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	<title>Comments on: levelHead In Action</title>
	<atom:link href="http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/</link>
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		<title>By: moonracer</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74786</link>
		<dc:creator>moonracer</dc:creator>
		<pubDate>Sat, 02 Aug 2008 21:45:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74786</guid>
		<description>Eye of Judgment for PS3 uses the same tech. Imagine the same concept superimposing digital imagery over reality through goggles (or contact lenses). I could have a special pattern printed on my bed sheets so it looked like they were constantly in flames (well, as long as I looked directly at them).</description>
		<content:encoded><![CDATA[<p>Eye of Judgment for PS3 uses the same tech. Imagine the same concept superimposing digital imagery over reality through goggles (or contact lenses). I could have a special pattern printed on my bed sheets so it looked like they were constantly in flames (well, as long as I looked directly at them).</p>
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		<title>By: Chiablo</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74242</link>
		<dc:creator>Chiablo</dc:creator>
		<pubDate>Fri, 01 Aug 2008 01:58:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74242</guid>
		<description>Combine this concept with WASD controls and &lt;i&gt;&#039;N&#039; the way of the ninja&#039;s&lt;/i&gt; gameplay.</description>
		<content:encoded><![CDATA[<p>Combine this concept with WASD controls and <i>&#8216;N&#8217; the way of the ninja&#8217;s</i> gameplay.</p>
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		<title>By: luminosity</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74201</link>
		<dc:creator>luminosity</dc:creator>
		<pubDate>Thu, 31 Jul 2008 23:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74201</guid>
		<description>Reminds me a little of House of Leaves. Now that could be a cool game. Guide the guy out of the cube which is actively changing its structure to keep him trapped.</description>
		<content:encoded><![CDATA[<p>Reminds me a little of House of Leaves. Now that could be a cool game. Guide the guy out of the cube which is actively changing its structure to keep him trapped.</p>
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		<title>By: h4plo</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74180</link>
		<dc:creator>h4plo</dc:creator>
		<pubDate>Thu, 31 Jul 2008 23:05:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74180</guid>
		<description>I want to see this done on the sides of buildings.</description>
		<content:encoded><![CDATA[<p>I want to see this done on the sides of buildings.</p>
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		<title>By: No Projector</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74136</link>
		<dc:creator>No Projector</dc:creator>
		<pubDate>Thu, 31 Jul 2008 21:26:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74136</guid>
		<description>No projector, its being composited.  So whomever wished there were no projector wins!</description>
		<content:encoded><![CDATA[<p>No projector, its being composited.  So whomever wished there were no projector wins!</p>
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		<title>By: Down Rodeo</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74104</link>
		<dc:creator>Down Rodeo</dc:creator>
		<pubDate>Thu, 31 Jul 2008 19:39:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74104</guid>
		<description>Still looks amazing :)

It is a genius idea and is implemented rather well.</description>
		<content:encoded><![CDATA[<p>Still looks amazing :)</p>
<p>It is a genius idea and is implemented rather well.</p>
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		<title>By: Urre</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74097</link>
		<dc:creator>Urre</dc:creator>
		<pubDate>Thu, 31 Jul 2008 18:43:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74097</guid>
		<description>I&#039;m amazed so few seem to have looked up on the tech and the related info. All you need is a cardboard box with symbols printed on it, and a webcam. That&#039;s the whole novelty. That&#039;s what can keep the size down, whereas an LCD covered cube would be at a bare minimum 5 times larger due to wiring and whatnot, much heavier, extremly expensive (cardboard box costs...?) and it wouldn&#039;t provide the coolest part, which is seeing around the corners as you move the cube around. On LCD&#039;s the game would be entirely flat, whereas using this it looks as if the game is inside the cube. It&#039;s so elegant... And it&#039;s obviously not limited to cubes, as anyone who&#039;s looked up Augmented Reality will soon discover.</description>
		<content:encoded><![CDATA[<p>I&#8217;m amazed so few seem to have looked up on the tech and the related info. All you need is a cardboard box with symbols printed on it, and a webcam. That&#8217;s the whole novelty. That&#8217;s what can keep the size down, whereas an LCD covered cube would be at a bare minimum 5 times larger due to wiring and whatnot, much heavier, extremly expensive (cardboard box costs&#8230;?) and it wouldn&#8217;t provide the coolest part, which is seeing around the corners as you move the cube around. On LCD&#8217;s the game would be entirely flat, whereas using this it looks as if the game is inside the cube. It&#8217;s so elegant&#8230; And it&#8217;s obviously not limited to cubes, as anyone who&#8217;s looked up Augmented Reality will soon discover.</p>
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		<title>By: ape</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74086</link>
		<dc:creator>ape</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:25:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74086</guid>
		<description>Very nice, but the novelty does wear off after the first view. Also I could do without the &quot;I wish I was Autechre&quot; type music.  (Although I do wish I was part of Autechre... like 12 years ago you know, when they actually made good music.)

