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	<title>Comments on: Groundhog Day: Aisle</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/</link>
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		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-73386</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Tue, 29 Jul 2008 04:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-73386</guid>
		<description>this is so good. I just sunk so much time into this. Just wow.</description>
		<content:encoded><![CDATA[<p>this is so good. I just sunk so much time into this. Just wow.</p>
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		<title>By: The Shed</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-73035</link>
		<dc:creator>The Shed</dc:creator>
		<pubDate>Sun, 27 Jul 2008 21:49:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-73035</guid>
		<description>Shit, I skimmed some of those spoiler bits by accident. Seems like a good IF.

See, you get those sweet ass innovative IF&#039;s, like this or that Beauty and the Beast one, and then you get the &quot;you&#039;re just playing a novel&quot; IF&#039;s, like Anchorhead. Anchorhead is tres gut, although I never got far enough in it...</description>
		<content:encoded><![CDATA[<p>Shit, I skimmed some of those spoiler bits by accident. Seems like a good IF.</p>
<p>See, you get those sweet ass innovative IF&#8217;s, like this or that Beauty and the Beast one, and then you get the &#8220;you&#8217;re just playing a novel&#8221; IF&#8217;s, like Anchorhead. Anchorhead is tres gut, although I never got far enough in it&#8230;</p>
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		<title>By: yns88</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-73002</link>
		<dc:creator>yns88</dc:creator>
		<pubDate>Sun, 27 Jul 2008 17:09:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-73002</guid>
		<description>Is it wrong that the first thing I did was &quot;throw gnocchi at woman&quot;?

...shortly followed by &quot;throw pasta at woman&quot;, that is.

Ooh, it turns out &quot;throw sauces at woman&quot; is the best one yet!</description>
		<content:encoded><![CDATA[<p>Is it wrong that the first thing I did was &#8220;throw gnocchi at woman&#8221;?</p>
<p>&#8230;shortly followed by &#8220;throw pasta at woman&#8221;, that is.</p>
<p>Ooh, it turns out &#8220;throw sauces at woman&#8221; is the best one yet!</p>
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		<title>By: Dezro</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72967</link>
		<dc:creator>Dezro</dc:creator>
		<pubDate>Sun, 27 Jul 2008 11:40:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72967</guid>
		<description>Meh, I prefer &lt;a href=&quot;http://ifdb.tads.org/viewgame?id=6vej1yd9quwfm9qn&quot; rel=&quot;nofollow&quot;&gt;&lt;i&gt;Pick Up The Phone Booth And Aisle&lt;/i&gt;&lt;/a&gt;.</description>
		<content:encoded><![CDATA[<p>Meh, I prefer <a href="http://ifdb.tads.org/viewgame?id=6vej1yd9quwfm9qn" rel="nofollow"><i>Pick Up The Phone Booth And Aisle</i></a>.</p>
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	<item>
		<title>By: Grandstone</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72934</link>
		<dc:creator>Grandstone</dc:creator>
		<pubDate>Sun, 27 Jul 2008 02:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72934</guid>
		<description>Spider and Web by Andrew Plotkin is a really good piece of IF, but the puzzle after the interrogation is a bit of a doozy.  You have to think about and understand the premise of the game to solve it on your own.

I needed a walkthrough, sadly.

Also, try &quot;think about suicide&quot; for something chilling.</description>
		<content:encoded><![CDATA[<p>Spider and Web by Andrew Plotkin is a really good piece of IF, but the puzzle after the interrogation is a bit of a doozy.  You have to think about and understand the premise of the game to solve it on your own.</p>
<p>I needed a walkthrough, sadly.</p>
<p>Also, try &#8220;think about suicide&#8221; for something chilling.</p>
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		<title>By: anonymous17</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72905</link>
		<dc:creator>anonymous17</dc:creator>
		<pubDate>Sat, 26 Jul 2008 20:57:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72905</guid>
		<description>&#039;destroy pasta&#039;&#039;</description>
		<content:encoded><![CDATA[<p>&#8216;destroy pasta&#8221;</p>
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72898</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Sat, 26 Jul 2008 19:54:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72898</guid>
		<description>This is quite fantastic, the fact that there are so many options is brilliant. Very twisted in places; I feel I&#039;ve got a fair few endings though.</description>
		<content:encoded><![CDATA[<p>This is quite fantastic, the fact that there are so many options is brilliant. Very twisted in places; I feel I&#8217;ve got a fair few endings though.</p>
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		<title>By: Gnarl</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72892</link>
		<dc:creator>Gnarl</dc:creator>
		<pubDate>Sat, 26 Jul 2008 18:59:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72892</guid>
		<description>I found &#039;Stalk&#039; the most disturbing.</description>
		<content:encoded><![CDATA[<p>I found &#8216;Stalk&#8217; the most disturbing.</p>
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		<title>By: roBurky</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72887</link>
		<dc:creator>roBurky</dc:creator>
		<pubDate>Sat, 26 Jul 2008 17:52:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72887</guid>
		<description>I think &quot;tell woman about love&quot; is my favourite.</description>
		<content:encoded><![CDATA[<p>I think &#8220;tell woman about love&#8221; is my favourite.</p>
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		<title>By: Jockie</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72847</link>
		<dc:creator>Jockie</dc:creator>
		<pubDate>Sat, 26 Jul 2008 11:53:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72847</guid>
		<description>Great game, one of my favourites was &quot;inventory&quot;.</description>
		<content:encoded><![CDATA[<p>Great game, one of my favourites was &#8220;inventory&#8221;.</p>
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		<title>By: Dorian Cornelius Jasper</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72816</link>
		<dc:creator>Dorian Cornelius Jasper</dc:creator>
		<pubDate>Sat, 26 Jul 2008 07:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72816</guid>
		<description>Parallel universes!   Yes, that does make some sense of things.

