
The new PC Gamer is out, and it’s Top 100 feature is filled with pictures of three-quarters of RPS (along with the staff of the magazine as well, probably. It’s hard to be sure because we just looked at the pictures of ourselves). Kieron wasn’t present, because his beard (RIP) was deemed too dangerous for the public.
Anyhoo, the point of a Top 100 is for people to read it, throw their hands in the air, murder their firstborn, and scream about the injustices of Silent Hunter III being at 81 instead of 80. PCG has made it so much simpler with their newfangled Readers Top 100 site.
It’s your chance to say which are the best PC games ever, so long as what you vote for is The Longest Journey and Deus Ex. I mean, I can’t force you to choose them. But I can arch my eyebrows and look particularly stern.
Mr Timothy Edwards, Dep Ed of PCG, would like it to be known that he welcomes suggestions for games that might be missing from the giant pool of those to choose from, and indeed if there are any bugs to report them to bugs@pcgamertop100.com.
Related Stories:




Damn. Vampire: The Masquerade – Bloodlines isn’t there. :<
S t a r c r a f t
No one has mentioned Syndicate?
1. Oblivion
2. Bioshock
3. Pirated Crysis
1. Grim Fandango (Love the characters, setting and humour to death….sorry)
2. Fallout (Such a well crafted world with a real sense of choice)
3. Secret of Monkey Island (So clever, the first funny game I played)
4. Half-life 2 (So well refined, very polished)
5. Hitman: Blood Money (Very fun planning and so many ways to do each mission)
6. Psychonauts (Very funny, I love Schaefer)
7. Planescape: Torment (Amazing story, that’s all)
8. Morrowind (Great open world with a lot more character than Oblivion, great architecture)
9. Max Payne 2 (I’m a sucker for the noir comic style and amazing shootouts)
10. Portal (Not as challenging as I would have liked but very funny)
More people should vote for Frontier: Elite II. You’re making Commander Jameson cry.
You, an Eagle Long Range Fighter, 100 credits, and an entire galaxy to explore. Riches to reap, moons to mine, pirates to kill, stars to skim. Solar systems hundreds of AUs across, with planets you can land on and read the time from the church clock. All on a single floppy disk.
It’s 15 years old and it hasn’t been beaten at its own game yet; impostors like Freelancer and X just aren’t trying with their faux-”space”. Only its own sequel (same game, better graphics, more space-ships, more bugs) holds a candle to it.
That’s why Frontier got my number 2 spot, anyway. It was close between that and PS:T for number one.
Despite registering it won’t let me in and keeps requiring me to login :|
@Colthor I agree completely I still play Elite every so often. 15 years old already… damn am old… but seriously X-Com must win this…
I’m not even going to look at PC Gamer list, pointless exercise. Here is my painfully narrowed down selection (although I cheated by using series of games where necessary and given vintage titles where due), rearrange the order as see fit (it will probably change the
moment after I post this):
Fallout
Total War Games
System Shock 2
Freespace 1&2 (but truly TIE Fighter)
Monkey Island 1&2
Dawn of War Collection (but homage goes to Dune 2)
UFO/Jagged Alliance 2 (v1.13!)
KOTOR
X3 (but really Frontier and Privateer)
COD4
Honorable mentions:
GTA: Vice City
Prince of Persia
Homeworld1&2
Undying
GalCiv2
Baldur’s Gate
… and many many more
Forgotten bout this one. Throw into the main list as number 11 :D
(How very liberating!)
I weep for the memory of the original System Shock, and for Lemmings.
Alas, all this excitement and I forgotten to add the originally forgotten title!
It is of course Arcanum!
To compensate for this act of negligence I shall add a few explicit honorable mentions: Syndicate, Eye of the Beholder series, Aliens vs Predator, Jedi Knight, Grim Fandango, Heroes of Might and Magic… I’d better stop now…
I can’t believe codename eagle isn’t on the listings!! GRRRR
UI seems somewhat screwed in FX 3.0.1 and in IE 6, unable to login in IE and unable to make selections in FX.
1. The Secret of Monkey Island 1/ 2
2. TIE-Fighter
3. Fallout
4. Starcraft
5. Ultima 7 parts 1 2
6. Duke Nukem 3D
7. Syndicate
8. Mechwarrior 2
9. System Shock 2
10. Quest for Glory series
My own list is hard to pick but Monkey Island 1 2 remains my top favourite of all time it’s near perfection as far as I’m concerned. Honourable mention goes to Psychonauts.
