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	<title>Comments on: Space Siege: Demo Is Go</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/</link>
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		<title>By: Thrawny</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73597</link>
		<dc:creator>Thrawny</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73597</guid>
		<description>The demo was way too short, also it was dull dull dull</description>
		<content:encoded><![CDATA[<p>The demo was way too short, also it was dull dull dull</p>
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		<title>By: Noc</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73595</link>
		<dc:creator>Noc</dc:creator>
		<pubDate>Tue, 29 Jul 2008 22:47:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73595</guid>
		<description>Guys, I think you&#039;re all overlooking something important: it&#039;s still called &lt;i&gt;&quot;Space Siege.&lt;/i&gt;  Oh, man, I can&#039;t get over that name.</description>
		<content:encoded><![CDATA[<p>Guys, I think you&#8217;re all overlooking something important: it&#8217;s still called <i>&#8220;Space Siege.</i>  Oh, man, I can&#8217;t get over that name.</p>
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		<title>By: Arathain</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73583</link>
		<dc:creator>Arathain</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:18:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73583</guid>
		<description>I think it&#039;s a little early to cry doom.  This is just a bare introduction, with no robot, and only a small handful of abilities and enemy types.  While it&#039;s a bit bland at this stage it does have potential.  I&#039;ll wait for the reviews, as ever.</description>
		<content:encoded><![CDATA[<p>I think it&#8217;s a little early to cry doom.  This is just a bare introduction, with no robot, and only a small handful of abilities and enemy types.  While it&#8217;s a bit bland at this stage it does have potential.  I&#8217;ll wait for the reviews, as ever.</p>
]]></content:encoded>
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		<title>By: Commando</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73581</link>
		<dc:creator>Commando</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:11:41 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73581</guid>
		<description>Theres nothing bad with it which is what bugs me the most.
It&#039;s competent and well executed but totally unambitious. It doesn&#039;t try one single bit apart from the rather gimmicky choice between keeping your humanity or going cyborg.</description>
		<content:encoded><![CDATA[<p>Theres nothing bad with it which is what bugs me the most.<br />
It&#8217;s competent and well executed but totally unambitious. It doesn&#8217;t try one single bit apart from the rather gimmicky choice between keeping your humanity or going cyborg.</p>
]]></content:encoded>
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		<title>By: Oarfish</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73580</link>
		<dc:creator>Oarfish</dc:creator>
		<pubDate>Tue, 29 Jul 2008 21:00:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73580</guid>
		<description>Yay, another barely interactive screensaver from GPG. All hail the lords of accessibility.</description>
		<content:encoded><![CDATA[<p>Yay, another barely interactive screensaver from GPG. All hail the lords of accessibility.</p>
]]></content:encoded>
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		<title>By: Urre</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73575</link>
		<dc:creator>Urre</dc:creator>
		<pubDate>Tue, 29 Jul 2008 20:44:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73575</guid>
		<description>Considering the overall good (not necessarily great) quality of Gas Powered Games&#039;... games, I was horrified and shocked that they&#039;d willingly associate their name with this. You can&#039;t seriously make a hack&#039;n&#039;slash any more accessible than they already are. They seem to think the way to make it accessible is to get rid of the inventory, which basicly is what hack&#039;n&#039;slash games is all about. The endless awesome items, one only an ounce better than the previous. The hunt, for that awesome staff, or in this case rifle, which fits your set.

Seriously GPG, what are you thinking?!

Oh, and yes the bad camera, the bad animations and the clunkyness and the bad story and acting, and all that. GPG, you should look over your B dev-team. Maybe tag them C, and it&#039;d be acceptable.</description>
		<content:encoded><![CDATA[<p>Considering the overall good (not necessarily great) quality of Gas Powered Games&#8217;&#8230; games, I was horrified and shocked that they&#8217;d willingly associate their name with this. You can&#8217;t seriously make a hack&#8217;n&#8217;slash any more accessible than they already are. They seem to think the way to make it accessible is to get rid of the inventory, which basicly is what hack&#8217;n&#8217;slash games is all about. The endless awesome items, one only an ounce better than the previous. The hunt, for that awesome staff, or in this case rifle, which fits your set.</p>
<p>Seriously GPG, what are you thinking?!</p>
<p>Oh, and yes the bad camera, the bad animations and the clunkyness and the bad story and acting, and all that. GPG, you should look over your B dev-team. Maybe tag them C, and it&#8217;d be acceptable.</p>
]]></content:encoded>
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		<title>By: SwiftRanger</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73565</link>
		<dc:creator>SwiftRanger</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73565</guid>
		<description>Controls feel odd but just like in DSII it&#039;s all about getting used to it (which might take a while if you&#039;re coming from Diablo). For a demo it&#039;s a bit too limited (no robot companion as well) and I am afraid the final game might be so too (only 20 hours campaign or what was it? And then the seperate coop levels). There are some interesting mechanics on show (physics and lots of streamlining of older concepts which isn&#039;t always a bad thing) but it doesn&#039;t feel as the brilliant Diablo-in-space everyone wanted.

Can&#039;t say I disliked it but it isn&#039;t a definite day-one purchase either, DSII all over again it seems. 

