<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Episodic Adventure Newness</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/</link>
	<description></description>
	<lastBuildDate>Sun, 22 Nov 2009 05:44:04 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.6</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: baf</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73867</link>
		<dc:creator>baf</dc:creator>
		<pubDate>Thu, 31 Jul 2008 02:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73867</guid>
		<description>Wow, what a lot of not-love here for Telltale.  I&#039;ll chime in saying that I didn&#039;t notice anything wrong with the audio in Sam &amp; Max.  Perhaps my headphones are just so low-quality that everything sounds like that to me.

As to Grimm, regardless of how it turns out, it&#039;s nice to see that they&#039;re tackling one of the less well-known tales first, instead of sticking to the ones that Perrault and Disney picked up.  Maybe they&#039;ll do The Robber Bridegroom next.  Or The Juniper Tree.</description>
		<content:encoded><![CDATA[<p>Wow, what a lot of not-love here for Telltale.  I&#8217;ll chime in saying that I didn&#8217;t notice anything wrong with the audio in Sam &amp; Max.  Perhaps my headphones are just so low-quality that everything sounds like that to me.</p>
<p>As to Grimm, regardless of how it turns out, it&#8217;s nice to see that they&#8217;re tackling one of the less well-known tales first, instead of sticking to the ones that Perrault and Disney picked up.  Maybe they&#8217;ll do The Robber Bridegroom next.  Or The Juniper Tree.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tims</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73679</link>
		<dc:creator>Tims</dc:creator>
		<pubDate>Wed, 30 Jul 2008 09:54:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73679</guid>
		<description>I think I&#039;ll add,  this does seem like a good idea. Yay.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;ll add,  this does seem like a good idea. Yay.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BJ Blazkowicz</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73667</link>
		<dc:creator>BJ Blazkowicz</dc:creator>
		<pubDate>Wed, 30 Jul 2008 08:24:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73667</guid>
		<description>Looking forward to Wallace &amp; Gromit’s Grand Adventures.</description>
		<content:encoded><![CDATA[<p>Looking forward to Wallace &amp; Gromit’s Grand Adventures.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73646</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Wed, 30 Jul 2008 04:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73646</guid>
		<description>I probably won&#039;;t run to buy grimm stuff until a few are out and I know I won&#039;t be diving into a sad letdown. From what I&#039;ve seen that won&#039;t be the case.</description>
		<content:encoded><![CDATA[<p>I probably won&#8217;;t run to buy grimm stuff until a few are out and I know I won&#8217;t be diving into a sad letdown. From what I&#8217;ve seen that won&#8217;t be the case.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Justin</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73623</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Wed, 30 Jul 2008 01:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73623</guid>
		<description>To pick out a minor thread here - Doug Tennapel did Earthworm Jim along with Neverhood.  He also wrote and drew &quot;&lt;a href=&quot;http://www.topshelfcomix.com/catalog.php?type=3&amp;title=54&quot;&gt;Creature Tech&lt;/a&gt;&quot;, an interesting book (&#039;graphic novel&#039; if you feel hoity-toity)  It&#039;s worth picking up if you liked the Earthworm Jim art style, though he tends to proselytize Christianity a bit harder than the story demands.</description>
		<content:encoded><![CDATA[<p>To pick out a minor thread here &#8211; Doug Tennapel did Earthworm Jim along with Neverhood.  He also wrote and drew &#8220;<a href="http://www.topshelfcomix.com/catalog.php?type=3&#038;title=54">Creature Tech</a>&#8220;, an interesting book (&#8217;graphic novel&#8217; if you feel hoity-toity)  It&#8217;s worth picking up if you liked the Earthworm Jim art style, though he tends to proselytize Christianity a bit harder than the story demands.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John Walker</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73622</link>
		<dc:creator>John Walker</dc:creator>
		<pubDate>Wed, 30 Jul 2008 01:29:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73622</guid>
		<description>The audio in Sam &amp; Max, Bone, and indeed in the trailers for Strong Bad, all sound garbled by a poor bit rate. And that&#039;s on a standard Creative soundcard and regular speakers. It produces a bubbly sound to all the voices, that I&#039;ve always found to be offputting. And I say this as no neurotic audiophile - it&#039;s a distinct, peculiar sound.