Starcraft
Warcraft 3
Warcraft 2
Diablo 2
Diablo
Warcraft
Chuckie Egg? Should surely get a mention somewhere…..
1. World of Warcraft
2. Rome Total War
3. Half Life 2
4. GTA: Vice City
5. Call of Duty
6. Psychonauts
7. Monkey Island
8. Rise of Nations
9. The Movies
10. Lord of the Rings: Battle for Middle Earth 2
WoW – No other game has engrossed me for so many hours or given me so many laughs, smiles, jaw-drops, frustrated bouts of profanity, and glowy pointy weapons. Whether I’m bombing birdman infested regions of Draenor, taking part in raids with 24 other people, kicking back in the Blue Recluse and roleplaying, or making irrelevant jokes about High Overlord Saurfang on OOC channels, I’m somehow almost always enjoying myself. Stuff the stats like damage mitigation, parry chance and drop-rate of epics. I just want to play. And I do. Through a polished interface, a well refined family of classes, and, these days, one of the most mature and well-presented worlds a game could hope for.
2. Rome: Total War – Whilst I didn’t at first fall in love with Rome as many as I did with Medieval 1, the game’s charm and setting eventually lulled me in. My greatest achievement on the game was sneakily taking the titular city underneath everyone else’s nose. The Roman empire was still as strong as ever, but spying that their city was ripe for the taking, I dove in, and took it. Yes, I then had to face the brute force of the empire, but my Greek Phalanxes put up a good fight. I was always amazed at the strategy to battle map transition, and to top it all off… Lord of the Rings Total War, the mod. Yum yum yum. Oh, and the battles are the closest we’ve got to Hollywood, too. They’re huge, they’re dynamic, and to mouse over the entire battlefield and see all the different scrums is lovely.
Half Life 2 – Simply the best, most accessible, polished, and iconic FPS ever made. So much variety in the levels, and characters, and fire fights. It’s hard to pick my favourite scene from the game. The last battle in the city, maybe? Or driving along the coast and discovering so many stories within the tattered remains of houses. Or maybe any time the G-Man speaks to you? (Time, Mister Freeman? Is it really that… time again?) Not as ground-breaking as original, not as satisfying with the combat, and not as impressive with the AI, in other aspects, such as the presentation, the art, and the plausibility of the city itself, with rubbish strewn around realistically, it excels.
4. GTA; Vice City – This game served as an epiphany for me. It meant so many different things in so many situations. It ignited my love for several bands, and of 80s culture in general. Cruising down the beach front listening to “I Just Died In Your Arms Tonight” may be used as a common example of what nade this game great, but it’s true. And the radio stations… so much love and thought went into them I just had to buy the individual soundtracks. And the moment you gain the mansion, and by dent of that, the helicopter… and soon after that, the ability to drive around in an ice-cream van selling questionable packages to anyone who wants them. So many things to do, so much going on… it may pale in comparison to the interactivity and coherence that GTA 4 offers, but GTA 4 offers things I’m not wholly interested in. I was in love with Vice City.
Call of Duty – I was lucky enough for this to be my first PC game. Waking up on Christmas morning, seeing my new PC, and installing this wonderful, brilliant game… and then being amazed by so many of the things that console gaming simply didn’t offer. Aiming down the sight, shell shock, crouching and going prone… and then, for the first time, playing through Burnville and Dawnville. They’re the levels I return to whenever I boot up Call of Duty again, and they’re still impressive now. It was so intense, so claustophobic when you were hid behind a dead cow, with nowhere to turn… and with three armies to play as, instead of just one, so huge scale, too.
Pscyhonauts – The evolution of the adventure genre, and I don’t mind one bit. It took all the good stuff about the LucasArts classics – the stunning humour, great mix of characters, logical and challenging puzzles, and at times irreverant settings – and plonked you into a competent platformer. Alright, it, when surrounded by its genre, isn’t the best in its league, but the sheer variety of stages, and how little the game relied on it being a platformer, made up for that. The one where you were turned into a giant, and those hilarious soundclips about heading for the orphanage, or the war stage, where you were shrunk to the size of a small game piece… it was a game of such creativity and imagination, and very rarely felt like it was tedious or boring to make. Brutal Legend better come to the PC.