I&#039;m also wondering what this game needs as hardware. Blocks, projectors, webcam? Anyone know?</description>
		<content:encoded><![CDATA[<p>Very nice, but the novelty does wear off after the first view. Also I could do without the &#8220;I wish I was Autechre&#8221; type music.  (Although I do wish I was part of Autechre&#8230; like 12 years ago you know, when they actually made good music.)</p>
<p>I&#8217;m also wondering what this game needs as hardware. Blocks, projectors, webcam? Anyone know?</p>
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		<title>By: Bartleby</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74085</link>
		<dc:creator>Bartleby</dc:creator>
		<pubDate>Thu, 31 Jul 2008 17:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74085</guid>
		<description>Dear ladies, and gentlemen,

why is it that, when a game tries to push the boundaries of what can be done with videogames, there&#039;s always someone talking about &quot;market&quot;, &quot;licenses&quot;, and what not?
why is it we can admire what can actually be done, no market involved?
btw, the source _was_ released July 30th. Check selectparks.</description>
		<content:encoded><![CDATA[<p>Dear ladies, and gentlemen,</p>
<p>why is it that, when a game tries to push the boundaries of what can be done with videogames, there&#8217;s always someone talking about &#8220;market&#8221;, &#8220;licenses&#8221;, and what not?<br />
why is it we can admire what can actually be done, no market involved?<br />
btw, the source _was_ released July 30th. Check selectparks.</p>
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		<title>By: Ragnar</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74080</link>
		<dc:creator>Ragnar</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:58:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74080</guid>
		<description>@Gladman:

Look here: http://selectparks.net/~julian/levelhead/install.html

(And go to the heading that says &quot;Getting levelHead&quot;)</description>
		<content:encoded><![CDATA[<p>@Gladman:</p>
<p>Look here: <a href="http://selectparks.net/~julian/levelhead/install.html" rel="nofollow">http://selectparks.net/~julian/levelhead/install.html</a></p>
<p>(And go to the heading that says &#8220;Getting levelHead&#8221;)</p>
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		<title>By: GeorgeR</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74074</link>
		<dc:creator>GeorgeR</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:29:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74074</guid>
		<description>That&#039;s just trippy and cool on so many levels, totally awesome.</description>
		<content:encoded><![CDATA[<p>That&#8217;s just trippy and cool on so many levels, totally awesome.</p>
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		<title>By: Hopper</title>
		<link>http://www.rockpapershotgun.com/2008/07/31/levelhead-in-action/comment-page-1/#comment-74069</link>
		<dc:creator>Hopper</dc:creator>
		<pubDate>Thu, 31 Jul 2008 16:21:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.rockpapershotgun.com/?p=2222#comment-74069</guid>
		<description>They&#039;re using ARTag to make this game. http://www.artag.net/
Dabbled with it a little bit for a project in college. Used it with XNA and SharperCV.
It&#039;s pretty poor if the tag is too far from the camera but the speed at which it notices a tag is incredible. It can also detect partially covered tags.

@james b: yup, you can just print out all your own tags.</description>
		<content:encoded><![CDATA[<p>They&#8217;re using ARTag to make this game. <a href="http://www.artag.net/" rel="nofollow">http://www.artag.net/</a><br />
Dabbled with it a little bit for a project in college. Used it with XNA and SharperCV.<br />
It&#8217;s pretty poor if the tag is too far from the camera but the speed at which it notices a tag is incredible. It can also detect partially covered tags.</p>
<p>@james b: yup, you can just print out all your own tags.</p>
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