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	<title>Comments on: Men Of War Trailer&#8230; What?</title>
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	<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/</link>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73778</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73778</guid>
		<description>Here&#039;s some youtubes of the gameplay. Can&#039;t find any better quality videos, but yeah it looks like the prequels but with maybe a little better control.

http://www.youtube.com/watch?v=t2NGg3KwKNA
http://www.youtube.com/watch?v=VvttEwnVYcs

edit: ah, here&#039;s the comic vid in higher quality:
http://digitalmindsoft.eu/index.php?id=60&amp;did=53</description>
		<content:encoded><![CDATA[<p>Here&#8217;s some youtubes of the gameplay. Can&#8217;t find any better quality videos, but yeah it looks like the prequels but with maybe a little better control.</p>
<p><a href="http://www.youtube.com/watch?v=t2NGg3KwKNA" rel="nofollow">http://www.youtube.com/watch?v=t2NGg3KwKNA</a><br />
<a href="http://www.youtube.com/watch?v=VvttEwnVYcs" rel="nofollow">http://www.youtube.com/watch?v=VvttEwnVYcs</a></p>
<p>edit: ah, here&#8217;s the comic vid in higher quality:<br />
<a href="http://digitalmindsoft.eu/index.php?id=60&#038;did=53" rel="nofollow">http://digitalmindsoft.eu/index.php?id=60&#038;did=53</a></p>
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		<title>By: Master Builder</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73774</link>
		<dc:creator>Master Builder</dc:creator>
		<pubDate>Wed, 30 Jul 2008 19:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73774</guid>
		<description>That was highly comical!

&quot;Let&#039;s take a piccie of the tank, get bored and walk off.

Whoops we left the Germans inside, doh.&quot; 

(Germans blow Russians to pieces, GAME OVAR!!)

(sic)


:)</description>
		<content:encoded><![CDATA[<p>That was highly comical!</p>
<p>&#8220;Let&#8217;s take a piccie of the tank, get bored and walk off.</p>
<p>Whoops we left the Germans inside, doh.&#8221; </p>
<p>(Germans blow Russians to pieces, GAME OVAR!!)</p>
<p>(sic)</p>
<p>:)</p>
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		<title>By: FhnuZoag</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73754</link>
		<dc:creator>FhnuZoag</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:55:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73754</guid>
		<description>Kinda looks exactly like their previous game, Faces of War.

Which would be disappointing, but Faces of War was pretty fantastic, though. For the doubters, what&#039;s unusual compared to e.g. Company of Heroes is that there&#039;s a manual aiming/moving system which you can take direct control of units with, and then fully modelled locational damage. So you can take over an AT gun and knock out a tank&#039;s treads, for example, instead of activating it as a special ability or hoping for it to trigger as a random &#039;critical hit&#039; or whatever.</description>
		<content:encoded><![CDATA[<p>Kinda looks exactly like their previous game, Faces of War.</p>
<p>Which would be disappointing, but Faces of War was pretty fantastic, though. For the doubters, what&#8217;s unusual compared to e.g. Company of Heroes is that there&#8217;s a manual aiming/moving system which you can take direct control of units with, and then fully modelled locational damage. So you can take over an AT gun and knock out a tank&#8217;s treads, for example, instead of activating it as a special ability or hoping for it to trigger as a random &#8216;critical hit&#8217; or whatever.</p>
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		<title>By: Erlam</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73746</link>
		<dc:creator>Erlam</dc:creator>
		<pubDate>Wed, 30 Jul 2008 17:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73746</guid>
		<description>&quot;In some respects I think it can be argued that a game like Call of Duty is more realistic than Red Orchestra in certain significant ways...&quot;

Name these ways. Hell, name two.

I&#039;m not sure why everyone thinks people asking for &#039;realistic&#039; means they want &#039;exactly like life.&#039; What people want with &#039;realistic&#039; games is often - no health regen; weapon jams; non-suicidal A.I.; environmental interaction that is meaningful (bushes make noise when crawled through, you can&#039;t just leap over a 12 foot chasm, .50cals go through walls, but 9mm parabellums don&#039;t, etc); weapons that don&#039;t do &#039;25&#039; damage, but do different damage based on where they hit, etc. The idea is that you obviously can&#039;t make a game that perfectly represents how real life works, but you &lt;i&gt;can&lt;/i&gt; get close in meaningful ways.