Monkey Island – The most famous adventure game series of all time, and it’s very, very hard to pick a favourite of the list (discarding the god-awful 4th edition, of course). The original, perhaps, with its beautiful opening, the excellent insult sword-fighting, and the wonderful cast of characters? Or how about the second, with the more refined puzzles, the greater variety in locations, and the weirdo ending? Or the third, with its improved, lovely graphics, the mind-boggingly brilliant Murray the talking skull, and whole section dedicated to insult sword fighting? It’s futile to try and pick one. The series has been with me since early childhood, and its opening tune still sends shivers down my spine. Iconic, for me. Not even the tiresome obsession with pirates today that people seem to have can dull that.
Rise of Nations – hey, an RTS I was actually alright at! Brilliant game, this. Although the actual campaign mode was a disappointment, the skirmishes, or mini-campaigns, as they should have probably been called, were the real feast for me. The sense of progression, of history changing in front of your eyes, and the beautiful art that characterised the different nations, be it the units or the massive, lovingly lit buildings themselves were complemented by the gorgeous music. When everything was working, and your empire was massive, you could just scroll around the map and watch it all happen. And the wonderful world would be shattered with one of the most powerfully moving portrayals of a nuclear weapon in a game. The screen went monochrome, and the screams of victims could be heard. Nothing less than chilling. The accessibility and rarity of needing the manual made this experience all the more sweeter, and when I tried the demo of the much-anticipated Rise of Legends, and found it wanting, I was very, very bitter.
The Movies – Heh. Hours spent making completely irrelevant and probably offensive movies with friends on this great, original game, and eventually making my AS Media Studies coursework trailer using it, guarantees its spot in my heart. It’s a good game. The tycoon part of it is very good, but I bet loads of people avoided it like the plague, in favour of just making their own movies. And that’s fine, if a little saddening. Making movies themselves sometimes felt like a chore, or a challenge, as the scenes to choose from, though extensive, were not exhaustive. I’m sure the expansions cleared this up somewhat, but it’d be an impossible task to please everyone, but these are slights on what was a superbly ambitious game from Lionhead. It nailed the Hollywood feeling so perfectly, so accurately, and for someone who had just recently read Moving Picture beforehand, it couldn’t help but make me giggle. Getting your pictures reviewed, whilst a small and not completely dynamic feature, was still nice, and whilst they were many design decisions I’d have done differently, the game got the mechanics spot on most of the time.
Lord of the Rings: Battle for Middle Earth 2 – This is a guilty pleasure game for me. I -know- it isn’t great. I know that it’s an uninspired RTS with woeful design decisions like letting you shoot down a tower by filling it with enough hours. And I know the battles don’t come even anywhere close to the ones shown in the films. I know this. But hells, it’s Lord of the Rings! Hells, you can summon a Balrog and have it do battle with any number of opposing foes! The powers system, wherein you gain both experience for your units through battle, and points to use for general, godly powers, which sometimes results in that epic summoning of the Balrog, really makes the game for me. If it didn’t have that, I simply wouldn’t bother with the game. But the constantly drip-feed of new abilities, until you’re practically a War God, is brilliant. It’s pretty easy, too. It doesn’t wipe your forces off the map like Warcraft 3 does on any difficulty setting if you’re not too good at it. It’s forgiving. It’s there for you to reign. And the custom hero thing might be small and lack much cosmetic customisation, but…er… well, at least it’s there.
edit: …christ. I got carried away a bit.
1. Grim Fandango
2. Half-Life 2
3. Portal
4. Oblivion
5. Stalker: Shadow of Chernobyl
6. Call of Duty 4
7. Hitman: Blood Money
8. Bioshock
9. Brothers in Arms (series)
10. Team Fortress 2
Speedball and F111 Stealth fighter bomber and Simcity were games that made a big impact on me.
1. Tribes
2. Deus Ex
3. TIE-Fighter
4. No One Lives Forever
5. Planescape: Torment
6. UFO: Enemy Unknown
7. Crysis
8. Mafia: City of Lost Heaven
9. Secret of Monkey Island 2: LeChuck’s Revenge
10. Company of Heroes
What? They put Just Cause on the list? I’m sorry, but Just Cause was shit. It had potential to be a good GTA clone but it failed the basics. The driving was just wrong and the combat was mediocre. If you got in a helicopter you could survive forever unless you did something really stupid. Airplanes were completely useless due to the idiotic control scheme. The storyline was as generic as it’s possible to get. The game was decent fun for a few hours but there is no way it belongs on any top 100 list.
Actually, that surprised me too.
No Witcher, no VTM:B…..WTF….
*sends email
Awaits eventual addition to RPG listing…
WTF no Red Orchestra??