I&#039;d noticed that actions that dwell on the past lead generally to sad or dark endings, things that act on the present lead to silly or happy endings.

Or I could just be missing a whole bunch of endings I hadn&#039;t tried yet.</description>
		<content:encoded><![CDATA[<p>Parallel universes!   Yes, that does make some sense of things.</p>
<p>I&#8217;d noticed that actions that dwell on the past lead generally to sad or dark endings, things that act on the present lead to silly or happy endings.</p>
<p>Or I could just be missing a whole bunch of endings I hadn&#8217;t tried yet.</p>
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	<item>
		<title>By: MadTinkerer</title>
		<link>http://www.rockpapershotgun.com/2008/07/25/groundhog-day-aisle/comment-page-2/#comment-72784</link>
		<dc:creator>MadTinkerer</dc:creator>
		<pubDate>Sat, 26 Jul 2008 00:36:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2197#comment-72784</guid>
		<description>I think &quot;go to clare&quot; is the happiest one I found that others haven&#039;t mentioned before. I think it&#039;s probably my favorite one.

&quot;take woman&#039;s trolley&quot; reveals that when the woman isn&#039;t named Clare (she&#039;s not your Clare but a different one in &quot;ask woman her name&quot;) she&#039;s probably named Kate. It&#039;s also the only ending I&#039;ve seen so far that &quot;you&quot; meet kate&#039;s boyfriend/husband instead of being escorted out by security when you do something mean to her.

&quot;Woman, undress&quot; is another funny-psychopath one and reveals that psychopath-&quot;you&quot; is apparently named Clark. THE BEST ITALIAN SUSPENDERS!

General thought on the game: I think it&#039;s more of a parallel universe scenario than Groundhog Day. There&#039;s no time loop, because the game always ends with every action. It seems to me that every action leads to a different parallel universe, which makes sense given what the introduction tells you to begin with. Some are ordinary-you(no clare but no mental illness), some are happy-you(you and clare or you and the other woman), some are grieving-you(clare&#039;s dead, but you haven&#039;t gone nuts) some are funny-psychopath-you, and some are grim-psychopath-you.</description>
		<content:encoded><![CDATA[<p>I think &#8220;go to clare&#8221; is the happiest one I found that others haven&#8217;t mentioned before. I think it&#8217;s probably my favorite one.</p>
<p>&#8220;take woman&#8217;s trolley&#8221; reveals that when the woman isn&#8217;t named Clare (she&#8217;s not your Clare but a different one in &#8220;ask woman her name&#8221;) she&#8217;s probably named Kate. It&#8217;s also the only ending I&#8217;ve seen so far that &#8220;you&#8221; meet kate&#8217;s boyfriend/husband instead of being escorted out by security when you do something mean to her.</p>
<p>&#8220;Woman, undress&#8221; is another funny-psychopath one and reveals that psychopath-&#8221;you&#8221; is apparently named Clark. THE BEST ITALIAN SUSPENDERS!</p>
<p>General thought on the game: I think it&#8217;s more of a parallel universe scenario than Groundhog Day. There&#8217;s no time loop, because the game always ends with every action. It seems to me that every action leads to a different parallel universe, which makes sense given what the introduction tells you to begin with. Some are ordinary-you(no clare but no mental illness), some are happy-you(you and clare or you and the other woman), some are grieving-you(clare&#8217;s dead, but you haven&#8217;t gone nuts) some are funny-psychopath-you, and some are grim-psychopath-you.</p>
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