Basically:
Call of Duty - Unrealistic. 
Rainbow Six: Rogue Spear - Realistic.</description>
		<content:encoded><![CDATA[<p>&#8220;In some respects I think it can be argued that a game like Call of Duty is more realistic than Red Orchestra in certain significant ways&#8230;&#8221;</p>
<p>Name these ways. Hell, name two.</p>
<p>I&#8217;m not sure why everyone thinks people asking for &#8216;realistic&#8217; means they want &#8216;exactly like life.&#8217; What people want with &#8216;realistic&#8217; games is often &#8211; no health regen; weapon jams; non-suicidal A.I.; environmental interaction that is meaningful (bushes make noise when crawled through, you can&#8217;t just leap over a 12 foot chasm, .50cals go through walls, but 9mm parabellums don&#8217;t, etc); weapons that don&#8217;t do &#8216;25&#8242; damage, but do different damage based on where they hit, etc. The idea is that you obviously can&#8217;t make a game that perfectly represents how real life works, but you <i>can</i> get close in meaningful ways.</p>
<p>Basically:<br />
Call of Duty &#8211; Unrealistic.<br />
Rainbow Six: Rogue Spear &#8211; Realistic.</p>
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		<title>By: Culprit</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73737</link>
		<dc:creator>Culprit</dc:creator>
		<pubDate>Wed, 30 Jul 2008 15:43:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73737</guid>
		<description>RO is a great simulation of the Russian front of WW2.  Your opinion of its gameplay may vary, but it is extremely accurate in its portrayal of battle and tactics.  I enjoy it at one extreme and TF2 at the other extreme.</description>
		<content:encoded><![CDATA[<p>RO is a great simulation of the Russian front of WW2.  Your opinion of its gameplay may vary, but it is extremely accurate in its portrayal of battle and tactics.  I enjoy it at one extreme and TF2 at the other extreme.</p>
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		<title>By: Deuteronomy</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73724</link>
		<dc:creator>Deuteronomy</dc:creator>
		<pubDate>Wed, 30 Jul 2008 14:12:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73724</guid>
		<description>Haha I have to defend Red Orchestra. In my opinion it&#039;s simply the best multiplayer FPS - and possibly the best multiplayer game out there period.  Experience 50 man Konigsplatz - it&#039;s sheer insanity with tank shells, mg fire and artillery raking the battlefield. It&#039;s on a completely differently level than a skanky game of paintball in COD4.</description>
		<content:encoded><![CDATA[<p>Haha I have to defend Red Orchestra. In my opinion it&#8217;s simply the best multiplayer FPS &#8211; and possibly the best multiplayer game out there period.  Experience 50 man Konigsplatz &#8211; it&#8217;s sheer insanity with tank shells, mg fire and artillery raking the battlefield. It&#8217;s on a completely differently level than a skanky game of paintball in COD4.</p>
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		<title>By: mrrobsa</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73720</link>
		<dc:creator>mrrobsa</dc:creator>
		<pubDate>Wed, 30 Jul 2008 13:56:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73720</guid>
		<description>Random walk animations for the win.
I like my RTS, but this will have to show me something new and/or improved to grab my attention.</description>
		<content:encoded><![CDATA[<p>Random walk animations for the win.<br />
I like my RTS, but this will have to show me something new and/or improved to grab my attention.</p>
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		<title>By: Jesucristo</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73710</link>
		<dc:creator>Jesucristo</dc:creator>
		<pubDate>Wed, 30 Jul 2008 12:11:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73710</guid>
		<description>CoD has not any realism, and of course less realism in EVERY aspect if you compare with Red Orchestra. Is slow, of course, because infantry combat is not the olympic games. The infantry could only charge for a moment, taking acoount that you have about 20kg extra weight (ammo, weapons, grenades) and your foot does not wear a pair of Nike. And Bunny Hopping... blaj...

Numbers like penetration, armor values, ballistic and such of things are very important for the realism. It has not sense to kill a tank with guns only because you shoot him 1000 times. COver has not sense because Tank has not &quot;point of view&quot; or &quot;line of Sight&quot;, like Theatre of War. And you know where to hit, (it&#039;s not the same a hit in front armor than side or rear), you know the range of the enemy weapon, and yours... its like compare IL2 Sturmovik with Crimson Skies.</description>
		<content:encoded><![CDATA[<p>CoD has not any realism, and of course less realism in EVERY aspect if you compare with Red Orchestra. Is slow, of course, because infantry combat is not the olympic games. The infantry could only charge for a moment, taking acoount that you have about 20kg extra weight (ammo, weapons, grenades) and your foot does not wear a pair of Nike. And Bunny Hopping&#8230; blaj&#8230;</p>
<p>Numbers like penetration, armor values, ballistic and such of things are very important for the realism. It has not sense to kill a tank with guns only because you shoot him 1000 times. COver has not sense because Tank has not &#8220;point of view&#8221; or &#8220;line of Sight&#8221;, like Theatre of War. And you know where to hit, (it&#8217;s not the same a hit in front armor than side or rear), you know the range of the enemy weapon, and yours&#8230; its like compare IL2 Sturmovik with Crimson Skies.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73693</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73693</guid>
		<description>&lt;blockquote&gt;Perfect example is Red Orchestra which is slow, cumbersome, and just dull.&lt;/blockquote&gt;
You are dead to me man. Some of the most intense firefights I&#039;ve ever had in an FPS were from Red Orchestra.</description>
		<content:encoded><![CDATA[<blockquote><p>Perfect example is Red Orchestra which is slow, cumbersome, and just dull.</p></blockquote>
<p>You are dead to me man. Some of the most intense firefights I&#8217;ve ever had in an FPS were from Red Orchestra.</p>
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		<title>By: Real Horrorshow</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73686</link>
		<dc:creator>Real Horrorshow</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:33:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73686</guid>
		<description>Well I already scoffed at giving arbitrary distinctions to games and only offered on that I felt was more accurate if we had to use them.