1. X-Com: UFO Defense (Turn-based tactical perfection)
2. Half-Life (The benchmark for the modern shooter)
3. Starcraft (The benchmark for the modern RTS)
4. Warcraft 2 (Addictive gameplay, if lacking other things that were found on Starcraft)
5. Star Wars Galaxies (My favorite MMORPG, despite its many flaws)
6. Wing Commander (Epic storyline and fun gameplay. Needs a modern remake, in my opinion)
7. Duke Nukem 3D (Got me into online play, both co-op and deathmatch)
8. Return to Castle Wolfenstein (Incredible multi-player component, if somewhat lacking in the campaign)
9. Command and Conquer (Too many fond memories to ignore, even if it’s lost its shine)
10.Call of Duty 4: Modern Warfare (The pinnacle of the series, in my eyes)
More discussion plus justification here!
Interesting observation about the glorifed chat room that is World of Warcraft; the best thing about it is the other people and the worst thing about it is also the other people. Depending on them, your experience can vary so greatly.
Can WoW take credit for either? How many calls to nerf Rogues are based not on any assessment of the class but the behaviour of Rogue players who so tend to deliberately exploit their abilities to the extent that they will take no risks and only fight you when they have little chance of losing? Does this bare any relation to the cries of Mages and Shaman players to be buffed, because they are by far the easiest targets of those Rogue players?
Likewise, gaining gear in a large raid could be more rewarding not because of the supposed ‘hardness’ of achieving it when compared with ‘free epics’ from PvP or Badges(in truth, after being told for years that raiding is hard, I eventually try it and find it’s a rote-learning process an octopus could be trained to do). I think this has more to do with you being in a group at the precise moment of the award being given and you are heartily congratulated for winning either a dice roll or having more imaginary ‘dragon kill’ points because you’re the leader’s best friend in real-life.
I believe criticism and praise of WoW should focus more on how it encourages most of it’s players to behave.
There is a definite point here. Personally I’m not including anything kind of Multi-player games in my list simply because despite the many hours I’ve spent playing them, they are ultimately more of a social experience rather than a pure game experience, and the preference is as much about what your friends are into as anything else. I can’t be objective about what’s good or bad about them.
Don’t read anything into the order. There’s so little to choose between games at the very top.
1. Civ IV
2. Rome: Total War
3. Grim Fandango
4. Half Life 2
5. Portal
6. GTA San Andreas
7. Total Annihilation
8. Alpha Centauri
9.Company of Heroes
10. Team Fortress 2
Alpha Centauri!!! I forgot about it, should be on my list. Really a top 10 is really tough to do, top 20 would be much easier.
It’s difficult to pick a top 10.. sort of like films, depends on mood sometimes. Many expected, and much deserved titles on our lists..
However, more love needed for Homeworld 1 & 2 (first game I ever downloaded a soundtrack to) Lineage 1 & 2 (spent many years on) and Sam and Max Hit the Road. (=
The big ones for me:
Counter-Strike (PC)
Diablo II (PC)
Little Big Adventure (PC)
Final Fantasy 8 (PS)
World of Warcraft (PC)
Metal Gear Solid (PS)
Dune 2: Battle for Arrakis (PC)
Total Annihilation (PC)
I’m guessing LBA1/2 didn’t make the list? Wouldn’t surprise me if none if the PCG lot have played it tbh :p
Hey guys,
We’ve added 64 games based on the feedback in this thread, and email. The games are:
Alone In The Dark 3
Alone In The Dark: New Nightmare
Anarchy Online
Another World
Bloodrayne
Bloodrayne 2
Bubble Bobble
Call of Cthulhu – Dark Corners Of The Earth
Call of Juarez
Carmageddon
Chaser
Clive Barker’s ‘Undying’
Command & Conquer – Renegade
Command and Conquer
Crusader: No Remorse
Dark Forces
Democracy 2
Digger
Dwarf Fortress
Faces Of War
Gods
Gothic
Gothic II
Gothic III
It Came from the Desert
Jade Empire
Jagged Alliance 2
James Pond (Series)
Jazz Jackrabbit
Jazz Jackrabbit 2
Knights of The Old Republic 2 – The Sith Lords
Last Ninja
Lemmings (series)
Maniac Mansion
Mech Commander Gold
Mechwarrior 4
Mega-lo-mania
Mr Robot
Prince of Persia
Project IGI
Project X
Quake
Rainbow 6 (Series)
Rainbow 6: Vegas (series)
Red Orchestra
Requiem: Avenging Angel
Sid Meier’s Pirates!