SupCom generic? In terms of art style perhaps somewhat yes, for the rest you can&#039;t have a deeper RTS nowadays and that&#039;s not even an exaggerated statement.</description>
		<content:encoded><![CDATA[<p>Controls feel odd but just like in DSII it&#8217;s all about getting used to it (which might take a while if you&#8217;re coming from Diablo). For a demo it&#8217;s a bit too limited (no robot companion as well) and I am afraid the final game might be so too (only 20 hours campaign or what was it? And then the seperate coop levels). There are some interesting mechanics on show (physics and lots of streamlining of older concepts which isn&#8217;t always a bad thing) but it doesn&#8217;t feel as the brilliant Diablo-in-space everyone wanted.</p>
<p>Can&#8217;t say I disliked it but it isn&#8217;t a definite day-one purchase either, DSII all over again it seems. </p>
<p>SupCom generic? In terms of art style perhaps somewhat yes, for the rest you can&#8217;t have a deeper RTS nowadays and that&#8217;s not even an exaggerated statement.</p>
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		<title>By: Leeks!</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73562</link>
		<dc:creator>Leeks!</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:32:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73562</guid>
		<description>Bullet point review:
-I found myself wishing it was turn-based, so that I could be fooled into thinking my endless clicking was in any way meaningful. 
-Boring, cliche sci-fi setting complete with pretty-blue-light pseudo-science euphemism in place of creativity. 
-Commits the cardinal sin of making your character do cooler things in the cut scenes than you&#039;re capable of in the game.
-Because of the laughably simplistic/clunky controls and AI, I never really felt like I was influencing the outcome in any way. I was just the life support system for my mouse hand, which, if I had just jittered it about randomly, still probably could have finished the demo.</description>
		<content:encoded><![CDATA[<p>Bullet point review:<br />
-I found myself wishing it was turn-based, so that I could be fooled into thinking my endless clicking was in any way meaningful.<br />
-Boring, cliche sci-fi setting complete with pretty-blue-light pseudo-science euphemism in place of creativity.<br />
-Commits the cardinal sin of making your character do cooler things in the cut scenes than you&#8217;re capable of in the game.<br />
-Because of the laughably simplistic/clunky controls and AI, I never really felt like I was influencing the outcome in any way. I was just the life support system for my mouse hand, which, if I had just jittered it about randomly, still probably could have finished the demo.</p>
]]></content:encoded>
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	<item>
		<title>By: MisterBritish</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73561</link>
		<dc:creator>MisterBritish</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73561</guid>
		<description>If you like dungeon seige or other bash &amp; loots it&#039;s fine I guess, there&#039;s nothing really that lifts it above the competition, which is not to say it&#039;s bad. 

It&#039;s reasonably pretty, your character is pleasantly chunky and colourful by the end of the demo.

It does seem like it would be better suited to an Alien Swarm/Shadowgrounds control system like people have already mentioned.

If it wasn&#039;t coming out amid a swarm of top-notch titles I might have been more interested.</description>
		<content:encoded><![CDATA[<p>If you like dungeon seige or other bash &amp; loots it&#8217;s fine I guess, there&#8217;s nothing really that lifts it above the competition, which is not to say it&#8217;s bad. </p>
<p>It&#8217;s reasonably pretty, your character is pleasantly chunky and colourful by the end of the demo.</p>
<p>It does seem like it would be better suited to an Alien Swarm/Shadowgrounds control system like people have already mentioned.</p>
<p>If it wasn&#8217;t coming out amid a swarm of top-notch titles I might have been more interested.</p>
]]></content:encoded>
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		<title>By: Dave</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73553</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 29 Jul 2008 19:01:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73553</guid>
		<description>Hmm, I can feel my enthusiasm slipping away.  Just call me easily influenced by blog commentors.  

Anyone have a bridge to sell me?</description>
		<content:encoded><![CDATA[<p>Hmm, I can feel my enthusiasm slipping away.  Just call me easily influenced by blog commentors.  </p>
<p>Anyone have a bridge to sell me?</p>
]]></content:encoded>
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		<title>By: Tim James</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73548</link>
		<dc:creator>Tim James</dc:creator>
		<pubDate>Tue, 29 Jul 2008 18:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73548</guid>
		<description>1. How often do developers really make major changes or optimizations between demo and release? I think it&#039;s safe to spaz on this one.

2. &quot;Heads&#039; up&quot;? I thought you needed an English degree to own your own blog. (Yes, this is an Ironic Grammar Post.)</description>
		<content:encoded><![CDATA[<p>1. How often do developers really make major changes or optimizations between demo and release? I think it&#8217;s safe to spaz on this one.</p>
<p>2. &#8220;Heads&#8217; up&#8221;? I thought you needed an English degree to own your own blog. (Yes, this is an Ironic Grammar Post.)</p>
]]></content:encoded>
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		<title>By: Optimaximal</title>
		<link>http://www.rockpapershotgun.com/2008/07/29/space-siege-demo-is-go/comment-page-1/#comment-73542</link>
		<dc:creator>Optimaximal</dc:creator>
		<pubDate>Tue, 29 Jul 2008 18:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2211#comment-73542</guid>
		<description>Meh, just cancelled the download @ 40%.  I&#039;ll wait for a PCZ coverdisc or just generally not bother - SC was supremely generic too...

Is it me or does Chris Taylor make exceeding dull games?</description>
		<content:encoded><![CDATA[<p>Meh, just cancelled the download @ 40%.  I&#8217;ll wait for a PCZ coverdisc or just generally not bother &#8211; SC was supremely generic too&#8230;</p>
<p>Is it me or does Chris Taylor make exceeding dull games?</p>
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