I would argue most games that are billed as &quot;realistic,&quot; especially FPS games, feel totally stale and the exact opposite of what I imagine being in a battle would be like.  Perfect example is Red Orchestra which is slow, cumbersome, and just dull.  There&#039;s more to realism than just having the right armor penetration values for a pak gun hitting an IS-2 tank&#039;s side armor or setting up an FPS so people die in one hit and recoil has you aiming at the sky after 3 shots in full auto.  In some respects I think it can be argued that a game like Call of Duty is more realistic than Red Orchestra in certain significant ways, same thing with games like Men of War and CoH.  CoH is unrealistic in many ways, but it&#039;s got cover, side/rear/frontal armor is VERY important to consider when attacking a tank, there&#039;s suppression, pinning, etc. soldiers act behave realistically.  I value this type of realism over the realism of &quot;numbers&quot; that a lot of fans of stale realism games gush over.</description>
		<content:encoded><![CDATA[<p>Well I already scoffed at giving arbitrary distinctions to games and only offered on that I felt was more accurate if we had to use them.</p>
<p>I would argue most games that are billed as &#8220;realistic,&#8221; especially FPS games, feel totally stale and the exact opposite of what I imagine being in a battle would be like.  Perfect example is Red Orchestra which is slow, cumbersome, and just dull.  There&#8217;s more to realism than just having the right armor penetration values for a pak gun hitting an IS-2 tank&#8217;s side armor or setting up an FPS so people die in one hit and recoil has you aiming at the sky after 3 shots in full auto.  In some respects I think it can be argued that a game like Call of Duty is more realistic than Red Orchestra in certain significant ways, same thing with games like Men of War and CoH.  CoH is unrealistic in many ways, but it&#8217;s got cover, side/rear/frontal armor is VERY important to consider when attacking a tank, there&#8217;s suppression, pinning, etc. soldiers act behave realistically.  I value this type of realism over the realism of &#8220;numbers&#8221; that a lot of fans of stale realism games gush over.</p>
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		<title>By: caesarbear</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73685</link>
		<dc:creator>caesarbear</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:18:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73685</guid>
		<description>If you had to build a fence between arcade and realism, then CoH would have to fall on the arcade side. Soldiers isn&#039;t completely comfortable on the realism side, but it would deserve it much more than CoH. The Airborne Assault series would perhaps be more like what you&#039;re talking about Horrorshow. But I&#039;d echo Jesucristo, &quot;hyper-realistic&quot; isn&#039;t a description that belongs in gaming. Unless it simulates the boredom of sitting in a foxhole for days and urinating in an empty can, it&#039;s not &quot;hyper-real&quot;, it&#039;s still a game. Maybe not you&#039;re style, but certainly still a game.</description>
		<content:encoded><![CDATA[<p>If you had to build a fence between arcade and realism, then CoH would have to fall on the arcade side. Soldiers isn&#8217;t completely comfortable on the realism side, but it would deserve it much more than CoH. The Airborne Assault series would perhaps be more like what you&#8217;re talking about Horrorshow. But I&#8217;d echo Jesucristo, &#8220;hyper-realistic&#8221; isn&#8217;t a description that belongs in gaming. Unless it simulates the boredom of sitting in a foxhole for days and urinating in an empty can, it&#8217;s not &#8220;hyper-real&#8221;, it&#8217;s still a game. Maybe not you&#8217;re style, but certainly still a game.</p>
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		<title>By: Psychopomp</title>
		<link>http://www.rockpapershotgun.com/2008/07/30/men-of-war-trailer-what/comment-page-1/#comment-73684</link>
		<dc:creator>Psychopomp</dc:creator>
		<pubDate>Wed, 30 Jul 2008 10:13:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2214#comment-73684</guid>
		<description>wat</description>
		<content:encoded><![CDATA[<p>wat</p>
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