SimCity
Soldat
Starscape
Stunts – Ever 4D Sports Driving
Superfrog
System Shock
The Curse Of Monkey Island
The Witcher
Tomb Raider: Legend
Turrican (series)
UFO: Afterlight
UFO: Aftermath
UFO: Aftershock
Ultima Underworld
Vampire: The Masquerade – Bloodlines
Warcraft: Orcs and Humans
The code to change your voting should be in by the end of play tomorrow. So, woo!
Thanks Tim, so we will be able to vote again then? Anyway, Red Orchestra is not by “Steam” its by Tripwire Interactive :D
Much as I enjoy Deus Ex, I really have to wonder why so much praise in face of its less stellar moments. Great level design? The idea of multiple paths across a level was (is) great, but most levels were terribly obvious and broken down by black and white choices. You could either choose between obviously trapped corridors (go there for LAMs, go here for NSF trooper), or the ill conceived and exhaustive vent crawling.
Also, any list that mentions the likes of Bloodrayne and Just Cause doesn’t really deserve much attention, in spite of the good will that may have gone behind the editors.
Diogo: You do have a point about the options in DX often being pretty obvious, but I’m not sure that’s a weakness. If you can quickly get an overview of your options for approaching a particular objective, you can quickly make an informed decision about how to handle the mission. Similarly, it becomes easier to decide what sort of skills and augmentations to choose if you know roughly what sort of problems you’ll be facing.
It’s true there was too much vent crawling, it’s hard to argue with that. I could put the argument forth that I suspect you can complete the entire game without ever entering a vent, but if you want to be stealthy, vents are often (though far from always) your only option, and that’s a shame.
There are other things that make me single out the level design in Deus Ex, however. First and foremost how well its fiction has been assimilated into the levels – I know DX simply builds on the Origin/Looking Glass school of design in this regard, but it’s a really great early example of levels that just make sense on every… well, level. You can tell the designers had the fiction in mind when making the levels, and that’s an approach to level design that I really appreciate and which most recently spawned Bioshock.
@Jonas:
Well said, and I’d surely argue that the developers did the best they could at the time, particularly in conveying level structures that steered away from the more traditional corridors of other similar games. I feel level design is one of the more fearsome beasts of videogame development, and it’s not always easy to handle. In the case of Deus Ex, I think these choices could have benefited from being less obvious in order to evoke a greater sense of danger and of using spatial awareness. For instance, I still recall large corridors and other choke points with cul de sacs or clearly outlined options for advancement, and it was disapointing that it wasn’t a bit more organic. But when it was, it worked rather well: the larger, sprawling levels – even if some seemed labyrinthine for their own sake – felt like huge improvements, which made the confined and blunt levels pale in comparison.
As Kieron put it once, we never saw anything like it – but on the other hand, we had seen it too much.
I must reiterate that, in spite all of this, it’s still one of my favourite games of all time, as it really is more than the sum of its parts, although I certainly look to the System Shock series – and Bioshock, as you’ve mentioned – with slightly more fondness on some aspects.
Level design is very difficult. You have to keep the gameplay in mind when you construct the layout, you have to make it aesthetically pleasing, you have to make it reflect the fiction of the game, you usually have to make it plausible and believable and conceal its boundaries, and you always have to keep the technological limitations in mind as well, so you don’t break the engine. That said, it is also one of the most immediately rewarding jobs in game development.
I wouldn’t presume to say Deus Ex is the most well constructed game in history in every regard – DX has flaws just like every other game. But it has enough brilliance that I can still forgive its flaws and the gameplay holds up so well I still play it 9 years after its graphics went out of date (the perceptive reader will note that DX is 8 years old ;) ).
Also, ehm… *cough*.
>_>
<_<
I still fire it up ocasionally as well, even if it’s just to hear Anna Navarre and Gunther mocking poor old J.C. about his baggy overcoat that makes him look bigger than what he really is :)
“Don’t tell me you’re going to wear those sunglasses during a night operation.”
“My vision is augmented.” 8)
I pretty much just play FPS, so this may seem pretty limited…
Top 10
Half Life Series (including, I’m sure, HL2 Episode 3)
S.T.A.L.K.E.R. Chernobyl
No One Lives Forever 2
Max Payne: The Fall of Max Payne (the movie will probably butcher it)
Portal
Prey
Far Cry
GTA III: San Andreas (technically not an FPS…but a great game)
Bio Shock
ZORK trilogy (again, not an FPS, but the passage of time didn’t mean anything as I was playing it, which is a good measure of a great game)
But the one game your all forgeting is Age of empires 2 possibly the greatest game ever made