I also said, &quot;won&#039;t be using &lt;em&gt;exactly&lt;/em&gt; the same engine,&quot; as in there are changes to it for this game. I realise this could be understood to mean a different engine - sorry for any confusion.</description>
		<content:encoded><![CDATA[<p>The audio in Sam &#038; Max, Bone, and indeed in the trailers for Strong Bad, all sound garbled by a poor bit rate. And that&#8217;s on a standard Creative soundcard and regular speakers. It produces a bubbly sound to all the voices, that I&#8217;ve always found to be offputting. And I say this as no neurotic audiophile &#8211; it&#8217;s a distinct, peculiar sound.</p>
<p>I also said, &#8220;won&#8217;t be using <em>exactly</em> the same engine,&#8221; as in there are changes to it for this game. I realise this could be understood to mean a different engine &#8211; sorry for any confusion.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ted</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73612</link>
		<dc:creator>Ted</dc:creator>
		<pubDate>Wed, 30 Jul 2008 00:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73612</guid>
		<description>There was nothing wrong with the audio in Sam and Max.  And this is not using a new engine.  All of Telltale&#039;s games have been done with the Telltale Tool (even CSI), with updates and enhancements added along the way, just as in this case.  Different art style doesn&#039;t mean new engine.</description>
		<content:encoded><![CDATA[<p>There was nothing wrong with the audio in Sam and Max.  And this is not using a new engine.  All of Telltale&#8217;s games have been done with the Telltale Tool (even CSI), with updates and enhancements added along the way, just as in this case.  Different art style doesn&#8217;t mean new engine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73602</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 29 Jul 2008 23:18:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73602</guid>
		<description>Also, American McGee does have one other accomplishment to his name - he managed to release a game so bad that Gamestop would have paid me to take a copy of it off their hands (the sticker price was -$1). That game being Bad Day LA.

Well, that and I think he was involved with some of the early Quake games or something.</description>
		<content:encoded><![CDATA[<p>Also, American McGee does have one other accomplishment to his name &#8211; he managed to release a game so bad that Gamestop would have paid me to take a copy of it off their hands (the sticker price was -$1). That game being Bad Day LA.</p>
<p>Well, that and I think he was involved with some of the early Quake games or something.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malkav11</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73601</link>
		<dc:creator>malkav11</dc:creator>
		<pubDate>Tue, 29 Jul 2008 23:16:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73601</guid>
		<description>Seriously. 

I think Telltale&#039;s done a great job with Sam and Max (a few notable missteps in the form of early season 1 and season 2 episode 2 aside), and that they&#039;ve only gotten better over time. I can&#039;t wait to see what they do with Wallace and Gromit - I might even be able to get my mom interested, which is a rare thing, believe you me.</description>
		<content:encoded><![CDATA[<p>Seriously. </p>
<p>I think Telltale&#8217;s done a great job with Sam and Max (a few notable missteps in the form of early season 1 and season 2 episode 2 aside), and that they&#8217;ve only gotten better over time. I can&#8217;t wait to see what they do with Wallace and Gromit &#8211; I might even be able to get my mom interested, which is a rare thing, believe you me.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73588</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73588</guid>
		<description>I was speaking about audio quality in the bitrate sense, not in the writing sense as well. What kind of hardware are we talking about? I have a Realtek ALC883 chip and cheap but decent speakers, and it has never bothered me a bit. Do I need to spend 100 on a separate sound card and 500 on speakers before I will notice it? If so, I don&#039;t think Telltale has much to worry about.</description>
		<content:encoded><![CDATA[<p>I was speaking about audio quality in the bitrate sense, not in the writing sense as well. What kind of hardware are we talking about? I have a Realtek ALC883 chip and cheap but decent speakers, and it has never bothered me a bit. Do I need to spend 100 on a separate sound card and 500 on speakers before I will notice it? If so, I don&#8217;t think Telltale has much to worry about.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73585</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73585</guid>
		<description>&lt;blockquote&gt;What bad audio in Telltale games? I have always been quite impressed with the Sam and Max audio quality.&lt;/blockquote&gt;He means the playback quality of the audio rather than the quality of the content - Telltale encode the sound at a low bit-rate to a) lower the file size of the downloadable versions and b) charge people for a soundtrack CD because most of the music is rather spiffing!

It&#039;s actually quite noticeable with good sound hardware.  It&#039;s a shame they didn&#039;t use higher-quality versions on the season DVDs - after all, I doubt they actually recorded them at that bit-rate.</description>
		<content:encoded><![CDATA[<blockquote><p>What bad audio in Telltale games? I have always been quite impressed with the Sam and Max audio quality.</p></blockquote>
<p>He means the playback quality of the audio rather than the quality of the content &#8211; Telltale encode the sound at a low bit-rate to a) lower the file size of the downloadable versions and b) charge people for a soundtrack CD because most of the music is rather spiffing!</p>
<p>It&#8217;s actually quite noticeable with good sound hardware.  It&#8217;s a shame they didn&#8217;t use higher-quality versions on the season DVDs &#8211; after all, I doubt they actually recorded them at that bit-rate.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: A-Scale</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/episodic-adventure-newness/comment-page-1/#comment-73582</link>
		<dc:creator>A-Scale</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:11:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2209#comment-73582</guid>
		<description>@John Walker

What bad audio in Telltale games? I have always been quite impressed with the Sam and Max audio quality.</description>
		<content:encoded><![CDATA[<p>@John Walker</p>
<p>What bad audio in Telltale games? I have always been quite impressed with the Sam and Max audio quality.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

<!-- Dynamic page generated in 0.199 seconds. -->
<!-- Cached page generated by WP-Super-Cache on 2009-11-22 06:25:12 -->
