor differences in palette and crag layout, but they&#039;re really samey and really dull.

Of course, Mass Effect did manage six or seven really cool planets amongst the mass of blah, so maybe Precursors will wind up doing the same. That&#039;d be a shame.</description>
		<content:encoded><![CDATA[<p>Those planets look very promisingly interesting. My big fear with space exploration/planetary exploration hybrid games is that the planetary part will be boring as hell because the planets will have to be autogenerated, featureless blocks of blah in order to have a sufficient number of them. Just look at Mass Effect&#8217;s non-storyline planets &#8211; sure, there&#8217;s some minor differences in palette and crag layout, but they&#8217;re really samey and really dull.</p>
<p>Of course, Mass Effect did manage six or seven really cool planets amongst the mass of blah, so maybe Precursors will wind up doing the same. That&#8217;d be a shame.</p>
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		<title>By: Jonelo</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72355</link>
		<dc:creator>Jonelo</dc:creator>
		<pubDate>Thu, 24 Jul 2008 13:06:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72355</guid>
		<description>Okami, are 60 persons for two games  in two plataforms with many assets commons - engine , physic system , AI , some models ... . But well, in Far Cry 2 are 150 or 175 persons  for 3 plataforms</description>
		<content:encoded><![CDATA[<p>Okami, are 60 persons for two games  in two plataforms with many assets commons &#8211; engine , physic system , AI , some models &#8230; . But well, in Far Cry 2 are 150 or 175 persons  for 3 plataforms</p>
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		<title>By: hydra9</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72111</link>
		<dc:creator>hydra9</dc:creator>
		<pubDate>Wed, 23 Jul 2008 16:16:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72111</guid>
		<description>Boiling Point is a pretty amazing achievement for a group of 13 people. Hopefully Deep Shadows will nail their wide-open gaming concept with The Precursors (or White Gold).</description>
		<content:encoded><![CDATA[<p>Boiling Point is a pretty amazing achievement for a group of 13 people. Hopefully Deep Shadows will nail their wide-open gaming concept with The Precursors (or White Gold).</p>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72093</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:48:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72093</guid>
		<description>&lt;blockquote&gt;
Well even if their games are unpolished or even incomplete it still shows that development costs today are far what they should be if thirdteen people can get this close to making games as grand as companies with hundreds of people and multi million budgets…
&lt;/blockquote&gt;

&#039;Unpolished&#039; is being a bit generous, but on the whole I agree. I think companies rant on a lot about dev costs going up and up when the fact is its most likely just bloat from studios getting bigger and bigger.</description>
		<content:encoded><![CDATA[<blockquote><p>
Well even if their games are unpolished or even incomplete it still shows that development costs today are far what they should be if thirdteen people can get this close to making games as grand as companies with hundreds of people and multi million budgets…
</p></blockquote>
<p>&#8216;Unpolished&#8217; is being a bit generous, but on the whole I agree. I think companies rant on a lot about dev costs going up and up when the fact is its most likely just bloat from studios getting bigger and bigger.</p>
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		<title>By: Al3xand3r</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72088</link>
		<dc:creator>Al3xand3r</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:41:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72088</guid>
		<description>Well even if their games are unpolished or even incomplete it still shows that development costs today are far what they should be if thirdteen people can get this close to making games as grand as companies with hundreds of people and multi million budgets...</description>
		<content:encoded><![CDATA[<p>Well even if their games are unpolished or even incomplete it still shows that development costs today are far what they should be if thirdteen people can get this close to making games as grand as companies with hundreds of people and multi million budgets&#8230;</p>
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		<title>By: roryok</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72081</link>
		<dc:creator>roryok</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:35:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72081</guid>
		<description>&lt;blockquote&gt;
The games coming from Europe and Russia right now remind me of the halcyon days of 16-bit development in the UK - games where creativiy was allowed to run free, despite the often buggy / unpolished nature of the final products. These were the times that produced games like Exile, Carrier Command, Starglider 2, Cybercon One and the like. For that reason alone I am far more excited by things like Precursors than Gears of Call of Diablo IV: Origins.
&lt;/blockquote&gt;

Hear hear. We can only hope this kind of creativity continues. I&#039;d play through another 20 stalkers before I&#039;d play Gears of War again (which I thought was a big pile of monkey knob)</description>
		<content:encoded><![CDATA[<blockquote><p>
The games coming from Europe and Russia right now remind me of the halcyon days of 16-bit development in the UK &#8211; games where creativiy was allowed to run free, despite the often buggy / unpolished nature of the final products. These were the times that produced games like Exile, Carrier Command, Starglider 2, Cybercon One and the like. For that reason alone I am far more excited by things like Precursors than Gears of Call of Diablo IV: Origins.
</p></blockquote>
<p>Hear hear. We can only hope this kind of creativity continues. I&#8217;d play through another 20 stalkers before I&#8217;d play Gears of War again (which I thought was a big pile of monkey knob)</p>
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		<title>By: Okami</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72079</link>
		<dc:creator>Okami</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:29:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72079</guid>
		<description>Yea, and now they&#039;ve split up these 13 people between &quot;White Gold&quot; and &quot;Precursos&quot;. Go figure...




Ok, so they probably hired additional employees and everything. But the thought of 13 people working on two massive open world genre blending games is just too hilarious...</description>
		<content:encoded><![CDATA[<p>Yea, and now they&#8217;ve split up these 13 people between &#8220;White Gold&#8221; and &#8220;Precursos&#8221;. Go figure&#8230;</p>
<p>Ok, so they probably hired additional employees and everything. But the thought of 13 people working on two massive open world genre blending games is just too hilarious&#8230;</p>
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		<title>By: Jim Rossignol</title>
		<link>http://www.rockpapershotgun.com/2008/07/22/the-precursors-trailer/comment-page-1/#comment-72078</link>
		<dc:creator>Jim Rossignol</dc:creator>
		<pubDate>Wed, 23 Jul 2008 15:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2177#comment-72078</guid>
		<description>Remember: Boiling Point was developed by thirteen people. &lt;i&gt;Thirteen&lt;/i&gt;.</description>
		<content:encoded><![CDATA[<p>Remember: Boiling Point was developed by thirteen people. <i>Thirteen</i>.</p>
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